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MLB 2K9 News Post

The Major League Baseball 2K9 is now available. Please post your impressions here.

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Game: Major League Baseball 2K9Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 38 - View All
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Member Comments
# 441 dave_sz @ 02/24/09 07:35 PM
Quote:
Originally Posted by Eddie1967

One thing I noticed is that you have much more control when fielding. When the ball is in play you get no assistance from the computer, it's feels like your doing everything so you don't always grab the ball fast enough or correctly and it's challenging to make the throw sometimes. I found myself waiting for the computer to assist me in picking up or getting to fly ball. This is a very good thing to me.
that's strange cause I can see my fielders run towards a fly ball before I touch the stick. I can see them have a mind**** when I press the wrong direction and they do that awkward, stop, change direction, stop, change direction to get going in the right direction again...
 
# 442 Artman22 @ 02/24/09 07:36 PM
Quote:
Originally Posted by totalownership
I really like the direction that 2K is going with the game. From the demo it seems they have a good base to work with in the future. However, being that the wife bought me a PS3 for christmas I think I'm going to pass on this years game and go with the Show. Hopefully 2K10 will be the one that gets over the top.

I notice people seem to like the faces but they look quite similar to 2K4 in my opinion. Griffey looks nothing like himself in this game.
I remember you saying 2k8 was the best ever
 
# 443 spankdatazz22 @ 02/24/09 07:36 PM
Really liking the demo. Demo doesn't go anywhere near far enough to explain the controls, but the more I play the more I get the hang of things.

+ Commentary is simply superb. Fantastic job
+ Like the scale of the field and players
+ Animations can be kinda wonky at times, but think they're very good for the most part. Glad they retained the OF catching. Seems to be sort of an auto-strafe on fly balls; would be nice to be able to do it on demand
+ So happy meatballs are gone. Kinda miss seeing how close I nailed the pitch motion though. Now that I'm being more effective by not trying to fire everything full blast, seeing some depth
+ Love the crowds and real-time atmosphere
+ Lots of hit variety
+ tv style presentation makes watching cpu vs. cpu games enjoyable (could be my imagination, but even seems like I'm noticing more "in the batter's box" anims than I see when playing the cpu for some reason)

- Lighting is better than 2K8, but still not as pronounced as I'd like. Graphics overall are clean but nothing mind blowing
- Almost certainty tweaks will be necessary to increase pitch counts
- Sig Styles don't stand out much in the demo
- lack of tutorial info in the demo

Overall it seems it'll be a very enjoyable game and a nice improvement over 2K8. The demo is somewhat gimped w/the lack of replays and other things; the full game should shine that much more with everything "turned on"
 
# 444 dave_sz @ 02/24/09 07:37 PM
Quote:
Originally Posted by XFactah416
One question: as someone who didn't buy MLB 2k8, can someone explain to me the pitching and how it works?

Thanks.
very easy actually. You have the pitches on the side and each pitch has a start motion. For example fast ball is down then up(no need to press up at all though) so press and hold down til the circle gets as big as possible, then release to let the ball go. Left stick of course controls location....
 
# 445 dave_sz @ 02/24/09 07:39 PM
Quote:
Originally Posted by LAKE4742
Oh no! Already talks of needed slider tweaking? That's definitely not signs of a good game. Good luck.
Umm, every game needs sliders to make it play right for the specific player. Show is the same...
 
# 446 Eski33 @ 02/24/09 07:40 PM
Quote:
Originally Posted by dave_sz
very easy actually. You have the pitches on the side and each pitch has a start motion. For example fast ball is down then up(no need to press up at all though) so press and hold down til the circle gets as big as possible, then release to let the ball go. Left stick of course controls location....
In simpler terms, each pitch has a two step process. You no longer need to use step 2. Just press the direction of step 1. Hold it until that big yellow ball fills up and let go...
 
# 447 Bumble14 @ 02/24/09 07:43 PM
I wanted to play the demo extensively before chiming in, and after 15-20 games I think I am ready to give my pros and cons of the demo. As a preface let me say that I am a fan of any good baseball games. I love the sport more than anything, and baseball games are my bread and butter. I am completely objective, and play no favorites.

