MLB 2K9 News Post
Major League Baseball 2K9 Videos
Member Comments
|
|||||||||||||
|

PC Patch is OUT
|
|||||||||||||
|
My original position was that I was going to keep the game until the patch, and if the patch failed to address the flyball and 1B stuff, I would trade it. But I don't know. There's so much good to go with the bad...I just wish the game had been properly tested and fixed.
# 143
brendanrfoley @ 04/03/09 03:47 PM
They made the pitching motion more sensitive. So either a) get better with the right stick, or b) turn down the slider.
# 144
CarryTheWeight @ 04/03/09 04:40 PM
A quick question to those still finding the AI hitting too aggressive post-patch:
Are you finding that every batter in the lineup still swings wildly or just certain batters in the lineup? I remember a post a few pages back saying that the Inside Edge hitting tendencies have been fixed, so either they're fundamentally broken despite the patch or the posters still finding overaggression are simply facing aggressive batters rating-wise.
Are you finding that every batter in the lineup still swings wildly or just certain batters in the lineup? I remember a post a few pages back saying that the Inside Edge hitting tendencies have been fixed, so either they're fundamentally broken despite the patch or the posters still finding overaggression are simply facing aggressive batters rating-wise.
# 145
teambayern @ 04/03/09 04:58 PM
I don't know what to think about all these comments. People are describing the AI aggressiveness as far worse than what I've seen pre-patch, so I'm skeptical that it will be so dire.
The bigger concern for me is the ability to pick your spots. IF they made it harder, that would absolutely make this game for me.
One more thing, have they fixed it so that the AI in shallow outfield will actually gun it home on sac flys, and not hit the cutoff man?
The bigger concern for me is the ability to pick your spots. IF they made it harder, that would absolutely make this game for me.
One more thing, have they fixed it so that the AI in shallow outfield will actually gun it home on sac flys, and not hit the cutoff man?
|
|||||||||||||
|
Note: Adding to what I said, if you want to be successful, you really have to mix up your pitches and pitch locations. With that being said, you may have to throw first pitches as balls.
I think the game plays a pretty good game of baseball if you mess with some sliders.
I have been getting all kind of different games from low scoring to high scoring. The only thing that is absolutely killing it for me is the outfielder dropping balls as stated by other guys on this forum.
Here is a good example..
Playing as the White Sox against the twins with the sox leading 2-1 in the ninth after Danks pitched an almost perfect game. He gave up a couple hits with 2 outs so I brought in Jenks to close it out with guys on first and second.
Got Joe Mauer to fly out to Quentin in left field, and I had him positioned perfectly for a high fly ball for the final out and my outfielder totally misses the catch and the ball goes rolling to the wall scoring two runs.
This is very fustrating after playing a whole game almost flawlessly. I really feel like I would play this game alot but things like this (which happen way too frequently) are just not right.
Other than that problem (which I feel is a biggie!) I really have not seen any other problems. I have had no issues with AI agressiveness of first base glitch.
I just wish I did not have to hold my breath (and say a prayer) everytime the ball is hit to the outfield.
I have been getting all kind of different games from low scoring to high scoring. The only thing that is absolutely killing it for me is the outfielder dropping balls as stated by other guys on this forum.
Here is a good example..
Playing as the White Sox against the twins with the sox leading 2-1 in the ninth after Danks pitched an almost perfect game. He gave up a couple hits with 2 outs so I brought in Jenks to close it out with guys on first and second.
Got Joe Mauer to fly out to Quentin in left field, and I had him positioned perfectly for a high fly ball for the final out and my outfielder totally misses the catch and the ball goes rolling to the wall scoring two runs.
This is very fustrating after playing a whole game almost flawlessly. I really feel like I would play this game alot but things like this (which happen way too frequently) are just not right.
Other than that problem (which I feel is a biggie!) I really have not seen any other problems. I have had no issues with AI agressiveness of first base glitch.
I just wish I did not have to hold my breath (and say a prayer) everytime the ball is hit to the outfield.
Overall, are we getting a thumbs up for this recent patch of improvements?
|
|||||||||||||
|
This problem has not been addressed. i only hope 2K can release another patch for it.
