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MLB 14 The Show News Post

Franchise Mode has been an MLB The Show staple for quite some time now, and this year, we’re excited to introduce its long-awaited online version. We took the team-building aspects of Franchise, such as scouting and offseason contract negotiations, and merged them with the customizable schedules and divisional alignments of Online Leagues. We also continued to refine the game logic that governs trade values, lineups, player generation, and more. Let’s go over some of the main features in more detail.


FRANCHISE HOME

When you create an Online Franchise, you automatically become the league’s Commissioner. You’ll get to choose the divisional alignment, schedule type, Designated Hitter preference and whether or not to upload a custom roster, among other things. Once you’re happy with your settings, you’ll need to invite other players to the league, and also determine what teams will be controlled by the CPU (if any at all).


CREATE FRANCHISE

Building a successful team in Online Franchise is as much about what happens on the field, as about what happens off the field. One of the most important things you can do to remain competitive is to draft amateur players effectively, in order to keep replenishing your major league roster with top-tier talent. To do this, you’ll need to scout players throughout the regular season so that you don’t go into your live online draft unprepared. Without proper scouting reports, you’ll have a much tougher time trying to distinguish between future superstars and draft-day busts.


AMATEUR DRAFT

The vast majority of your drafted players will need some seasoning in the minors before they’re ready for The Show, so we’ve given you access to full minor league rosters. You’ll be able to move players up and down from Class-A all the way to the Majors, set training assignments, and also pull-off trades with other teams. Our trade logic has been greatly improved as well, so forget about lopsided trades involving three top prospects for an average major league middle reliever.


MANAGE ROSTER

This brings us to the offseason, which we divided into two parts. In Part 1, you will handle all of your contract renewable players, arbitration cases and draft pick signings. Our player contract logic has received a much needed overhaul, as we made MLB service time more of a factor when determining player interest and ideal salary. One example where this is really noticeable is when trying to offer contract extensions to your young players. In the past, you were able to sign young superstar players to extremely cheap long-term contracts, which is unrealistic in today’s MLB. Now, you’ll still be able to lock these players up early in their careers, but you’ll have to pay something much closer to their market value. This type of contract is becoming much more common in real-life lately, with teams like the Rays and Braves leading the way, and it was important for us to incorporate this new dynamic into the game.


CONTRACT RENEWALS

Free agent signings happen in Part 2 of the offseason, which is divided into an adjustable number of rounds, or advancement periods. Every team gets a chance to make their best offer, and then the commissioner advances to the next round.


FA ROUNDS

Players will either sign with a team, or they will remain on the market for the next round. The bidding wars that occur in this part of the offseason can become pretty intense, coupled with the fact that you’re competing against other human opponents makes the bidding all the more entertaining.


FREE AGENT CONTRACTS

Rounding out the whole package is our expanded record keeping, as we now store draft classes, retired players, and additional career stats and awards on the Player Card. In addition, League Events and Notifications will keep you up to date on what’s happening around the league, and what tasks you need to perform to manage your team properly.


RETIREMENT

We’re all extremely happy with the way Online Franchise turned out, and we hope you enjoy playing it just as much as we enjoyed putting it together. See you online!

Bleacher Report has posted an interview with MLB 14 The Show developers, Luis Martinez and Lance Leahy, providing even more information.

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 121 Knight165 @ 03/06/14 10:39 AM
Quote:
Originally Posted by The_Duke
So how much is the ps+ B.S.? Is this just for the ps4 or the ps3 as well. Forgive me I don't have internet to my ps3 right now so I don't know much about online play.
$50 a year...for both systems(with the same account).....
Tons of free games....online storage.
It's a plus plus(plus! )

No brainer IMO

M.K.
Knight165
 
# 122 HustlinOwl @ 03/06/14 10:45 AM
Quote:
Originally Posted by The_Duke
So how much is the ps+ B.S.? Is this just for the ps4 or the ps3 as well. Forgive me I don't have internet to my ps3 right now so I don't know much about online play.
$10 for a month $18 for 3 months or $50 a year
 
# 123 nusie @ 03/06/14 10:45 AM
Quote:
Originally Posted by Knight165
$50 a year...for both systems(with the same account).....
Tons of free games....
Outlast on PS4 pays for that subscription flat out. In fact, I'm picking my renewal up for $34.99 today because I have $15 in Reward Zone certs at Best Buy.
 
