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NHL 16 News Post


NHL 16 patch title update #5 is available now for PlayStation 4 and Xbox One users. Full details can be seen in the image above.

The patch notes mention new jerseys are available, but nobody can see them yet, for some reason. We will update this post when we hear anything. Otherwise, let us know what you are seeing.

UPDATE: Download the latest roster update to see the new jerseys. Here are some more details on the patch.

Gameplay
  • Increased attribute effect range to create more player separation.
  • Increased range of attribute effects for goalies so that the weaker goalies are further separated from the best ones.
  • Increased goalies ability to save slower low shots and passes towards the net.
  • Increased referee strictness when teams were already shorthanded so that penalties no longer go uncalled.
  • Increased pokecheck success when in proper positions.
  • Increased penalties from stick lift at wrong angles.
  • Removed the effect protecting the puck has in resistance to being hit (either with protect puck or holding the puck out away from your opponent). Note: Being in a controlled glide with full balance and/or limiting the relative speed of the hit will still be advantageous over skating, performing an action or higher relative speed hits when trying to stay in control.
  • Addressed issue where players would occasionally stay in the penalty box for the rest of the game after the end of their penalty.
  • Addressed issue where players would not line up correctly when using the aggressive faceoff style during an offensive zone faceoff.
Presentation
  • Added the 2015-16 Boston Bruins Winter Classic jersey
  • Added the 2015-16 Montreal Canadian’s Winter Classic jersey
  • Added the 2015-16 Chicago Blackhawks Stadium Series jersey
  • Added the 2015-16 Minnesota Wild Stadium Series jersey
  • Added the 2015-16 Colorado Avalanche Stadium Series jersey
  • Added the 2015-16 Detroit Red Wings Stadium Series jersey
  • Added the San Antonio Rampage 3rd jersey
  • Added the Charlottetown Islanders 3rd jersey
  • Added the Rouyn-Noranda Huskies 3rd jersey
  • Added the Hamilton Bulldogs 3rd jersey
Online
  • Made network performance improvements in EA SPORTS Hockey League and Online Team Play.
  • Added "Dangler" player class in EASHL.

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Member Comments
# 41 jake19ny @ 02/15/16 01:47 PM
Just had another amazing game. Enjoying the puck physics a lot. I saw something I've never seen before in the series and looked so good I watched the replay like 20 times. I passed the puck from the corner with Rick Nash to Brassard in the high slot. The pass was a hard wobbler that missed Brassards stick and hit in his skates. The puck bounced up off his skate and Brassard knocked the puck down, quickly settled it, and I fired off a wrist shot that hit the crossbar and deflected down into the net. The gameplay is outstanding now. Not perfect but really going the right way.
 
# 42 sweetjones @ 02/15/16 05:21 PM
Quote:
Originally Posted by BigBadAss33
I play with ATTRIBUTE SLIDERS at 0.

Playing as the Bruins, Marchand and Bergeron are on my penalty kill and each got a step on the dman after blocking a shot and they were gone!!

Here are the Sliders i use.

http://www.operationsports.com/forum...y-removed.html
This brings us back to square one. Does anybody really know/understand what the Attribute Slider really does? I've asked EA and Rammer on their twitter account last night. Waiting on a reply.
 
# 43 BigBadAss33 @ 02/15/16 07:34 PM
Quote:
Originally Posted by sweetjones
This brings us back to square one. Does anybody really know/understand what the Attribute Slider really does? I've asked EA and Rammer on their twitter account last night. Waiting on a reply.
With the research i have done and reading various posts from different website I will give this a shot and try to explain.

As far a I can tell The ATTRIBUTE slider give every player a bump in ALL attributes across the board. So with attribute slider all the way up all attributes are boosted. So with this slider at zero it makes every player, play to their assigned number.

Trust me try it for 10 games and you will see the 4th liners miss the net from 5ft in front of the net and the true snipers pick a corner from the top of the slot..

This patch/tuner update is by far the best.

I will NEVER play another NHL series without the Attribute slider at zero

hope this helps!!
 
# 44 jaiman @ 02/15/16 07:36 PM
Quote:
Originally Posted by sweetjones
This brings us back to square one. Does anybody really know/understand what the Attribute Slider really does? I've asked EA and Rammer on their twitter account last night. Waiting on a reply.

Curious to know this too. I also play with it at 0.
 
# 45 MDgolf @ 02/15/16 07:48 PM
I thought it meant that the players play to their true attributes at the highest setting


Sent from my iPhone using Tapatalk
 
# 46 sweetjones @ 02/15/16 08:37 PM
Quote:
Originally Posted by MDgolf
I thought it meant that the players play to their true attributes at the highest setting


Sent from my iPhone using Tapatalk
lol. Exactly. I thought the same thing. Until we get an official explanation from EA, it's a mistery. I dont know how to get them to answer my tweet. I guess just keep my fingers crossed.
 
