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Madden 2010 News Post

Check out the new Madden NFL 10 blog. This one features the importance of an early community day.

Quote:
"On April 10, we flew in 8 of the most hardcore Madden fans for a marathon testing day to get an extremely early look at our Alpha build and provide feedback based on where the game is thus far. You may ask, “What is new about this? Haven’t you had community events in the past?” Yes, we have done these before, but there are some key differences."

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# 321 RGiles36 @ 04/14/09 09:48 AM
Quote:
Originally Posted by achain
My only concern is that they were so enamoured with actually getting to see the game early that it may have clouded their judgement a little bit.
I could see why this would be a concern. I'll give my opinion on it. No matter how much sh!t talking goes on in this board and others, given the opportunity to go down there and pretty much get an exclusive hands-on, ANYONE could go down there and get caught up in the experience.

But you have to remember something. We were basically playing the game from maybe 10:30 or 11AM to 4AM. After an hour or three, the newness effect wears off. Some people took a different approach with feedback. For example, most of us were penning feedback starting from the first game. I jotted down a couple things, but b/c the game was new to me, I waited a little bit before I really dove into detail. So by the 3rd or 4th game when the newness was wearing off, I could really give an accurate assesment of Madden 10.

To take things a few steps further, at least half the group has sent additional feedback (I'm talking multiple pages worth) to the team's way after the trip. Personally, I just sent more thoughts off last night in hopes of being more organized and looking at several aspects of the game from a well rested and objective point of view. Not to take credit from our initial impressions while down there; I just think that it's beneficial to take a step back from the game, get some rest, think things over, and then deliver sound feedback.
 
# 322 countryboy @ 04/14/09 09:49 AM
Wow...people questioning the integrity and the "football IQ" of the 8 chosen to attend. Who didn't see this coming.
 
# 323 greenegt @ 04/14/09 09:52 AM
Who were the 8 that attended? I tried to search, but couldn't find it.
 
# 324 countryboy @ 04/14/09 09:55 AM
Quote:
Originally Posted by greenegt
Who were the 8 that attended? I tried to search, but couldn't find it.
adembroski, BezO, dave374, Joborule, KANE699, LBzRule, rgiles36, and TheWatcher.

 
# 325 BigTigLSU @ 04/14/09 09:57 AM
Not kissing up but if I could choose one person to represent my idea of what football should be like on a videogame LB would be that guy
 
# 326 KANE699 @ 04/14/09 10:00 AM
Quote:
Originally Posted by BigTigLSU
Not kissing up but if I could choose one person to represent my idea of what football should be like on a videogame LB would be that guy
Sitting next to him was one hell of an experience I will say.
 
# 327 TheWatcher @ 04/14/09 10:03 AM
Quote:
Originally Posted by rgiles36
I could see why this would be a concern. I'll give my opinion on it. No matter how much sh!t talking goes on in this board and others, given the opportunity to go down there and pretty much get an exclusive hands-on, ANYONE could go down there and get caught up in the experience.
I'm glad you said that, because it allows me to say this... I think everybody--myself included--was very vocal about what they thought sucked and pulled no punches.

Everyone was just being real and I was really impressed by that. If we thought something sucked we said so. If it was good we said so. I had a few ooo-ahh moments right alongside a few "Nah, that's not right" moments.

Like I eluded to earlier, for it to be an Alpha build it sure had an awful lot of potential. The framework is really strong. I've tried early software before and saw no potential and that actually happens a lot, so when you see strong potential in an Alpha it's certainly a nice glimmer of hope.
 
# 328 greenegt @ 04/14/09 10:06 AM
Thanks, Countryboy. Great group. Thanks to the attendees for providing the feedback and thanks to EA for doing this in the first place. Once everything is tuned, the gameplay should be the best we've seen in quite a while. I'm pumped for '10 football.
 
# 329 KANE699 @ 04/14/09 10:08 AM
Quote:
Originally Posted by xxplosive1984
Lol @ Kane...What's funny is he was talking about how no one knows their X's and O's and all he was complaining about was 30 yard dropbacks. Sim?? Anything but.

I'll give it to him he makes some great points and I love the call outs but the way he goes about talking on here, is just pretty ludacris. I love his video of his gameplay watching him rollout and throw to Patrick Crayton on the run in madden 08.
 
# 330 LBzrule @ 04/14/09 10:09 AM
For the people worrying about things, I'm not going to get too specific, but here are some things I tried.

Scrambling Backwards - like I posted earlier, it did not feel natural doing this with the forced drop back and the QB having to start back up again. I like it this way.

Scrambling Sideways - I did do this alot and it was one of the reason why you see on the feedback, pocket needs to form alot faster. So I was not completely satisfied with this, but they were really receptive and was sure to fix this.

Rocket Catch Deep - I couldn't turn the WR like I wanted to. I can't say more right now on that without getting into specific areas EA Tib hasn't discussed yet. I was able to get it to work in jump ball situations though where the ball hung in the air for awhile.

Rocket Catch on Curl Routes - it didn't happen, BUT, I did have a stop catch that I wasn't necessarily happy with because it could open up to the Rocket Catch on curls.