First the Positives:

+ Hitting feels great, and the ball off bat physics seem pretty realistic.

+ I think the commentary could be the best I've ever heard in a sports game.

+ I'm not a huge fan of the analog pitching mechanic, but I enjoyed it in the demo.

+Presentation was nice, nothing spectacular, but a huge step up from other 2K baseball games.

Now for the Negatives:

- Fielding is an absolute mess. There are some serious issues with outfielders slowing down when fielding, and it feels as if you lose control of your fielders in certain situations.

Also, try running in circles with an outfielder if you miss a ball- for some reason the game speeds your player up and there are animation chops that look like you are reenacting some sort of Benny Hill chase sketch. There are some serious issues with fielding in this demo.

-Already encountered 2 glitches. #1 You can pick anyone off as long as they take a 2 step lead. Try it- it's automatic. #2 The CPU can't hit breaking pitches.

-Once you get the hang of hitting the game becomes a homerun derby.


Overall Impressions:

Pitching and hitting are great, but fielding is terrible. I want to like this game because of how much fun I have hitting and pitching, but the fielding issues-specifically the player control issues- have me thinking about sitting this year out.

I really hope the pickoff and curveball glitches are just demo issues- these could be gamebreakers for some.
 
# 448 Brooklynnets24 @ 02/24/09 07:43 PM
Quote:
Originally Posted by dave_sz
Umm, every game needs sliders to make it play right for the specific player. Show is the same...
the shows 08 was fine on default
 
# 449 dave_sz @ 02/24/09 07:49 PM
Quote:
Originally Posted by Sheamazin
Is the demo only out on the 360? I dont see it on PS3 network.
that's because the PSN store is updated on thursday, ALWAYS, unless it's a major game demo like RE5...
 
# 450 dave_sz @ 02/24/09 07:50 PM
Quote:
Originally Posted by Brooklynnets24
the shows 08 was fine on default
for you maybe it was, I said every player is different...
 
# 451 Brooklynnets24 @ 02/24/09 07:54 PM
Quote:
Originally Posted by dave_sz
for you maybe it was, I said every player is different...
thats it for people default can be find for NBA 2K9 and now MLB 2K9 its a must to change the sliders so the game isnt messed up. You basically have to finish the game for them
 
# 452 Rob_NYY @ 02/24/09 07:56 PM
Just played a game. Didn't swing at any pitches and threw only curves while pitching. Here are the results:

- Kazmir threw 11 pitches in the first, 9 pitches in the second, and 10 pitches in the third. 30 pitches in 3 innings, 27 strikes, 3 balls. Absolutely ridiculous.

- I threw nothing but curveballs with Hamels. The CPU did not take one pitch the whole 3 innings. The CPU got 0 hits in 3 innings. I threw 9 pitches in the first, 12 pitches in the second, and 6 pitches in the third. 27 pitches in 3 innings, 0 balls.

The game ended in a 0-0 tie.

Some heavy, HEAVY slider work is going to need to be done to get this game playing correctly.
 
# 453 Blitzburgh @ 02/24/09 07:57 PM
Quote:
Originally Posted by phillyfan23
Why should people put it to rest? in 3 innings of play, on the demo, the cpu takes an average of a strike per inning. The jury is still out on this issue.

Are you seriously telling me that you think that the cpu takes a realistic number of strikes in the demo ?? Come on now....take off the 2k glasses.

Also, the ONLY pitches that the cpu takes are pitches that are right on the edge, anywhere close to the middle they swing.

Again, it's a demo so I can't judge completely. But if the retail version only improves this problem slightly via sliders, it's STILL a gamekiller for me and many people here.
I have had the cpu take many strikes so far. For some reason it seems if you do not pitch where the catcher wants you too and also use alot of off speed stuff they will watch it go by and swing at it outside the strike zone as well. You can't just throw every pitch full strength and in the strike zone either. I simply love the pitching & hitting. It is so smooth it's sick!
 
