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NBA 2K13 News Post


The NBA 2K13 patch has arrived for PS3 and 360. The details on the patch haven't been released yet, but we'll update this post as soon as they are available.

UPDATE: NBA 2K13 Patch Details

GAMEPLAY
  • Improved AI rebounding logic to balance out offensive rebound frequency.
  • Tuned AI transition defense; users will now have more fast break opportunities against the CPU. Additionally, CPU teammates are now more able to guard their opponents on the break.
  • Long range passes are now less accurate and will result in more fumbled and missed catches.
  • Passing successfully out of a double team has been tuned to be slightly more difficult.
  • Tuned the logic behind Charging calls so that they are properly called. Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the “Take Charge” animation.
  • Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.
  • Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.
  • AI now only calls for a full court press in appropriate situations (i.e. late in the game).
  • Addressed two dunk animations that were not counting for a score when they were converted.
  • Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court.
  • AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows.
  • AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them.
  • Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one.
  • Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak.
  • When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered.
  • Fixed a rare issue where a traveling violation would be called on a pass fake.
  • Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game.
  • A number of other smaller changes have been made to address issues and enhance the user experience.
  • Tuned three-point percentage.
GENERAL
  • NIKEiD shoes will now appear properly in-game after being equipped to a player.
  • Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
  • Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.
  • Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
  • Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM.
  • Changed the difficulty settings for all of the seeds in MyTEAM.
  • (360) Addressed a Kinect issue where a misleading overlay would appear when a timeout was called through a voice command when no timeouts were remaining.
MyCAREER
  • Added additional warning re: conversion of an online MyCAREER (one that earns VC) to an offline MyCAREER (one that earns Skill Points).
  • Fixed an issue where the remainder of the user’s schedule would appear empty after participating in the various All-Star Weekend events. This change also carries over to Association/Season modes.
  • ‘Run Plays’ and ‘PlayVision’ should now function properly (when activated), regardless of your MyPLAYER’s position.
  • Fixed an issue where all games in October would be simulated when ‘Play Next Game’ is selected after the start of a new season.
  • Users playing MyCAREERs that accrue Skill Points will no longer find themselves with negative skill points after played games (where a number of unlikely conditions were all met).
  • Addressed a rare hang that would occur if the “Defend Your Home Court” billboard commercial would play between quarters of the Rising Stars Challenge or All-Star game.
  • Addressed a number of issues with the Social Media feature, including one where the news feed would stop updating completely.
  • When changing teams via free agency in the offseason, your MyPLAYER will now receive the proper role (starter, sixth man, etc.) that was promised during the contract negotiation.
  • You will no longer fail the Dynamic Goal “Give your team the lead before the game ends” when subbed out before the end of the game.
  • The Teammate Chemistry rating on the “Play Next Game” loading screen should now display the correct value (as seen in the Social Media menu).
  • The volume of the menu music and sound effects will no longer become extremely quiet after playing consecutive games in MyCAREER.
ASSOCIATION
  • 3PT Tendency progression logic has been rewritten to correctly model the growth variances within each player type in the game. This change also carries over to MyCAREER mode.
  • Users will no longer lose their Scouting Reports after viewing the Recent Games tab of a player card.
  • Birth years can now be set to later than 1993 when editing Draft Classes after the first season of Association.
  • Addressed a rare hang that would occur when attempting to participate in the Dunk Contest with a created player assigned to a created team.
  • (Association: Online) Offense and Defense options should now save properly when using the Total Sim Control feature.
  • (Association: Online) Admins will now have access to appropriate Commissioner Tools during the offseason.
NOTE: All patch fixes will work in your existing game mode saves (MyCAREER, Association, etc.).

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 301 Goffs @ 11/27/12 06:09 PM
Quote:
Originally Posted by Greene_Flash03
When is it coming out for PC?
LD2k I want to know this as well....when is the PC patch coming out?
 
# 302 qaws1234 @ 11/27/12 06:10 PM
Quote:
Originally Posted by Greene_Flash03
When is it coming out for PC?
April or May
 
# 303 rockchisler @ 11/27/12 06:14 PM
Quote:
Originally Posted by coldkevin
do you have a good set for fouls sliders?
I turn mine all the way up but to each is own.
 
# 304 alabamarob @ 11/27/12 06:19 PM
Quote:
Originally Posted by rockchisler
PIP are not good because the fouls are not high enough. If you go to the line and take between 18-30 free throw attempts (Lowest team shooting free throws to highest team free throws) then your pip will balance because you are getting hacked at the rack.
Been saying this for the last 3 2ks. The real nba doesnt have a lot of mid range scoring. The pip will always be inflated when freethrows are being replaced by layups. If 2k ever got the fouls right then pip would not be inflated. Good observation chisler.
 
