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EA Sports MMA News Post



EA Sports MMA is available now, please post your impressions.

See the full press release, along with a launch trailer and new screenshots.

Go Beyond the Cage with Global Fighting Experiences, MMA Superstars and Innovative Online Features

*Check out all the new screenshots, right here.

REDWOOD CITY, Calif., - October 19, 2010 – Electronic Arts Inc. (NASDAQ: ERTS), announced that EA SPORTS™ MMA is available in stores throughout North America starting today and will launch worldwide beginning October 22 and in Japan on November 11. EA SPORTS MMA, offering the most authentic, intense and broadest mixed martial arts experience to date, allows players to travel the world and learn a multitude of fighting techniques and skills. The game features a vast array of world-class fighters, and players can extend their gaming experience online through a first-of-its-kind feature - EA SPORTS Live Broadcast.

Fighters can further showcase their MMA skills to the world through EA SPORTS Live Broadcast in which players can create their own fighter and then produce a hype video to get noticed by an actual EA SPORTS promoter. Once selected by the EA SPORTS promoter, players will be able to have their fight broadcast online through EA SPORTS Live Broadcast, while a live commentator calls every move made during the fight. Moreover, each EA SPORTS Live Broadcast fight can be viewed on game consoles or online via the web.

“EA SPORTS MMA is the most immersive and authentic mixed martial arts experience available, bringing together great fighters, opportunities to train and fight internationally and features that allow players to prove their skills online to a wide audience,” said EA SPORTS MMA Executive Producer Dale Jackson. “EA SPORTS is excited to bring this highly anticipated title to mixed martial arts fans and help grow the popularity of the sport worldwide.”

EA SPORTS MMA provides the definitive mixed martial arts experience, featuring multiple disciplines, rule sets, locations and fighters from all over the world. Players can fight in a ring, hexagonal or circular cage, and the MMA environment comes to life with ring girls, corner men and referees. Ring announcer Jimmy Lennon Jr. provides fighter introductions while Big John McCarthy officiates fights and MMA legend Frank Shamrock and commentator Mauro Ranallo call the action.

Through career mode, fighters will be able to train in locations around the world with legends of the sport such as Randy Couture, Pat Miletich, Rickson Gracie and Bas Rutten, visiting gyms in Japan, Brazil, Thailand and the U.S. While training internationally, players will teach their fighter new skills as they rise up the ranks to make it to one of the biggest stages in MMA – STRIKEFORCE.

Other key features within EA SPORTS MMA include:
  • Fighter Share – Players can put themselves into the world of MMA training and fighting and begin the quest to become a champion. They can upload photos of themselves and use Photo Game Face to create their own, personalized roster of fighters. Display and share these create-a-fighters via Fighter Share by uploading and browsing other created fighters. In addition, through Fighter Share players can download and try out any fighters created by the passionate EA SPORTS MMA community.
  • Customize Your Own Fight Card – Become a promoter and set up a night of fights with your friends. With the ability to host four fights per card with up to 10 people connected*, players can challenge each other to fights, and talk trash while friends provide commentary to the fight.
  • Total Strike Control – Through an intuitive control system for striking, elbow, knees and kicks, players can go on the offensive with Total Strike Control, providing the utmost flexibility for their fighters. EA SPORTS MMA also provides the flexibility for those who prefer fighting using face buttons with the Classic Control scheme.
Sherdog MMA Fighter Exchange Program brought to you by EA SPORTS MMA

Announced on October 11, EA SPORTS will be sponsoring the Sherdog MMA Fighter Exchange program, which mirrors EA SPORTS MMA’s career mode where young fighters travel the globe to learn various martial arts disciplines.

The program gives four up-and-coming fighters the opportunity to learn new fighting techniques and disciplines while training with STRIKEFORCE MMA superstars that appear in EA SPORTS MMA. Two North American fighters will train in Japan and Brazil under the tutelage of Luke Rockhold and Jason “Mayhem” Miller, while two international fighters, will be mentored by Gegard Mousasi and Ronaldo “Jacare” Souza in the U.S.

Sherdog.com will provide a behind-the-scenes look throughout the fight camps with blog and video coverage of the fighters. After weeks of training, the four fighters will make their STRIKEFORCE debut, as an undercard, during the December 4 fight featuring Dan Henderson vs. Renato “Babalu” Sobral, which will be streamed online by Sherdog.com.

EA SPORTS MMA will be available on the Xbox 360® video game and entertainment system, the PlayStation®3 computer entertainment system, the iPhone® and iPod® touch.

For more information about EA SPORTS MMA, visit http://www.easportsmma.com or follow the game on Twitter at http://www.twitter.com/easportsmma and Facebook at http://www.facebook.com/easportsmma.

