NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included - Operation Sports Forums

NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33545

    #1

    NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included


    NBA 2K16 patch #3 is available now for PlayStation 4 users, weighing in at 2.4GB. It typically takes a while for the Xbox One patch to get approved, but when it does, we will update this post.

    Check out the patch notes below.

    GENERAL
    • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
    • Flip Saunders patch added to Minnesota Timberwolves uniforms.
    • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
    • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
    • Improved the results of face scanning.
    • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
    • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
    • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
    • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
    • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.

    GAMEPLAY
    • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
    • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
    • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
    • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
    • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
    • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
    • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
    • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
    • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
    • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
    • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
    • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
    • Addressed a movement issue that would cause players to twitch while in Deny states.
    • Referees should no longer twitch during free throws.
    • Pass receivers are now less likely to veer away from the basket to catch a pass.
    • Improved CPU logic for when they should and should not use alley-oop passes.
    • Reduced the defensive impact of defenders who are on their way down after a block attempt.
    • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
    • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
    • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
    • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
    • Fixed post-up double dribble and travel (pivot) issues.
    • Tuned down excessive flopping being performed by AI players.
    • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
    • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
    • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
    • Improvements made to alley-oop defense.
    • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
    • Reduced the frequency of unwanted contested shot fadeaways.
    • Tweaks to errant pass frequency when passing out of double teams and contact shots.
    • Made dive for loose balls more accurate and more likely to acquire the ball.
    • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
    • Made low-rated shot blockers less accurate and capped their jumping verticals.
    • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
    • Improvements to double team logic.
    • Increased the difficulty in stealing the ball from post players.
    • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
    • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
    • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
    • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
    • Improved CPU logic for when to hustle back in transition defense.
    • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
    • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
    • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
    • Tuned back the frequency of missed dunks in traffic.
    • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
    • Improvements to help defense and rotation logic.

    MyPARK/2K PRO-AM
    • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
    • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
    • Improved voice chat support in both MyPARK and 2K Pro-Am.
    • Accolades will now unlock based on your performances in custom arena Pro-Am games.
    • A number of fixes have been applied to improve lineup building during the Pro-Am.
    • Made CPU players that take over for quitting users less effective in Pro-Am.
    • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
    • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
    • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
    • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
    • Users can no longer celebrate when their opponent scores in 21.
    • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
    • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
    • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
    • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
    • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
    • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
    • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.

    MyCAREER/MyCOURT
    • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
    • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
    • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
    • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
    • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
    • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
    • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
    • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
    • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
    • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
    • Sock length is now customizable for your MyPLAYER via the 2K Sports store.

    MyGM/MyLEAGUE
    • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
    • Improved negotiation options when negotiating with Staff.
    • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
    • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
    • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
    • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
    • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
    • Support has been added for users who wish to use position lock with multiple controllers.
    • Added playcalling support during Scrimmages.
    • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
    • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
    • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
    • Injuries are now turned off during the Hoops Summit game in the offseason.
    • Fixed a hang that could occur when jumping out of a game and into SimCast.
    • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
    • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
    • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
    • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
    • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
    • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
    • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
    • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
    • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
    • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.

    NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).
    Last edited by Steve_OS; 11-13-2015, 01:56 PM.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • ksuttonjr76
    All Star
    • Nov 2004
    • 8662

    #2
    Re: NBA 2K16 Patch #3 Available Now on PlayStation 4

    Wow! That's got to be the quickest turnaround for a NBA 2K patch in the history of the series!

    Comment

    • cthurt
      MVP
      • Oct 2009
      • 2525

      #3
      Re: NBA 2K16 Patch #3 Available Now on PlayStation 4

      I swear I am always at work when a patch is released....

      Comment

      • ch46647
        MVP
        • Aug 2006
        • 3514

        #4
        Re: NBA 2K16 Patch #3 Available Now on PlayStation 4

        Very excited for these patch notes.

        Comment

        • QDB9
          Rookie
          • Nov 2011
          • 214

          #5
          Re: NBA 2K16 Patch #3 Available Now on PlayStation 4

          OMG that was faster than The Flash.

          Comment

          • Tunechid
            Pro
            • Mar 2015
            • 611

            #6
            Re: NBA 2K16 Patch #3 Available Now on PlayStation 4

            What are the pro-am notes?

            Comment

            • JUSTlFIED
              Rookie
              • Dec 2014
              • 369

              #7
              Re: NBA 2K16 Patch #3 Available Now on PlayStation 4

              Just played one quick MyPark Game.

              Controls fell tighter, and the TeamMate grade had color now

              Comment

              • The 24th Letter
                ERA
                • Oct 2007
                • 39373

                #8
                Re: NBA 2K16 Patch #3 Available Now on PlayStation 4

                of course it is....

                I cant play until Monday.

                Comment

                • Gosens6
                  All Star
                  • Oct 2007
                  • 6095

                  #9
                  Re: NBA 2K16 Patch #3 Available Now on PlayStation 4

                  Holy crap! Didn't see this coming so quickly! Time to Sim Myleague and see if they fixed the contracts

                  Sent from my SM-N910V using Tapatalk

                  Comment

                  • Reggie548
                    Banned
                    • Jul 2008
                    • 231

                    #10
                    Re: NBA 2K16 Patch #3 Available Now on PlayStation 4

                    First page or not, I'll go down in history �� Or not

                    I'm stoked to play the game and see the difference. Online with the Kings first of course!

                    Comment

                    • ataman5
                      MVP
                      • Jun 2007
                      • 2620

                      #11
                      Re: NBA 2K16 Patch #3 Available Now on PlayStation 4

                      Both very excited and scared, for patch notes and overall gameplay changes.
                      I hope that the changes will be for the merrier not for the cheesers.

                      Comment

                      • jeebs9
                        Fear is the Unknown
                        • Oct 2008
                        • 47558

                        #12
                        Re: NBA 2K16 Patch #3 Available Now on PlayStation 4

                        I thought Sony was quick and I am right...
                        Hands Down....Man Down - 2k9 memories
                        http://www.youtube.com/watch?v=4IHP_5GUBQo

                        Comment

                        • cthurt
                          MVP
                          • Oct 2009
                          • 2525

                          #13
                          Re: NBA 2K16 Patch #3 Available Now on PlayStation 4

                          I cant lie I am a little nervous I just had a great game this morning before I left for work, oddly enough It was the best game I played in a long time. Hopefully this patch is a good one.

                          Comment

                          • Steve_OS
                            Editor-in-Chief
                            • Jul 2002
                            • 33545

                            #14
                            Re: NBA 2K16 Patch #3 Available Now on PlayStation 4

                            Updated OP. Patch notes included.
                            Steve Noah
                            Editor-in-Chief
                            http://www.operationsports.com
                            Follow me on Twitter

                            Comment

                            • ksuttonjr76
                              All Star
                              • Nov 2004
                              • 8662

                              #15
                              Re: NBA 2K16 Patch #3 Available Now on PlayStation 4

                              Originally posted by qjrchris2
                              Here comes the waiting game for us XB1 users. Probably won't see our patch till around thanksgiving. I hope.
                              Honestly, as fast as this came for the PS4 users, we better get ours next week .

                              Comment

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