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MLB The Show 16 News Post




The MLB The Show 16 Gameplay Twitch stream began at 5pm ET, and new details about what has changed in this year's game will be revealed throughout. Watch it here and be sure to comment on your favorite new features announced!

For those of you that missed the stream, you can watch the archives below.

Game: MLB The Show 16Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4Votes for game: 23 - View All
MLB The Show 16 Videos
Member Comments
# 341 VinceJulien14 @ 02/16/16 01:39 PM
Quote:
Originally Posted by HustlinOwl
Really? While we all love this game and it has high praise, this game is not a system seller. Now Uncharted, Last of Us those are system seller's and sell well over millions of copies.

I have to disagree with you. now it may not be a bigger system seller than the games you have listed, but I know many people, myself included who switched to Sony solely based on The Show.


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# 342 tnixen @ 02/16/16 01:52 PM
Quote:
Originally Posted by HustlinOwl
Really? While we all love this game and it has high praise, this game is not a system seller. Now Uncharted, Last of Us those are system seller's and sell well over millions of copies.
Well MLB The Show is definitely a system seller for me and is the only real reason I have owned the PS3 and now the PS4.
 
# 343 Knight165 @ 02/16/16 02:08 PM
Question.....

SCEA....(I guess Lorne in particular).....are you guys giving Mookie Betts a 0 in golf cart driving?

Now to my serious question.
There is discussion on the forums about the out of position play and animations.
Are guys who playing way out of position going to be absolutely locked out of certain animations...or are they just likely to not be able to access the animations....and are there new "ugly play" animations for them instead?

Thanks if you can answer.

M.K.
Knight165
 
# 344 bayman @ 02/16/16 02:45 PM
Quote:
Originally Posted by Woodweaver
This is how the analog and button accuracy meters have worked since their inception...

So, I'd say the chances are 100%
You are saying that the throwing meter has always worked like this?

https://www.youtube.com/watch?v=S5hiuNZFaVs

If you are, all I can say is in '14 the differences were completely imperceptible. I have never seen any difference in The Show between throws from the 3B to 1B while going to the line and a 2B flipping the ball to the 1B from 5 ft away.
 
# 345 Woodweaver @ 02/16/16 02:50 PM
Quote:
Originally Posted by Knight165
Question.....

SCEA....(I guess Lorne in particular).....are you guys giving Mookie Betts a 0 in golf cart driving?

Now to my serious question.
There is discussion on the forums about the out of position play and animations.
Are guys who playing way out of position going to be absolutely locked out of certain animations...or are they just likely to not be able to access the animations....and are there new "ugly play" animations for them instead?

Thanks if you can answer.

M.K.
Knight165

OPPs have always been less likely to successfully make certain plays. This year, depending on the situation, they may be locked out of certain animation subsets or have new "ugly play" animations play in their stead.
 
# 346 Woodweaver @ 02/16/16 02:55 PM
Quote:
Originally Posted by bayman
You are saying that the throwing meter has always worked like this?

https://www.youtube.com/watch?v=S5hiuNZFaVs

If you are, all I can say is in '14 the differences were completely imperceptible. I have never seen any difference in The Show between throws from the 3B to 1B while going to the line and a 2B flipping the ball to the 1B from 5 ft away.

That is what I am saying in regard to the analog and button accuracy throw meter.

That is a video of 2K11. Our meters are definitely more subtle.

The differences in throw difficulty are most obvious visually in the button accuracy meter. Player attributes, throw distance, type of throw, etc. are all taken into account. The sweet (green) spot grows/shrinks and moves left/right on the meter arc, and the needle speed varies.
 
# 347 nemesis04 @ 02/16/16 03:22 PM
Quote:
Originally Posted by Woodweaver
That is what I am saying in regard to the analog and button accuracy throw meter.

That is a video of 2K11. Our meters are definitely more subtle.

The differences in throw difficulty are most obvious visually in the button accuracy meter. Player attributes, throw distance, type of throw, etc. are all taken into account. The sweet (green) spot grows/shrinks and moves left/right on the meter arc, and the needle speed varies.
Where is my transitional blur?
 
# 348 thaSLAB @ 02/16/16 03:38 PM
Quote:
Originally Posted by nemesis04
Where is my transitional blur?
I LOL'd

Sent from my HTC One [M8] Marshmallow 6.0 | Tapatalk
 
# 349 bayman @ 02/16/16 03:53 PM
Quote:
Originally Posted by Woodweaver
That is what I am saying in regard to the analog and button accuracy throw meter.

That is a video of 2K11. Our meters are definitely more subtle.

The differences in throw difficulty are most obvious visually in the button accuracy meter. Player attributes, throw distance, type of throw, etc. are all taken into account. The sweet (green) spot grows/shrinks and moves left/right on the meter arc, and the needle speed varies.
Well then it's not accomplishing the intended goal, because the throw I screw up the most by far with button accuaracy, is the double play flip to 2nd to start the double play. As it stands right now, it does not make long or off balance throws tougher than routine throws and flips.
 
# 350 Woodweaver @ 02/16/16 04:10 PM
Quote:
Originally Posted by bayman
Well then it's not accomplishing the intended goal, because the throw I screw up the most by far with button accuaracy, is the double play flip to 2nd to start the double play. As it stands right now, it does not make long or off balance throws tougher than routine throws and flips.
I couldn't really tell you what your issue may be, but you may want to try a different difficulty level or meter. I know the designers tweak these meter every year fine tuning to work exactly as they intended, so maybe you are just using an interface that is not well balanced for your style of play.
 