Game: EA Sports MMAReader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
EA Sports MMA Videos
Member Comments
# 341 CaptainZombie @ 01/31/11 03:25 PM
Quote:
Originally Posted by Phobia
Well I got the game like 4 days early and played it for a nice stretch online. What happened is at the beginning there was tons of stick users. Then slowly people started to find out about the exploit of buttons and the speed advantage. Then this is where the trouble started. Stick users then started moving to the buttons just to be able to compete. Now you have way guys using buttons just because it is the only way to somewhat compete with the spam.

No matter what people adapt. So even if they completely removed buttons. People would learn to adapt and play with the sticks.
You make some very good points. I hated TPC on the demo, but on the full retail version I absolutely loved it. I got so used to it that playing UFC the last few weeks has felt weird. Even worse is you notice how much control you lose on the ground game in UFC with their controls as opposed to what is offered with MMA. While UFC has the presentation and branding, MMA has the controls which is rather huge to me.

It looks like the fighter share had taken a nose dive last time I had checked on the PS3 where there wasn't as many guys created. I'm just surprised that EA didn't try to release some DLC on fighters that were recently let go from UFC or on the MMA circuit to add more to the roster.

One last question........has the judge's scoring been improved with the patch?
 
# 342 Phobia @ 01/31/11 04:45 PM
Yea looks like it has. I have not seen enough fights go to decision to know first hand though

Patch Notes

* Reduced the range and combo speed for body hook to hook combos
* Increased the stamina loss from failed takedown attempts
* Stronger punches in the dominate turtle position
* Slightly enlarged the window for denying takedowns from the clinch.
* Added Head Arm choke to Josh Thomson’s move set
* Fixes to the 10 Point scoring system
* Adjustments to the camera’s in the clinch so they do not sway as much during strikes
* Updated Fighter Records for Gesias Cavalcante, Josh Thomson, Nick Diaz, Ronaldo Souza, Tim Kennedy and Tyron Woodley
* Fixed issue where Gamertag/Online ID for the fighters were not displaying when viewing Fight Replays
* Resolved issues that caused occasional softlocks during online matches
 
# 343 daniverson1973 @ 02/01/11 07:16 AM
Quote:
Originally Posted by Phobia
Patch was a waste of time in my opinion. They need to seriously remove buttons online. I quit playing the game because online is filled with nothing but button spammers now. No point in even playing it online.

Against another stick user the game is extremely balanced, but against a button user. They have a speed advantage which makes spam a very deadly tool.
man i freaking love this game
i've had the most fun in my life ever, playing this game in all of its modes, but i do find online surprisingly challenging, considering im extremely good offline against the hardest cpu difficulty

how the heck is somebody able to 'button spam' ???

please explain, thanks

i'll go directly to the top at EA, and we'll get rid of these cheating fools
 
# 344 CaptainZombie @ 02/01/11 09:36 AM
Quote:
Originally Posted by Phobia
Yea looks like it has. I have not seen enough fights go to decision to know first hand though

Patch Notes

* Reduced the range and combo speed for body hook to hook combos
* Increased the stamina loss from failed takedown attempts
* Stronger punches in the dominate turtle position
* Slightly enlarged the window for denying takedowns from the clinch.
* Added Head Arm choke to Josh Thomson’s move set
* Fixes to the 10 Point scoring system
* Adjustments to the camera’s in the clinch so they do not sway as much during strikes
* Updated Fighter Records for Gesias Cavalcante, Josh Thomson, Nick Diaz, Ronaldo Souza, Tim Kennedy and Tyron Woodley
* Fixed issue where Gamertag/Online ID for the fighters were not displaying when viewing Fight Replays
* Resolved issues that caused occasional softlocks during online matches
Thanks Phobia, that is a pretty decent list of fixes, yet there are some key things missing that would have been huge. Too bad EA doesn't throw out one more patch since we won't see an updated MMA game now till 2012.

I wish one thing which is minor to all this is that the replays looked a bit better and were a little longer.
 
# 345 Phobia @ 02/01/11 11:21 AM
Quote:
Originally Posted by daniverson1973
man i freaking love this game
i've had the most fun in my life ever, playing this game in all of its modes, but i do find online surprisingly challenging, considering im extremely good offline against the hardest cpu difficulty

how the heck is somebody able to 'button spam' ???

please explain, thanks

i'll go directly to the top at EA, and we'll get rid of these cheating fools
Well there is no way to "go to the top at EA and ban these cheating fools". Reason being is that EA does not think there is anything wrong.

Ok now lets break down whats wrong. The most common hook spammers are the Fedor guys.

