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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4846

    #1

    New NBA 2K17 Patch: Expanded Dev Notes


    What’s happening fam. It’s your man Da_Czar with a little extra information to go along with the patch notes.

    In addition to the gameplay fixes we also have new tendencies for almost all current NBA players. The only exceptions to this are the players most recently added in the last couple of weeks. We know this is an area in which you guys felt we could improve in and we didn’t want to wait until 2K18 to unleash the new tendency work to you.

    On the game-play front we put extensive work into the issue many of you have had with the double teams. It is important that you understand it was not a feature of ACE to have the AI double team so quickly. This was the result of a couple of bugs that we were able to eradicate in both code and data. Initially we thought we had this fixed early on, only for it to continue to be an issue through the development cycle.

    Read More - New NBA 2K17 Patch: Expanded Dev Notes
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • UnbelievablyRAW
    MVP
    • Sep 2011
    • 1245

    #2
    Re: New NBA 2K17 Patch: Expanded Dev Notes

    Does this mean that the offensive AI won't just automatically cut to a crowded paint just because they're open? Tired of corner specialists running to the paint when they're open in the corner

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    • VAWereWolf65
      MVP
      • Jul 2016
      • 1734

      #3
      Re: New NBA 2K17 Patch: Expanded Dev Notes

      Wait so has the 7 Point double team been removed or just had AI improvements? Are we still gonna get double teamed every time we score 7 points?
      VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

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      • Da_Czar
        NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
        • Jul 2002
        • 5408

        #4
        Re: New NBA 2K17 Patch: Expanded Dev Notes

        Originally posted by VAWereWolf65
        Wait so has the 7 Point double team been removed or just had AI improvements? Are we still gonna get double teamed every time we score 7 points?
        Completely fixed. That was a bug and NOT a feature of ACE. Now they will only double when ACE says so which might be too late now rather than too soon but we can adjust it after users get settled in.
        Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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        • adamspag
          Rookie
          • Feb 2014
          • 162

          #5
          Re: New NBA 2K17 Patch: Expanded Dev Notes

          Originally posted by VAWereWolf65
          Wait so has the 7 Point double team been removed or just had AI improvements? Are we still gonna get double teamed every time we score 7 points?
          its gone, it doubles around 30 points now, but only for a few possessions unlike before when it was the entire game after seven points, beautiful patch.

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          • sudanmalkovich
            Pro
            • Dec 2016
            • 528

            #6
            Re: New NBA 2K17 Patch: Expanded Dev Notes

            tendencies from a roster file?

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            • VAWereWolf65
              MVP
              • Jul 2016
              • 1734

              #7
              Re: New NBA 2K17 Patch: Expanded Dev Notes

              Originally posted by adamspag
              its gone, it doubles around 30 points now, but only for a few possessions unlike before when it was the entire game after seven points, beautiful patch.
              Originally posted by Da_Czar
              Completely fixed. That was a bug and NOT a feature of ACE. Now they will only double when ACE says so which might be too late now rather than too soon but we can adjust it after users get settled in.
              Alright sounds awesome. 30 points is definetly more realistic than 7 points.
              VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

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              • Da_Czar
                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                • Jul 2002
                • 5408

                #8
                Re: New NBA 2K17 Patch: Expanded Dev Notes

                Originally posted by UnbelievablyRAW
                Does this mean that the offensive AI won't just automatically cut to a crowded paint just because they're open? Tired of corner specialists running to the paint when they're open in the corner
                This is a difficult one because depending on where the defense is and what they are doing you may want this. SO we tried to delay that cut when his man is double teaming. Too many situations for me to say definitively No it will never happen. We tried to mitigate it but it is not a 100% solution because there are times you will want him to cut so it will take more time to find the right balance.

                We simple saw this as an issue and tried to add code to make it not happen as much in certain instances. It is not a perfect implementation but we tried our best to give you that option without breaking something else that depends on the cuts.
                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                Comment

                • LionsFanNJ
                  All Star
                  • Apr 2006
                  • 9464

                  #9
                  Thanks for the detailed breakdown Czar. Always on point.
                  HELLO BROOKYLN.
                  All Black Everything

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                  • VAWereWolf65
                    MVP
                    • Jul 2016
                    • 1734

                    #10
                    Re: New NBA 2K17 Patch: Expanded Dev Notes

                    Originally posted by Da_Czar
                    This is a difficult one because depending on where the defense is and what they are doing you may want this. SO we tried to delay that cut when his man is double teaming. Too many situations for me to say definitively No it will never happen. We tried to mitigate it but it is not a 100% solution because there are times you will want him to cut so it will take more time to find the right balance.

