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# 521
therizing02 @ 02/24/09 11:41 PM
I've spent some quality time with the demo today and I must say that I'm very optimistic about how the final product will turn out.
Yes, it's too easy to hit, but relax people, it's a demo and there are sliders. I have seen great hit variety! Bloops, gap shots, choppers in front of the plate, errors, line drives, tower homers, line drive homers, you get the idea.
I have been able to strike out a batter here and there, but again, I think we'll be able solve this small challenge with slider tweaks. I also think the CPU tends to lay off more pitches when you hit the "max" on the pitching meter. A few slider tweaks and some practice and we should be good to go.
I love the graphics. Faces aren't perfect, but I don't know what every player in the league looks like anyway. I also haven't noticed any frame rate issues.
I have played a night game and a day game and they both look great. Will there be overcast days? Can't remember if this was in 08.
The behind the pitcher camera is perfect IMO. If it looks like a game on TV, then I like it. It does. The default pitch speed also seems pretty good and I was able to notice a difference when I brought Lidge in for Hamels.
If there was a bit of a complaint, I would say the slow moving fielders were a little annoying. That will probably be fixed with sliders as well.
Does anyone remember if there was an assisted fielding option last year? This will be helpful to me because when I'm using the LS for the pitch direction and the batter makes contact, my fielder is always moving in the direction that I was pushing the LS for the pitch. Often times this has him moving away from the ball.
Yes, it's too easy to hit, but relax people, it's a demo and there are sliders. I have seen great hit variety! Bloops, gap shots, choppers in front of the plate, errors, line drives, tower homers, line drive homers, you get the idea.
I have been able to strike out a batter here and there, but again, I think we'll be able solve this small challenge with slider tweaks. I also think the CPU tends to lay off more pitches when you hit the "max" on the pitching meter. A few slider tweaks and some practice and we should be good to go.
I love the graphics. Faces aren't perfect, but I don't know what every player in the league looks like anyway. I also haven't noticed any frame rate issues.
I have played a night game and a day game and they both look great. Will there be overcast days? Can't remember if this was in 08.
The behind the pitcher camera is perfect IMO. If it looks like a game on TV, then I like it. It does. The default pitch speed also seems pretty good and I was able to notice a difference when I brought Lidge in for Hamels.
If there was a bit of a complaint, I would say the slow moving fielders were a little annoying. That will probably be fixed with sliders as well.
Does anyone remember if there was an assisted fielding option last year? This will be helpful to me because when I'm using the LS for the pitch direction and the batter makes contact, my fielder is always moving in the direction that I was pushing the LS for the pitch. Often times this has him moving away from the ball.
# 522
knuckles0324 @ 02/24/09 11:43 PM
the ratings are up two on each player..and its different from the ones from the screen shot. which ones are right? also price only throws 91...come on now.
# 523
RogueHominid @ 02/24/09 11:46 PM
Played the demo today, and I really like several things about this game.
First off, I like the pacing of the game. I love that it's all in-world activity, so letting the time elapse between pitches is much more enjoyable in this game than with the pre-rendered cut scene approach. The commentary is very well tuned to the pace and situation of the game.
I LOVE the pitching camera angle. I would like a different hitting angle, but this one's okay.
A couple of things I'm not so hot on or don't understand:
--the pitching: can someone please break down for me when you're supposed to complete the gesture relative to the circles on screen? sorry, but I'm new to this franchise
--slow fielding response
--fielder arm strength seems juiced
Other than that, I like it. It does seem that the CPU pitcher always throws a strike on the first pitch, and doesn't throw many balls overall, but I assume that can be addressed with sliders. I can live with the player faces, and even the bat sound. I just really enjoy the atmosphere they've created. If the shortcomings are addressable with sliders, then I'm sold
To those with experience with this franchise: of the issues I listed, or of the most generally noticed issues, what do you reasonably expect can be adjusted using sliders?
Thanks!
First off, I like the pacing of the game. I love that it's all in-world activity, so letting the time elapse between pitches is much more enjoyable in this game than with the pre-rendered cut scene approach. The commentary is very well tuned to the pace and situation of the game.
I LOVE the pitching camera angle. I would like a different hitting angle, but this one's okay.
A couple of things I'm not so hot on or don't understand:
--the pitching: can someone please break down for me when you're supposed to complete the gesture relative to the circles on screen? sorry, but I'm new to this franchise
--slow fielding response
--fielder arm strength seems juiced
Other than that, I like it. It does seem that the CPU pitcher always throws a strike on the first pitch, and doesn't throw many balls overall, but I assume that can be addressed with sliders. I can live with the player faces, and even the bat sound. I just really enjoy the atmosphere they've created. If the shortcomings are addressable with sliders, then I'm sold
To those with experience with this franchise: of the issues I listed, or of the most generally noticed issues, what do you reasonably expect can be adjusted using sliders?
