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Non-steal Turnovers

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Old 12-28-2014, 02:44 AM   #1
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Non-steal Turnovers

Hey guys. This has been a problem in the 2k series for a very long time and I'm just checking to see if anybody has found any fixes or ways to increase non-steal turnovers. It seems like every turnover the CPU commits has to come from a steal. You never see offensive 3 seconds, travels, passes going out of bounds, players dropping passes, stepping out of bounds, offensive fouls, etc. The only slider I know that can increase non-steal turnovers is the pass accuracy slider. But if you lower that less than about 46 for the CPU, then they start throwing terrible passes that you would never see in real life. I used to see lots of illegal pick fouls (which led to more non-steal turnovers), but since the patch i haven't seen any at all. Any suggestions to increase non-steal turnovers?
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Old 12-28-2014, 09:50 AM   #2
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Re: Non-steal Turnovers

not seeing this issue.
charges aren't called a-lot in this game on both sides of the ball but they do happen. this is NBA ball though, so charges aren't called as much as on the collegiate level.
Ive seen 3 seconds, but not enough.....
and passes do go out of bounds. you don't have to lower the pass accuracy sliders. its all in how you play defense.
if you can anticipate where the pass is going you can impeded the cpu/ai line of sight which will cause errant passes that go out of bounds. little things like bumping the player off of screens, things like that throw the timing of plays off which will cause more passes going out of bounds.
knowing which player to press while handling the ball also helps.

the turnovers are very organic most of the time..
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Old 12-28-2014, 10:51 AM   #3
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Re: Non-steal Turnovers

hmm not sure how you're not seeing this problem. maybe it is my defensive scheme that is causing the problems but I haven't seen a game with more than 4 non-steal turnovers committed by the CPU. i do see SOME non-steal turnovers, but definitely not as many as i should see. most teams in the real NBA average about 13-17 TOs a game, and most teams only average about 6-8 steals a game. that would mean an average of about 6-10 non-steal turnovers a game and i've never even come close to seeing 6

and also there should be more charges called in the game. the fact that they are called more often in college is not an excuse
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Old 12-28-2014, 12:54 PM   #4
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Re: Non-steal Turnovers

You can see a lot of no steal turnovers (passing in the crowd) when you set these values to 0:

pass accuracy
steal success
stealing
(maybe "hands", i don't know what that slider does)
The tricky part is to find the right combination for a realistic game play.
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Old 12-28-2014, 04:48 PM   #5
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Re: Non-steal Turnovers

Quote:
Originally Posted by JoeBudden3003
You can see a lot of no steal turnovers (passing in the crowd) when you set these values to 0:

pass accuracy
steal success
stealing
(maybe "hands", i don't know what that slider does)
The tricky part is to find the right combination for a realistic game play.
Other than the pass accuracy slider I don't see why ANY of the other sliders you listed would be put at 0...

Anyways, Wolverine you listed the stats. I don't know how you could not be seeing the issue...if you play the game for more than 5 minutes you will notice that the turnovers are WAY too low without drastic changes. The BEST teams in the NBA are going to average 9 steals a game, while right now teams like the Sixers and Warriors are averaging around 18 turnovers per game! That means we should be seeing 9-10 no steal turnovers per game, and 2K15 just doesn't provide that. It's not possible. Cycloniac has done a good job just creating turnovers in general, but the only way to cause non steal turnovers is to max out Charges and lower the pass accuracy slider, but then you have to deal with floaty passes and turnovers on inbounds plays.
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Old 12-28-2014, 05:22 PM   #6
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Re: Non-steal Turnovers

Quote:
Originally Posted by Shady Mike
Other than the pass accuracy slider I don't see why ANY of the other sliders you listed would be put at 0...

Anyways, Wolverine you listed the stats. I don't know how you could not be seeing the issue...if you play the game for more than 5 minutes you will notice that the turnovers are WAY too low without drastic changes. The BEST teams in the NBA are going to average 9 steals a game, while right now teams like the Sixers and Warriors are averaging around 18 turnovers per game! That means we should be seeing 9-10 no steal turnovers per game, and 2K15 just doesn't provide that. It's not possible. Cycloniac has done a good job just creating turnovers in general, but the only way to cause non steal turnovers is to max out Charges and lower the pass accuracy slider, but then you have to deal with floaty passes and turnovers on in-bounds plays.
its all in the defense. are you seeing any shot clock violations. I get about 2 called against the cpu based on my defensive setup.

are you forcing the direction of the ball handler. you can force hedge your defense so the player winds up dribbling into the baseline.
knowing when to double team.
again bumping the player when they are coming off of screens for a catch and shoot.

the charging calls Im seeing more since the patch, but like you said maybe still not enough.

every game I will see 2 or 3 passes by the cpu that go out of bounds where they were unforced.

Ive seen the cpu controlled team get called for traveling, dribble the ball off their legs and go out of bounds, back court violations. all of that is in the game.
its in the defense

not defending the game, but there are ways to create more organic feeling turnovers besides steals.

Last edited by tril; 12-28-2014 at 05:24 PM.
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Old 12-28-2014, 09:24 PM   #7
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Re: Non-steal Turnovers

Quote:
Originally Posted by tril
its all in the defense. are you seeing any shot clock violations. I get about 2 called against the cpu based on my defensive setup.

are you forcing the direction of the ball handler. you can force hedge your defense so the player winds up dribbling into the baseline.
knowing when to double team.
again bumping the player when they are coming off of screens for a catch and shoot.

the charging calls Im seeing more since the patch, but like you said maybe still not enough.

every game I will see 2 or 3 passes by the cpu that go out of bounds where they were unforced.

Ive seen the cpu controlled team get called for traveling, dribble the ball off their legs and go out of bounds, back court violations. all of that is in the game.
its in the defense

not defending the game, but there are ways to create more organic feeling turnovers besides steals.
I'm not saying I don't believe you, but I've literally seen 100s of game stats that people have posted, where almost everyone is having the same exact issue. If you are saying that you can consistently cause 9-10 non-steal turnovers a game then I would like to see you post stats from 3-4 games before I change my stance that something is wrong with the game and concede that its just the way I'm playing defense, because I just haven't seen it from ANYONE.
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Old 12-29-2014, 03:17 AM   #8
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Re: Non-steal Turnovers

Quote:
Originally Posted by Shady Mike
Other than the pass accuracy slider I don't see why ANY of the other sliders you listed would be put at 0...
Wolverine3 asked for non steal turnovers. Therefor you need to lower the steal sliders or all the bad passes would be caught by defenders.

I tried this setting and at about 40-45 the passing for the cpu looks realistic.
Of course the are a lot of other factors, like game speed, player speed, on ball defense awareness ...
It's never enough to move just one slider.
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