# 454 Artman22 @ 02/24/09 08:11 PM
Quote:
Originally Posted by Rob_NYY
Just played a game. Didn't swing at any pitches and threw only curves while pitching. Here are the results:

- Kazmir threw 11 pitches in the first, 9 pitches in the second, and 10 pitches in the third. 30 pitches in 3 innings, 27 strikes, 3 balls. Absolutely ridiculous.

- I threw nothing but curveballs with Hamels. The CPU did not take one pitch the whole 3 innings. The CPU got 0 hits in 3 innings. I threw 9 pitches in the first, 12 pitches in the second, and 6 pitches in the third. 27 pitches in 3 innings, 0 balls.

The game ended in a 0-0 tie.

Some heavy, HEAVY slider work is going to need to be done to get this game playing correctly.
Maybe the final build will be tightened up. lets see
 
# 455 RedRooster @ 02/24/09 08:12 PM
Ah, I remember the good old days when I used to crank down the difficulty level and smoke the computer. Then complain that the game was too easy. That was good times.
 
# 456 StatMan79 @ 02/24/09 08:16 PM
In four games played:

I had a much better time pitching than I did hitting. Hitting is still very frustrating to me and I'm apparently really bad at pitch recognition.

I was able to get a lot of called strikes and swinging strikes.

I had two check-swing strikes on the computer.

The hardest hit ball I had batting-wise was a screaming drive with Ryan Howard that hit off the fence for a long single.

It felt like my fielders were sluggish to move while the computer seemed to reach anything I hit.

It also felt like I didn't exactly hit anything very hard.

I had three liners on the infield get nabbed; one at third, two at first and one of those got spun into a doubling off of my runner at second who apparently decided to take off the bag too much after taking a one-step lead. Yargh!

My inability to hit lead me to lose two games and have the other two tied at 0.

The computer seemed to be able to dink and dunk hits off of me at will once they got on a roll with it. This bothered me because I recall the last two 2K games being similar to that where if the computer was locked on, you would get torched. I was able to work out of one of these jams with Hamels striking out a batter to end the inning with no runs allowed after giving up three cheapy hits.

I like this about a million times more than 2K8 and once I'm able to get hitting down, I'm going to really like this game I think. Pitching is much more user friendly and by that, it's a lot more fun.

The catcher calling the pitches still seems to be a bit stupid. Calling for off-speed junk with fast players on base and calling for curveballs up high when the pitcher wants to sacrifice. Fastballs up and in should be the mandate there but its negligible.

I'll be anxious to see how much cleaner this is next week when it comes out.
 
# 457 johnprestonevans @ 02/24/09 08:29 PM
The Good:
Crowds are improved
Real world atmosphere is well done
Pitching and hitting controls are quite responsive
Good framerate consistency throughout
Commentary is very well done
Signature styles are recognizable

The Bad:
Fielding controls a little sluggish
Player models not much improved
Some awkward jerky animation transitions
Cameras are zoomed out a little too far
Players sometimes "skate" into position
A few noticeable AI follies - poor decisions

The Ugly:
Some player faces are frighteningly last-gen
Dust trails on base paths are distractingly cartoonish
Pitch indicator is way to big, flashy and arcadey for a baseball sim
 
# 458 Earl1963 @ 02/24/09 08:30 PM
The demo is alright but it just feels too last gen in my opinion. Player models are robotic, very stiff and the game lacks atmosphere.
 
# 459 skeem @ 02/24/09 08:37 PM
I actually laughed after playing the first inning, and that's not a good thing. I deleted this mess off the HD immediately after I was done.
 
# 460 dave_sz @ 02/24/09 08:38 PM
Quote:
Originally Posted by Brooklynnets24
thats it for people default can be find for NBA 2K9 and now MLB 2K9 its a must to change the sliders so the game isnt messed up. You basically have to finish the game for them
That does sound like a pain. I've had no experience with 2k games before this so I wouldn't know...
 


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