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EA Sports MMA News Post



EA Sports MMA is available now, please post your impressions.

See the full press release, along with a launch trailer and new screenshots.

Go Beyond the Cage with Global Fighting Experiences, MMA Superstars and Innovative Online Features

*Check out all the new screenshots, right here.

REDWOOD CITY, Calif., - October 19, 2010 – Electronic Arts Inc. (NASDAQ: ERTS), announced that EA SPORTS™ MMA is available in stores throughout North America starting today and will launch worldwide beginning October 22 and in Japan on November 11. EA SPORTS MMA, offering the most authentic, intense and broadest mixed martial arts experience to date, allows players to travel the world and learn a multitude of fighting techniques and skills. The game features a vast array of world-class fighters, and players can extend their gaming experience online through a first-of-its-kind feature - EA SPORTS Live Broadcast.

Fighters can further showcase their MMA skills to the world through EA SPORTS Live Broadcast in which players can create their own fighter and then produce a hype video to get noticed by an actual EA SPORTS promoter. Once selected by the EA SPORTS promoter, players will be able to have their fight broadcast online through EA SPORTS Live Broadcast, while a live commentator calls every move made during the fight. Moreover, each EA SPORTS Live Broadcast fight can be viewed on game consoles or online via the web.

“EA SPORTS MMA is the most immersive and authentic mixed martial arts experience available, bringing together great fighters, opportunities to train and fight internationally and features that allow players to prove their skills online to a wide audience,” said EA SPORTS MMA Executive Producer Dale Jackson. “EA SPORTS is excited to bring this highly anticipated title to mixed martial arts fans and help grow the popularity of the sport worldwide.”

EA SPORTS MMA provides the definitive mixed martial arts experience, featuring multiple disciplines, rule sets, locations and fighters from all over the world. Players can fight in a ring, hexagonal or circular cage, and the MMA environment comes to life with ring girls, corner men and referees. Ring announcer Jimmy Lennon Jr. provides fighter introductions while Big John McCarthy officiates fights and MMA legend Frank Shamrock and commentator Mauro Ranallo call the action.

Through career mode, fighters will be able to train in locations around the world with legends of the sport such as Randy Couture, Pat Miletich, Rickson Gracie and Bas Rutten, visiting gyms in Japan, Brazil, Thailand and the U.S. While training internationally, players will teach their fighter new skills as they rise up the ranks to make it to one of the biggest stages in MMA – STRIKEFORCE.

Other key features within EA SPORTS MMA include:
  • Fighter Share – Players can put themselves into the world of MMA training and fighting and begin the quest to become a champion. They can upload photos of themselves and use Photo Game Face to create their own, personalized roster of fighters. Display and share these create-a-fighters via Fighter Share by uploading and browsing other created fighters. In addition, through Fighter Share players can download and try out any fighters created by the passionate EA SPORTS MMA community.
  • Customize Your Own Fight Card – Become a promoter and set up a night of fights with your friends. With the ability to host four fights per card with up to 10 people connected*, players can challenge each other to fights, and talk trash while friends provide commentary to the fight.
  • Total Strike Control – Through an intuitive control system for striking, elbow, knees and kicks, players can go on the offensive with Total Strike Control, providing the utmost flexibility for their fighters. EA SPORTS MMA also provides the flexibility for those who prefer fighting using face buttons with the Classic Control scheme.
Sherdog MMA Fighter Exchange Program brought to you by EA SPORTS MMA

Announced on October 11, EA SPORTS will be sponsoring the Sherdog MMA Fighter Exchange program, which mirrors EA SPORTS MMA’s career mode where young fighters travel the globe to learn various martial arts disciplines.

The program gives four up-and-coming fighters the opportunity to learn new fighting techniques and disciplines while training with STRIKEFORCE MMA superstars that appear in EA SPORTS MMA. Two North American fighters will train in Japan and Brazil under the tutelage of Luke Rockhold and Jason “Mayhem” Miller, while two international fighters, will be mentored by Gegard Mousasi and Ronaldo “Jacare” Souza in the U.S.

