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MLB The Show 16 News Post




The MLB The Show 16 Gameplay Twitch stream began at 5pm ET, and new details about what has changed in this year's game will be revealed throughout. Watch it here and be sure to comment on your favorite new features announced!

For those of you that missed the stream, you can watch the archives below.

Game: MLB The Show 16Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4Votes for game: 23 - View All
MLB The Show 16 Videos
Member Comments
# 221 Scott @ 02/10/16 08:32 PM
I'm hoping to see people mess with Beltre's head after he hits a HR...
 
# 222 ajblithe20 @ 02/10/16 08:35 PM
Quote:
Originally Posted by Jeffrey Smith
So they showed off Edwin's Edwing and Donaldson's "The 6" HR trots. Who else has a sweet HR trot that we could look forward to. Do Harper or Trout do anything rounding the bases?
The only thing I can think of (and hoping it gets in) is Adam Jones always taps his left forearm twice with his hand as he crosses home plate after a home run.
 
# 223 vidgames @ 02/10/16 09:09 PM
Pitching looks very boring to me again. However, I am encourage by a lot from that stream.
 
# 224 green94 @ 02/10/16 09:51 PM
Quote:
Originally Posted by tnixen
One thing that would be really cool is on plays at home plate seeing a player move the bat out of the way so the runner does not trip over it.

Maybe someday that animation could be added
Agree. The bat floating by home plate is quite noticeable during the stream, however during gameplay I would think it would be less obvious.
 
# 225 green94 @ 02/10/16 10:12 PM
Noticed a few OF throws where the OF had both shoulders facing the direction he was throwing. I've seen this in past iterations of the game as well, wonder if it is part of the "preloading" process and transition animation(s).
 
# 226 CMH @ 02/11/16 01:06 AM
I'm curious to know how exactly The Show will have more realistic routes.

Weren't outfielders already fielding the ball too quickly? So what is this accomplishing?
 
# 227 Blzer @ 02/11/16 01:13 AM
Quote:
Originally Posted by CMH
I'm curious to know how exactly The Show will have more realistic routes.

Weren't outfielders already fielding the ball too quickly? So what is this accomplishing?
More realistic actually means less precise routes. For example, instead of knowing where a ball will carom off a wall automatically, they might go straight for that ball, then redirect for the carom (that's kind of what I think we saw int he video).

What I'm concerned about is... how is this helping when the human plays defense? They mentioned when the CPU plays defense, but I don't know how this remedies the issue with us doing it.
 
# 228 Speedy @ 02/11/16 01:17 AM
I love this forum sometimes...you can tell the people who really want to see the game improve and can see even the slightest of differences YOY.

Also: keep at it, Tnixen.

I, for one, would love to see you get to go to a CD in SD.
 
# 229 Russell_SCEA @ 02/11/16 02:04 AM
Quote:
Originally Posted by Blzer
More realistic actually means less precise routes. For example, instead of knowing where a ball will carom off a wall automatically, they might go straight for that ball, then redirect for the carom (that's kind of what I think we saw int he video).

What I'm concerned about is... how is this helping when the human plays defense? They mentioned when the CPU plays defense, but I don't know how this remedies the issue with us doing it.
If affects humans in the way that a bad fielder will take an initial bad step or bad angle before you are given control over him. Then it's on you to make the adjustments needed.
 
# 230 Artman22 @ 02/11/16 02:38 AM
Gameplay is looking better and enjoyed what I saw in both videos. I hope when they speak on presentation they tell us they added new game commentators. That's one area that hasn't changed and is long overdue, mainly Matt V....
 
# 231 ShaiLeGran @ 02/11/16 05:25 AM
I assume when the graphics stream comes along, we will here more about improved grass? Some stadium grass in 15 looked excellent, but in PNC Parc for example, the grass looked - imho - horrible, especially where the grass changes color/pattern. Look at grass in FIFA and PES 2016 to see how good it can look
 
# 232 elfdutch @ 02/11/16 06:00 AM
Absolutely loved this stream. I'm very excited for this one, will get it at day 1 and take a few days off to play it.
Also happy this is possible these days since i live in the Netherlands.


Anyway : animations look very nice and more fluid. Love the part where they talked about the foot planting of the pitchers.
Was a little surprised / annoyed at first when they talked about animations for players out of position. Didn't make sense to me and felt like a waste of energy. But when they explained it's to do with online "cheating" it makes a lot of sense. I never play online so was not aware of this problem.


