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MLB 10 News Post

Here is our list of the current known issues that we're looking into for immediate attention:

Attendance:
Attendance is not correctly getting reported. In talking with Jeff, he has a fix in mind that is fairly safe but would end up in the actual attendance not mirroring the paid attendance you get in franchise. It would fix the issue where you have 50k+ people attending Spring Training games. This will also fix issues with playoff games and games played in any stadium that isn't your own.
* UPDATE - This was caused by the stadium select screen being added to franchise, causing the attendance to be reset using the non-franchise logic. The stadium select was previously never used for playoff games, so it didn't handle that situation. This is fixed and it also fixes the issue with spring training games showing the attendance as if they were in their home stadium.

Trade Waivers:
Users can claim anyone off of trade waivers - CPU teams will never pull them back.
* UPDATE - fixed this one - a simple fix that will prevent user teams from simply claiming everyone that was passed through trade waivers.

No Contract:
Players can get into a state where they have no contract.
* UPDATE - As soon as a player was placed on release waivers, his contract was cleared. Then if he was claimed, he didn't have a contract. It was also clearing his 40-man roster status, which is what was causing him to go to AAA instead of the MLB team. Have a fix for this.

Player Potential:
Looks like a fairly bad miscommunication ended up with us having some seriously out of whack potentials. This will be corrected with the next roster download (Monday)
* UPDATE - Lorne is taking care of this - will be fixed with a roster update.

Multi Closer issue:
If a CPU team has 2 closers (one acquired in a trade) - they will always send one down to AAA.
* UPDATE - It would just look at the closers and see that they had more than they needed so they'd send one down, but they wouldn't look to see if they could send down a reliever instead and keep the 2nd closer in the bullpen. Have a fix for this.

Multi Trade players:
Not even sure what the details are on this one, but it looks like sometimes a player is traded and then re-traded or waived. Currently investigating.
* UPDATE - I have a fix for the trades. I'll not allow a player to be placed on the trading block by the CPU if he has been acquired by a trade recently.

Manual Trade issue:
I've seen a few reports of users having trades set to Manual and still having trades done by the CPU. Again, no idea how this is happening and we're looking for more information.
* UPDATE - Not sure what's happening here, we can not get this one to reproduce. Whoever is getting this, please make sure that you don't have your profile option set to something different than your global setting. If you need to talk to me via PM or IM for further info, please just say the word!
* UPDATE 2 Thanks to tabarnes19 and a couple hours of debugging we have found the issue and have a fix in the works.

If you respond, please please PLEASE do not be noise. We need clear help or silence - we want these things cleared up as much as you do!

-K

Game: MLB '10: The ShowReader Score: 9/10 - Vote Now
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Member Comments
# 621 VitaminKG21 @ 03/09/10 01:53 PM
Quote:
Originally Posted by GoBucs09
Perhaps, the game is actually going to come out around opening day and the 60 $ disc that we bought is really just the demo?
C'mon now, lets not be too negative about this. As has been pointed out, for all its faults it is still a very good game and highly enjoyable.

It does suck to feel like you're a beta tester when it comes to the most in-depth mode in a game (are you listening NCAA Football guys?), but as has also been stated, I think we just need to live with it because it's not changing any time soon.

About the only thing that might change it is if the sales for the game in the first month or two dropped dramatically while people waited for the patch(es). But then there would be fewer of us testing everything and letting them know what's wrong.

In short, a bit of a lose-lose-then-win for all of us.
 
# 622 Pared @ 03/09/10 01:56 PM
Quote:
Originally Posted by chefdad
This is why I would be in favor of a two year development cycle and roster and uniform updates for the "off" year as DLC.

Don't get me wrong though, that's not to say that games with a two year cycle wouldn't have their issues. FNR4 comes to mind. Although there aren't too many bugs now, there were upon release.

But, admittedly so, it's the only sports game I've bought in almost a year. Which is really rare for me.
I know this has been discussed many times before here, but just so you guys know the governing bodies would never allow it - MLB, NBA, NFL, NHL, etc.

No idea what the NCAA is going to do next year.

These game companies ultimately still have to appease them to keep the license and be able to continue making games.
 
# 623 VitaminKG21 @ 03/09/10 01:58 PM
Quote:
Originally Posted by Pared
I know this has been discussed many times before here, but just so you guys know the governing bodies would never allow it - MLB, NBA, NFL, NHL, etc.

