i have to say many animations still feel delayed and not responsive...pass animations for example sometimes take too long for the player to pass after hitting the button.
body contact when dribbling still feels like suction...you get stuck to the defender and can't break out of it...i don't care who says you can break out of contact animations...you can't.
HUGE PROBLEM...post up into a fadeaway jumper is impossible to defend...it will be a major cheese move if not addressed...the CPU has posted me up and made every turn around jumper with my hand in its face...i have yet to see the CPU miss a post up turn around jumper...all shots were closely contested.
post up moves in general seem to impossible to defend...no matter how i time my block, the post up moves go in EVERY TIME. this is going to be a problem.
HUGE PROBLEM...post up into a fadeaway jumper is impossible to defend...it will be a major cheese move if not addressed...the CPU has posted me up and made every turn around jumper with my hand in its face...i have yet to see the CPU miss a post up turn around jumper...all shots were closely contested.
I have blocked/altered a number of KG's fadeaways, yet he also has got the best of the match up quite a bit of times. Just work on the timing and direction you jump to
dont see what the hype with this game is. you dont have full control of your player like they claim and the graphics are just like live. they look bad far away then when zoomed in the graphics look good.
i have to say many animations still feel delayed and not responsive...pass animations for example sometimes take too long for the player to pass after hitting the button.
body contact when dribbling still feels like suction...you get stuck to the defender and can't break out of it...i don't care who says you can break out of contact animations...you can't.
body contact when dribbling is a great thing for 2k IMO especially online and against kobe-lebron-wade abusers. even in real life u cant bully your way where ever u want, in real you will get called for charging alot. now obviously in the video game world charging is handled differently than real life so to counter that aspect of the game they have to basically make long momentum animations in order for the user to choose a different path