Sherdog.com will provide a behind-the-scenes look throughout the fight camps with blog and video coverage of the fighters. After weeks of training, the four fighters will make their STRIKEFORCE debut, as an undercard, during the December 4 fight featuring Dan Henderson vs. Renato “Babalu” Sobral, which will be streamed online by Sherdog.com.

EA SPORTS MMA will be available on the Xbox 360® video game and entertainment system, the PlayStation®3 computer entertainment system, the iPhone® and iPod® touch.

For more information about EA SPORTS MMA, visit http://www.easportsmma.com or follow the game on Twitter at http://www.twitter.com/easportsmma and Facebook at http://www.facebook.com/easportsmma.

Game: EA Sports MMAReader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
EA Sports MMA Videos
Member Comments
# 301 CaptainZombie @ 11/15/10 09:58 AM
Quote:
Originally Posted by sportskid84
I might get this game on black friday,is it worth it?

Sent from my DROIDX using Tapatalk
Very worth it. If you have the time, read through all the pages of this thread. There are some issues, but nothing like UFC and the gameplay is very good.
 
# 302 mgoblue @ 11/15/10 06:06 PM
Quote:
Originally Posted by sb24
Choke should be your only problem with higher difficulties. Whats happening with limb submissions? If you tap the button slowly you will tap them within 30 seconds or so max. They wont get into a submission battle like a person can. Are you gassing yourself out or are they just escaping?

Quick advice, dont tap real fast to start the battle. Tap just enough to keep the battle going, the cpu will gas pretty quickly. Thats when you tap faster to lock in but dont button mash to lock in either.
I'm doing fine with limb ones on hard...chokes aren't really possible anymore, but I can get a win with the limbs, just have to go slow to start like you say...I think I was tapping too much to start...It seems easier in career vs. when I was trying in play now, I'll have to try it again on play now later against Diaz (faced him in career and it was a easy sub)

Chokes are still crazy, it's like it's impossible on higher levels for sure.
 
# 303 delspf @ 11/15/10 10:03 PM
Clueless on chokes and considering i don't have a rumble controller...yea it sucks.
I do wish there were more moves to be learned.
 
# 304 delspf @ 11/16/10 05:14 PM
Half way through career and i am clueless on how to play the game really.

I get caught in the clinch and taken down at will. Wrestlers take me down at will. My LHW fight vs Randlemen, taken down 24 times.....all he would do is take me down, let me up, id throw a punch, he would clinch...rinse repeat.

No idea what I am doing on choke submissions. I just sit there and spin the L stick. ( non rumble controller ). Had one guy (the ai ) chain what seemed like 5 or 6 subs on me.

The slipping parrying counter system...chinese to me lol. I don't know if it is my controllers but the response time on it seems rather slow. I would dip back on the controller, my guy gets hit, then he dips back in game.

I like the set up of the game and such. Load times are horrid. Seriously they are bad.
Tutorial could go alot more indepth when starting career out though, I still don't know all the controls.

Severe lack of moves in the game also. That is an area that really needs to be expanded on.
 
# 305 TheShizNo1 @ 11/16/10 07:49 PM
Quote:
Originally Posted by delspf
Half way through career and i am clueless on how to play the game really.

I get caught in the clinch and taken down at will. Wrestlers take me down at will. My LHW fight vs Randlemen, taken down 24 times.....all he would do is take me down, let me up, id throw a punch, he would clinch...rinse repeat.

No idea what I am doing on choke submissions. I just sit there and spin the L stick. ( non rumble controller ). Had one guy (the ai ) chain what seemed like 5 or 6 subs on me.

The slipping parrying counter system...chinese to me lol. I don't know if it is my controllers but the response time on it seems rather slow. I would dip back on the controller, my guy gets hit, then he dips back in game.

I like the set up of the game and such. Load times are horrid. Seriously they are bad.
Tutorial could go alot more indepth when starting career out though, I still don't know all the controls.