No idea what the NCAA is going to do next year.

These game companies ultimately still have to appease them to keep the license and be able to continue making games.
Appreciate the knowledge.

Back to the drawing board boys!
 
# 624 Chef Matt @ 03/09/10 01:58 PM
Quote:
Originally Posted by VitaminKG21

About the only thing that might change it is if the sales for the game in the first month or two dropped dramatically while people waited for the patch(es).
I admit this is what I'm doing. Playing other games while I wait for the fixes to the few problems you early adopters found. Thanks to those btw. lol
 
# 625 GoBucs09 @ 03/09/10 02:01 PM
Quote:
Originally Posted by Pared
GoBucs, c'mon. You're pushing it now with the demo disc comment. That's exactly the sort of thing I'm referring to as it's completely unnecessary.

People keep pushing the line then complain when they are given an infraction or banned.
Yeah, you are right, I crossed the line on that one. I was being a smart *** and it's a completely false comment. I apologize for that and won't let it happen again.

I would for sure expect an infraction or a ban for stuff like that, but i would also beg that you don't ban me heh.
 
# 626 VitaminKG21 @ 03/09/10 02:01 PM
Quote:
Originally Posted by chefdad
I admit this is what I'm doing. Playing other games while I wait for the fixes to the few problems you early adopters found. Thanks to those btw. lol
Same here. I bought The Show on release day, but only because I can't help myself. At this point I know I'm going to have to wait a minimum of a month to sink my teeth into a sports game because all I play is franchise/dynasty mode and that's always what is messed up the most.

Like I said, thank god for FIFA Ultimate Team.
 
# 627 Dreifort @ 03/09/10 02:04 PM
Quote:
Originally Posted by VitaminKG21
C'mon now, lets not be too negative about this. As has been pointed out, for all its faults it is still a very good game and highly enjoyable.

It does suck to feel like you're a beta tester when it comes to the most in-depth mode in a game (are you listening NCAA Football guys?), but as has also been stated, I think we just need to live with it because it's not changing any time soon.

About the only thing that might change it is if the sales for the game in the first month or two dropped dramatically while people waited for the patch(es). But then there would be fewer of us testing everything and letting them know what's wrong.

In short, a bit of a lose-lose-then-win for all of us.

That's my biggest beef with the MLB10 release. Every previous release always made improvements (all around, NOT just graphically). Then MLB10 comes out and I am guessing they had to rebuild the game from the ground up with a new graphics engine because a lot of fundamental things from managing to simple player ratings were buggy or just forgotten.

I love this game series, but I loved High Heat too... until they took their game and went in the arcade direction and left realistic baseball aspects behind. And even if I had a change of heart with High Heat, before I could the franchise went under and out of business.

MLB The Show series sets expectations, as does every big game franchise. While sometimes new additions or modes are added to big name franchise that receive less than desirable welcomes, these franchises rarely detract from their original game, or create more bugs in their base engine with new releases.

I have doubts that MLB controls when a company can release a game. I can understand setting an earliest release date, but refuse to believe companies have a small window with which to release a baseball game....all because of MLB licensing. That would be absurd.

MLB has no control over software, only team/league names and logos. Not even players...the MLBPA has control over those guys. So a software company should have freedom to release a game at anytime they wish...provided they don't use older or newer logos upon their MLB licensing agreement.
 
# 628 NYJin2009tm @ 03/09/10 02:14 PM
I actually remember reading somewhere(not online) that the leagues...MLB, NFL, NHL,NBA... do set the release dates for their respective games. Thats why I believe you see the sports that have more than one like MLB,NHL and NBA come out the same day. I just can't remember where I read it.
 
# 629 klehma @ 03/09/10 02:14 PM
Really at the end of the day this is all subjective. Most people have been happy with the workarounds, and credit should be given to all the people who tested and worked on them. Some people have not been happy with them, so for them the game is bad, or unplayable, or whatever.

For me, though, my biggest problem has been a different issue in the franchise mode. The one that's been mentioned 4 or 5 times on here, where the franchise simply won't play past a certain date. I've had it occur on May 31 and July 25, both in the first year. It seems to happen after I make some roster moves, I think probably moving players in and out of Class-A. I try to sim the current day and it just sits there, does nothing. Until I press circle (cancel button), then I can move around the dates again. But the games haven't been simmed. I can enter the date and manually sim my team's games down through AA, but still can't get the computer games to sim, so can't get past the date.