                    We simple saw this as an issue and tried to add code to make it not happen as much in certain instances. It is not a perfect implementation but we tried our best to give you that option without breaking something else that depends on the cuts.
                    Just a thought, but maybe you could implement something with the Roll vs Pop tendency. So if they have a 0 in this tendency, they stay out the perimeter on doubles but if they have a higher tendency like 40-50 they cut to the paint or something like that
                    VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

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                    • Leasim96
                      Pro
                      • Oct 2014
                      • 948

                      #11
                      Re: New NBA 2K17 Patch: Expanded Dev Notes

                      Da_Czar - not sure if you can talk on it - but is speedboasting gone?. Or atleast decreased in efficnecy?. Hopefully that's the case.

                      Comment

                      • Da_Czar
                        NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                        • Jul 2002
                        • 5408

                        #12
                        Re: New NBA 2K17 Patch: Expanded Dev Notes

                        Originally posted by Leasim96
                        Da_Czar - not sure if you can talk on it - but is speedboasting gone?. Or atleast decreased in efficnecy?. Hopefully that's the case.
                        I only worked on the AI stuff for the patch so Mike would have to answer that for you. I'm not exactly sure what all he got to touch and what effect the changes he made could have on speed boosting.
                        Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                        Comment

                        • Da_Czar
                          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                          • Jul 2002
                          • 5408

                          #13
                          Re: New NBA 2K17 Patch: Expanded Dev Notes

                          Originally posted by VAWereWolf65
                          Just a thought, but maybe you could implement something with the Roll vs Pop tendency. So if they have a 0 in this tendency, they stay out the perimeter on doubles but if they have a higher tendency like 40-50 they cut to the paint or something like that
                          I like that. Looking at 2k18 we have more time for more robust solutions. The problem is even with that if the defender get's above your offensive player do you want the tendency to reign supreme regardless of the situation or do you want him to try to react intelligently ?
                          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                          Comment

                          • jackzagal
                            Rookie
                            • Oct 2014
                            • 218

                            #14
                            Re: New NBA 2K17 Patch: Expanded Dev Notes

                            Good stuff , this patch addressed two of the things that pissed me off the most, as I said here:

                            Originally posted by jackzagal
                            - Stupid and pointless double teams when a player hasn't even taken a shot in minutes. And along with that, improve the rotations of team mates so one can be open, instead of all of them "magically" making cuts that make no sense so you can't pass it to them properly.

                            - Unnecessary step-back jumpers by a CPU player whe he is WIDE OPEN for an easy shot. It's especially infuriating when it happens with players that are only catch-and-shoot shooters, but it happens with almost everyone. Even more stupid than double teams.

                            - Improve the AI defensive logic, especially on (supposedly) good defensive players. It's so frustrating to see people like Jimmy Butler or Justice Young ( 90+ defensive attributes) inexplicably go to the paint and leave players completely open; a few days ago while playing MC, Anthony Morrow nailed at least 3 wide-open threes on that kind of situations

                            - That stupid play when you make a steal and half a second later the opposite player magically recovers it, usually ending up in a foul and/or a basket. It started to happen really often since last few patches.
                            It would've been nice if you guys could've fixed the other two, but I'll be content with 2/4. If there's no more patches, I hope they're addressed for 2k18

                            Comment

                            • VAWereWolf65
                              MVP
                              • Jul 2016
                              • 1734

                              #15
                              Re: New NBA 2K17 Patch: Expanded Dev Notes

                              Originally posted by Da_Czar
                              I like that. Looking at 2k18 we have more time for more robust solutions. The problem is even with that if the defender get's above your offensive player do you want the tendency to reign supreme regardless of the situation or do you want him to try to react intelligently ?
                              It would be tough, but I think if you have someone like Ben Simmons who currently can't shoot to save his life (unless he's gotten better since we've seen him play) then i think he should cut no matter what the situation (unless he of course develops a shot, but this is just hypothetically speaking). But if you have Isaiah Thomas who's 5'9" with a 0 Roll vs Pop tendency and shooting a solid 38% from deep, he should stay out there no matter what. Then someone like Lebron or Jae Crowder who have 20-30 Roll vs Pop tendencies might be more likely to cut, but still have a good chance of staying out on the wing. I see where it could definetly be hard to find that sweet spot where the AI decides for them to cut or stay in the corner, but once you find that sweet spot i think it would definetly make the Offensive AI a lot more realistic.

                              Also, if the defense is completely covering them, I don't think the tendency should reign supreme in that situation, I think at that point the offensive player would have to cut or maybe do some type of rotation around the perimeter to try and get open.

                              You can see as soon as Draymond noticed the switch and the double, he went right to the basket because he wasn't covered at all by the defense. Bogut also made the cut when he realized his man had rotated over to defend draymond and he was able to catch the lob (or rebound, i couldn't tell what it was). During all of this, Harrison Barnes (a good three point shooter) stayed out on the corner even when his man left him. As did Klay Thompson who is a good cutter, but obviously is a better shooter.
                              Last edited by VAWereWolf65; 04-07-2017, 01:25 PM.
                              VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

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