# 124 nemesis04 @ 03/06/14 10:45 AM
Quote:
Originally Posted by brettryantalley
got mine for $30 on black friday. not sure what normal cost is.
Yeah, if you wait you can get it for $30. I bought 3 of them at that price and they stack so I am good for the next 3 years. I think for what they have to offer the value is fantastic.
 
# 125 gmax57 @ 03/06/14 10:45 AM
Curious about a quote from the Bleacher Report source article when developers were asked if fantasy drafts were in this year's online franchise mode:

"Absolutely. Users can create a new online franchise with draft set to on … allowing 6-30 users to hold a full fantasy draft."

Is this implying that fantasy drafts are user team only? Just curious if anyone had some insight.
 
# 126 HustlinOwl @ 03/06/14 10:49 AM
Quote:
Originally Posted by gmax57
Curious about a quote from the Bleacher Report source article when developers were asked if fantasy drafts were in this year's online franchise mode:

"Absolutely. Users can create a new online franchise with draft set to on … allowing 6-30 users to hold a full fantasy draft."

Is this implying that fantasy drafts are user team only? Just curious if anyone had some insight.
For MLB13 this wasnt the case CPU/AI teams would draft, but not very good
 
# 127 SoxFan01605 @ 03/06/14 11:49 AM
Quote:
Originally Posted by nemesis04
I guess it depends on how you look at it. It could also be said that online has finally been brought up to speed to where offline has been for many years. Obviously with it being new it has some bells and whistles not found in offline franchise. Each year a portion of the game gets more attention then another whether it be RTTS, Franchise, online etc. It does not mean the other modes sit there and collect dust, they are tweaked and messaged accordingly. I would assume based on past online usage with the Show it warranted this type of attention and direction.
I have no issue with online getting attention and am fully aware of how much some guys have eaten it in terms of comparative features/quality for awhile, so this is more explanation than complaint, but some of the frustration (at least for me) is that franchise mode has gotten nothing but tweaks and fixes (and removals with the hopes of future fixes) for awhile now.

Not only that, but some of the tweaks and fixes are to fix problems caused by previous tweaks and fixes...lol. Hell, even one of the better features being added for 14 is actually a retread (midseason staff hiring/firing) from before the previous bigger franchise retooling. So to see some wishlist items make it only for online is like being taunted in a way...lol.

Again, to be clear (for the more zealous fans among us ), I understand the need to bring online up to speed and have no issue with that. I also understand the effort that was made to try to get some crossover to online and the constraints that made it a no-go, so I'm not up in arms or anything (and I definitely appreciate the frank answers over the evasive nonsense we get from some other devs). Just providing a perspective on why it is still disappointing, is all.

Anyway, my boo-hoos aside, while not for me, these are certainly nice additions overall. Hopefully they find their way offline by '15 and my annual "maybe next year" franchise wishlist will start seeing some boxes checked!
 
# 128 nemesis04 @ 03/06/14 12:03 PM
Quote:
Originally Posted by SoxFan01605
I have no issue with online getting attention and am fully aware of how much some guys have eaten it in terms of comparative features/quality for awhile, so this is more explanation than complaint, but some of the frustration (at least for me) is that franchise mode has gotten nothing but tweaks and fixes (and removals with the hopes of future fixes) for awhile now.

Not only that, but some of the tweaks and fixes are to fix problems caused by previous tweaks and fixes...lol. Hell, even one of the better features being added for 14 is actually a retread (midseason staff hiring/firing) from before the previous bigger franchise retooling. So to see some wishlist items make it only for online is like being taunted in a way...lol.

