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Madden NFL 17 Patch #9 Available Now, Full Details Here

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Old 02-03-2017, 10:38 AM   #145
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Re: Madden NFL 17 Patch #9 Available Now, Full Details Here

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Originally Posted by jfsolo
I don't know how many people listened to Rex's interview with PX1Sports a couple of weeks back, but it was very informative. He made clear that he knew that the sim community and the competitive community simply want different things from a gameplay perspective and that going forward different settings have to be implemented for both groups. He said that he wants feedback on what we ideally thinking those settings should entail.

After the February patch, which will probably be the last huge gameplay patch for M17, I'm going to send him a list with my ideas.
If they (finally) did this it would be one of the best moves the Dev Team will have ever made.

Keep the Rookie, Pro, All-Pro, and All-Madden difficulties. And then just add a "realistic" slider set and difficulty. Call it "realistic" or "simulation mode" or whatever.

We spend way too much time tweaking All-Pro and All-Madden slider sets in the slider forum to try and produce somewhat realistic results within the confines of a game made to please tourney and online players who want to throw for 80% completion and 500 yards each game. Sure... that arcade scoring and stat lines are fun but it leaves us sim gamers rolling our eyes and ignored year after year.

I mean separate difficulties/slider sets for the sim crowd means we can all have our cake and eat it too. Regardless if you're a sim player or someone who wants to take the Cleveland Brows 16-0 each season and win the Super Bowl 5 years in a row.

I really hope they finally do something like this. But I won't hold my breath.
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Old 02-03-2017, 10:39 AM   #146
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Re: Madden NFL 17 Patch #9 Available Now, Full Details Here

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Originally Posted by charter04
I agree on some of this. If they are referring to gameplay they just need to study NFL game film, NFL schemes, study how coverages and alignment, and just all things NFL football and replicate that. Lol. That's what I want.

If it's franchise then yes they may need feed back. I personally want contracts, injuries, the draft process, and other things to be like the real NFL. I'm sure some of that is easier said than done.

I don't know why they can't just use real NFL football to make the game. Why would they need our Input to do that? [emoji848][emoji3]
IMO---The best franchise system in the world won't help if the gameplay is still lacking in many areas.
Yes we all want a better franchise but I'd prefer them to get gameplay better first and foremost.


We want football that we see on Sundays. There's your feedback.
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Old 02-03-2017, 09:25 PM   #147
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Re: Madden NFL 17 Patch #9 Available Now, Full Details Here

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I'm sorry but it really does get old hearing the "We want feedback on what the sim community wants" stuff.

We want realistic gameplay. Bad QB's not throwing like an elite QB. Great DL's not getting stonewalled by mediocre OL's.. etc..

We shouldn't have to spell it out...
Shoot, at this point give me great DLs not getting stonewalled by punters. Their extremely high floor on attributes is ridiculous. More than anything that's what we need for good sim play; the floor for bad ratings needs to be dropped way lower, numerically and how that translates on the field.
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Old 02-04-2017, 01:04 PM   #148
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Re: Madden NFL 17 Patch #9 Available Now, Full Details Here

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Originally Posted by Skyboxer
IMO---The best franchise system in the world won't help if the gameplay is still lacking in many areas.
Yes we all want a better franchise but I'd prefer them to get gameplay better first and foremost.


We want football that we see on Sundays. There's your feedback.
I am just gonna lay my .02 out there from my past interactions with Rex and Clint. When we say we want "what we see on sundays", the problem with that statement is WE know what we see. Some of us even know to the exact detail coverages, alignments, formations, and of course the small things. The problem I fear is the "I know football better than you do" attitude these two bring when taking feedback. They both played as OL at either college or NFL which make them experts at all facets of the game so their willingness to take input from "gamers" is about zilch in terms of mindset on how to improve the game. Just my observations from not jsut my interaction but other people like Roadman and ect.
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Old 02-04-2017, 05:57 PM   #149
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Re: Madden NFL 17 Patch #9 Available Now, Full Details Here

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Originally Posted by BlackBetty15
I am just gonna lay my .02 out there from my past interactions with Rex and Clint. When we say we want "what we see on sundays", the problem with that statement is WE know what we see. Some of us even know to the exact detail coverages, alignments, formations, and of course the small things. The problem I fear is the "I know football better than you do" attitude these two bring when taking feedback. They both played as OL at either college or NFL which make them experts at all facets of the game so their willingness to take input from "gamers" is about zilch in terms of mindset on how to improve the game. Just my observations from not jsut my interaction but other people like Roadman and ect.
IMO.. That's the same old cop out that simply wont do any more.
I'm not talking about the intricate X's and O's .. that can come later.

The basics are what we want to start and they know that full and well.

Like I said earlier: stellar D lines getting stonewalled by mediocre OL''s
Middle of the road QB's playing like Elites etc...
....to name just 2.

I want to have to game plan when going against a JJ Watt or a mobile QB etc...

Those are some of the basics...

Once these basic football items are addressed then yeah we can go onto the finer points.

Lastly this needs done for the offline vs CPU / No switch people also. The "Take control if you want the player to do that" is unacceptable.

These are just MY thoughts though. In the end all I know is Madden is no longer a "must own a console so I can play it" game any longer.
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Old 02-04-2017, 06:45 PM   #150
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Re: Madden NFL 17 Patch #9 Available Now, Full Details Here

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Originally Posted by Jarodd21
I don't know if it's different on All-Pro but I STRICTLY use the left stick for every throw. That's how I been passing on pretty much every Madden since the left stick passing mechanic has been available and I was able to easily notice it became easy after that October patch. There's no difference with the accuracy at 0 or 50. Before that patch you had to be on point with your left stick throwing with the USER accuracy at at 4-5. Anything below that was unplayable.
I'm always confused when you say on point with the left stick, when using it gives you a greater chance for an inaccurate throw.

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