Thanks!
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# 526
yankeesgiants @ 02/24/09 11:54 PM
Too those who have not played the demo yet:
The demo is rough around the edges. First thing you notice is the cutscenes and animations are all out of wack. I hit a homerun and was rounding the bases when the starting lineup menu popped up. The announcers egnored the homerun and gave the lineup. No way this represents the final product. All replays and highlights are also removed from the demo. I think it was done that way to highlight specific features so you dont just glance over them. For example, if you want to just hit, you can switch back and forth between each team so you get a feel for hitting. Same goes for pitching. Baserunning has not changed at all from last year.
Things you notice right away:
1. The Presentation: Same as NBA 2K9 in every way. The colors and the backround of the startup screen for each game are the same.
2. When the ball hits the dirt little brown smoke clouds popup.
3. When ball go into the stands, a small cluster of fans reach up to try catch the ball.
4. Tracking flyballs is easier, the angle gives you a better read.
5. Hitting: pretty simple, pull back then push foreward.
6. Pitching: Less frustrating then last year. Either you will like it or hate it.
7. Graphics: Player faces need some work. Cole Hamels seamed to be spot on though. Seems to be alot of hit or miss with the player faces.
8. The fonts for numbers and name on both uniforms are the same. Again, I doubt the final product will reflect this.
Overall I like where it's going, I didn't expect it to be perfect and it's not, but I will give the final product a chance.
The demo is rough around the edges. First thing you notice is the cutscenes and animations are all out of wack. I hit a homerun and was rounding the bases when the starting lineup menu popped up. The announcers egnored the homerun and gave the lineup. No way this represents the final product. All replays and highlights are also removed from the demo. I think it was done that way to highlight specific features so you dont just glance over them. For example, if you want to just hit, you can switch back and forth between each team so you get a feel for hitting. Same goes for pitching. Baserunning has not changed at all from last year.
Things you notice right away:
1. The Presentation: Same as NBA 2K9 in every way. The colors and the backround of the startup screen for each game are the same.
2. When the ball hits the dirt little brown smoke clouds popup.
3. When ball go into the stands, a small cluster of fans reach up to try catch the ball.
4. Tracking flyballs is easier, the angle gives you a better read.
5. Hitting: pretty simple, pull back then push foreward.
6. Pitching: Less frustrating then last year. Either you will like it or hate it.
7. Graphics: Player faces need some work. Cole Hamels seamed to be spot on though. Seems to be alot of hit or miss with the player faces.
8. The fonts for numbers and name on both uniforms are the same. Again, I doubt the final product will reflect this.
Overall I like where it's going, I didn't expect it to be perfect and it's not, but I will give the final product a chance.
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Just played a game....and I hope I'm doing something wrong.
I hit a gap shot(two separate occasions...both to right-center)....I knew I had second both times....I hit the button to advance my guy as he reached first. He took second and was in easy...EXCEPT..he just ran past the bag and stopped...the ball came in to second and he was out.
I did not need to slide....so that wasn't it. I used the trigger to advance...
Am I supposed to be using a different button to advance my guy?
M.K.
Knight165
I hit a gap shot(two separate occasions...both to right-center)....I knew I had second both times....I hit the button to advance my guy as he reached first. He took second and was in easy...EXCEPT..he just ran past the bag and stopped...the ball came in to second and he was out.
I did not need to slide....so that wasn't it. I used the trigger to advance...
Am I supposed to be using a different button to advance my guy?
M.K.
Knight165
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# 531
Brooklynnets24 @ 02/24/09 11:59 PM
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# 532
Brooklynnets24 @ 02/25/09 12:00 AM
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He didn't stop on second and in the interim of his two or three steps...the ball came in and he was out.
The first time...I thought I held the trigger to long...but I was careful the second time and the same thing happened.

M.K.
Knight165
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You can use the right analog to point to the base you want to go to, in this case, 2nd, and he will stop there. If you use the triggers, you can queue up more bases and I'm sure that's the case. I don't have any major problems baserunning.
For sure though... the base running control scheme is terrible.
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I'll try that.
M.K.
Knight165
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The game is certainly more "user-friendly" compared to 2k8 in that it doesn't penalize you so heavily for an analog motion miscue.
Knight, I corrected the post. Right stick. Think similar to the Show's baserunning with the left stick, only it's using the right stick.
ddw,
The game is smooth on the 360 but I sincerely doubt the PS3 version will have the same level textures as the 360 version. Personally I'm not impressed with the game's graphics but I just don't see the PS3 version looking similar. I feel it will most likely look a bit washed out compared to this game, much like NBA 2k9.
Yeesh.
Settle down kids - I played four games today and didn't get a day game so, really what was I to think?
Settle down kids - I played four games today and didn't get a day game so, really what was I to think?
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The hit variety in this game is MUCH better this year

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