Again, to be clear (for the more zealous fans among us ), I understand the need to bring online up to speed and have no issue with that. I also understand the effort that was made to try to get some crossover to online and the constraints that made it a no-go, so I'm not up in arms or anything (and I definitely appreciate the frank answers over the evasive nonsense we get from some other devs). Just providing a perspective on why it is still disappointing, is all.

Anyway, my boo-hoos aside, while not for me, these are certainly nice additions overall. Hopefully they find their way offline by '15 and my annual "maybe next year" franchise wishlist will start seeing some boxes checked!
Nice post SoxFan, all valid points!
 
# 129 Knight165 @ 03/06/14 12:08 PM
Quote:
Originally Posted by SoxFan01605
I have no issue with online getting attention and am fully aware of how much some guys have eaten it in terms of comparative features/quality for awhile, so this is more explanation than complaint, but some of the frustration (at least for me) is that franchise mode has gotten nothing but tweaks and fixes (and removals with the hopes of future fixes) for awhile now.

Not only that, but some of the tweaks and fixes are to fix problems caused by previous tweaks and fixes...lol. Hell, even one of the better features being added for 14 is actually a retread (midseason staff hiring/firing) from before the previous bigger franchise retooling. So to see some wishlist items make it only for online is like being taunted in a way...lol.

Again, to be clear (for the more zealous fans among us ), I understand the need to bring online up to speed and have no issue with that. I also understand the effort that was made to try to get some crossover to online and the constraints that made it a no-go, so I'm not up in arms or anything (and I definitely appreciate the frank answers over the evasive nonsense we get from some other devs). Just providing a perspective on why it is still disappointing, is all.

Anyway, my boo-hoos aside, while not for me, these are certainly nice additions overall. Hopefully they find their way offline by '15 and my annual "maybe next year" franchise wishlist will start seeing some boxes checked!
I agree....almost wholeheartedly....
But I can definitely see this as being a bit of a problem with the end users who are online/offline....if the new logic written in for online is that much better than the offline logic.
Talk about lineups
Talk about trades and just how the CPU is handling it's signings and off season moves.
For me....I've come to embrace 30 team control and a "whatever happens" approach to my franchise past year 1....but that's me.
I'm playing devil's advocate here....because I can sympathize with the users who might be a little more disappointed in this.

M.K.
Knight165
 
# 130 seanjeezy @ 03/06/14 12:25 PM
Quote:
Originally Posted by SoxFan01605
I have no issue with online getting attention and am fully aware of how much some guys have eaten it in terms of comparative features/quality for awhile, so this is more explanation than complaint, but some of the frustration (at least for me) is that franchise mode has gotten nothing but tweaks and fixes (and removals with the hopes of future fixes) for awhile now.

Not only that, but some of the tweaks and fixes are to fix problems caused by previous tweaks and fixes...lol. Hell, even one of the better features being added for 14 is actually a retread (midseason staff hiring/firing) from before the previous bigger franchise retooling. So to see some wishlist items make it only for online is like being taunted in a way...lol.

Again, to be clear (for the more zealous fans among us ), I understand the need to bring online up to speed and have no issue with that. I also understand the effort that was made to try to get some crossover to online and the constraints that made it a no-go, so I'm not up in arms or anything (and I definitely appreciate the frank answers over the evasive nonsense we get from some other devs). Just providing a perspective on why it is still disappointing, is all.

Anyway, my boo-hoos aside, while not for me, these are certainly nice additions overall. Hopefully they find their way offline by '15 and my annual "maybe next year" franchise wishlist will start seeing some boxes checked!

Ditto, I basically asked Ramone earlier in this thread if there were any plans for more than just "tweaks and fixes" (for me its expanded rosters and the draft+IFA's) and didn't get a response. An OOTP style franchise mode with The Show's graphics and gameplay is the dream and I hope we see it some time in the next 5-6 years...
 
