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FIFA 15 News Post



FIFA 15
has found its way into stores, and many of you are no doubt spending big parts of your day playing this year's game. You can check out our initial impressions of the game here.

What do you think about the game? Post your impressions here!

Game: FIFA 15Reader Score: 8.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 9 - View All
FIFA 15 Videos
Member Comments
# 601 TheCloser @ 05/03/15 04:56 PM
Quote:
Originally Posted by Matt10
It's what I figured your response to be, man. Again, I'm not going to go point by point, but I've put in 1000's of hours into this year's (and maybe last year's) game. Sliders make a big difference. They are constantly being undervalued, much like your post, because the mentality that the "core" of the game is still there - and sliders feel like a 2% change.

That 2% change is more like an 80% value actually because you take Sprint Speed, as just an example, bump it from the default of 50 to 53, and now you have the CPU playing smarter defense, and less bursting capability by you, resulting in less charity goals.

Look at pass error, on default at 50, CPU is going to pass at will, but will look for easier passes to break down your defense, where as you put it a bit higher, now the CPU starts to send some longer balls in because the completion percentage metric is less standard, and more room for error.

One of the biggest values in line length, keep it at 50 and you will see the gameplay be less compact, more wide open and more prone to dribble-dribble pass. Drop it to 40 and now there is a bit more compactness, more togetherness, more of those runs that result in checking to the ball versus running away from it.

Already, 3 points relating to sliders that change the "core" of FIFA 15 - and I can go through it all, but I won't.

Now, you also have to change your attitude towards the game. CPU plays the way they do as a result of what you present them. You want to chase them with secondary pressure, fine - instead of holding it down - tap it, and if you do hold it down, release it at the right time and the CPU won't know what to do, just make sure you're controlling your CM/DM. In this video, I show exactly how it's done (not perfectly, but the general concept is there):



Like I said it is tough to defend a game that has issues, but when the solution is presented in the form of sliders, pride swells up more than the thirst for realism. Instead we go into this consumer angry at the corporation mentality, and you get nowhere - and you don't put in 1000 of hours trying to fix the game, because it's not your problem. My mentality has been if we are going to complain, let's just go out and fix it, because they are still going to make their money - and you not playing is just going to make you more sad that there are no footy games to play.

So, yeah, I can say with a firm note, that FIFA 15, with sliders, is one of the best games I've ever played - I'd say FIFA 11 on PS3 was very close, if only there could have been a difficulty between World Class and Legendary.

At the end of the day, the reason I choose to get into these discussions is because 1. I want to present those that are complaining, but still want a solution, to have an option and 2. I want to educate FIFA players that sliders are very important and not to take them for granted. There was a time in FIFA when there were no sliders (just thinking of FIFA 11 with sliders makes me salivate), and it was a dark time.

Also, if you play online, none of this applies, see the source post and it's pretty much spot on because that mode is a joke and full of exploits.
There is a reason I was brief in my criticism of sliders. I didn't want to go into detail point by point on my issue with sliders and I still won't go into detail point by point. Honestly, I've only spent a few hundred hours with this years game but I spent a ton of time with fifa 14 especially experimenting with sliders. I'll be as brief as possible to get my point across. If we look at the ai as a function or class(very simplistic approach), then slider values are the input values that the function/class is initialized with. They change the parameters of the ai by adding more or less restriction on what it can and cannot do. It does not change the logic in any way shape or form. Looking at your final set of sliders as an example, you have the pass error set to 65. This value does not supercede the ai's tendency to attempt and complete a perfect 180 degree pass. As much as you'd like to believe that the parameters change the core of the game, it simply doesn't. It just restricts the ai to use some known strategies more or less than others. It doesn't help the ai develop new strategies at all. The Ai is inherently stupid and relies on knowledge of your inputs to make decisions. In real life, you don't know if a player is going left or right. You may have a feeling based on the way he is leaning but it is still a guess. You're not privy to that information till after the player makes the decision. In the game, as soon as you choose to move left or right, that value is recorded and before the next frame is rendered, the ai has already made a decision. Call it seeing into the future. As a result, the ai should never lose to you because it always knows what you are going to do as soon as you know what you're going to do. Anyway, thats my brief spiel on sliders.
 
