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MLB 14 The Show News Post

Franchise Mode has been an MLB The Show staple for quite some time now, and this year, we’re excited to introduce its long-awaited online version. We took the team-building aspects of Franchise, such as scouting and offseason contract negotiations, and merged them with the customizable schedules and divisional alignments of Online Leagues. We also continued to refine the game logic that governs trade values, lineups, player generation, and more. Let’s go over some of the main features in more detail.


FRANCHISE HOME

When you create an Online Franchise, you automatically become the league’s Commissioner. You’ll get to choose the divisional alignment, schedule type, Designated Hitter preference and whether or not to upload a custom roster, among other things. Once you’re happy with your settings, you’ll need to invite other players to the league, and also determine what teams will be controlled by the CPU (if any at all).


CREATE FRANCHISE

Building a successful team in Online Franchise is as much about what happens on the field, as about what happens off the field. One of the most important things you can do to remain competitive is to draft amateur players effectively, in order to keep replenishing your major league roster with top-tier talent. To do this, you’ll need to scout players throughout the regular season so that you don’t go into your live online draft unprepared. Without proper scouting reports, you’ll have a much tougher time trying to distinguish between future superstars and draft-day busts.


AMATEUR DRAFT

The vast majority of your drafted players will need some seasoning in the minors before they’re ready for The Show, so we’ve given you access to full minor league rosters. You’ll be able to move players up and down from Class-A all the way to the Majors, set training assignments, and also pull-off trades with other teams. Our trade logic has been greatly improved as well, so forget about lopsided trades involving three top prospects for an average major league middle reliever.


MANAGE ROSTER

This brings us to the offseason, which we divided into two parts. In Part 1, you will handle all of your contract renewable players, arbitration cases and draft pick signings. Our player contract logic has received a much needed overhaul, as we made MLB service time more of a factor when determining player interest and ideal salary. One example where this is really noticeable is when trying to offer contract extensions to your young players. In the past, you were able to sign young superstar players to extremely cheap long-term contracts, which is unrealistic in today’s MLB. Now, you’ll still be able to lock these players up early in their careers, but you’ll have to pay something much closer to their market value. This type of contract is becoming much more common in real-life lately, with teams like the Rays and Braves leading the way, and it was important for us to incorporate this new dynamic into the game.


CONTRACT RENEWALS

Free agent signings happen in Part 2 of the offseason, which is divided into an adjustable number of rounds, or advancement periods. Every team gets a chance to make their best offer, and then the commissioner advances to the next round.


FA ROUNDS

Players will either sign with a team, or they will remain on the market for the next round. The bidding wars that occur in this part of the offseason can become pretty intense, coupled with the fact that you’re competing against other human opponents makes the bidding all the more entertaining.


FREE AGENT CONTRACTS

Rounding out the whole package is our expanded record keeping, as we now store draft classes, retired players, and additional career stats and awards on the Player Card. In addition, League Events and Notifications will keep you up to date on what’s happening around the league, and what tasks you need to perform to manage your team properly.


RETIREMENT

We’re all extremely happy with the way Online Franchise turned out, and we hope you enjoy playing it just as much as we enjoyed putting it together. See you online!

Bleacher Report has posted an interview with MLB 14 The Show developers, Luis Martinez and Lance Leahy, providing even more information.

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
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MLB 14 The Show Videos
Member Comments
# 101 HustlinOwl @ 03/06/14 07:58 AM
Quote:
Originally Posted by goplen5
My question would be along the same lines as some of the things asked before that haven't been answered.

I'm not one that plays online franchise at all (combination of friends not having a ps4 and the fact that I only play once the wife goes to bed), so I love offline.

But, so far I like the changes that have been made for online more with trade logic, etc. If that kind of stuff is not in offline, are there limitations to online franchises if I were to have the computer control all of the other teams?

I'm wondering about things such as having to wait a certain period of time to advance days, games lagging due to connection to the server even though it's just playing a CPU opponent, or just anything else important that wouldn't be in online but would be in offline?

I absolutely love this series, had it since the beginning. I can't wait to see it. It's pretty sweet that they allow user created rosters online too...although the only one I ever use is OSFM
Youre the commish and have free reign over scheduling so set to open and play any game at any time unlike offline, no lag playing CPU/AI is same as playing offline and rosters pretty sure you can take control of any team at any time and adjust as needed or add a friend down the road
 
# 102 HustlinOwl @ 03/06/14 07:59 AM
Quote:
Originally Posted by JoeCoolMan24
Ok, am I reading this correctly....you need to have AT LEAST 6 players to do a fantasy draft for an online franchise? Why? My buddy and I want to do an Online Franchise together, but only with fantasy rosters because we don't want to be playing two franchises (Our online and our offline one) with the same team/rosters. A Fantasy draft would make it more interesting.
Think when they say 6 players meaning there needs to be a minimum of 6 teams in the draft whether its AI or Human controlled, so no 12345 team fantasy drafts.
 
