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NBA Live 15 News Post


According to the official NBA Live 15 website, the game has been delayed. The original release date of October 7th has been updated with an October 28 release date.

We have reached out to EA for comment. We should hear something official soon and we will update the post.

Thanks for the heads up @omole21!!

EA Sports has posted another Open Letter, explaining the delay with a few gameplay videos and new gameplay blog.


Video #1


Video #2


Video #3

Game: NBA Live 15Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 13 - View All
NBA Live 15 Videos
Member Comments
# 241 da ThRONe @ 09/08/14 11:51 PM
Quote:
Originally Posted by stillfeelme
They were playing user vs. user some things I noticed

  • I really liked the explosion out of triple threat by LeBron. That quick step looks very well done
  • The iso dribble by Harden is very, very well done. Speed, cross, hesi explosion. It actually looks hard to guard Harden as it should be at times.
  • I don't know if this is one of the bugs but in two plays the Harden play they are running a quick play like a zipper action play and Waiters play as well. There is a long, long delay for the defense to stick his man that has to be a fixed.
  • Looks like basketball not perfect but believable.
  • Animations are actually better than I thought they would be but it is like they need more frames in the animations to smooth it out

The terrible defense may be the results of them playing on the lowest difficulty level. That would explain a lot.


For the most part this sums up how I feel about these 3 vids.
 
# 242 mrclutch @ 09/08/14 11:52 PM
I don't know but to me the vids look rough. Players look like they are all jerking around for no reason. They might need to push it back more and try to get it right.
 
# 243 LLKoolAid @ 09/08/14 11:55 PM
this is embarrassing
 
# 244 Haval93 @ 09/09/14 12:07 AM
That came out of left field but I'm not surprised. Three weeks of extra polish can help the game with balancing, better performance, and fixing bugs. As for the videos, they all were really well done. The lebron dunk was nasty, Harden's drive looked amazing, and they have Lebron jumpshot on point for the last clip. Animations look smooth and player movement looks great. The delay is not a big deal for me, I'll just get to play NBA 2K15 on PC for three weeks until Live 15 releases.
 
# 245 da ThRONe @ 09/09/14 12:08 AM
Quote:
Originally Posted by aholbert32
This is a nonsense argument. Who are you to decide what I think is realistic? I may think that 7 offensive rebounds is too low if the season average is 10. Or the 2015 offensive rebound average may increase to 13 but because there are no sliders I'm stuck with a 7-12 range.


The point is no two games/season will be the same. So being slightly below or slightly above the average depending on who's in the game would be "realistic" not sure how or why anybody would say it's not. I mean we could go back and forward about what's realistic but if there's never been a game in the history of the league with less than 5 offensive rebound and in the game all the teams average less than 5 ORB that's just isn't realistic. People feeling about what is taking place on the court will be illogically impacted by a lot of things, but the numbers won't have the same illogical emotions on what they feel.


If I play Live at the highest level 12 min quarters and the stats are on par for all the real nba stats, as far as points in the paint, rebounds, fouls, dunks, 3pt %'s, blocks, steals, travel calls, flagrant, turnovers, etc. Why would I need sliders?
 
# 246 da ThRONe @ 09/09/14 12:15 AM
Quote:
Originally Posted by darkknightrises
Because ever ones skill is different. Something that plays realistic to you may not play realistic to someone else. There is not a game that playes realistic with out sliders not even the great mlb the show game. With out sliders I hit to while in the game and the CPU doesn't strike out enough.


Like I'm trying to point out to Albert realistic is a pretty concrete concept. If you follow the numbers. Of course every season is different and should have some variation, but the numbers don't lie. If a game consistently gives you numbers that mimic real NBA games/seasons isn't that indeed realistic for everybody not just you or me or some other person?
 
# 247 seemoe @ 09/09/14 12:22 AM
Definite improvement over 14 which I played a lot of. Love the way the ball bounced off the rim and in on the last clip of LeBrons jumper. Looks good, can't wait to try it along with 2k15.
 
# 248 Equinox831 @ 09/09/14 12:22 AM
While this is bad news, those gameplay videos actually look pretty decent. The player movement and spacing looks pretty solid and it's nice to see the players attempt to get open even without you controlling it. LeBron's jumper looked spot on and Harden's drive was pretty nice. The animation was a little wonky, but it's Live, the game looks wonky all the time. I don't think all hope is lost, but the outlook is bleak. Hopefully they can pull it together because I really do want to see Live make a comeback.
 