I think alot has to do with the new QB ratings though. You can throw the curl high, but it might not always be accurate. On deep passes I overthrew several with Flacco. With Warner I was on target, but his ball did not fly down the field with the zip that Flacco's did.
 
# 331 roadman @ 04/14/09 10:15 AM
Quote:
Originally Posted by The Sim God
are the people who went to this event ALL 360 players?
It was said that they all felt more comfortable with the 360 in their hands.

Wow, judgmental on a message board without meeting someone. I never seen that happen before.

People should do their homework and research before they start blasting away.
 
# 332 swanlee @ 04/14/09 10:24 AM
Quote:
Originally Posted by Nature_Boy
Deejay has been calling for handtowels as long as I can remember. I know he must be excited to know they will be in the game this year.

Hand towels are in but Custom\Multiple camera angles are still in question for this year? Where is the priority here?

How are you going to see those hand towels when you have no choice of camera view and are stuck to far out from the action to enjoy the details?
 
# 333 ScoobySnax @ 04/14/09 10:27 AM
Quote:
Originally Posted by swanlee
Hand towels are in but Custom\Multiple camera angles are still in question for this year? Where is the priority here?

How are you going to see those hand towels when you have no choice of camera view and are stuck to far out from the action to enjoy the details?
Hand towels could be easier to implement??
 
# 334 countryboy @ 04/14/09 10:28 AM
Quote:
Originally Posted by swanlee
Hand towels are in but Custom\Multiple camera angles are still in question for this year? Where is the priority here?

How are you going to see those hand towels when you have no choice of camera view and are stuck to far out from the action to enjoy the details?
 
# 335 KANE699 @ 04/14/09 10:30 AM
Quote:
Originally Posted by swanlee
Hand towels are in but Custom\Multiple camera angles are still in question for this year? Where is the priority here?

How are you going to see those hand towels when you have no choice of camera view and are stuck to far out from the action to enjoy the details?
The hand towels are clearly visual from the current camera (the same camera used in madden 09) You can see them clearly moving in with the player.
 
# 336 SteelerSpartan @ 04/14/09 10:33 AM
Quote:
Originally Posted by LBzrule
For the people worrying about things, I'm not going to get too specific, but here are some things I tried.

Scrambling Backwards - like I posted earlier, it did not feel natural doing this with the forced drop back and the QB having to start back up again. I like it this way.

Scrambling Sideways - I did do this alot and it was one of the reason why you see on the feedback, pocket needs to form alot faster. So I was not completely satisfied with this, but they were really receptive and was sure to fix this.

Rocket Catch Deep - I couldn't turn the WR like I wanted to. I can't say more right now on that without getting into specific areas EA Tib hasn't discussed yet. I was able to get it to work in jump ball situations though where the ball hung in the air for awhile.

Rocket Catch on Curl Routes - it didn't happen, BUT, I did have a stop catch that I wasn't necessarily happy with because it could open up to the Rocket Catch on curls.

I think alot has to do with the new QB ratings though. You can throw the curl high, but it might not always be accurate. On deep passes I overthrew several with Flacco. With Warner I was on target, but his ball did not fly down the field with the zip that Flacco's did.
Very good info

I would love to see a future Blog where Ian is just trying to break the pocket dancing around for as long as he can.

Have like Two Test Qbs

Roethlisberger and Manning to show the differences and make it clear you better use the pocket and get it out quick if your using a pocket passer

Id love to see Roethlisberger be able to evade pass rushers the way he actually does it(People Fall off him)
 
# 337 KANE699 @ 04/14/09 10:34 AM
Quote:
Originally Posted by FadeEmAll
Always remember that just because someone plays arcade style to win a tournament, does not mean he is not a "SIM" gamer. When money is up for grabs you do what it takes to win.
Maybe but I guess I have just enough morals not to stoop to such a level, but I never said I was normal either.

There was a guy wr direct snapping me all game online, I didn't quit or retaliate with it back. Stooping to a cheesers level is unacceptable, money on the line or not, its a thing of pride and morals. Might just be a video game but I look at my morals the same way in real life.
 
# 338 ScoobySnax @ 04/14/09 10:37 AM
Quote:
Originally Posted by FadeEmAll
Always remember that just because someone plays arcade style to win a tournament, does not mean he is not a "SIM" gamer. When money is up for grabs you do what it takes to win.
I somewhat disagree with you on this becuase I have played in Madden tourney and was in the final 8 (out of 104) players by playing "Sim". I lost to another sim player (10-7) as well. It is possible. You don't have to resort to that, but in reality, a lot of people will. Depends on your playing style.
 
# 339 ScoobySnax @ 04/14/09 10:39 AM
Quote:
Originally Posted by KANE699
Maybe but I guess I have just enough morals not to stoop to such a level, but I never said I was normal either.

There was a guy wr direct snapping me all game online, I didn't quit or retaliate with it back. Stooping to a cheesers level is unacceptable, money on the line or not, its a thing of pride and morals. Might just be a video game but I look at my morals the same way in real life.
Same thing happened to me. You can't stoop that low, just counter it. I had a CB on the LOS waiting for him to snap it, hit sticked him real good and he coughed it up and I took it to the house. Consequently, he quits.
 
# 340 green94 @ 04/14/09 10:44 AM
So does the QB actually put his hands in the handwarmer?
 


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