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NHL 16 Patch 1.05 Available Now For Xbox One & PS4, Full Details Included

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Old 02-16-2016, 03:33 PM   #57
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Re: NHL 16 Patch 1.05 Available Now For Xbox One & PS4, Full Details Included

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Originally Posted by brandon27
It's amazing to me that there's no manuals. Help file. Something, anywhere to help explain the exact changes these sliders make. It's really not that hard for them to explain that in great detail somewhere, not as generic and vaguely as they do.


As for the tuner and patch, this is most fun I've had playing this game. I'm impressed. There's some balance, there's missed passes and shots, there's CPU penalties.


Now, if they could only fix the AI so that guys don't super humanly quickly pass the puck before I pin them to the boards, or throw a hit. And fix the AI so that my controlled player doesn't "slide off of", or warp around their player as if he's an immovable object in an animation because he's completing one of those magically quick unrealistic tape to tape passes I'd be happy. Seeing the CPU guys invincible stuck in certain deeks, passes, shots etc. other animations, is one of the few things left I see that makes me want to throw my controller through my TV.
I found this, maybe it will help.

http://forum.ea.com/eaforum/posts/list/176035.page
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Old 02-16-2016, 04:05 PM   #58
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Re: NHL 16 Patch 1.05 Available Now For Xbox One & PS4, Full Details Included

The reality is that some sliders having the slider at 0 will give no boost to the player's rating and each notch raised will increase the player's ability higher than what was rated for.


Other sliders at the mid point (or 3) will give the player's rating no boost and putting the slider notch higher or lower will give the player an increased or decreased ability than what was rate for.


EA will not tell us which slider is on what condition. Anyone want to guess why?
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Old 02-16-2016, 04:21 PM   #59
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Re: NHL 16 Patch 1.05 Available Now For Xbox One & PS4, Full Details Included

I'll take 1st guess. Honestly, believe they dont really know. This whole slider system has been screwed up for a while now. I remember when a while ago someone discovered the cpu & hum sliders were switched on some settings. They need a 0-99 scale system.
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Old 02-16-2016, 09:35 PM   #60
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Re: NHL 16 Patch 1.05 Available Now For Xbox One & PS4, Full Details Included

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Originally Posted by Will I Am
I found this, maybe it will help.

http://forum.ea.com/eaforum/posts/list/176035.page
Quote:
Aggression
-Broken, does nothing
LOL.. that post was from 2009 so who knows if the aggression slider has been fixed? If not, why have it in there?
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Old 02-17-2016, 03:41 PM   #61
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Re: NHL 16 Patch 1.05 Available Now For Xbox One & PS4, Full Details Included

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Originally Posted by MizzouRah
LOL.. that post was from 2009 so who knows if the aggression slider has been fixed? If not, why have it in there?
Yeah, I've never been able to tell if it does anything at all. I've moved it up or down, and it honestly doesn't seem to matter much. The hitting power seems to have very little affect itself. I've got it at 0 for both HUM and CPU, and I still murder guys with every check.

I've had a handful of game misconducts because a player will go to get the puck, miss the puck, and then I crush them anticipating the pickup...leading to the game misconduct for charging. I really wish there was a better way to dial in the hitting. I don't mind bigger guys laying big hits, but it seems the game kind of misses what real hockey has, where you shove guys off the puck, or sometimes just hit a guy and put him against the glass without hitting him hard enough to kill his entire family tree.
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Old 02-17-2016, 06:23 PM   #62
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Re: NHL 16 Patch 1.05 Available Now For Xbox One & PS4, Full Details Included

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Originally Posted by actionhank
Yeah, I've never been able to tell if it does anything at all. I've moved it up or down, and it honestly doesn't seem to matter much. The hitting power seems to have very little affect itself. I've got it at 0 for both HUM and CPU, and I still murder guys with every check.

I've had a handful of game misconducts because a player will go to get the puck, miss the puck, and then I crush them anticipating the pickup...leading to the game misconduct for charging. I really wish there was a better way to dial in the hitting. I don't mind bigger guys laying big hits, but it seems the game kind of misses what real hockey has, where you shove guys off the puck, or sometimes just hit a guy and put him against the glass without hitting him hard enough to kill his entire family tree.
Completely agree! I find myself letting up on the right stick so I don't get a misconduct penalty.
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Old 02-18-2016, 01:41 PM   #63
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Re: NHL 16 Patch 1.05 Available Now For Xbox One & PS4, Full Details Included

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Originally Posted by MizzouRah
Completely agree! I find myself letting up on the right stick so I don't get a misconduct penalty.
Yeeeah. I mean, I definitely wreck the guy who should be getting the puck...he just doesn't go along with the plan. Honestly, the calls aren't bad, and I have to say, I've been a lot happier with penalties in general. The tripping still gets called way too much when it shouldn't, but by the looks of things, they've adjusted that a bit in this patch.
I guess I shouldn't even say that it's being called when it shouldn't be, but more that players are completely missing the puck when in good position, all because I can't control how I poke check.
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Old 02-18-2016, 01:44 PM   #64
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Re: NHL 16 Patch 1.05 Available Now For Xbox One & PS4, Full Details Included

Just a suggestion - try lowering the acceleration slider for some less impactful hits - I personally think it has a bigger effect on the physical game than the hitting power slider. Because momentum is everything, and when players can't build up speed as easily or quickly they won't collide with as much force.

I'm sure this affects a lot more of the game besides the hitting, but it might be worth a shot.
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