Severe lack of moves in the game also. That is an area that really needs to be expanded on.
You need to go through the pre game tutorial. Mma 101 I believe and maybe give the actual paper tutorial a glance. Their really isn't a lack of moves.

Sent from my Droid using Tapatalk
 
# 306 delspf @ 11/16/10 08:48 PM
Went through the career tutorial along with reading the manual.
There are a lack of moves really.
 
# 307 sb24 @ 11/16/10 11:49 PM
Quote:
Originally Posted by delspf
Went through the career tutorial along with reading the manual.
There are a lack of moves really.
Whats missing thats so important?
 
# 308 delspf @ 11/17/10 12:17 AM
I just think there should be a wider range of moves you are able to learn. Mainly different style kicks, punches, takedowns
 
# 309 gmac0322 @ 11/18/10 09:21 AM
I was wondering if anyone can tell if you choose in career mode to go to strikeforce do you fight real fighters or do they continue to just be generics?
 
# 310 mgoblue @ 11/23/10 10:56 AM
Quote:
Originally Posted by delspf
I just think there should be a wider range of moves you are able to learn. Mainly different style kicks, punches, takedowns
You're not seeing any of them because you're not stopping their clinch or takedown attempts...block some of those and then they have to try something else. You'll probably have a bit more time standing up.

If you get taken down with ease then obviously a fighter is gonna keep doing that. You keep doing what's working for you...so stop what they're doing and you can force them into your game.
 
# 311 jb12780 @ 11/24/10 04:37 PM
I just got the game. I am having a blast with this. My career fighter is 6-0 with 6 subs. Something that would'nt happen in the other game.

I just have one question for you guys who have been playing for a while: How do you do knees from the MT clinch?
 
# 312 Gotmadskillzson @ 11/25/10 03:29 AM
This game just suffered from a bad release date timing and a bad demo. It's a shame really because some things they really did right, like leg kicks actually matter.

However they did mess up with a lack of positions and moves that are discipline specific, like the following:

Can't knee from side control
Can't throw elbows from side control
No single collar tie
No muay thai whip control
No submissions from half guard, neither from the top or bottom
No butterfly sweeps
No cage interaction for the most part
No north south position

I would have liked them to have had the following:

Wrestlers having more different kinds of take downs, like belly to belly suplexes, variations of single leg and double leg takedowns, wizards, single collar tie for dirty boxing.

Judo - having their own takedowns, sweeps from the bottom, submission holds

Sambo - having their own leg lock submission moves and leg trips

BJJ - more use of the rubber guard and rubber guard specific moves, kimirua sweeps, standing kimuras, submissions from every position whether on top or bottom

Kickboxing - more head kicks and body kicks

Muay Thai - more leg kicks and elbow strikes combos. Muay thai whip. A much stronger plum hold.

OVERALL:

More visible body and facial damage is MUCH needed. I want to see swollen eyes and if you get a swollen eye, your ability to block stuff from that side of your face should be reduced by 80%. Kind of like how they had it in Fight Night 4. Same thing with body shots.

Body shots should cause more permanent damage to your stamina and movement. I remember in Fight Night 4, if you constantly worked the body, that person moved SLOW and was gasping for air for the rest of the fight.

That reversal from side control that flips the person on top of you completely over putting you into side control needs to be eliminated, that is so unrealistic. Nobody is that damn strong that they can flip somebody over from side control off their back like that.

More big slams. And slams over all should cause more temporary lost to your stamina. I mean if you get slammed hard in real life, you will be gasping for air for a good minute or two. So therefore in the game if you suffer a big slam, half of your stamina should be gone for 30 seconds at least.

Nothing worse then doing a throw and see the cpu still have full stamina, blocking everything you do IMMEDIATELY after being slammed.

Also some slams, like reversal unexpected type of slams and takedowns should stun your opponent. Since in real life, the move you didn't see coming does the most damage to you.

Fighters in this game need more weight to them as well. No way should a guy weighing less then me by a good amount or a guy with a smaller frame should be pushing a much bigger guy off of them or pushing them around the ring with ease.