# 249 lakers24 @ 09/09/14 12:26 AM
TBH it looks like a decent alternative and it definitely resembles Live 10 way more than 14. With that said, that's sad because they should be way beyond 10 instead of just trying to replicate that 5 years later. They added 500 animations, and you can clearly tell by how much more smoother and lifelike things move versus last year, but they have a ways to go when the other game is claiming to add 1000's EACH YEAR. If Live 10 would've been the base and they just added on like 2k is doing, I can only imagine where Live would be at this point, but we have what we have. It isn't bad and it isn't great and it looks like something I'll definitely like to try because I saw some really good things here that replicate real ball I just can't get elsewhere. The Harden hesitation, overall footplanting & player movement is crazy.
The delay is disappointing, but am I shocked, not in the least. I've come to expect it the last few years which is sad. But, I could care less if I play a decent BBall game. I just feel people wouldn't be so hard on them if they would've just announced the release date as Oct. 28 from jump OR just held on to the release date info until they knew for sure and announced it a little later than usual like they did with Lillard as Cover Boy.
 
# 250 The 24th Letter @ 09/09/14 12:28 AM
Relying solely on synergy didn't work last year...and I doubt it will this year....sliders and roster editing need to be in next years game, period..we can make excuses for the absence of these features all day...but it's ridiculous they're not in the game...

Fortunately, I think they know that...
 
# 251 da ThRONe @ 09/09/14 12:51 AM
Quote:
Originally Posted by lakers24
TBH it looks like a decent alternative and it definitely resembles Live 10 way more than 14. With that said, that's sad because they should be way beyond 10 instead of just trying to replicate that 5 years later. They added 500 animations, and you can clearly tell by how much more smoother and lifelike things move versus last year, but they have a ways to go when the other game is claiming to add 1000's EACH YEAR. If Live 10 would've been the base and they just added on like 2k is doing, I can only imagine where Live would be at this point, but we have what we have. It isn't bad and it isn't great and it looks like something I'll definitely like to try because I saw some really good things here that replicate real ball I just can't get elsewhere. The Harden hesitation, overall footplanting & player movement is crazy.
If I'm not mistaken those 500 animations where just for drives in the paint.
 
# 252 da ThRONe @ 09/09/14 12:56 AM
Quote:
Originally Posted by The 24th Letter
Relying solely on synergy didn't work last year...and I doubt it will this year....sliders and roster editing need to be in next years game, period..we can make excuses for the absence of these features all day...but it's ridiculous they're not in the game...

Fortunately, I think they know that...

That's kind of my point. Sliders are necessary because things aren't right in other areas.
 
# 253 macmizzle13 @ 09/09/14 12:57 AM
Only thing next gen about this **** is the sound. Player chatter is nice but other than that...
 
# 254 aholbert32 @ 09/09/14 12:57 AM
Quote:
Originally Posted by da ThRONe
The point is no two games/season will be the same. So being slightly below or slightly above the average depending on who's in the game would be "realistic" not sure how or why anybody would say it's not. I mean we could go back and forward about what's realistic but if there's never been a game in the history of the league with less than 5 offensive rebound and in the game all the teams average less than 5 ORB that's just isn't realistic. People feeling about what is taking place on the court will be illogically impacted by a lot of things, but the numbers won't have the same illogical emotions on what they feel.


If I play Live at the highest level 12 min quarters and the stats are on par for all the real nba stats, as far as points in the paint, rebounds, fouls, dunks, 3pt %'s, blocks, steals, travel calls, flagrant, turnovers, etc. Why would I need sliders?
Still a bunch of nonsense. Again why do you get to determine what I think is realistic? Why is your range the standard for realistic? Like I said before, If the average is 10 offensive rebounds and I have 3 straight games where I get 13, I may feel that thats unrealistic and not "on par" with what


Finally your whole point is just dumb and its the same dumb point anti sliders people have been saying for years. The old "Devs are relying on us to use sliders instead of making the game realistic" argument which is BS.

1. I have friends who want dunkfests and three point shooting contests in their basketball video games.

2. I have friends that want a super simulation and who obsess over the
simmed stats and realism. They obsess over the number of fouls called.

3. I have friends who fall in the middle and who want a psuedo realistic game but dont care if the number of offensive rebounds is realistic or if the stats are on par with the NBA average.

Now under your "make it hyper realistic and remove the options to tweak it" theory, my friends in 1 and probably 3 wouldnt buy your game and there are alot of people in those 2 camps.

With sliders, I can guarantee that all 3 groups are happy. How? Because they can tweak the game to make it so they get the type of game they want.

Anyway, I cant see how anyone can suggest taking away options is a good thing. Thats just dumb.
 
