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EA Sports UFC 2 News Post


EA Sports UFC 2 patch 1.06 and content update #3 is available now for PlayStation 4 and Xbox One fans, weighing in at just over 1 GB. The update adds 3 new fighters, Cris Cyborg (Women's Bantamweight), Valentina Shevchenko (Women's Bantamweight) and Albert Tumenov (Welterweight).

Below are the gameplay updates in patch 1.06.
  • Added a third transition for submissive fighter in Back Sitting.
  • Block will not come back up automatically after a missed parry, or a timed out parry.
  • Liver Health Event allows high or low blocking.
  • Addressed issue where spamming transition fakes on the ground would regain stamina.
  • Addressed double stamina tax when opponent sprawls on user's takedown.
  • Addressed an issue where takedown denial stamina penalty was being applied when the user is struck out of a takedown.
  • General AI Improvements.
  • General Referee Improvements.

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Member Comments
# 221 TheShizNo1 @ 05/13/16 09:56 AM
Quote:
Originally Posted by info0
Well, next month it is. Tried this patch, don't like it. Striking is still not fixed, MT clinch is still OP imo (and why is Muay Thai 17 times champion UNABLE to break free of MT clinch done by NON MT fighter?), combo multiplier won't get removed right?

Now EA can you use face scan technology next year for UFC 3? The portraits of WOMEN fighters in general are fugly to say the least .

Also can I be the one to say Cris "I am a MAN" Cyborg shouldn't fight with women, but men... (saw her debut fight in UFC and NO way is that monstrosity a girl). Yes, I don't dig her or her fans. :>
That's impressive.
 
# 222 aholbert32 @ 05/13/16 09:57 AM
Quote:
Originally Posted by info0
Well, next month it is. Tried this patch, don't like it. Striking is still not fixed, MT clinch is still OP imo (and why is Muay Thai 17 times champion UNABLE to break free of MT clinch done by NON MT fighter?), combo multiplier won't get removed right?

Now EA can you use face scan technology next year for UFC 3? The portraits of WOMEN fighters in general are fugly to say the least .

Also can I be the one to say Cris "I am a MAN" Cyborg shouldn't fight with women, but men... (saw her debut fight in UFC and NO way is that monstrosity a girl). Yes, I don't dig her or her fans. :>
Those things arent likely to be "fixed" next month or the month after that. You pretty much have the choice of accepting how striking works in this game or trading the game in and hoping they remove the things u hate in UFC 3.

Also Cyborg hasnt had a debut fight yet. Her first UFC fight is this Saturday.
 
# 223 aholbert32 @ 05/13/16 09:58 AM
Quote:
Originally Posted by TheShizNo1
That's impressive.
Yep, apparently he has a time machine that transports you to the future.
 
# 224 aholbert32 @ 05/13/16 10:11 AM
My thoughts on the current state of the AI:

Stamina:

On Pro, stamina is still a major issue for the AI. If an opponent is in range, the AI will always attempt to do something (strike, takedown or clinch). That results in the AI never regenerating its temp stamina to full. That not only affects the AI's ability to throw strikes but affects the power of the strikes and their ability to take damage (more health events/KOs).

On Hard, this is less of an issue because the AI is less aggressive so it has more time to recover. Thats not to say that the AI doesnt gas on longer combos but it throws less of them so you are less likely to see it gas alot.

Defense:

On both Pro and Hard, defense is improved but not to the level I think most people want to see it. I still find it way too easy to dominate the AI by throwing basic strikes. Last night, there were many times on hard where I was able to crush the AI just by using basic 1, 2s. The reason why is that the AI doesnt use high block enough.

Think about when you play someone online. Now that parries have been nerfed, you see most people using high block and movement as their primary defense. That makes it more difficult to KO a human opponent. The AI doesnt do that.

Skynet is making some changes to that and I'm hoping that with the AI using high block more, it will force people to mix up their attacks more against the AI. Now next patch the block change is only happening to Pro but I would love to see it happen to Hard too.

In my opinion, the pace/aggression of pro plus the addition of a consistent high block will greatly increase the AI's skill on its feet.
 
# 225 THA C0G FATHER @ 05/13/16 10:22 AM
Just played a half done car I made an played it on beginner to give him a whooping an it got to the third round,I'd hit him with everything and we looked as worse as each other as the comp just wouldn't go down so I did three 3 x one two jab cross combos and watched it crumple yet all the hard punches an kiks merely knocked the ai out of combo range and was not fun at all
PS ended up with the lowest amount of stamina I'd had in a long time due to the fact the computer was able to eat the sheer volume of strikes I'd landed it did look beat up an I was as cut as bad which wasn't good maybe beginner is the new pro,I've finished careers on the highest settings but that was mental that
It really was like he was a computer fighter who was rigged to not get beat
Unfortunately the one two tactics flattened him after a few which is a shame ?
 
# 226 THA C0G FATHER @ 05/13/16 10:26 AM
Body shots should chip double opponents endurance metre in comparison to headshots but it appeared to have no effect as my metre was emptying faster although they were being hit nearly every shot then miss the few they would try

PS I'm not a body spammer either it just should deplete slightly upon being hit ?
 
# 227 Boiler569 @ 05/13/16 10:40 AM
I definitely definitely definitely agree that body shots need to take more off of the permanent stamina bar

(but at the same time, body shots shouldn't count for the 'combo multiplier')

it would be a fair and good trade-off IMO
 
# 228 GameplayDevUFC @ 05/13/16 11:09 AM
Quote:
Originally Posted by branhoo88
The fact you dont have power hooks and elbows in her move set is a joke and slap in the face to us
Or your interpretation of what her move set should be is wrong.

