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NHL 13 Overhauls Its Trade Interface

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Old 07-27-2012, 09:47 AM   #41
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Re: NHL 13 Overhauls Its Trade Interface

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Originally Posted by liberaluser
Why did you have to delete the tuner updates? I thought you could revert your game back to the original out of the box play anytime you wanted to.
Nothing official, but could be an issue with the tuners. Believe me, it's different to play with no tuners downloaded, than just choosing 1.00


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Originally Posted by liberaluser
Also, just how do you delete them while keeping the patch?
Delete game data (not the saves). Then when you start the game again you can download the patch, but skip to download the tuner updates.
Check this old thread, it has all the info you need: http://www.operationsports.com/forum...-supposed.html
Let's not hi-jack this one
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Old 07-27-2012, 02:05 PM   #42
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Re: NHL 13 Overhauls Its Trade Interface

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Originally Posted by RealmK
Refining the skill stick to be more realistic I'd be 100% on board for, this ties into puck physics obviously. Less range of motion and more chance to bobble a puck if the player isn't skilled in stick handling.

There is a line in that as with anything else though, over do it and the game would end up with no flow, at the end of the day these are NHL players, if we get to a point where there's ample memory in these consoles to have 100% physics on everything, I'd love to see pucks hop on a player maneuvering in traffic etc. We're just not there yet though.
That's why we have the puck control slider. So we can tune it to what our own preferences are. I would like it to be dynamic each game where it can be sloppy or can be nearly flawless at times. Puck control is full out puck handling, not just when you tap LB to try and beat the D man or when you flick it up to miraculously hop over a defenseman. As I said before right now there is no puck control slider that actually affects how you stick handle. Every guy can stick handle super fast without losing the puck. It's when making those moves that are tied to LB where the puck control slider finally goes into affect.

This is not hockey. Hell how many goals are scored per year where a player will try and make too many moves and turn the puck over only to have the opposing team go down on an odd man rush and score? That happens all the time. If they add in a better puck control system we as players finally have to realize who has the puck. If Matt Kassian has the puck I better know to move it to a more skilled guy so I don't lose control and turn the puck over. Or I at least better know I can't try anything fancy and I better get the puck deep and go to work. Little things like this is the difference between players in the NHL. This isn't shown in NHL at all. It's not even about the different moves each player can make but it's about every player having the same control of the puck.
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Old 07-27-2012, 04:12 PM   #43
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Re: NHL 13 Overhauls Its Trade Interface

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Originally Posted by bwiggy33
That's why we have the puck control slider. So we can tune it to what our own preferences are. I would like it to be dynamic each game where it can be sloppy or can be nearly flawless at times. Puck control is full out puck handling, not just when you tap LB to try and beat the D man or when you flick it up to miraculously hop over a defenseman. As I said before right now there is no puck control slider that actually affects how you stick handle. Every guy can stick handle super fast without losing the puck. It's when making those moves that are tied to LB where the puck control slider finally goes into affect.

This is not hockey. Hell how many goals are scored per year where a player will try and make too many moves and turn the puck over only to have the opposing team go down on an odd man rush and score? That happens all the time. If they add in a better puck control system we as players finally have to realize who has the puck. If Matt Kassian has the puck I better know to move it to a more skilled guy so I don't lose control and turn the puck over. Or I at least better know I can't try anything fancy and I better get the puck deep and go to work. Little things like this is the difference between players in the NHL. This isn't shown in NHL at all. It's not even about the different moves each player can make but it's about every player having the same control of the puck.
Sure, but you'd still need to have interaction between the stick and the puck 100% physics based to get it to play how you're asking, then you have to think well this would be realistic, but would it be fun in the end.

I'm all for making the puck looser and see more bobbles like 11 had. (I still think the reception ease slider is flat out broken is 12) On the other end of that I don't want to see NHL players all bobble the puck all day long every time they try and deke. There's a middle ground I'm sure they could attain.
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Old 07-27-2012, 08:53 PM   #44
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Re: NHL 13 Overhauls Its Trade Interface

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Originally Posted by RealmK
Sure, but you'd still need to have interaction between the stick and the puck 100% physics based to get it to play how you're asking, then you have to think well this would be realistic, but would it be fun in the end.

I'm all for making the puck looser and see more bobbles like 11 had. (I still think the reception ease slider is flat out broken is 12) On the other end of that I don't want to see NHL players all bobble the puck all day long every time they try and deke. There's a middle ground I'm sure they could attain.
Yep and I agree there has to be a middle ground to satisfy everyone. It should be tied to the puck control slider like I've stated a couple times now. It's pretty simple. If you want 100% puck control then you put the slider all the way up. If you want a really sloppy game (which I don't) you put it to zero. Realism is what I'm trying to get at. Honestly to me the games that balance sim/arcade are not that exciting to me. I am absolutely all for 80-90% of the game to be sim. That's just me and that's why I can continue to play The Show over and over and over again. Sure there are flaws with it, but ultimately it's the most realistic sports game on the market. I'm just hoping one day that the NHL dev team can give everyone a dose of what they want. If they like arcade, sim, or a little of both we should have that option. Right now arcade and a middle ground of arcade and sim are covered. What's missing is that next step up to a pretty close to sim game. Hopefully 13 can bring that.
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Old 07-27-2012, 11:26 PM   #45
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Re: NHL 13 Overhauls Its Trade Interface

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Yep and I agree there has to be a middle ground to satisfy everyone. It should be tied to the puck control slider like I've stated a couple times now. It's pretty simple. If you want 100% puck control then you put the slider all the way up. If you want a really sloppy game (which I don't) you put it to zero. Realism is what I'm trying to get at. Honestly to me the games that balance sim/arcade are not that exciting to me. I am absolutely all for 80-90% of the game to be sim. That's just me and that's why I can continue to play The Show over and over and over again. Sure there are flaws with it, but ultimately it's the most realistic sports game on the market. I'm just hoping one day that the NHL dev team can give everyone a dose of what they want. If they like arcade, sim, or a little of both we should have that option. Right now arcade and a middle ground of arcade and sim are covered. What's missing is that next step up to a pretty close to sim game. Hopefully 13 can bring that.
I pretty much agree with this. I just think there's more to it than just the puck control slider. Then again I'm certainly no developer either.
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Old 07-28-2012, 03:04 AM   #46
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Re: NHL 13 Overhauls Its Trade Interface

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I pretty much agree with this. I just think there's more to it than just the puck control slider. Then again I'm certainly no developer either.
No doubt there is more to it. I couldn't even begin to talk about developing because I have no idea what it takes but it just seems like something that couldn't be terribly hard to implement. Not to mention 2k but it is something that was in 2k8 and 2k10 where stick handling wasn't just automatic. Players would actually lose the puck if they tried to do too much. That's all I want to see. Stick handling is one of the hardest things to master in hockey, which is why the sport is so amazing. If it was easy than anyone off the street would play hockey. By playing NHL you just get the feeling that stick handling is super easy because any player in the game can do it.

Anyway we really got off topic so back to the trading interface....
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Old 07-30-2012, 02:28 PM   #47
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The NHL development team also opened up about other changes its made since we saw the game a couple months ago. Based on early fan feedback on NHL 13’s direction, the development team also decided to change the player ratings to create more of a gap between the star players and the average skaters in the league. Franchise player like Sidney Crosby are still rated in the 90s, but the average ratings of third-line defenders are in the mid-70s instead of the low-80s this year.

Glad to hear it. Here's to hoping they have time to add a bit more feedback with CPU gm's on trade offers.
This is great news, if they fix the goalie issues of last year we could be in for some great simulation hockey this year.
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