# 602 Matt10 @ 05/03/15 10:14 PM
Quote:
Originally Posted by TheCloser
There is a reason I was brief in my criticism of sliders. I didn't want to go into detail point by point on my issue with sliders and I still won't go into detail point by point. Honestly, I've only spent a few hundred hours with this years game but I spent a ton of time with fifa 14 especially experimenting with sliders. I'll be as brief as possible to get my point across. If we look at the ai as a function or class(very simplistic approach), then slider values are the input values that the function/class is initialized with. They change the parameters of the ai by adding more or less restriction on what it can and cannot do. It does not change the logic in any way shape or form. Looking at your final set of sliders as an example, you have the pass error set to 65. This value does not supercede the ai's tendency to attempt and complete a perfect 180 degree pass. As much as you'd like to believe that the parameters change the core of the game, it simply doesn't. It just restricts the ai to use some known strategies more or less than others. It doesn't help the ai develop new strategies at all. The Ai is inherently stupid and relies on knowledge of your inputs to make decisions. In real life, you don't know if a player is going left or right. You may have a feeling based on the way he is leaning but it is still a guess. You're not privy to that information till after the player makes the decision. In the game, as soon as you choose to move left or right, that value is recorded and before the next frame is rendered, the ai has already made a decision. Call it seeing into the future. As a result, the ai should never lose to you because it always knows what you are going to do as soon as you know what you're going to do. Anyway, thats my brief spiel on sliders.
Then tell me why the Sprint value raised increases awareness and reactions by not just the CPU, but teammate AI?

Please don't mention the functions as if you have read the paramaters, the config files (or previously dat files) were built off of increasing or decreasing percentages of decisions to be made. Yes, like any video game, the rendering happens after the fact - but honestly, it's not the only way the engine determines decision making. I can put CPU pass error at 0 and still be able to defend them by controlling the CM/DM and using the proper super-cancel and secondary pressure.

Yes, you are correct that the sliders are the input, but individually they control various values, not just what they are "labeled". Add in the right combination, and the "core" actually gets canceled out in some instances. This seems like an arena of discussion that you just haven't spent enough time on to formulate an opinion. You can see what the sliders are at face value, but underestimate their importance because you don't understand them, I'll accept that's my fault for not producing point-by-point documentation, but it doesn't mean one should assume what they are, or aren't. Approach them with an open mind, much like many of the guys in the OS Sliders thread, youtube and Evoweb, you'll see the benefits.

That's all I'll leave it to be as this discussion is going far away from education and awareness, to pride swelling misguidance.
 
# 603 TheLetterZ @ 05/04/15 01:38 PM
I'll avoid the slider discussion. I do strongly agree; however, with TheCloser's sentiments regarding the individuality and player tendencies.

It really irks me because I don't feel like these deficiencies would fly in any other sports game, and yet FIFA is nearly universally lauded despite them.

Imagine playing an NBA 2K15 where every team played essentially the same style. Doesn't matter if they're the plodding Grizzlies or the up and down Warriors — they're going to play the same way.

Imagine if every player had the same running and shooting animations.

Pretend every center, every forward, every guard — pretend they all played the same style.

Stephen Curry or Russell Westbrook? Doesn't matter — they're taking the same shots and making the same passes.

I feel like that is what FIFA is.

Would NBA 2K15 escape that same situation? Of course not. OS would rate it a 3/10.

When FIFA lacks player and team individuality, it doesn't seem to matter.

I don't get it and it frustrates me immensely.
 