# 150
Village Idiot @ 04/03/09 11:55 PM
Pre-patch: routine throws in the infield actually took some patience and skill; instead of accepting this and adjusting, gamers complained non-stop about the "glitches" with fielding (all of which are still there, proving it was never a "glitch" to being with; what has been done is that fielding is just easier now).
Post-patch: With almost all suspense removed, defense is downright boring. What, am I playing The Show?
Pre-patch: I thought pitching was perfect. To me, there was nothing like aiming a 2-seamer for the top-right corner and have it dart out of the zone at the last moment, or aiming a slider at someone's knee and have it break into the zone; but gamers complained it was too easy to hit your spots.
Post-patch: you can still throw a strike any time you want, so I'm not sure what was accomplished by making it so pitches tend to float 6-8 inches away from where you aimed them. I guess it's more "realistic" or something, but, from where I'm standing, now there's REALLY no reason to ever throw a ball. Why should I aim for the black (let alone someone's knee) if I really have no idea where the pitch is going to go? So, instead of trying to pinpoint my pitch where I want it to go, I'm trying to pinpoint my pitch having "corrected" for the new "realistic" inaccuracy. Huh? What? In other words, nothing's really any different except where I aim: i.e., I'm not walking more batters, I'm not throwing more balls, I'm not having any more or less success - so what just happened? Instead of aiming a pitch where I want, and taking my chances with that pitch, I'm aiming "somewhere else." Awesome!
Pre-patch: I never had any problems with AI batters being "too aggressive." They tended to swing at strikes and take balls; they also tended to take "good" strikes and swing at "good" balls. But apparently I'm an idiot, or have a special copy of the game, or something.
Post-patch: I don't see much difference here, truth be told, except for the fact that I have in my mind every time I think about throwing a ball, "the AI will take more balls" from the patch notes. So, there again, no reason to throw a ball.
Pre-patch: Something about too many home runs.
Post-patch: Well my team is last in the league in HRs, as well as first in the league in HR allowed, so ... here's to staying in both places.
And there's my impressions.
I'm half-kidding with some of this, as some of it just involves tweaking sliders. Overall, though, I definitely could have done without this patch, especially since it didn't do dick with any of my problems with Franchise mode.
Post-patch: With almost all suspense removed, defense is downright boring. What, am I playing The Show?
Pre-patch: I thought pitching was perfect. To me, there was nothing like aiming a 2-seamer for the top-right corner and have it dart out of the zone at the last moment, or aiming a slider at someone's knee and have it break into the zone; but gamers complained it was too easy to hit your spots.
Post-patch: you can still throw a strike any time you want, so I'm not sure what was accomplished by making it so pitches tend to float 6-8 inches away from where you aimed them. I guess it's more "realistic" or something, but, from where I'm standing, now there's REALLY no reason to ever throw a ball. Why should I aim for the black (let alone someone's knee) if I really have no idea where the pitch is going to go? So, instead of trying to pinpoint my pitch where I want it to go, I'm trying to pinpoint my pitch having "corrected" for the new "realistic" inaccuracy. Huh? What? In other words, nothing's really any different except where I aim: i.e., I'm not walking more batters, I'm not throwing more balls, I'm not having any more or less success - so what just happened? Instead of aiming a pitch where I want, and taking my chances with that pitch, I'm aiming "somewhere else." Awesome!
Pre-patch: I never had any problems with AI batters being "too aggressive." They tended to swing at strikes and take balls; they also tended to take "good" strikes and swing at "good" balls. But apparently I'm an idiot, or have a special copy of the game, or something.
Post-patch: I don't see much difference here, truth be told, except for the fact that I have in my mind every time I think about throwing a ball, "the AI will take more balls" from the patch notes. So, there again, no reason to throw a ball.
Pre-patch: Something about too many home runs.
Post-patch: Well my team is last in the league in HRs, as well as first in the league in HR allowed, so ... here's to staying in both places.
And there's my impressions.
I'm half-kidding with some of this, as some of it just involves tweaking sliders. Overall, though, I definitely could have done without this patch, especially since it didn't do dick with any of my problems with Franchise mode.