# 103 aukevin @ 03/06/14 08:06 AM
Quote:
Originally Posted by Russell_SCEA
We see there have been lots of questions regarding what is and isn’t included in the offline portion of Franchise mode. While the majority of what’s posted in the blog is exclusive to online Franchise, we were able to make a good amount of improvements to the offline portion as well.
Sorry to keep beating on the offline vs online feature set, but these changes that didn't have time to get into the offline franchise, will they also be out of it on the PS4 version? Or is that still up in the air?
 
# 104 Curahee @ 03/06/14 08:07 AM
Quote:
Originally Posted by HustlinOwl
Get your PS Plus and play online franchise
Quote:
Originally Posted by kehlis
I understand that option but I'm just not interested in that.
Im sorry, but there is no way Im going to pay $400+ for a system, $60+ for a game and then ANOTHER $50 just to play it online. Thats almost $550 just to play a game online. The one and only game I play.

For that amount of money, those servers damn well better be perfect with no lag and they better start banning idiots who quit, cheat, cheese, lag, glitch and act a fool.

And we know that aint happening.

Im happy with this game the way it is and I dont need the "online experience" to enjoy it.
 
# 105 nemesis04 @ 03/06/14 08:41 AM
A lot of interesting decision making strategy by people in this thread.
 
# 106 thaSLAB @ 03/06/14 08:56 AM
Quote:
Originally Posted by HustlinOwl
Nope a lot of info hard to remember
Quote:
Originally Posted by Knight165
Groan......
I thought maybe an online pitching franchise.

Moses?......he's busy parting the Red Sea....isn't he?...
No wonder!

M.K.
Knight165
Hopefully Ramone can confirm, but I believe Player Lock is available in Online Franchise, but only against CPU opponents?

Edit: still laughing at Moses. Moses? Malone?
 
# 107 SVCbearcat10 @ 03/06/14 08:57 AM
I agree with many people on here, I don't like how online is being giving priority over offline. If I can do an online franchise with me controlling one team and the rest being CPU, then this isn't much of an issue. Also, if I am able to do this, why are they developing online and offline when combining them is much more efficient? Seems like a waste of time, money, and resources.

I wonder what the age group breakdown is that plays this game. Baseball fans tend to be older, that's just a fact. The kids who grew up with video games are now in their 20s and 30s, so they now have full-time jobs, spouses, and children of their own. The push for online gaming (online franchises) I would think would come from people in high school and college. They have the free time and got used to online because of games like COD and Halo. It seems like those of us who work and have a family (even more so for those with kids) prefer offline because of time constraints and erratic schedules. The industry still targets, and rightfully so, the younger generation; however, there is an ever growing base of older gamers.

I may be wrong about older gamers preferring offline gaming, but it's just the vibe I'm gathering. If I have an hour to fit in a game, I don't want to chance playing someone who will cheat, glitch, and drop curse words/slurs all game. I also don't want to spend what little time I have looking for people who aren't like that. Plus with baseball predicated heavily on timing, online lag will ruin the game (even if happens only a few times during a game, that's the difference between a K and a HR).

So while I understand why there's a move in the industry to focus on online, I just think there's an ever growing base of older gamers who have the money to buy games but may not because the offline experience is forgotten about. I use gaming as time to myself to unwind, not social time. I want to relax while playing, not become more frustrated because of how my opponent is acting.
 
# 108 nemesis04 @ 03/06/14 08:57 AM
Quote:
Originally Posted by thaSLAB
Hopefully Ramone can confirm, but I believe Player Lock is available in Online Franchise, but only against CPU opponents?
According to what he wrote it is in the above scenario. I feel like I am in the Bizarro world of Comprehension in this forum.
 
# 109 Tweeg @ 03/06/14 09:03 AM
Another possible bummer for those of us that want to do a solo online franchise is saved games.

It's likely that you aren't going to be able to save multiple instances of your franchise. So if you lose a guy in free agency, or whatever, and feel like you'd like to do that stage over again you are out of luck.
 