# 131 Knight165 @ 03/06/14 12:33 PM
Quote:
Originally Posted by seanjeezy
Ditto, I basically asked Ramone earlier in this thread if there were any plans for more than just "tweaks and fixes" (for me its expanded rosters and the draft+IFA's) and didn't get a response. An OOTP style franchise mode with The Show's graphics and gameplay is the dream and I hope we see it some time in the next 5-6 years...
I'm sure we will see expanded options and additions to franchise mode in future versions.
It's the base of the game.
If you mean for this year....no way they are adding anything "new"(I don't want to be that guy....but perhaps some of the online improvements missing from offline this year can be added via an update)...but as far as writing in new code for '14....definitely not.
If you mean for '15 and beyond?......I'm nearly 100% sure things like this will be added. That's just from talking to Aaron/Luis and Lance about how they envision franchise mode to be. They have some really, really great ideas on the direction. They just need the time to implement them.

M.K.
Knight165
 
# 132 dave724 @ 03/06/14 12:37 PM
Sorry to keep pointing out the important question first asked by me on the 5th page of this thread, but will online franchise carry over to the next versions of the game MLB 15, 16 etc???... if not this whole discussion is mostly useless, and it makes the "online franchise" a mere online temporary short termed season mode. With the ability of carry over for the offline iteration being implemented, it will all but guarantee people would choose an option they can at the very least have a future with "offline"...
 
# 133 seanjeezy @ 03/06/14 12:41 PM
Quote:
Originally Posted by Knight165
I'm sure we will see expanded options and additions to franchise mode in future versions.
It's the base of the game.
If you mean for this year....no way they are adding anything "new"(I don't want to be that guy....but perhaps some of the online improvements missing from offline this year can be added via an update)...but as far as writing in new code for '14....definitely not.
If you mean for '15 and beyond?......I'm nearly 100% sure things like this will be added. That's just from talking to Aaron/Luis and Lance about how they envision franchise mode to be. They have some really, really great ideas on the direction. They just need the time to implement them.

M.K.
Knight165
Yep, definitely for '15 and beyond... Thanks Knight
 
# 134 JoeCoolMan24 @ 03/06/14 01:39 PM
Quote:
Originally Posted by HustlinOwl
Think when they say 6 players meaning there needs to be a minimum of 6 teams in the draft whether its AI or Human controlled, so no 12345 team fantasy drafts.
You are telling me that I can start a franchise with only 15 teams in the entire league? I can just eliminate the entire National League from existence? That doesn't seem right.
 
# 135 Knight165 @ 03/06/14 01:39 PM
Quote:
Originally Posted by tessl
You probably didn't see my other post - does that include the ps4? The reason I ask you is because you seem to have more information than I.

I'm not a bit upset as long as MoM is available for the ps4 and although I'd probably pay the extra cash to play online, offline is fine.

For me, they have made some major improvements to offline franchise. Online got more love but offline got a big hug. Maybe I'm just easier to please than some.

Regarding online franchise, I was involved in something similar years ago with Tony LaRussa baseball when my son and several of his buddies all got in a league together. They would play on my computer in my basement. It was not online obviously but similar in that there were several user controlled teams. The biggest problem was getting people's personal schedules aligned so they could play their games. If one guy goes on vacation or something similar and the whole league grinds to a halt unless you sim and not everybody wanted to do that. By the time the season ended most of the guys had lost interest. They were teenagers who not surprisingly found more exciting things to do but there were hurdles in that experience which I can see cropping up in mlbts online franchises. You need dedicated, hard core franchise guys who are willing to set aside time for the game to make it work. Similar to fantasy baseball, not everybody who wants to join in April will still be interested in August. One other thing - you need a commissioner willing to make some tough decisions on trades. People can and will try to rip off the cpu on trades. One way to do it is put it up for vote but inevitably there will be disgruntled people.
I haven't seen the PS4 version yet....but I would definitely say that MoM is in the offline franchise.
Ramone wouldn't give me a heart attack like that.