# 351 Tomba @ 02/16/16 04:10 PM
Quote:
Originally Posted by Woodweaver
I forgot about that guy! It always gave me a chuckle that someone with that screen name was so focused on grass.
TRUE! alberto tomba the famous skier was on snow NOT grass!

That said...

Im entitled to my opinion.

the game under the hood might play aesthetically better but i am unsure how you will hit 60 fps and be able offer better graphical quality since this is now the 3rd year on PS4.
 
# 352 Woodweaver @ 02/16/16 04:27 PM
Quote:
Originally Posted by Tomba
TRUE! alberto tomba the famous skier was on snow NOT grass!

That said...

Im entitled to my opinion.

the game under the hood might play aesthetically better but i am unsure how you will hit 60 fps and be able offer better graphical quality since this is now the 3rd year on PS4.




 
# 353 Speedy @ 02/16/16 07:08 PM
Quote:
Originally Posted by HustlinOwl
Really? While we all love this game and it has high praise, this game is not a system seller. Now Uncharted, Last of Us those are system seller's and sell well over millions of copies.


I disagree. I bought my PS4 last year solely due to this game.

I'm guessing it's because it's Sony and they won't (or Microsoft won't) do a game on xbox but I'm curious how much more sales they could have on another console. For that matter, what about PC? It's somewhat interesting to me that it's only a PS game.
 
# 354 seanjeezy @ 02/16/16 08:02 PM
SCEA (not San Diego studios) is very conservative with their bundling as opposed to SCEE for example. I think the only 1st party bundles they do are for Naughty Dog, SSM, and Polyphony, aka the big hitters. All others are 3rd party IIRC.
 
# 355 bayman @ 02/17/16 01:45 PM
Quote:
Originally Posted by Woodweaver
I couldn't really tell you what your issue may be, but you may want to try a different difficulty level or meter. I know the designers tweak these meter every year fine tuning to work exactly as they intended, so maybe you are just using an interface that is not well balanced for your style of play.
The problem is that having to fill the throw meter half way on a flip is contextual nonsense. A flip should be good at least 95% of the time and with the current throw meter, you have (almost) equal chance of hitting the green zone as with a throw to home from the OF.

Let me rephrase my question in the hopes of it actually being considered. Will the green area in the button accuracy throw meter ever be made more representative of the odds that your throw will hit it's target than it is now? Aka, a flip will have most of the bar be green and a throw home from the OF will be very small to represent how that throw mostly doesn't go exactly where you want it.
 
# 356 Bobhead @ 02/17/16 05:57 PM
Quote:
Originally Posted by seanjeezy
SCEA (not San Diego studios) is very conservative with their bundling as opposed to SCEE for example. I think the only 1st party bundles they do are for Naughty Dog, SSM, and Polyphony, aka the big hitters. All others are 3rd party IIRC.
I'll be honest, I've read this post several times and I'm still immensely confused. Doesn't SCEA make The Show? And doesnt SDS = SCEA?

And isn't The Show a first party bundle?
 
# 357 Blzer @ 02/17/16 11:11 PM
If I'm right, SDS is the developer and SCEA is the publisher. Kind of like how EA Sports publishes Madden, but EA Tiburon develops it.
 
# 358 K_GUN @ 02/18/16 05:55 PM
Curious....will AI teams have accurate defensive shifts like in real life...or is it a balance issue with gameplay?


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# 359 dran1984 @ 02/18/16 06:15 PM
Quote:
Originally Posted by K_GUN
Curious....will AI teams have accurate defensive shifts like in real life...or is it a balance issue with gameplay?


Sent from my iPhone using Tapatalk
You would have thought they would have explained this more in the gameplay stream. I'd like to know this as well.
 
# 360 Woodweaver @ 02/18/16 07:21 PM
Quote:
Originally Posted by bayman
The problem is that having to fill the throw meter half way on a flip is contextual nonsense. A flip should be good at least 95% of the time and with the current throw meter, you have (almost) equal chance of hitting the green zone as with a throw to home from the OF.

Let me rephrase my question in the hopes of it actually being considered. Will the green area in the button accuracy throw meter ever be made more representative of the odds that your throw will hit it's target than it is now? Aka, a flip will have most of the bar be green and a throw home from the OF will be very small to represent how that throw mostly doesn't go exactly where you want it.
I'm assuming you are talking about the button accuracy meter in this particular instance. If that is the case, I'm not sure what you mean by "fill", but I can say that the green spot definitely changes to reflect the differences between an under hand toss and a long distance throw to home from the outfield...as do the mechanics in the other meters. As I suggested earlier, if the button accuracy meter does not feel natural to you, you may want to try the other options/difficulty levels.

I understand that you are essentially asking me if there will ever be 2K's meter in The Show. To that point, I can only say we have a different emphasis in The Show that lends itself to more forethought in the field to simulate players often knowing ahead of time where they will be making a play before the ball is even hit...thus the pre-loading of throws, branching mechanic, etc. I suppose the designers felt this particular meter's functionality furthered that emphasis.

That being said, will there ever be an 2K style meter in The Show? I do not know, but not this year.
 


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