Ok yesterday I was very, very annoyed that the AI still seemed super aggressive post patch but I think it ties in with the pitching being a little more sensitive. I discovered at 2am last night that I was messing up the release timing constantly and the AI was swinging at those pitches EVERYTIME. I can only assume that if your mess up the on the sticks then it registers in the game as a bad/easy to hit pitch, regardless of where the pitch lands. I think thats why some people, including me were seeing the AI score hits on pitches WAY off the plate. It doesn't make much sense in a real world situation but makes perfect video game sense as it gives you an incentive to really perfect your command of the sticks.
I promptly sat down in practise mode for a good half hour today and my last game before was much more realistic as I managed 7 strike outs, still none looking though. So whilst I think the AI is still slightly too aggressive I think my problems were exacerbated by my bad pitch command. I'm way too used to the Show
Is there actually any way to lower AI aggression other than doing massive Inside Edge edits? This game has improved greatly for me but I really hope 2K learns that taking away sliders is a very annoying thing for the consumer. Just ask anyone that bought Madden last year.
I promptly sat down in practise mode for a good half hour today and my last game before was much more realistic as I managed 7 strike outs, still none looking though. So whilst I think the AI is still slightly too aggressive I think my problems were exacerbated by my bad pitch command. I'm way too used to the Show

Is there actually any way to lower AI aggression other than doing massive Inside Edge edits? This game has improved greatly for me but I really hope 2K learns that taking away sliders is a very annoying thing for the consumer. Just ask anyone that bought Madden last year.
The only problems i was having were the CPU hitting aggressiveness, and, the lack of anything but throwing strikes from CpU pitching.
Both seem to be vastly improved. Can't wait to see realistic pitch counts in dynasty.
Still can't edit skin tone on prospects/players. I hope they have a good reason for this cuz it seems asinine to me. Anyway, i didn't expect this out of the patch, so im not too upset.
Both seem to be vastly improved. Can't wait to see realistic pitch counts in dynasty.
Still can't edit skin tone on prospects/players. I hope they have a good reason for this cuz it seems asinine to me. Anyway, i didn't expect this out of the patch, so im not too upset.
# 153
jmillhimes @ 04/04/09 07:12 AM
|
|||||||||||||
|
Hopefully,this helps alot. Im kinda curious to see if they fixed the freeze issues in dynasty play
the dreaded 1st basemen coming off bag non -issue so far...and outfield slow down seems better but just a touch still...only after 5 inninigs....still using big joe slider set....may look for new ones but so far am liking it

|
|||||||||||||
|
# 156
dragon4ever @ 04/04/09 08:42 AM
The CPU batting aggressiveness has definitely been toned down. In my first game played, I was able to strike out the CPU on a few occasions without them swinging away. The pitching has also been improved. Now you can't pinpoint the location of your pitch like before. I was actually throwing some wild pitches. This was all played on default level All Star.
The patch made this a great game of baseball.
The patch made this a great game of baseball.
# 157
Checmate101 @ 04/04/09 09:16 AM
Maybe I can't pitch...cpu aggressive as ever
using default sliders, next game I'm going to use joes
using default sliders, next game I'm going to use joes
# 158
NYJuggalo45 @ 04/04/09 09:22 AM
so pre=patch, i was a month into a 2 team franchise, playing about 1/2 the games with both teams...not once did i have a freeze.
post-patch, 3rd hitter in the 1st inning the game locks up, has done this 3 times in a row
wonderful
post-patch, 3rd hitter in the 1st inning the game locks up, has done this 3 times in a row
wonderful
# 159
teambayern @ 04/04/09 09:24 AM
Question: did the patch address picking your opposing pitcher in play ball mode?
I had a save in the middle of a game between yankees and philles. Throw first pitch fastball, games fine, threw second pitch curveball game froze... figure it was just a random thing. So i loaded the game back up, first pitch curveball to test again... and boom another freeze ... these are complete xbox freezes not just the game
So yea needless to say i had to load the game and then quit out in order for my franchise to work again.
So yea needless to say i had to load the game and then quit out in order for my franchise to work again.
Post A Comment