# 305 KwiLL23 @ 11/27/12 06:23 PM
Can anyone confirm if they've fixed the long jump shot animations for a perfect release?
 
# 306 Goffs @ 11/27/12 06:24 PM
Quote:
Originally Posted by alabamarob
Been saying this for the last 3 2ks. The real nba doesnt have a lot of mid range scoring. The pip will always be inflated when freethrows are being replaced by layups. If 2k ever got the fouls right then pip would not be inflated. Good observation chisler.
Too bad the casuals will complain about going to the FT too much...
 
# 307 AuburnAlumni @ 11/27/12 06:25 PM
Can you change shooting options (Real Shooting %) in Online Association now?


Blows my mind how limited the actual in game Online options are.
 
# 308 Da_Czar @ 11/27/12 06:34 PM
Quote:
Originally Posted by erickonasis
where the heck have you been
Waiting for the patch
 
# 309 23 @ 11/27/12 06:37 PM
Good to see you in cyber world again my Bro...

We need to have another one of those talks again soon lol

Things are alright though


Have any of you guys played the demo again to see how this feels in contrast?
 
# 310 jusman97 @ 11/27/12 06:40 PM
Anyone know if they fixed the constant fast break from the CPU
 
# 311 Vni @ 11/27/12 06:49 PM
Quote:
Originally Posted by jusman97
Anyone know if they fixed the constant fast break from the CPU
It's definately toned down.
 
# 312 TheManofSteel3kO @ 11/27/12 06:55 PM
I'm playing the game on PS3 in My Career mode and the contact in the paint is the same as before. I've driven to the rim countless times and no fouls called. My CPU teammates and the CPU opponents are the only ones consistently getting fouls called when they're suppose to.

So now I would have to wait till the next patch to see this fixed?
 
# 313 Pappy Knuckles @ 11/27/12 06:57 PM
Played a couple of games against a buddy online and I love that more fouls are called when a user constantly spams the steal button. The guy I played against usually does it a lot with little penalty, but in the first game we played he fouled out in the 3rd quarter with Iggy.
 
# 314 TheManofSteel3kO @ 11/27/12 07:06 PM
Quote:
Originally Posted by Pappy Knuckles
Played a couple of games against a buddy online and I love that more fouls are called when a user constantly spams the steal button. The guy I played against usually does it a lot with little penalty, but in the first game we played he fouled out in the 3rd quarter with Iggy.
Yeah this part of the game has been fixed for sure.
 
# 315 rockchisler @ 11/27/12 07:18 PM
Love affair over.. Passing out of a double team still needs to be addressed. You know how difficult it is to pass a basketball in a double team? There needs to be more errant passes or straight pick pocket no matter how great a passer is and less steam on these bullet pass double team passes.
 
# 316 JasonWilliams55 @ 11/27/12 07:21 PM
Quote:
Originally Posted by rockchisler
Love affair over.. Passing out of a double team still needs to be addressed. You know how difficult it is to pass a basketball in a double team? There needs to be more errant passes or straight pick pocket no matter how great a passer is and less steam on these bullet pass double team passes.
Rock, what settings? Thought passing was toned down?

Atleast we can address this offline and in OA's through the pass acc. slider, 47 plays really well (prepatch).
 
# 317 2kfanatic @ 11/27/12 07:36 PM
Quote:
Originally Posted by shugknight
Did anyone else read this in the classic Da_Czar deep voice?
Is there any other way to read it?

The game is better overall but the PiP is too high to be sim. More contact in the paint and more fouls should have solved this.
 
# 318 theSmilingAssassin27 @ 11/27/12 07:42 PM
Is anybody else experiencing freezing on the main start screen (with Blake,KD, d-Rose) after installing the patch? I cant even get to the home screen because everytime I press start, it freezes up on the "loading custom shoe data." I'm on ps3, dl copy from ps store. Will post in bugs and glitches as well...
 
# 319 duhitsrandy @ 11/27/12 07:45 PM
3pt tendency fixed in association mode.. that alone makes for a win patch
 
# 320 jmarcguy @ 11/27/12 07:46 PM
Shoot I adjust my playbooks in Czar's voice!!

Only played 1qtr but game has a nice flow. I think my shooter is getting more space because running off screens is more effective.
 


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