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# 443
spankdatazz22 @ 02/24/09 07:36 PM
Really liking the demo. Demo doesn't go anywhere near far enough to explain the controls, but the more I play the more I get the hang of things.
+ Commentary is simply superb. Fantastic job
+ Like the scale of the field and players
+ Animations can be kinda wonky at times, but think they're very good for the most part. Glad they retained the OF catching. Seems to be sort of an auto-strafe on fly balls; would be nice to be able to do it on demand
+ So happy meatballs are gone. Kinda miss seeing how close I nailed the pitch motion though. Now that I'm being more effective by not trying to fire everything full blast, seeing some depth
+ Love the crowds and real-time atmosphere
+ Lots of hit variety
+ tv style presentation makes watching cpu vs. cpu games enjoyable (could be my imagination, but even seems like I'm noticing more "in the batter's box" anims than I see when playing the cpu for some reason)
- Lighting is better than 2K8, but still not as pronounced as I'd like. Graphics overall are clean but nothing mind blowing
- Almost certainty tweaks will be necessary to increase pitch counts
- Sig Styles don't stand out much in the demo
- lack of tutorial info in the demo
Overall it seems it'll be a very enjoyable game and a nice improvement over 2K8. The demo is somewhat gimped w/the lack of replays and other things; the full game should shine that much more with everything "turned on"
+ Commentary is simply superb. Fantastic job
+ Like the scale of the field and players
+ Animations can be kinda wonky at times, but think they're very good for the most part. Glad they retained the OF catching. Seems to be sort of an auto-strafe on fly balls; would be nice to be able to do it on demand
+ So happy meatballs are gone. Kinda miss seeing how close I nailed the pitch motion though. Now that I'm being more effective by not trying to fire everything full blast, seeing some depth
+ Love the crowds and real-time atmosphere
+ Lots of hit variety
+ tv style presentation makes watching cpu vs. cpu games enjoyable (could be my imagination, but even seems like I'm noticing more "in the batter's box" anims than I see when playing the cpu for some reason)
- Lighting is better than 2K8, but still not as pronounced as I'd like. Graphics overall are clean but nothing mind blowing
- Almost certainty tweaks will be necessary to increase pitch counts
- Sig Styles don't stand out much in the demo
- lack of tutorial info in the demo
Overall it seems it'll be a very enjoyable game and a nice improvement over 2K8. The demo is somewhat gimped w/the lack of replays and other things; the full game should shine that much more with everything "turned on"
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I wanted to play the demo extensively before chiming in, and after 15-20 games I think I am ready to give my pros and cons of the demo. As a preface let me say that I am a fan of any good baseball games. I love the sport more than anything, and baseball games are my bread and butter. I am completely objective, and play no favorites.
First the Positives:
+ Hitting feels great, and the ball off bat physics seem pretty realistic.
+ I think the commentary could be the best I've ever heard in a sports game.
+ I'm not a huge fan of the analog pitching mechanic, but I enjoyed it in the demo.
+Presentation was nice, nothing spectacular, but a huge step up from other 2K baseball games.
Now for the Negatives:
- Fielding is an absolute mess. There are some serious issues with outfielders slowing down when fielding, and it feels as if you lose control of your fielders in certain situations.
Also, try running in circles with an outfielder if you miss a ball- for some reason the game speeds your player up and there are animation chops that look like you are reenacting some sort of Benny Hill chase sketch. There are some serious issues with fielding in this demo.
-Already encountered 2 glitches. #1 You can pick anyone off as long as they take a 2 step lead. Try it- it's automatic. #2 The CPU can't hit breaking pitches.
-Once you get the hang of hitting the game becomes a homerun derby.
Overall Impressions:
Pitching and hitting are great, but fielding is terrible. I want to like this game because of how much fun I have hitting and pitching, but the fielding issues-specifically the player control issues- have me thinking about sitting this year out.
I really hope the pickoff and curveball glitches are just demo issues- these could be gamebreakers for some.
First the Positives:
+ Hitting feels great, and the ball off bat physics seem pretty realistic.
+ I think the commentary could be the best I've ever heard in a sports game.
+ I'm not a huge fan of the analog pitching mechanic, but I enjoyed it in the demo.
+Presentation was nice, nothing spectacular, but a huge step up from other 2K baseball games.
Now for the Negatives:
- Fielding is an absolute mess. There are some serious issues with outfielders slowing down when fielding, and it feels as if you lose control of your fielders in certain situations.
Also, try running in circles with an outfielder if you miss a ball- for some reason the game speeds your player up and there are animation chops that look like you are reenacting some sort of Benny Hill chase sketch. There are some serious issues with fielding in this demo.
-Already encountered 2 glitches. #1 You can pick anyone off as long as they take a 2 step lead. Try it- it's automatic. #2 The CPU can't hit breaking pitches.
-Once you get the hang of hitting the game becomes a homerun derby.
Overall Impressions:
Pitching and hitting are great, but fielding is terrible. I want to like this game because of how much fun I have hitting and pitching, but the fielding issues-specifically the player control issues- have me thinking about sitting this year out.
I really hope the pickoff and curveball glitches are just demo issues- these could be gamebreakers for some.
# 448
Brooklynnets24 @ 02/24/09 07:43 PM
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# 451
Brooklynnets24 @ 02/24/09 07:54 PM
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Just played a game. Didn't swing at any pitches and threw only curves while pitching. Here are the results:
- Kazmir threw 11 pitches in the first, 9 pitches in the second, and 10 pitches in the third. 30 pitches in 3 innings, 27 strikes, 3 balls. Absolutely ridiculous.