Thoughts?
 
# 630 VitaminKG21 @ 03/09/10 02:17 PM
Quote:
Originally Posted by Dreifort
That's my biggest beef with the MLB10 release. Every previous release always made improvements (all around, NOT just graphically). Then MLB10 comes out and I am guessing they had to rebuild the game from the ground up with a new graphics engine because a lot of fundamental things from managing to simple player ratings were buggy or just forgotten.

I love this game series, but I loved High Heat too... until they took their game and went in the arcade direction and left realistic baseball aspects behind. And even if I had a change of heart with High Heat, before I could the franchise went under and out of business.

MLB The Show series sets expectations, as does every big game franchise. While sometimes new additions or modes are added to big name franchise that receive less than desirable welcomes, these franchises rarely detract from their original game, or create more bugs in their base engine with new releases.

I have doubts that MLB controls when a company can release a game. I can understand setting an earliest release date, but refuse to believe companies have a small window with which to release a baseball game....all because of MLB licensing. That would be absurd.
It might seem absurd, but if Pared says it's so I'm inclined t believe him.

As for the game itself, it's been talked about over and over that these days sports games are not made with the hardcore franchise player in mind. You can dispute that all you want, but the fact of the matter is that every game from Madden, to The Show, to FIFA and everything in between has been plagued by more issues in their various franchise/dynasty modes than anywhere else.

What counts in terms of sales is how the game looks and how it plays on the field, period. The Show stands above almost every other game, regardless of sport, because it is downright gorgeous and the gameplay is rewarding and fun for all levels of gamers. Mission accomplished if you're SCEA.

Yeah, it's a truly great thing that the SCEA guys take the time to come here and listen to us moan and complain about what's wrong with the product they slaved over for the better part of a year. However, if there's one refrain I hear from people rushing to their defense is that their hands are tied to a certain extent because of development cycle and other top-down issues. That's fine, that's not on them. All we can hope is that when the dust settles that they'll be able to fix enough of the potentially game-killing issues.

Expecting anything more, I've learned, it pointless and frustrating.
 
# 631 Dreifort @ 03/09/10 02:28 PM
Quote:
Originally Posted by VitaminKG21
It might seem absurd, but if Pared says it's so I'm inclined t believe him.
If MLB puts pre-requirements in their agreements to software companies that they are only allowed to use their logos/names if an only if they release games on a certain date... well, that's petty on MLB's part.

What does the MLBPA have to say about it? They own half the game's rights representing every player in the game? (now that Bonds is no longer playing )
 
# 632 GoBucs09 @ 03/09/10 02:29 PM
Quote:
Originally Posted by VitaminKG21
As for the game itself, it's been talked about over and over that these days sports games are not made with the hardcore franchise player in mind. You can dispute that all you want, but the fact of the matter is that every game from Madden, to The Show, to FIFA and everything in between has been plagued by more issues in their various franchise/dynasty modes than anywhere else.
I really hope The Show doesn't start sacrificing franchise play for graphics. I'd have to drop The Show like I dropped Madden 3 years ago.
 
# 633 VitaminKG21 @ 03/09/10 02:31 PM
Quote:
Originally Posted by GoBucs09
I really hope The Show doesn't start sacrificing franchise play for graphics. I'd have to drop The Show like I dropped Madden 3 years ago.
I hate to break this to you, but intentionally or not, they already have. That might seem too negative to some, but you can't tell me that franchise mode has come close to keeping up with the graphics and overall gameplay.
 
# 634 GoBucs09 @ 03/09/10 02:43 PM
Quote:
Originally Posted by VitaminKG21
I hate to break this to you, but intentionally or not, they already have. That might seem too negative to some, but you can't tell me that franchise mode has come close to keeping up with the graphics and overall gameplay.
To me though, last year's franchise was fine. So this year would be the first year they dropped the franchise ball. I'm going to wait and see before I agree with you.
 
# 635 VitaminKG21 @ 03/09/10 02:46 PM
Quote:
Originally Posted by GoBucs09
To me though, last year's franchise was fine. So this year would be the first year they dropped the franchise ball. I'm going to wait and see before I agree with you.
Fair enough, but I thought they botched last year's franchise mode pretty badly as well (draft, rule 5, etc.)
 