The stadiums look very much improved with this new PBR. Although i thought that they improved on the stadiums each year it seems that now finally they are making the real step to next gen (cosmetic wise if that makes sense).
Between innings there more already more zoomed out shots of the stadium which is very good.
I hated this on previous versions where you would almost only see that outfield wall. The stadiums are gorgeous so please show them off between innings.
Hoping for some more nice new presentations, excited crowds, dug out celebrations etc to make the atmosphere feel more vibrant and alive.


Last but not least : thanks for doing these streams. It's a nice way to get more info on the game and makes the waiting easier (or harder).
I've seen some negative comments about the steams but coming from a time when there was no internet or anything about new games i'll take any news i can get.
Can't wait to play this game!!!


Too bad us europeans don't stand a chance on the sweeptstakes being in the wrong timezones.
Hoping for some love for the european community next time!
 
# 233 ShaiLeGran @ 02/11/16 06:21 AM
Quote:
Originally Posted by elfdutch
Absolutely loved this stream. I'm very excited for this one, will get it at day 1 and take a few days off to play it.
Also happy this is possible these days since i live in the Netherlands.


Anyway : animations look very nice and more fluid. Love the part where they talked about the foot planting of the pitchers.
Was a little surprised / annoyed at first when they talked about animations for players out of position. Didn't make sense to me and felt like a waste of energy. But when they explained it's to do with online "cheating" it makes a lot of sense. I never play online so was not aware of this problem.


The stadiums look very much improved with this new PBR. Although i thought that they improved on the stadiums each year it seems that now finally they are making the real step to next gen (cosmetic wise if that makes sense).
Between innings there more already more zoomed out shots of the stadium which is very good.
I hated this on previous versions where you would almost only see that outfield wall. The stadiums are gorgeous so please show them off between innings.
Hoping for some more nice new presentations, excited crowds, dug out celebrations etc to make the atmosphere feel more vibrant and alive.


Last but not least : thanks for doing these streams. It's a nice way to get more info on the game and makes the waiting easier (or harder).
I've seen some negative comments about the steams but coming from a time when there was no internet or anything about new games i'll take any news i can get.
Can't wait to play this game!!!


Too bad us europeans don't stand a chance on the sweeptstakes being in the wrong timezones.
Hoping for some love for the european community next time!
I live in Holland as well and baseball is pretty popular over here. Of course, we are lucky that some parts of the caribean used to be Dutch, otherwise we wouldn't have standed a chance in all these WC's and World Baseball Classics.

Russell, if we can do anything to promote MLB The Show 16 in The Netherlands (I know, very small and probably useless market to SSD), you can always reach out to us!
 
# 234 LastActionHero @ 02/11/16 08:13 AM
Whatsup fellow Dutchies! Good to see more "landgenoten" present on OS.

I believe during the last Haarlemse Honkbalweek (international baseball tournament over here) there was a booth where you could play The Show. Saw lots of kids playing it so there are definitely souls to win over here
 
# 235 bukktown @ 02/11/16 08:24 AM
Quote:
Originally Posted by LastActionHero
Whatsup fellow Dutchies! Good to see more "landgenoten" present on OS.

I believe during the last Haarlemse Honkbalweek (international baseball tournament over here) there was a booth where you could play The Show. Saw lots of kids playing it so there are definitely souls to win over here
Please tell me the direct translation of baseball is "honkball"!!!
 
# 236 LastActionHero @ 02/11/16 08:48 AM
Quote:
Originally Posted by bukktown
Please tell me the direct translation of baseball is "honkball"!!!

Yup that's it
 
# 237 CMH @ 02/11/16 09:13 AM
Quote:
Originally Posted by Russell_SCEA
If affects humans in the way that a bad fielder will take an initial bad step or bad angle before you are given control over him. Then it's on you to make the adjustments needed.
Thanks for this information. I guess I'm still confused.

Only trying to understand the goal or the fix. Or is it not actually a fix and instead a way to garner more realistic results by essentially breaking the game?

Because this is how I'm seeing it and I'm assuming I'm wrong and don't understand.

If players were accomplishing their goal of getting to the ball quickly, realistic routes mean they are purposely being programmed to no longer do that so we can have more extra base hits.

But shouldn't the problem have been that we had too many doubles and realistic routes were created to "teach" gamers how to field the ball more appropriately so doubles decreased?

For example, if the game had too many home runs, a similar approach would be to make batters purposely miss. However, the game isn't programmed that way, or is it? It's programmed to include better bat to ball physics, a more detailed swing window for better variety, etc so there are less home runs.

Wouldn't the fielding fix be to improve ball physics so there are more variety in caroms, better speed of the ball off the bat, weird bounces off the grass so that the most direct route isn't always the best route. Taking a wider turn would then give you a better fielding radius to play the ball.

I don't know. Again, trying to understand.
 