1) Button spammers have a speed advantage between each punch because of lack of having to make a motion between punches with right stick.

2) Hook spam is the most common because of the speed and power between each punch.

3) The reason this is so deadly against Stick users is because the parry does not stun the hook spammer long enough for you to evade, weave, or punch in return. It is so quick that by the time you parry his shot the next hook will land before you can respond.

4) Weaving against hook spammer is also pointless because they will land one shot in a short period of time and once that happens 3 or 4 are soon to follow and you will be hurt enough that fight will be tough to survive.

5) Hook spammers will max out their takedown defense so you are stuck standing because it becomes VERY difficult to get them to the ground. They also max out their standing punch ratings so you are caught in their game.

6) Teep kick spammers are also really deadly because side stepping will make you miss the first but you won't have enough time to do anything else before the following teep will land.

Videos to Showing issue
Classica hook spammer


Body Spammer - Guy is not the best but you can see how even the parries don't slow them down enough.


Quote:
Originally Posted by CaptainZombie
Thanks Phobia, that is a pretty decent list of fixes, yet there are some key things missing that would have been huge. Too bad EA doesn't throw out one more patch since we won't see an updated MMA game now till 2012.

I wish one thing which is minor to all this is that the replays looked a bit better and were a little longer.
Yea I wish the replay system was the same as Fight Night Rd 4. Able to make your own angles and replays.
 
# 346 CaptainZombie @ 02/01/11 04:33 PM
Quote:
Originally Posted by Phobia


Body Spammer - Guy is not the best but you can see how even the parries don't slow them down enough.


Yea I wish the replay system was the same as Fight Night Rd 4. Able to make your own angles and replays.
Hopefully MMA 2 will get the FN replay system.

Those spammers are something else, what fun is that to keep playing like this to someone?
 
# 347 sb24 @ 02/01/11 05:16 PM
Quote:
Originally Posted by CaptainZombie
Hopefully MMA 2 will get the FN replay system.

Those spammers are something else, what fun is that to keep playing like this to someone?
Because they are "winning" .

I think I am the only person that liked Undisputed's ground system better than EA's. I like both systems, but I liked the variety UFC gave us. AT the same time EA killed it with a submission system. Heres to hoping competition brings about the best games possible.
 
# 348 daniverson1973 @ 02/01/11 07:24 PM
thanks phobia
thats very interesting, and would somewhat justify my current online win-loss record:
http://www.easports.com/mma/contende...3/platform/PS3

anyway, still love the hell out of the game
best fighting game ever, hands down

i used to be more of a team-sports gamer, and longed for a decent-realistic mma game, THIS IS IT!

EA MMA RULES
 
# 349 nyj721 @ 02/01/11 09:50 PM
Quote:
Originally Posted by sb24
Because they are "winning" .

I think I am the only person that liked Undisputed's ground system better than EA's. I like both systems, but I liked the variety UFC gave us. AT the same time EA killed it with a submission system. Heres to hoping competition brings about the best games possible.
You're not alone. UFC 09 is one of my favorite games of all time.
 
# 350 Phobia @ 02/03/11 05:08 PM
Quote:
Originally Posted by daniverson1973
thanks phobia
thats very interesting, and would somewhat justify my current online win-loss record:
http://www.easports.com/mma/contende...3/platform/PS3

anyway, still love the hell out of the game
best fighting game ever, hands down

i used to be more of a team-sports gamer, and longed for a decent-realistic mma game, THIS IS IT!

EA MMA RULES
I gave up playing online. I still have a decent "ranked" record but after facing multiple hook spammers my last couple fights I switched to "unranked"

My current "ranked record" is 34-8 and I held a Welterweight belt twice and currently still hold one. Total of 4 belts held in 3 weight classes.
http://www.easports.com/mma/contende...S/platform/360

So I am no push over at the game. It is just that I got tired of explain to EA the issues with the game and them saying "There is nothing wrong". So I basically shelved it.
 
# 351 daniverson1973 @ 02/03/11 07:59 PM
i always play ranked

and i actually held the HW belt 3 times only to have stripped away immediately

i have found that hours of practice/offline play in career mode/fightnow, has helped my game immensely

i Career-CAF'd Junior dos Santos, and havent lost with him yet online
 
# 352 daniverson1973 @ 02/03/11 08:05 PM
something i really like....
even though you gotta fight 40 times to max out a players attributes in career mode,
i love how the ratings are much much higher (compared to simply creating a fighter) and you get 2 additional special moves

not to mention, you know how you use the fighter very well

this game is so freaking good, and i cant see anywhere for improvements
ha

guess i wouldnt mind a few extra features (cpu vs cpu, higher limit on downloadable&create-a-fighter, etc.)