# 255 da ThRONe @ 09/09/14 01:18 AM
Quote:
Originally Posted by aholbert32
Still a bunch of nonsense. Again why do you get to determine what I think is realistic? Why is your range the standard for realistic? Like I said before, If the average is 10 offensive rebounds and I have 3 straight games where I get 13, I may feel that thats unrealistic and not "on par" with what


Finally your whole point is just dumb and its the same dumb point anti sliders people have been saying for years. The old "Devs are relying on us to use sliders instead of making the game realistic" argument which is BS.

1. I have friends who want dunkfests and three point shooting contests in their basketball video games.

2. I have friends that want a super simulation and who obsess over the
simmed stats and realism. They obsess over the number of fouls called.

3. I have friends who fall in the middle and who want a psuedo realistic game but dont care if the number of offensive rebounds is realistic or if the stats are on par with the NBA average.

Now under your "make it hyper realistic and remove the options to tweak it" theory, my friends in 1 and probably 3 wouldnt buy your game and there are alot of people in those 2 camps.

With sliders, I can guarantee that all 3 groups are happy. How? Because they can tweak the game to make it so they get the type of game they want.

Anyway, I cant see how anyone can suggest taking away options is a good thing. Thats just dumb.


1st calling my points dumb is very non productive and down right unnecessary. We are all grown men discussing a hobby we all share here no need to be disrespectful.


2nd it's not a matter of enforcing anybody's concept of realistic on others. It's basing the product on the video game court so that it mirrors what happens on the real court. If that isn't SIM what is? All we hear from developers are how they are trying to make games as SIM as possible.


There will be game levels and honestly I wouldn't mind a arcade and SIM option for gamers. I think people undervalue the act that not having the game tuned to be sim out of the box is the reason why SIM gamers struggle to get a solid SIM product every year.
 
# 256 Ermolli @ 09/09/14 01:18 AM
Unrelated to what is being commented lately in this topic what I also liked in these clips are the off-ball animation on offense. Finally there some explosion and urgency from the AI teammates not like in Live 14 which seemed like they dragged all over the court. Despite that these need to be more often, in LeBron's dive to the basket Love should've spot up from a kickout three in the corner if he wanted to pass it, instead he was walking slowly not trying to leave his defender behind, I really hope that in the extra month they've now they fix that and the other several stuff that needs fixing.
 
# 257 lakers24 @ 09/09/14 01:20 AM
Quote:
Originally Posted by da ThRONe
If I'm not mistaken those 500 animations where just for drives in the paint.
That's sad....I'm sorry, but this day and age they really need to be adding way more animations. I understand they want to give control, but people want signature playing styles and smoother gameplay. The only way is more animations. As far as dribbling and the like I prefer how they have it and always have pretty much, but everything definitely needs to be added to.
 
# 258 da ThRONe @ 09/09/14 01:44 AM
Quote:
Originally Posted by Ermolli
Unrelated to what is being commented lately in this topic what I also liked in these clips are the off-ball animation on offense. Finally there some explosion and urgency from the AI teammates not like in Live 14 which seemed like they dragged all over the court. Despite that these need to be more often, in LeBron's dive to the basket Love should've spot up from a kickout three in the corner if he wanted to pass it, instead he was walking slowly not trying to leave his defender behind, I really hope that in the extra month they've now they fix that and the other several stuff that needs fixing.


This is one of the problems in most games when running sets. Must guys are kind of jogging to the points they need to be at and at nearly as explosive getting open. Which is another thing that kills spacing.
 
# 259 bumpyface @ 09/09/14 01:45 AM
Fine with me. Take your time EA. If you care about the QUALITY of your product, take all the time you need. Also, I want to note on the gameplay videos shown here. I would just like to say that I love the ball speed on with the passing. One of my biggest gripes about the competitor is the players moving faster than the ball for tips and interceptions. As we all know, this is impossible and shouldn't be in any so called sim basketball game. I'm not looking for EA to blow the competitor out of the water, I just want them to deliver a FUN, FUNCTIONAL, game.
 
# 260 Jano @ 09/09/14 01:55 AM
Quote:
Originally Posted by lakers24
That's sad....I'm sorry, but this day and age they really need to be adding way more animations. I understand they want to give control, but people want signature playing styles and smoother gameplay. The only way is more animations. As far as dribbling and the like I prefer how they have it and always have pretty much, but everything definitely needs to be added to.
500 animations was added for driving to the lane or layups/dunks I believe.

O'Brien talked about it but he also said that those animations were only one area.

There were animations added in other areas as well. I don't think he meant only 500 animations were added and they were only for driving in the lane... Cuz if that's the case you're right that is a shame lol.

Sent from my HTC One_M8 using Tapatalk
 


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