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EA Sports UFC 2 Game Update 1.06 & Content Update #3 Available Now - Details Here

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Old 05-12-2016, 07:18 PM   #169
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Re: EA Sports UFC 2 Game Update 1.06 & Content Update #3 Available Now - Details Here

I'm glad Cyborg is in cuz it gives womens bantamweight more variety.
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Old 05-12-2016, 07:24 PM   #170
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Re: EA Sports UFC 2 Game Update 1.06 & Content Update #3 Available Now - Details Here

As far as AI I think for the most part it's fine. I'm not talking about fighter uniqueness, but just general characteristics. I didn't notice that much difference in between beginner and pro difficulty, except pro was very good at parries, nearly as good as they were in ufc1. Pro also had a tendency to temporarily deplete stamina quick multiple times, and throw limp strikes.

As far as beating ai with jabs building up multiplier and what not, if you don't play like that you will never notice it. If you look for specific tactics to beat ai I'm sure you will always find a method.

With exception of ai depleting stamina it's okay in my book. Even if they do deplete stamina I don't mind if they are parrying everything. In the few matches i played AI has decent clinch denials, decent offense, some nice feints, supernatural ability to parry.
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Old 05-12-2016, 07:26 PM   #171
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Re: EA Sports UFC 2 Game Update 1.06 & Content Update #3 Available Now - Details Here

Future suggestions for updates

#1 For unranked online matches, can there please be a "rematch" option instead of having to send an invite and schedule a match? Since it is unranked, what's the harm?

#2 Can we please do away with the incredibly long scenes before the fight begins? If the person is not ready to fight, they should not have started the match.

#3 I liked the old pre-emptive block clinch and takedown method (hold back on right stick). If someone was doing it constantly, that meant they couldn't block high or low attacks.

#4 When selecting a fighter, their ratings don't tell you enough. In one of the old versions, stand-up was split into hand/leg strikes, and grappling was split into offensive/defensive categories. Also, why isn't speed or strength listed as an attribute?

#5 For CAF, I simply don't have the time and patience to build them up. There was once a WWF THQ game where you could create-a-fighter with a given number of attribute points. The default was set at 50 for various characteristics, and you had let's say 200 more to "spend" on size, speed, strength, striking, wrestling, etc. Could we have that here? That way all of the fighters would be have the same amount of skill, just distributed differently.

Even though the game does have some flaws, I love playing it and I appreciate the fact that the developers are trying to make it better with every iteration.

The developers and game changers have correctly pointed out how difficult it is to weed through the negativity and unspecific posts. If you like any or all of the above ideas, please second them in your following posts before moving on to your post. All of the above are easy to implement.
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Old 05-12-2016, 07:47 PM   #172
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Re: EA Sports UFC 2 Game Update 1.06 & Content Update #3 Available Now - Details Here

WHY you nerfed Parries? Parries even before patch 1.06 were hard enough to success... Parry has the same prons as sways and dodges but much more difficult.
So now if you nerfed their input its needed to buff Parries follow up strike (counter) dmg bonus! because parry dmg bonus (counter opportunity is the same as for sways and dodges).
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Old 05-12-2016, 07:47 PM   #173
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Re: EA UFC Content Update #3 is Live!

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Originally Posted by Skynet
The AI's defense had a fairly big changeup, along with a slightly better counter-attacking tendency. AI should punch less when gasses, though I've still seen them toss the occasional punch when they ought not. WIP on that front.

The hard vs pro discussions mostly revolved around stamina and aggression, which was also slightly tuned, so pro should be closer to hard post patch, in that regard. The AI's abilities, however, are still are pre-patch levels. So hopefully pro will be a better place for those who are after good offline fights.

And as Aholbert mentioned, there was also quite a few fighters who got some realism tuning around takedown and submission frequency.

Sadly (but not really...?), I'm going on vacation for three weeks, so won't be around to answer feedback after tomorrow. With that said, feel free to PM me or start up AI threads today and tomorrow and I'll try to get to as much of it as I can. Already got a couple things lined up for the next patch as well.
That's really awesome man thanks!! I felt great difference in the AI, had an awesome fight against Dos Anjos and it felt very realistic on Pro, the most realistic in any EA MMA/UFC game to date, well done!!!

I haven't had the chance to test out pure strikers yet and am excited to make sure that Cyborg for example doesn't shoot for takedowns

There's only one very big problem with the AI that I see. Their ground game is too strong. You especially feel it against fighters who's stats aren't even good on the ground, they just block everything I do very quickly and I can never ever strike them when i'm on top.

Thanks for your hard work and have a great vacation sir!
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Old 05-12-2016, 07:48 PM   #174
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Re: EA Sports UFC 2 Game Update 1.06 & Content Update #3 Available Now - Details Here

Is it possible to give Cyborg elbows? Who does the move sets?
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Old 05-12-2016, 07:50 PM   #175
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Re: EA Sports UFC 2 Game Update 1.06 & Content Update #3 Available Now - Details Here

Quote:
Originally Posted by SMOKEZERO
Ortega got love... They added flying triangle level 4, Inverted triangle from side control level 2, and buffed the full guard triangle up to level 4 from level 2. Replaced Vengeful perk with Chess Master.
That's freaking awesome! Guess I have a new main at FW now
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Old 05-12-2016, 07:51 PM   #176
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Re: EA Sports UFC 2 Game Update 1.06 & Content Update #3 Available Now - Details Here

So the overall consensus of AI is much better? I can finally get my Universe going?!?!?


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