I was that greek guy Zrappolous or whatever his name is against Aoki. Aoki has a much smaller frame, but yet was tossing me around like I was a tooth pick. Even held me down with ease and when I got on top of him, he pushed me off with ease.

So more realistic weight and movement you can do based off your weight, body frame needs to be added. Kind of like you know when Couture fought Brock or Tim Slyvia. Randy was the smaller fighter and just couldn't lift those guys up with ease and toss them ya know.

He had to drag them to the ground, time his shots to catch them off balance with a single leg or leg trip. But no way did he push those guys off of him with ease when he was on the bottom that is for sure.

OTHER THAN THOSE THINGS:

This is one hell of a game.
 
# 313 Brandwin @ 11/26/10 10:26 AM
How is the career? I am thinking about getting it today, but probably just for offline? Is this game better than UFC 2009 (not 2010 because that was a step backwards)
 
# 314 sb24 @ 11/26/10 12:17 PM
Quote:
Originally Posted by Brandon
How is the career? I am thinking about getting it today, but probably just for offline? Is this game better than UFC 2009 (not 2010 because that was a step backwards)
I have decided that I enjoy this game more offline than online. It was the exact opposite for me with the UFC games. I play on legend(hardest) and when you get beat it doesnt feel cheap (aside from chokes but if your smart you wont allow your self to be put in a choke.) If you dont fight to your fighters strengths and to your opponents weaknesses, you will get beat.

As for being better than UFC, it is and it isnt. People got so mad at UFC 10 they put blinders on towards this game. This game does so many great things it would be a shame to pass up on it. At the same time its not as perfect or different as people would mention.

Look at it this way

UFC = Madden
EA MMA = APF 2k8

Its generally the more realistic game with a much smaller following. Its a high quality game that is still missing some things.
 
# 315 JayBee74 @ 11/26/10 08:59 PM
The online is not that good, right?
 
# 316 Gotmadskillzson @ 11/26/10 11:17 PM
Well being that NOW people are spamming certain moves, no it isn't as fun as it use to be. Like anything, give it time and people will learn the exploits of a game and use it over and over again online.

The Live fight cards you can make with your friends is a blast though
 
# 317 Lakers 24 7 @ 11/27/10 01:08 PM
All they really need to do to make this game realistic is tone down the amount of punches that you're capable of throwing throughout a fight. For a game that emphasized stamina and not button mashing it's pretty disappointing how irrelevant stamina is to the standup game.

Secondly, the ground game is great, aside from the fact that the guy on top doesn't have a big enough advantage. It doesn't make any sense that those heel kicks from the bottom, which are so easy to spam, do more damage than my punches from top.

So online is really a mixed bag. When your playing guys who want to throw 500+ punches then that's when the game isn't much fun. But, when you run into those who want a sim fight that's when EA MMA plays better than any other fight game, UFC or boxing. Also, sometimes it's very hard to find a match, sometimes I'm waiting a long while before I get matched with anyone. With that said, I want EA MMA to do well, but if you're still on the fence wait for another patch, the last one didn't address the key issues that would turn this game into a proper sim.
 
# 318 Phobia @ 11/27/10 06:58 PM
The only real issue I am seeing online is the teep kick spam is STUPID!!! Outside of that one exploit I can hang with just about any other button masher.
 
# 319 delspf @ 11/28/10 11:59 AM
Quote:
Originally Posted by Gotmadskillzson
Well being that NOW people are spamming certain moves, no it isn't as fun as it use to be. Like anything, give it time and people will learn the exploits of a game and use it over and over again online.

The Live fight cards you can make with your friends is a blast though
Well its not like there is a wide array of moves to begin with. I think this kills the replay value along with the unique aspect of creating a fighter.
 
# 320 game20ver @ 11/28/10 01:00 PM
This is better than both UFC and FN4! I love boxing and rather be playing UFC but I picked this game up on sale. My first impression was this sucks I'm taking it back tomorrow but decided to give it another shot and now I'm hooked. My first impression of UFC was wow this is great but then traded it in a month later. I think this one will stick around until FN is released.
 


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