# 604 TheCloser @ 05/04/15 04:23 PM
Quote:
Originally Posted by Matt10
Then tell me why the Sprint value raised increases awareness and reactions by not just the CPU, but teammate AI?

Please don't mention the functions as if you have read the paramaters, the config files (or previously dat files) were built off of increasing or decreasing percentages of decisions to be made. Yes, like any video game, the rendering happens after the fact - but honestly, it's not the only way the engine determines decision making. I can put CPU pass error at 0 and still be able to defend them by controlling the CM/DM and using the proper super-cancel and secondary pressure.

Yes, you are correct that the sliders are the input, but individually they control various values, not just what they are "labeled". Add in the right combination, and the "core" actually gets canceled out in some instances. This seems like an arena of discussion that you just haven't spent enough time on to formulate an opinion. You can see what the sliders are at face value, but underestimate their importance because you don't understand them, I'll accept that's my fault for not producing point-by-point documentation, but it doesn't mean one should assume what they are, or aren't. Approach them with an open mind, much like many of the guys in the OS Sliders thread, youtube and Evoweb, you'll see the benefits.

That's all I'll leave it to be as this discussion is going far away from education and awareness, to pride swelling misguidance.
I think it's just best we avoid the slider discussion. I do believe that there are some benefits to sliders but in my opinion, the base game must be representative of the sport. Fifa 15 is a generic poor representation of the sport and is extremely lacking in all departments. The technology is in place to make a marvelous game but they spend every year trying to improve the technology instead of improving the game. Amazing collision engine: players fall every 3 seconds. Amazing shooting physics: nerfed because poor goalie ai. Extreme player likeness: all players and goalkeepers play the same. I have to applaud EA for the accomplishments they made on the tech side but fifa 15 is a poor game with poor gameplay. The base game is a horrid representation of the sport that attempts to chase the wow moments of football instead of focusing on the fundamentals and allowing those moments to develop organically. There is almost no midfield play to speak of and pace rules all. It's another entry in a franchise that has continued to stagnate and disappoint.
 
# 605 TX117 @ 05/09/15 01:48 AM
I was looking forward to career mode/single player modes but the cpu ai is just SO frustrating/boring to play against. I don't know what EA was thinking when they made this crap. I pretty much only play UT and regular online seasons now..I barely finshed one season of CM and just couldn't stand it anymore.

I recently played the FIFA 13 demo on PS3 that I had forgotten I downloaded and I actually had fun playing it. The ai was making some good/clever plays and were actually doing some long passes..and were really keeping me on my toes. If the actual game is anything like this then I might get it..should be real cheap by now. Can anyone tell me how 13 compares to 15 in terms of career mode? I know the servers are shut down on it but I would only use it for CM.
 
# 606 henry963 @ 06/11/15 07:27 AM
FIFA '15 is a very amazing game with stunning graphics and all the stuffs...and also the career mode is interesting..
 
# 607 Yuss @ 06/17/15 09:11 PM
the injuries while simming need to be toned down, in tournament mode every single game has a major injury.
 
# 608 Jamieeeee98 @ 06/28/15 05:48 PM
GREAT ! Im flipping amazing
 
# 609 Pappy Knuckles @ 07/10/15 01:56 PM
It took all year, but I've finally reached a point where I feel like I'm halfway decent at the game. About a month ago the game suggested that I move back down to semi-pro after I was struggling so bad. Now I'm able to win on World Class. I've really been enjoying this game a lot lately and can't wait to play 16.
 
# 610 Rasco11 @ 09/09/15 10:08 PM
I've been trying to use all manual. I admittedly stink like a skunk!!! Definitely a learning curve. Missing shots in general pretty wide. Any tips? Go light on the power and direction? I think I panic

This demo is impressive though. Enjoying it far more than past Fifas. The AI seems light years better. Still dont like the angles some wing defenders take on the outside, and it feels like the cpu has a speed advantage in some instances. Im sure sliders might help, just defaulting.
 


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