# 238 Blzer @ 02/11/16 09:51 AM
Quote:
Originally Posted by CMH
Thanks for this information. I guess I'm still confused.

Only trying to understand the goal or the fix. Or is it not actually a fix and instead a way to garner more realistic results by essentially breaking the game?

Because this is how I'm seeing it and I'm assuming I'm wrong and don't understand.

If players were accomplishing their goal of getting to the ball quickly, realistic routes mean they are purposely being programmed to no longer do that so we can have more extra base hits.

But shouldn't the problem have been that we had too many doubles and realistic routes were created to "teach" gamers how to field the ball more appropriately so doubles decreased?

For example, if the game had too many home runs, a similar approach would be to make batters purposely miss. However, the game isn't programmed that way, or is it? It's programmed to include better bat to ball physics, a more detailed swing window for better variety, etc so there are less home runs.

Wouldn't the fielding fix be to improve ball physics so there are more variety in caroms, better speed of the ball off the bat, weird bounces off the grass so that the most direct route isn't always the best route. Taking a wider turn would then give you a better fielding radius to play the ball.

I don't know. Again, trying to understand.
I would agree with you, but I hope they aren't making "worse" routes, I hope they're making better ones... and by doing so they are also more realistic.

A prime example is of balls hit down the line. Consider two different routes. One route will be the corner outfielder going in a straight line toward the ball, and another route will be an outfielder creating a deep angle to get behind the ball (courtesy of Paint).





If they are going by this second route, I'm okay with it. I recognize that they are technically "breaking" something in the game's current system, because until they create a momentum system of sorts (or animations that work against you for fielding the ball away from an intended throwing target), there is nothing wrong with going straight at a ball.

I have plenty of momentum system ideas, but am too busy to ever provide the art for it and I don't know how easy it is to make happen in-game. Regardless, at the very least, if they're creating the proper route now, at least this will be reserved for later when it comes to them creating such a system.

If they're talking about creating wrong routes on things like caroms, I'm hopeful for that as well. Too many times I see them standing away from the ball's flight path, and I'll go, "Now I wonder why they are standing there?" It's because they already knew where it was going to bank off the ball, what angle it was going to be at, etc. If some more aggressive outfielders play the flight then have to redirect because of the way it was hit, I would be in favor of that for sure.

But I thought they were talking more about the images I was referring to. Maybe it's just both.
 
# 239 thaSLAB @ 02/11/16 10:13 AM
Pre-order cancelled.

Spoiler


Anyway, do we know for certain this is the same this year? And technically, those real life examples are branded masks. MLBTS has been careful not to add anything that looks close to a branded product.

Sent from my HTC One [M8] Marshmallow 6.0 | Tapatalk
 
# 240 CMH @ 02/11/16 10:24 AM
Quote:
Originally Posted by Blzer
I would agree with you, but I hope they aren't making "worse" routes, I hope they're making better ones... and by doing so they are also more realistic.

A prime example is of balls hit down the line. Consider two different routes. One route will be the corner outfielder going in a straight line toward the ball, and another route will be an outfielder creating a deep angle to get behind the ball (courtesy of Paint).





If they are going by this second route, I'm okay with it. I recognize that they are technically "breaking" something in the game's current system, because until they create a momentum system of sorts (or animations that work against you for fielding the ball away from an intended throwing target), there is nothing wrong with going straight at a ball.

I have plenty of momentum system ideas, but am too busy to ever provide the art for it and I don't know how easy it is to make happen in-game. Regardless, at the very least, if they're creating the proper route now, at least this will be reserved for later when it comes to them creating such a system.

If they're talking about creating wrong routes on things like caroms, I'm hopeful for that as well. Too many times I see them standing away from the ball's flight path, and I'll go, "Now I wonder why they are standing there?" It's because they already knew where it was going to bank off the ball, what angle it was going to be at, etc. If some more aggressive outfielders play the flight then have to redirect because of the way it was hit, I would be in favor of that for sure.

But I thought they were talking more about the images I was referring to. Maybe it's just both.
We are on the same page in everything you wrote.

Regarding your last sentence, I think they are one in the same.

If better routes is a band aid (assuming it's being done for the reason I think it's being done) I'm okay with it so long as the end result is better ball to ground/air resistance, momentum, physics, etc.

I would like to see that ball down the line consistently get to the wall so that either route isn't the complete answer. The gamer that takes a direct line will see the ball zip by. And the one that takes the rounded route will need to take in things like the fielder's reaction time, acceleration, recovery, ability to play the ball off a hop (not bobble, drop), all the things that turn a triple into a double or a double into a single or vice versa if a poor fielder.
 


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