# 110 baseballphanatic @ 03/06/14 09:28 AM
Quote:
Originally Posted by Russell_SCEA
We see there have been lots of questions regarding what is and isn’t included in the offline portion of Franchise mode. While the majority of what’s posted in the blog is exclusive to online Franchise, we were able to make a good amount of improvements to the offline portion as well.


Those improvements are as follows:
a few things:
1) I am going to assume that this is a big fat no but will division realignment be in offline franchise?
2) Was trade logic improved at all for offline? meaning am I gonna actually get turned down trying to trade a mid level prospect and average MLBer for a player like Addison Russell?
3) I didn't c this but is Online franchise going to have carry over saves to MLB15 and so on?

On a big like note. I do like to c that budget logic is going to be improved...hopefully that max 10% ceiling will be fixed.

*oh and if we could get a park builder in the game JUST to replace that horrific ballpark in Miami thatd be great....
 
# 111 HustlinOwl @ 03/06/14 09:40 AM
Quote:
Originally Posted by SVCbearcat10
I agree with many people on here, I don't like how online is being giving priority over offline. If I can do an online franchise with me controlling one team and the rest being CPU, then this isn't much of an issue. Also, if I am able to do this, why are they developing online and offline when combining them is much more efficient? Seems like a waste of time, money, and resources.

I wonder what the age group breakdown is that plays this game. Baseball fans tend to be older, that's just a fact. The kids who grew up with video games are now in their 20s and 30s, so they now have full-time jobs, spouses, and children of their own. The push for online gaming (online franchises) I would think would come from people in high school and college. They have the free time and got used to online because of games like COD and Halo. It seems like those of us who work and have a family (even more so for those with kids) prefer offline because of time constraints and erratic schedules. The industry still targets, and rightfully so, the younger generation; however, there is an ever growing base of older gamers.

I may be wrong about older gamers preferring offline gaming, but it's just the vibe I'm gathering. If I have an hour to fit in a game, I don't want to chance playing someone who will cheat, glitch, and drop curse words/slurs all game. I also don't want to spend what little time I have looking for people who aren't like that. Plus with baseball predicated heavily on timing, online lag will ruin the game (even if happens only a few times during a game, that's the difference between a K and a HR).

So while I understand why there's a move in the industry to focus on online, I just think there's an ever growing base of older gamers who have the money to buy games but may not because the offline experience is forgotten about. I use gaming as time to myself to unwind, not social time. I want to relax while playing, not become more frustrated because of how my opponent is acting.
thats all fine and well, but the online community has been asking for a franchise mode for years now and have finally gotten it so not a waste of time and resources
 
# 112 HustlinOwl @ 03/06/14 09:41 AM
Quote:
Originally Posted by Tweeg
Another possible bummer for those of us that want to do a solo online franchise is saved games.

It's likely that you aren't going to be able to save multiple instances of your franchise. So if you lose a guy in free agency, or whatever, and feel like you'd like to do that stage over again you are out of luck.
how release by team signed and you sign him or control team that is trying to go after him and remove bid???? lol at all these people trying to rain on our online franchise parade
 
# 113 nemesis04 @ 03/06/14 10:04 AM
Quote:
Originally Posted by SVCbearcat10
I agree with many people on here, I don't like how online is being giving priority over offline. If I can do an online franchise with me controlling one team and the rest being CPU, then this isn't much of an issue. Also, if I am able to do this, why are they developing online and offline when combining them is much more efficient? Seems like a waste of time, money, and resources.

I wonder what the age group breakdown is that plays this game. Baseball fans tend to be older, that's just a fact. The kids who grew up with video games are now in their 20s and 30s, so they now have full-time jobs, spouses, and children of their own. The push for online gaming (online franchises) I would think would come from people in high school and college. They have the free time and got used to online because of games like COD and Halo. It seems like those of us who work and have a family (even more so for those with kids) prefer offline because of time constraints and erratic schedules. The industry still targets, and rightfully so, the younger generation; however, there is an ever growing base of older gamers.

I may be wrong about older gamers preferring offline gaming, but it's just the vibe I'm gathering. If I have an hour to fit in a game, I don't want to chance playing someone who will cheat, glitch, and drop curse words/slurs all game. I also don't want to spend what little time I have looking for people who aren't like that. Plus with baseball predicated heavily on timing, online lag will ruin the game (even if happens only a few times during a game, that's the difference between a K and a HR).

