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NHL 13 Overhauls Its Trade Interface

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Old 07-26-2012, 10:02 AM   #33
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Re: NHL 13 Overhauls Its Trade Interface

Or it could be tied in with game type also like Hardcore would be that way and casual to normal could switch it off for when your playing your friend or like me my son.
Maybe just a option to toggle on or off like offensive attributes or whatever it is they have in the game already.
But who knows if that is even possible to program.
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Old 07-26-2012, 01:10 PM   #34
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Re: NHL 13 Overhauls Its Trade Interface

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Originally Posted by RealmK
Now granted this is during a penalty shot, so obviously things like defensive pressure don't come into play but I dunno, for a 4th line guy who makes his living punching guys in the face, I'd say this is a pretty nice deke.
You just proved my point. Just about every player in the NHL can do this move but with defensive pressure it's a whole different ball game. They didn't get this far in their hockey career for no reason. They got here because they have a lot of talent but aren't good enough in the NHL so they have to be an enforcer and play a more defensive style. I go to St. Cloud and work as an assistant equipment manager for the hockey team. I talked to Matt Hendricks from the Caps and he said he had to start fighting and being a pest in order to keep cracking the lineup. That's why Colorado didn't resign him. He tried to be too offensive and it hurt him. Sure enough his change has led to better offensive production (producing gritty garbage goals, not superstar moves), and he's a hell of a lot more talented than Thornton and those other big guys.

The garbage goals from these guys is what we want to see, not seeing Thornton dangling Weber and going top cheese while being flawless like Crosby. That's what NHL 12 is right now unless you lower puck control and then that leads to the superstar players not being able to make superstar caliber moves.

Fiddy you are dead on. They had those spin o ramas and what not. Although some of the moves were a little cheesy it still showed player separation. I remember if you tried them with a poor puck handler he would just completely lose the puck 90% of the time. That's the stuff I'm talking about. It needs to be incorporated into this game. Hell look at the PS2 days and how gimmicky and arcadey those games were (04 was pretty solid). They even had player differential done better than 12.

However, Gopher Guy I do think you are correct in that it may turn people away from the game. I also think it could turn many people on if they were to give us a variation of dekes and moves that we could pull off with top guys. I'm truly over the "everything on the right stick" control scheme. Don't get me wrong I love the controls, but they can add dekes in with using the buttons while still using the RS for shooting, stick handling, etc. Just my thoughts on the whole thing.
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Old 07-26-2012, 09:19 PM   #35
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Re: NHL 13 Overhauls Its Trade Interface

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Originally Posted by bwiggy33
You just proved my point. Just about every player in the NHL can do this move but with defensive pressure it's a whole different ball game. They didn't get this far in their hockey career for no reason. They got here because they have a lot of talent but aren't good enough in the NHL so they have to be an enforcer and play a more defensive style. I go to St. Cloud and work as an assistant equipment manager for the hockey team. I talked to Matt Hendricks from the Caps and he said he had to start fighting and being a pest in order to keep cracking the lineup. That's why Colorado didn't resign him. He tried to be too offensive and it hurt him. Sure enough his change has led to better offensive production (producing gritty garbage goals, not superstar moves), and he's a hell of a lot more talented than Thornton and those other big guys.

The garbage goals from these guys is what we want to see, not seeing Thornton dangling Weber and going top cheese while being flawless like Crosby. That's what NHL 12 is right now unless you lower puck control and then that leads to the superstar players not being able to make superstar caliber moves.

Fiddy you are dead on. They had those spin o ramas and what not. Although some of the moves were a little cheesy it still showed player separation. I remember if you tried them with a poor puck handler he would just completely lose the puck 90% of the time. That's the stuff I'm talking about. It needs to be incorporated into this game. Hell look at the PS2 days and how gimmicky and arcadey those games were (04 was pretty solid). They even had player differential done better than 12.

However, Gopher Guy I do think you are correct in that it may turn people away from the game. I also think it could turn many people on if they were to give us a variation of dekes and moves that we could pull off with top guys. I'm truly over the "everything on the right stick" control scheme. Don't get me wrong I love the controls, but they can add dekes in with using the buttons while still using the RS for shooting, stick handling, etc. Just my thoughts on the whole thing.
I'm fine with less skilled guys losing the puck easier than stars, but over complicating the controls for the sake of "player separation" ala 2k I'm sorry, I don't want to see it.
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Old 07-27-2012, 12:40 AM   #36
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Re: NHL 13 Overhauls Its Trade Interface

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Originally Posted by RealmK
I'm fine with less skilled guys losing the puck easier than stars, but over complicating the controls for the sake of "player separation" ala 2k I'm sorry, I don't want to see it.
See I wouldn't even care if they added more moves like 2k, but it's the fact that the skill stick in place right now just sucks with the way it reacts to on ice play. Don't get me wrong the controls feel great but they aren't very good. If EA would just tune the stick handling so players don't reach out as far and players can't just toe drag at 100 mph it would be completely fine. What would be great is if a player tries to constantly stick handle at 100 mph they would lose the puck. Just something needs to be done to make it seem hard to keep control of the puck. Puck control in this game is only when you try and make a move using LB not with the actual stick handling part of it. That's why the puck control slider doesn't seem to work.