As I said earlier in the thread, post some concrete footage to back up the claims and I'll present it to the team.

There's a dedicated Cyborg thread where people are saying her moveset is realistic.

We're not going to change it simply because you called it a joke.
 
# 229 norml @ 05/13/16 11:13 AM
Quote:
Originally Posted by Boiler569
I definitely definitely definitely agree that body shots need to take more off of the permanent stamina bar

(but at the same time, body shots shouldn't count for the 'combo multiplier')

it would be a fair and good trade-off IMO
This^^ and the lunge (forward movement) needs to be taken away from body shots.
 
# 230 THA C0G FATHER @ 05/13/16 11:22 AM
Online quick fight plays really well
It was nice to see its harder to finish the ai if u don't use cheap tactics with continuous one twos over and over and it would be nice to see a quick patch to give a bigger endurance drain for a cross if thrown straight after the jab as it appears an insanely fast combo for the penalty as u can easily do a double one two with little or no effect on endurance and this should also only applied to a triple or quadruple jab,double jab should still incur something of a penalty on endurance then maybe the combo multiplier might be used properly

Loving quick online though
Apart from people quitting
Be nice seeing this option removed once u press the option from the main menu in quick fight before character select
 
# 231 SUGATA @ 05/13/16 11:49 AM
With 1.06 Parries were nerfed.
Who is still using parries in online?
What are the prons from using Parry now?
If Parry now:
- does not give more dmg and counter bonus than Sway/Dodges
- has shorter counter window opportunity
- is more harder to success (short duration, hard timing, need to success in level suggestion, if failed cancels block).

WHAT PRONS from Parry usage now after 1.06?
 
# 232 Boiler569 @ 05/13/16 12:03 PM
Quote:
Originally Posted by SUGATA
With 1.06 Parries were nerfed.
Who is still using parries in online?
What are the prons from using Parry now?
If Parry now:
- does not give more dmg and counter bonus than Sway/Dodges
- has shorter counter window opportunity
- is more harder to success (short duration, hard timing, need to success in level suggestion, if failed cancels block).

WHAT PRONS from Parry usage now after 1.06?
Very few Pros. Which is a good thing. Parries are BS lol
 
# 233 info0 @ 05/13/16 12:03 PM
Quote:
Originally Posted by aholbert32
Yep, apparently he has a time machine that transports you to the future.
Nah, my bad. Shouldn't have said UFC debut. Pardon.



Was talking about this video.
 
# 234 Gotmadskillzson @ 05/13/16 12:16 PM
You do realize that fight happened 6 1/2 years ago right ?
 
# 235 scyth223 @ 05/13/16 12:28 PM
Quote:
Originally Posted by info0
Nah, my bad. Shouldn't have said UFC debut. Pardon.



Was talking about this video.
Your a UFC fan and have only just watched this Cyborg fight? This was a long time ago, and competition has long caught up.
 
# 236 Thetruth9012 @ 05/13/16 12:49 PM
Quote:
Originally Posted by SUGATA
With 1.06 Parries were nerfed.
Who is still using parries in online?
What are the prons from using Parry now?
If Parry now:
- does not give more dmg and counter bonus than Sway/Dodges
- has shorter counter window opportunity
- is more harder to success (short duration, hard timing, need to success in level suggestion, if failed cancels block).

WHAT PRONS from Parry usage now after 1.06?
I still want thay they removed parry from the game.

Watching pressure guys who parry like SSJ Goku is trash.

Wysłane z mojego LG-H525n przy użyciu Tapatalka
 
# 237 SMOKEZERO @ 05/13/16 01:13 PM
If you're still complaining about parries then I'm going to take an educated guess and say your striking is too predictable. I don't want the combo multiplier removed. Without it, stat heavy fighters become too powerful. The combo multiplier allows a player to out play, and KO a lesser player who is using a high tier fighter. There's no way Patrick Cummins gets KO's on Rumble without a system like this. Removing the multiplier will kill the bottom 200 of the roster from having a fighting chance for skilled players.
 
# 238 THA C0G FATHER @ 05/13/16 02:48 PM
On the flip side though if I'm a higher tier fighter then I should be able to use the combo multiplier to absolutely destroy the people one two ing it all the time and it doesn't happen,spammers are still king due to the miniscule endurance they lose while hitting punches up to eight nine ten times its really lame watching them try it,I just realised something to help me with my combo multiplier and it involves a quick edit in punches section of my moves list lol
The one two spammers need more tax if the throw another one two straight after a one two for their repeated double one two double 4hit combos they like doing two three four times one after each other lol
 
# 239 Gotmadskillzson @ 05/13/16 03:47 PM
Hooks should be level 4 or level 5. Hell any heavy striker should have punches and kicks at level 4 or level 5.
 
# 240 Boiler569 @ 05/13/16 05:06 PM
Quote:
Originally Posted by GUCCI
For the next patch or hotfix please increase power and range of the hooks it feels weak imo. Its been nerfed too much if you compare it with ea ufc 1 hooks and thats why everyone use L1 strikes.
they really need some sort of 'lunging hook' so you can gain some ground while going for the strike. Right now one of the only ways to gain ground with a punch = body punches...which is...not very realistic lol

I want that Joe Frazier Leaping Left Hook (I know that's boxing, but hopefully you know what I mean...there are short, tight, powerful hooks for in the pocket; but there are also hooks that are meant to find a little range at the same time)

 


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