M.K.
Knight165
 
# 136 JoeCoolMan24 @ 03/06/14 01:42 PM
Quote:
Originally Posted by gmax57
Curious about a quote from the Bleacher Report source article when developers were asked if fantasy drafts were in this year's online franchise mode:

"Absolutely. Users can create a new online franchise with draft set to on … allowing 6-30 users to hold a full fantasy draft."

Is this implying that fantasy drafts are user team only? Just curious if anyone had some insight.
This was my question as well because I don't have 5 other friends who will buy this game. To me, this reads that I can't do an online franchise w/ a fantasy draft until there are at least 6 human players participating.
 
# 137 nemesis04 @ 03/06/14 01:51 PM
Quote:
Originally Posted by JoeCoolMan24
This was my question as well because I don't have 5 other friends who will buy this game. To me, this reads that I can't do an online franchise w/ a fantasy draft until there are at least 6 human players participating.
I am pretty certain they are referring to teams. So it would be 1 human and 5 CPU.
 
# 138 twinsfan34 @ 03/06/14 02:03 PM
Offline vs Online Franchise Features

MLB 14 The Show is written in a C derivative, most likely C++ based on the jobs and job descriptions seen on their website. Seen here (https://playstation.taleo.net/careersection/sceaexternal1/jobdetail.ftl?job=03409)

That said, many classes and methods can be private, public, or protected. And it's not that hard to call a function (method) or a class within various parts of the game. That's the beauty of (OOP) programming. You can reuse code and call it, you can make it private or put within the class to keep it to apply only to that stack.

I'm not an expert programmer in the least. I use SQL Server, some Python, and C#. So it's a different animal altogether, but they shouldn't have too much trouble with the storage factor or trade logic being on offline as well.

I too find it funny they're trying to "stack the bar" or "load the bench press" with 500 lbs when their previous max was 150 lbs. That is, throwing all their resources on the ONLINE component when the machine is the strongest factor to gameplay (speed/quality). The only thing I can see is maybe online they can still fix some bugs.

I'm very curious how the data will be handled server side and how the retrieval of that information to the online storage will work. They'll have to have some sort of play off line, execute load online after game is done type of scenario. It would take too many resources to try to render all those graphics and stats real time.

I am not an online person, except for a few games, most people who want to play online are not 'big stats' guys, they're online to play each other. I find RTTS and such to be more condusive to that type of person versus the 'stat hungry' simulate, manage, and play through 20 seasons in a few weeks type that many offline franchise people are. They also care about the FULL minor league rosters. I just find that the main tug of people who buy MLB 14, would probably fall into that category, the only 'catch' is they're not online as much as thus...even though they might be the majority, they're not heard as much as they'e not online.

I hope the online franchise won't have too many bugs. I look forward to controlling 1-2 teams and doing a lot of simming. I'll watch others for a week or two...hear how it's going...otherwise, I'll probably stick with MLB 13 as I don't see many improvements (other than graphics) being done for what I play most - the offline franchise. As I have a wife, a job that requires lots of hours, and often can only play maybe 1 night a week to a few hour block on a Sat/Sun. It already takes too long for many off-season changes.

Also, hope they fixed the lineup thing where the CPU doesn't change my lineup when I sim. That's annoying.
 
# 139 JoeCoolMan24 @ 03/06/14 02:10 PM
Quote:
Originally Posted by nemesis04
I am pretty certain they are referring to teams. So it would be 1 human and 5 CPU.
That's what someone else said, but again, are you saying that I can start a franchise with only 15 teams in the entire league? Or 20 teams? Or 29 if I just abolish the Astros? I've never done a fantasy draft franchise, but in regular franchise mode I don't recall the option to remove teams from the MLB.
 
# 140 nemesis04 @ 03/06/14 02:17 PM
Quote:
Originally Posted by JoeCoolMan24
That's what someone else said, but again, are you saying that I can start a franchise with only 15 teams in the entire league? Or 20 teams? Or 29 if I just abolish the Astros? I've never done a fantasy draft franchise, but in regular franchise mode I don't recall the option to remove teams from the MLB.
Yes, you can customize the league. Look at the second pic in the original post. You set all those parameters.
 


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