I know THQ has the UFC license, but i wonder if that completely stops EA from including any fighter in the UFC??? it'd be nice if there were more heavyweights

thats mostly all i fight with
 
# 353 daniverson1973 @ 02/03/11 08:53 PM
DAM, never mind....just lost 4x in a row with JdS
 
# 354 CaptainZombie @ 02/03/11 08:54 PM
Quote:
Originally Posted by daniverson1973
something i really like....
even though you gotta fight 40 times to max out a players attributes in career mode,
i love how the ratings are much much higher (compared to simply creating a fighter) and you get 2 additional special moves

not to mention, you know how you use the fighter very well

this game is so freaking good, and i cant see anywhere for improvements
ha

guess i wouldnt mind a few extra features (cpu vs cpu, higher limit on downloadable&create-a-fighter, etc.)

I know THQ has the UFC license, but i wonder if that completely stops EA from including any fighter in the UFC??? it'd be nice if there were more heavyweights

thats mostly all i fight with
There are several former UFC heavyweights that have come and gone which are still fighting in various MMA promotions that could be included as DLC. Too bad they haven't done that or even throw out a few of the newer guys that have graced StrikeForce's door since the release of this game.

If EA could do something similar to what was done with UFC's career mode for MMA 2 than there is some longevity. I just hate that you fought 40 fights and pretty much that was it. The career should have gone until you reached a certain age or you retired your character.
 
# 355 daniverson1973 @ 02/04/11 09:07 AM
Quote:
Originally Posted by CaptainZombie
There are several former UFC heavyweights that have come and gone which are still fighting in various MMA promotions that could be included as DLC. Too bad they haven't done that or even throw out a few of the newer guys that have graced StrikeForce's door since the release of this game.

If EA could do something similar to what was done with UFC's career mode for MMA 2 than there is some longevity. I just hate that you fought 40 fights and pretty much that was it. The career should have gone until you reached a certain age or you retired your character.
i think thats a great idea about DLC fighters
as long as they are completely realistic & authentic
but the CAF & fightershare are freaking awesome and there is so much detail with CAF
i mean ive created lesnar, cain, and JdS and the amount of detail available is amazing and makes for a very realistic creation (with or with photogameface)

i can take or leave 40 fights, i wouldnt mind if it were only 20 or 30, but yeah, a retirement option would be cool, as long as they kept it fair as far as attributes
 
# 356 CaptainZombie @ 02/06/11 11:28 PM
Quote:
Originally Posted by daniverson1973
i think thats a great idea about DLC fighters
as long as they are completely realistic & authentic
but the CAF & fightershare are freaking awesome and there is so much detail with CAF
i mean ive created lesnar, cain, and JdS and the amount of detail available is amazing and makes for a very realistic creation (with or with photogameface)

i can take or leave 40 fights, i wouldnt mind if it were only 20 or 30, but yeah, a retirement option would be cool, as long as they kept it fair as far as attributes
Hopefully for MMA 2 we see some of these things as a part of the career mode. This game sucks online, its just button spammers after button spammers. I guess if I want to play online, I have to stoop down to button spamming like the rest of the jokers.
 
# 357 Sakuraba19 @ 02/08/11 04:09 PM
This game is just awful online... 9 people out of 10 body spam or spam hook...
 
# 358 DJ @ 02/09/11 07:57 PM
Quote:
Originally Posted by goh
Nearly every game is awful online. I don't understand why people keep paying for it/playing because all they do is complain about spammers,cheaters,quitters and the such. The only ones that aren't awful are the ones where you work together. Even then in something like Rock Band you have go through a bunch of people to find someone that won't pick those awful songs people keep picking.

Though that body spammer fellow looks like he would've walked into multiple headkicks had the other guy thrown them.

There's been another $10 price drop btw,at least in Canada. $30 now.
I think it's $29.99 here as well. I'm thinking of trading in Madden 11 (hooked on Backbreaker now) and getting this.
 
# 359 sportznut02 @ 02/09/11 09:16 PM
Quote:
Originally Posted by DJ
I think it's $29.99 here as well. I'm thinking of trading in Madden 11 (hooked on Backbreaker now) and getting this.
This game is definitely worth the $29.99, I am still playing the game and have had it since November. If you are looking for sim players just try to find some on here.
 
# 360 DJ @ 02/09/11 09:37 PM
Quote:
Originally Posted by sportznut02
This game is definitely worth the $29.99, I am still playing the game and have had it since November. If you are looking for sim players just try to find some on here.
I mostly play offline, so that has been holding me back from buying as I wasn't sure if I'd get my money's worth.

How is fighter share on the PS3? Will I find just as many created fighters on that system compared to the 360?
 


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