- I threw nothing but curveballs with Hamels. The CPU did not take one pitch the whole 3 innings. The CPU got 0 hits in 3 innings. I threw 9 pitches in the first, 12 pitches in the second, and 6 pitches in the third. 27 pitches in 3 innings, 0 balls.
The game ended in a 0-0 tie.
Some heavy, HEAVY slider work is going to need to be done to get this game playing correctly.
- Kazmir threw 11 pitches in the first, 9 pitches in the second, and 10 pitches in the third. 30 pitches in 3 innings, 27 strikes, 3 balls. Absolutely ridiculous.
- I threw nothing but curveballs with Hamels. The CPU did not take one pitch the whole 3 innings. The CPU got 0 hits in 3 innings. I threw 9 pitches in the first, 12 pitches in the second, and 6 pitches in the third. 27 pitches in 3 innings, 0 balls.
The game ended in a 0-0 tie.
Some heavy, HEAVY slider work is going to need to be done to get this game playing correctly.
# 453
Blitzburgh @ 02/24/09 07:57 PM
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# 455
RedRooster @ 02/24/09 08:12 PM
Ah, I remember the good old days when I used to crank down the difficulty level and smoke the computer. Then complain that the game was too easy. That was good times.
In four games played:
I had a much better time pitching than I did hitting. Hitting is still very frustrating to me and I'm apparently really bad at pitch recognition.
I was able to get a lot of called strikes and swinging strikes.
I had two check-swing strikes on the computer.
The hardest hit ball I had batting-wise was a screaming drive with Ryan Howard that hit off the fence for a long single.
It felt like my fielders were sluggish to move while the computer seemed to reach anything I hit.
It also felt like I didn't exactly hit anything very hard.
I had three liners on the infield get nabbed; one at third, two at first and one of those got spun into a doubling off of my runner at second who apparently decided to take off the bag too much after taking a one-step lead. Yargh!
My inability to hit lead me to lose two games and have the other two tied at 0.
The computer seemed to be able to dink and dunk hits off of me at will once they got on a roll with it. This bothered me because I recall the last two 2K games being similar to that where if the computer was locked on, you would get torched. I was able to work out of one of these jams with Hamels striking out a batter to end the inning with no runs allowed after giving up three cheapy hits.
I like this about a million times more than 2K8 and once I'm able to get hitting down, I'm going to really like this game I think. Pitching is much more user friendly and by that, it's a lot more fun.
The catcher calling the pitches still seems to be a bit stupid. Calling for off-speed junk with fast players on base and calling for curveballs up high when the pitcher wants to sacrifice. Fastballs up and in should be the mandate there but its negligible.
I'll be anxious to see how much cleaner this is next week when it comes out.
I had a much better time pitching than I did hitting. Hitting is still very frustrating to me and I'm apparently really bad at pitch recognition.
I was able to get a lot of called strikes and swinging strikes.
I had two check-swing strikes on the computer.
The hardest hit ball I had batting-wise was a screaming drive with Ryan Howard that hit off the fence for a long single.
It felt like my fielders were sluggish to move while the computer seemed to reach anything I hit.
It also felt like I didn't exactly hit anything very hard.
I had three liners on the infield get nabbed; one at third, two at first and one of those got spun into a doubling off of my runner at second who apparently decided to take off the bag too much after taking a one-step lead. Yargh!
My inability to hit lead me to lose two games and have the other two tied at 0.
The computer seemed to be able to dink and dunk hits off of me at will once they got on a roll with it. This bothered me because I recall the last two 2K games being similar to that where if the computer was locked on, you would get torched. I was able to work out of one of these jams with Hamels striking out a batter to end the inning with no runs allowed after giving up three cheapy hits.
I like this about a million times more than 2K8 and once I'm able to get hitting down, I'm going to really like this game I think. Pitching is much more user friendly and by that, it's a lot more fun.
The catcher calling the pitches still seems to be a bit stupid. Calling for off-speed junk with fast players on base and calling for curveballs up high when the pitcher wants to sacrifice. Fastballs up and in should be the mandate there but its negligible.
I'll be anxious to see how much cleaner this is next week when it comes out.
# 457
johnprestonevans @ 02/24/09 08:29 PM
The Good:
Crowds are improved
Real world atmosphere is well done
Pitching and hitting controls are quite responsive
Good framerate consistency throughout
Commentary is very well done
Signature styles are recognizable
The Bad:
Fielding controls a little sluggish
Player models not much improved
Some awkward jerky animation transitions
Cameras are zoomed out a little too far
Players sometimes "skate" into position
A few noticeable AI follies - poor decisions
The Ugly:
Some player faces are frighteningly last-gen
Dust trails on base paths are distractingly cartoonish
Pitch indicator is way to big, flashy and arcadey for a baseball sim
Crowds are improved
Real world atmosphere is well done
Pitching and hitting controls are quite responsive
Good framerate consistency throughout
Commentary is very well done
Signature styles are recognizable
The Bad:
Fielding controls a little sluggish
Player models not much improved
Some awkward jerky animation transitions
Cameras are zoomed out a little too far
Players sometimes "skate" into position
A few noticeable AI follies - poor decisions
The Ugly:
Some player faces are frighteningly last-gen
Dust trails on base paths are distractingly cartoonish
Pitch indicator is way to big, flashy and arcadey for a baseball sim
The demo is alright but it just feels too last gen in my opinion. Player models are robotic, very stiff and the game lacks atmosphere.
I actually laughed after playing the first inning, and that's not a good thing. I deleted this mess off the HD immediately after I was done.
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