# 47 shogunofharlem3 @ 02/15/16 09:28 PM
Quote:
Originally Posted by BigBadAss33
With the research i have done and reading various posts from different website I will give this a shot and try to explain.

As far a I can tell The ATTRIBUTE slider give every player a bump in ALL attributes across the board. So with attribute slider all the way up all attributes are boosted. So with this slider at zero it makes every player, play to their assigned number.

Trust me try it for 10 games and you will see the 4th liners miss the net from 5ft in front of the net and the true snipers pick a corner from the top of the slot..

This patch/tuner update is by far the best.

I will NEVER play another NHL series without the Attribute slider at zero

hope this helps!!
Would be nice to get an explanation. I always thought that at 0 all players played pretty much the same, least separation.

At 3, the players play to their actual attributes.

And 6 exaggerates attributes to create separation on way or the other.

Would be nice to know for sure. Either way, this game is playing amazing for me at this given time. For the first time since NHL 99, I'd recommend an EA hockey game. Highly recommend.

Now get me back some online coop and we're really in business.
 
# 48 jake19ny @ 02/15/16 10:51 PM
Quote:
Originally Posted by shogunofharlem3
Would be nice to get an explanation. I always thought that at 0 all players played pretty much the same, least separation.

At 3, the players play to their actual attributes.

And 6 exaggerates attributes to create separation on way or the other.

Would be nice to know for sure. Either way, this game is playing amazing for me at this given time. For the first time since NHL 99, I'd recommend an EA hockey game. Highly recommend.

Now get me back some online coop and we're really in business.
This is correct. An EA guy (Redshirt) that used to post on here and help out answered this a year or two ago. 0 makes all players play the same and max exaggerates all attributes. EAs default is usually 4-5 but at 3 is where all players will play to their actual attributes. No other slider has any effect on attributes but this one. That said everyone needs to find their happy place. Hope this helps.
 
# 49 bcruise @ 02/16/16 12:45 AM
Quote:
Originally Posted by jake19ny
This is correct. An EA guy (Redshirt) that used to post on here and help out answered this a year or two ago. 0 makes all players play the same and max exaggerates all attributes. EAs default is usually 4-5 but at 3 is where all players will play to their actual attributes. No other slider has any effect on attributes but this one. That said everyone needs to find their happy place. Hope this helps.
Good info, assuming it's still accurate. Odd, then, that the Hardcore preset (which is supposed to be the most "sim") would exaggerate the attributes (not to the maximum effect, but close).

Might be worth playing a few games at 0 to get a baseline for how the game plays, and then work the attributes into it from there.
 
# 50 Cletus @ 02/16/16 06:45 AM
Quote:
Originally Posted by bcruise
Good info, assuming it's still accurate. Odd, then, that the Hardcore preset (which is supposed to be the most "sim") would exaggerate the attributes (not to the maximum effect, but close).

Might be worth playing a few games at 0 to get a baseline for how the game plays, and then work the attributes into it from there.
It's a weird scale. At 6, it essentially makes a 90+ rating a 100. At 5 it makes 85+ ratings play close to a 90 level. Something along those lines. The reason it is so high on hardcore is because it is an attempt to separate the glut of 80 to 85 rated players in the default roster.

I may not have the figures correct but that is the sliders essential function. I've always thought about it as "how much attributes affect gameplay" at 0 everyone is the same and at 6 the stars are superhuman.
 
# 51 jaiman @ 02/16/16 11:11 AM
I struggle to stick with a number for this slider, as well as the aggression slider. For this one, I always go back and forth between 0 and 3. At 0, there is a more even-keeled game going on. At 3, it seems as though the CPU continuously tries to go for that cross ice one-timer. It also speeds up the game. Cross crease one timers happen a lot less often at 0, though.

For aggression, I go from 0 to 5. I'm tired of the defense backing into their own goalie. My teammates, as well as the cpu opponents back-in way too much.
 
# 52 Will I Am @ 02/16/16 11:15 AM
Here is an old quote from Redshirt about the attribute effect slider.

So if I'm reading it correctly sounds like 3 is where it should be set? Then again maybe it's changed?

Quote:






Originally Posted by Redshirt_EA

As a general rule the sliders don't nullify the attribute effects except the Attribute Effect slider (or whatever it is called these days). At zero that one makes everyone the same. At the high end it also makes high attributes get maxed out, so it will squash up the top end players (e.g. 95 will be similar to a 99) while spreading out worse players. The default is set one notch from the top (as on NHL13), so attributes are exaggerated a bit. Dropping it a notch or two below the default will give a more full spread in effective attribute values, when it is in the middle the numbers aren't warped at all.


Quote:






So if I understand this correctly, if the attribute effect slider is at 3, then the players will play according to their ratings.

3 counting from 0, yes.


 
# 53 sweetjones @ 02/16/16 01:31 PM
But who knows if that is still valid. It's been so long ago. Only EA has the explanation. Still no reply from EA or Rammer.
 