So while I understand why there's a move in the industry to focus on online, I just think there's an ever growing base of older gamers who have the money to buy games but may not because the offline experience is forgotten about. I use gaming as time to myself to unwind, not social time. I want to relax while playing, not become more frustrated because of how my opponent is acting.
I guess it depends on how you look at it. It could also be said that online has finally been brought up to speed to where offline has been for many years. Obviously with it being new it has some bells and whistles not found in offline franchise. Each year a portion of the game gets more attention then another whether it be RTTS, Franchise, online etc. It does not mean the other modes sit there and collect dust, they are tweaked and messaged accordingly. I would assume based on past online usage with the Show it warranted this type of attention and direction.
 
# 114 Tweeg @ 03/06/14 10:23 AM
Quote:
Originally Posted by HustlinOwl
how release by team signed and you sign him or control team that is trying to go after him and remove bid???? lol at all these people trying to rain on our online franchise parade
I don't think anyone is trying to rain on the parade of online franchise. It's just weird that most of this stuff wouldn't be available in both modes. It doesn't make sense for a new mode to leap frog the normal offline mode in terms of features.
 
# 115 SVCbearcat10 @ 03/06/14 10:28 AM
Quote:
Originally Posted by HustlinOwl
thats all fine and well, but the online community has been asking for a franchise mode for years now and have finally gotten it so not a waste of time and resources
I think you misunderstood my point. I'm saying if I can do an online franchise by myself, then it is a waste of resources. A huge waste of resources. They are putting more features into the online product that they may or may not have time to put into the offline. But by making the online franchise an offline one by only having human controlled team, I get all the features and make the other one completely useless.

By pitching to us that there may be more features for one group of players over the other can result in a PR nightmare. You see it creeping up in these discussions from many people. If they were able to focus on one set of coding, they could add more features with that time than using their time developing the same features twice. From other threads, it sounds like they may be moving in that direction. That could have been the difference between an April and a May release date, the extra time needed to implement the same features twice.
 
# 116 nusie @ 03/06/14 10:35 AM
I for one am ecstatic about having an Online Franchise option with the ability to have CPU controlled teams. Why? Because I have 3 real good buds where we share our franchise stories/going ons/etc with each other daily. It'll now be fun for all 4 of us to choose our team, and know we will only have a handful of user games against each other the entire season and play out our Franchise as one group.

Also, if someone at SCEA can confirm that Online Franchise saves can carry over year after year, that'll just be icing on the cake.
 
# 117 Knight165 @ 03/06/14 10:37 AM
Quote:
Originally Posted by SVCbearcat10
I think you misunderstood my point. I'm saying if I can do an online franchise by myself, then it is a waste of resources. A huge waste of resources. They are putting more features into the online product that they may or may not have time to put into the offline. But by making the online franchise an offline one by only having human controlled team, I get all the features and make the other one completely useless.

By pitching to us that there may be more features for one group of players over the other can result in a PR nightmare. You see it creeping up in these discussions from many people. If they were able to focus on one set of coding, they could add more features with that time than using their time developing the same features twice. From other threads, it sounds like they may be moving in that direction. That could have been the difference between an April and a May release date, the extra time needed to implement the same features twice.
I disagree...
Not at all.
The mode was not created or developed with the single player in mind....but the fact that they had the forethought to allow just one user to start the league.....maybe hope for guys to join.....just reap the benefits ...etc.
Offline still has some things that online doesn't....it's close but not exactly the same....one being manage only mode...another could be saved games.

I seriously doubt that the online/offline franchise mode is what "held up" this game in terms of release.
The enormity of a new game "held up" the release...and I'm guessing stadiums were the largest contributing factor.

M.K.
Knight165
 
# 118 nemesis04 @ 03/06/14 10:37 AM
Quote:
Originally Posted by Tweeg
I don't think anyone is trying to rain on the parade of online franchise. It's just weird that most of this stuff wouldn't be available in both modes. It doesn't make sense for a new mode to leap frog the normal offline mode in terms of features.
It has already been explained that while they share a lot it was not a simple copy and paste type of situation. There is language differences between the two. Considering the online portion is newer it was probably an easier transition to get those items included. To me it sounds like it was more design obstacles as apposed to design direction of just not including it.
 
# 119 brettryantalley @ 03/06/14 10:37 AM
Quote:
Originally Posted by The_Duke
So how much is the ps+ B.S.? Is this just for the ps4 or the ps3 as well. Forgive me I don't have internet to my ps3 right now so I don't know much about online play.
got mine for $30 on black friday. not sure what normal cost is.
 
# 120 brettryantalley @ 03/06/14 10:38 AM
Quote:
Originally Posted by baseballphanatic
a few things:

3) I didn't c this but is Online franchise going to have carry over saves to MLB15 and so on?
i'm still not sure about this one...but very curious.
 


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