Ultimately what EA doesn't realize is that the really long reach that players have with stick handling in this game, is the result of many glitch goals. That's why breakaways are so easy and that's why once you drive around a d man all you have to do is extend your stick as far out as possible and it will beat the goalie 90% of the time.
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Old 07-27-2012, 04:24 AM   #37
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Re: NHL 13 Overhauls Its Trade Interface

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Originally Posted by liberaluser
I'm not hopeful of that. A few lower ratings aren't going to make players feel much different, especially since people can do that manually already for mixed results. New ratings aren't going to give star players unique animations or unique dekes. Or give the lower rated players clumsier animations to show the skill gap.

I'm more convinced that we will see noticable team strategy separation after altering each line slider manually. But individual players will probably skate the same and act the same as always.
I actually beg to differ...
I wrote a little mini essay about this in the sliders section earlier this year.


I was a bit tired of how stale NHL was after many hours put into it, and instead started a season in Elitserien (Swedish league) and it was a completely new game to be honest.


Granted, I also did the trick with deleting all tuner updates, and only used the latest patch combined with a "special" slider setting of acceleration 0/game speed 5, but it was clear that with more players and teams with lower ratings and overalls, the whole game felt sloppier, more dynamic, less scripted and... there's player separation.
Low rated guys dekes are slower than the few stars. Many low rated guys will loose the puck 7 out of ten times when doing the advanced dekes, fast players can outskate slower players... just like we've seen in some NHL 13 videos and it gets even more clear late in the game, when the players get tired.


Of course there are lots of stuff that needs to be fixed for NHL 13, but I think an easy first step to create player separation is to lower player ratings in general.
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Old 07-27-2012, 06:42 AM   #38
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I agree 100%!!!

Quote:
Originally Posted by bwiggy33
See I wouldn't even care if they added more moves like 2k, but it's the fact that the skill stick in place right now just sucks with the way it reacts to on ice play. Don't get me wrong the controls feel great but they aren't very good. If EA would just tune the stick handling so players don't reach out as far and players can't just toe drag at 100 mph it would be completely fine. What would be great is if a player tries to constantly stick handle at 100 mph they would lose the puck. Just something needs to be done to make it seem hard to keep control of the puck. Puck control in this game is only when you try and make a move using LB not with the actual stick handling part of it. That's why the puck control slider doesn't seem to work.



Ultimately what EA doesn't realize is that the really long reach that players have with stick handling in this game, is the result of many glitch goals. That's why breakaways are so easy and that's why once you drive around a d man all you have to do is extend your stick as far out as possible and it will beat the goalie 90% of the time.
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Old 07-27-2012, 08:31 AM   #39
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Re: NHL 13 Overhauls Its Trade Interface

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Originally Posted by JezFranco
Granted, I also did the trick with deleting all tuner updates, and only used the latest patch
Why did you have to delete the tuner updates? I thought you could revert your game back to the original out of the box play anytime you wanted to.

Also, just how do you delete them while keeping the patch?

Last edited by liberaluser; 07-27-2012 at 08:33 AM.
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Old 07-27-2012, 09:12 AM   #40
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Re: NHL 13 Overhauls Its Trade Interface

Quote:
Originally Posted by bwiggy33
See I wouldn't even care if they added more moves like 2k, but it's the fact that the skill stick in place right now just sucks with the way it reacts to on ice play. Don't get me wrong the controls feel great but they aren't very good. If EA would just tune the stick handling so players don't reach out as far and players can't just toe drag at 100 mph it would be completely fine. What would be great is if a player tries to constantly stick handle at 100 mph they would lose the puck. Just something needs to be done to make it seem hard to keep control of the puck. Puck control in this game is only when you try and make a move using LB not with the actual stick handling part of it. That's why the puck control slider doesn't seem to work.

Ultimately what EA doesn't realize is that the really long reach that players have with stick handling in this game, is the result of many glitch goals. That's why breakaways are so easy and that's why once you drive around a d man all you have to do is extend your stick as far out as possible and it will beat the goalie 90% of the time.
Refining the skill stick to be more realistic I'd be 100% on board for, this ties into puck physics obviously. Less range of motion and more chance to bobble a puck if the player isn't skilled in stick handling.

There is a line in that as with anything else though, over do it and the game would end up with no flow, at the end of the day these are NHL players, if we get to a point where there's ample memory in these consoles to have 100% physics on everything, I'd love to see pucks hop on a player maneuvering in traffic etc. We're just not there yet though.
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