# 636 Black59Razr @ 03/09/10 03:00 PM
During Franchise (fantasy draft) Carlos Delgado played catcher while the teams other 2 catchers were on the bench.
 
# 637 Pared @ 03/09/10 03:17 PM
Quote:
Originally Posted by VitaminKG21
As for the game itself, it's been talked about over and over that these days sports games are not made with the hardcore franchise player in mind. You can dispute that all you want, but the fact of the matter is that every game from Madden, to The Show, to FIFA and everything in between has been plagued by more issues in their various franchise/dynasty modes than anywhere else.
The irony in all of this? I've spoken with three major developers of 2 different sports that spend so much time over the franchise portion of the game it's ridiculous. A few certain members of SD Studios teams did nothing but talk about franchise during our time out there for community day with Jim and Knight.

It's not like the mode is being ignored. It just seems to be a monumental task to take it all in and be able to deliver a problem-free solution. And this is across the board... expectations are high; not sure about resources but time seems very limited.
 
# 638 VitaminKG21 @ 03/09/10 03:28 PM
Quote:
Originally Posted by Pared
The irony in all of this? I've spoken with three major developers of 2 different sports that spend so much time over the franchise portion of the game it's ridiculous. A few certain members of SD Studios teams did nothing but talk about franchise during our time out there for community day with Jim and Knight.

It's not like the mode is being ignored. It just seems to be a monumental task to take it all in and be able to deliver a problem-free solution. And this is across the board... expectations are high; not sure about resources but time seems very limited.
Don't get me wrong here Pared, I'm sure they spend a crazy amount of time working on franchise mode and I would never say it's been completely ignored.

My point is simply that given the time crunch and possible resource limitations, when push comes to shove it's always going to be the graphics and the gameplay that get that little bit of extra love. We here at OS may not like it, but judging by the popularity of franchises like The Show, it doesn't seem to hurt their bottom line.

I do think, and this is just one person's humble opinion, that this game in particular has reached a point where they could afford to rest on their laurels so to speak when it comes to the look and feel of it all and really take the extra time necessary to address the issues within franchise mode, pre-release.

Stat tracking, getting the draft to work right, getting waivers and trades to work right and with decent logic, tweaking the player rating system to make it more user friendly in terms of potential and all that. Dedicating a full development cycle to these things would go a long way IMO.
 
# 639 Dreifort @ 03/09/10 03:35 PM
Quote:
Originally Posted by VitaminKG21
I hate to break this to you, but intentionally or not, they already have. That might seem too negative to some, but you can't tell me that franchise mode has come close to keeping up with the graphics and overall gameplay.
SCEA has come close, that's what makes it so successful IMO.

Again, just my belief personally... but look at failed success in the past? If SCEA plays to the graphics to try and win over arcade baseball gamer vs baseball fans who enjoy good graphics but love franchise/realistic baseball aspects... the series will die IMO.

High Heat was supposed to be the game that ended it all to be all that and a bag of chips. It was...for it's short life. Then suddenly, not only was the franchise/realistic baseball aspects sacrificed for graphics -- they ****ed with the menu navigation to resemble console navs to make a crossover to consoles(reminder this game was a PC game primarily) and they limited any management aspect. That very release they did that, the series never recovered and the series died along with the company behind it, team .366 and their parent 3DO.
 
# 640 VitaminKG21 @ 03/09/10 03:39 PM
Quote:
Originally Posted by Dreifort
SCEA has come close, that's what makes it so successful IMO.

Again, just my belief personally... but look at failed success in the past? If SCEA plays to the graphics to try and win over arcade baseball gamer vs baseball fans who enjoy good graphics but love franchise/realistic baseball aspects... the series will die IMO.

High Heat was supposed to be the game that ended it all to be all that and a bag of chips. It was...for it's short life. Then suddenly, not only was the franchise/realistic baseball aspects sacrificed for graphics -- they ****ed with the menu navigation to resemble console navs to make a crossover to consoles(reminder this game was a PC game primarily) and they limited any management aspect. That very release they did that, the series never recovered and the series died along with the company behind it, 3DO.
I never played High Heat, but I agree that as soon as a sports game maker decides to completely ignore the hardcore base, it's doomed.

This is not what SCEA has or is doing, I'm just hoping they can make it even better than it already is instead of burning my like the NCAA Football crew.

Sorry, that was a cheap shot.
 


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