# 54 brandon27 @ 02/16/16 03:07 PM
It's amazing to me that there's no manuals. Help file. Something, anywhere to help explain the exact changes these sliders make. It's really not that hard for them to explain that in great detail somewhere, not as generic and vaguely as they do.


As for the tuner and patch, this is most fun I've had playing this game. I'm impressed. There's some balance, there's missed passes and shots, there's CPU penalties.


Now, if they could only fix the AI so that guys don't super humanly quickly pass the puck before I pin them to the boards, or throw a hit. And fix the AI so that my controlled player doesn't "slide off of", or warp around their player as if he's an immovable object in an animation because he's completing one of those magically quick unrealistic tape to tape passes I'd be happy. Seeing the CPU guys invincible stuck in certain deeks, passes, shots etc. other animations, is one of the few things left I see that makes me want to throw my controller through my TV.
 
# 55 Will I Am @ 02/16/16 03:33 PM
Quote:
Originally Posted by brandon27
It's amazing to me that there's no manuals. Help file. Something, anywhere to help explain the exact changes these sliders make. It's really not that hard for them to explain that in great detail somewhere, not as generic and vaguely as they do.


As for the tuner and patch, this is most fun I've had playing this game. I'm impressed. There's some balance, there's missed passes and shots, there's CPU penalties.


Now, if they could only fix the AI so that guys don't super humanly quickly pass the puck before I pin them to the boards, or throw a hit. And fix the AI so that my controlled player doesn't "slide off of", or warp around their player as if he's an immovable object in an animation because he's completing one of those magically quick unrealistic tape to tape passes I'd be happy. Seeing the CPU guys invincible stuck in certain deeks, passes, shots etc. other animations, is one of the few things left I see that makes me want to throw my controller through my TV.
I found this, maybe it will help.

http://forum.ea.com/eaforum/posts/list/176035.page
 
# 56 sweetjones @ 02/16/16 04:21 PM
I'll take 1st guess. Honestly, believe they dont really know. This whole slider system has been screwed up for a while now. I remember when a while ago someone discovered the cpu & hum sliders were switched on some settings. They need a 0-99 scale system.
 
# 57 MizzouRah @ 02/16/16 09:35 PM
Quote:
Originally Posted by Will I Am
I found this, maybe it will help.

http://forum.ea.com/eaforum/posts/list/176035.page
Quote:
Aggression
-Broken, does nothing
LOL.. that post was from 2009 so who knows if the aggression slider has been fixed? If not, why have it in there?
 
# 58 actionhank @ 02/17/16 03:41 PM
Quote:
Originally Posted by MizzouRah
LOL.. that post was from 2009 so who knows if the aggression slider has been fixed? If not, why have it in there?
Yeah, I've never been able to tell if it does anything at all. I've moved it up or down, and it honestly doesn't seem to matter much. The hitting power seems to have very little affect itself. I've got it at 0 for both HUM and CPU, and I still murder guys with every check.

I've had a handful of game misconducts because a player will go to get the puck, miss the puck, and then I crush them anticipating the pickup...leading to the game misconduct for charging. I really wish there was a better way to dial in the hitting. I don't mind bigger guys laying big hits, but it seems the game kind of misses what real hockey has, where you shove guys off the puck, or sometimes just hit a guy and put him against the glass without hitting him hard enough to kill his entire family tree.
 
# 59 MizzouRah @ 02/17/16 06:23 PM
Quote:
Originally Posted by actionhank
Yeah, I've never been able to tell if it does anything at all. I've moved it up or down, and it honestly doesn't seem to matter much. The hitting power seems to have very little affect itself. I've got it at 0 for both HUM and CPU, and I still murder guys with every check.

I've had a handful of game misconducts because a player will go to get the puck, miss the puck, and then I crush them anticipating the pickup...leading to the game misconduct for charging. I really wish there was a better way to dial in the hitting. I don't mind bigger guys laying big hits, but it seems the game kind of misses what real hockey has, where you shove guys off the puck, or sometimes just hit a guy and put him against the glass without hitting him hard enough to kill his entire family tree.
Completely agree! I find myself letting up on the right stick so I don't get a misconduct penalty.
 
# 60 actionhank @ 02/18/16 01:41 PM
Quote:
Originally Posted by MizzouRah
Completely agree! I find myself letting up on the right stick so I don't get a misconduct penalty.
Yeeeah. I mean, I definitely wreck the guy who should be getting the puck...he just doesn't go along with the plan. Honestly, the calls aren't bad, and I have to say, I've been a lot happier with penalties in general. The tripping still gets called way too much when it shouldn't, but by the looks of things, they've adjusted that a bit in this patch.
I guess I shouldn't even say that it's being called when it shouldn't be, but more that players are completely missing the puck when in good position, all because I can't control how I poke check.
 


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