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TNA Impact 2: Keys to Success

It has been a one horse town for over seven years when it comes to wrestling video games. WWE and Yukes have had a chokehold on the competition since WCW was bought out in 2001. But, Midway has put a stop to this tyranny with the release of TNA Impact. TNA Impact marks the first real virtual competition for the WWE since Goldberg was undefeated.

You can read more on how TNA Impact turned out by reading OS writer Wil McCombs' review of the game. Suffice to say Impact was a game that unfortunately came up short in many areas. Some of the things we’ve gotten accustomed to in our wrestling games were either absent or lackluster. However, the groundwork is there for a fantastic game in the future. So, here’s what Midway needs to focus on to make TNA Impact 2 a true contender for the heavyweight video game title.

5. Beef Up the Online Mode

Online modes have been increasing in importance the past few years. The online mode in TNA Impact is shallow when compared to the competition. You can only play in one-on-one matches, and if you play on PS3 there is no voice chat. Anything short of full rankings, all match types and four players would be a disappointment in TNA Impact 2. The online side of things cannot be ignored.

4. More Options

The only specialty bout in TNA Impact is the Ultimate X match. When you compare that to the Smackdown series’ dozens of match types, one special match is almost unacceptable. TNA has introduced several gimmick matches to wrestling, such as the Lethal Lockdown, Xscape, Hangman’s Horror, King of the Hill, Monster’s Ball, and the House of Fun. Though all appearing in the next game is unlikely, I’m sure fans would be happy enough with the Six Sides of Steel. There should also be four players available for every match

 


While the roster selection for TNA Impact was good, it could have been much better.


3. More Wrestlers

TNA is not as big a promotion as the WWE, so asking for 60-plus wrestlers is not fair. Either way, there were still a few key omissions, like Petey Williams, Matt Morgan, BG James, Kip James and Consequences Creed. There is also plenty of room for the TNA Knockouts, who were hardly featured and not playable at all. If you bought the game hoping to play as Awesome Kong, ODB, or Traci Brooks you were out of luck. With TNA’s continued push of the women’s division, it’s a shame that the game does not reflect that.

2. A Non-Linear Story Mode

The story of Suicide was good enough to show you that Midway can put a lot of work into a season mode. After you were done though, there was no real reason to go back and play it again. The sequel should allow you to play as different characters with at least two different storylines to plow through. Nobody is asking for RAW 2’s level of spontaneity and nonsense, but people like choices on the way to winning championship gold. This brings us to…

1. Customization, Customization, Customization

WWF Attitude brought us the Create-A-Wrestler almost ten years ago. Now, we’ve gotten to the point where we can create anybody inside a wrestling game. This is what TNA Impact 2 should strive for. You should be able to create any person you set out to make, including any current and former wrestler for you and your friends. After you’re done working on appearance, you should be able to have a unique entrance and a repertoire of moves that set your character apart from anyone else. One thing that Midway can do to set itself apart from the rest of the pack would be to allow for changeable costumes. It would allow you to edit the characters in the game to keep them updated with their most recent attire or color schemes. It would keep the game fresh, and the feature is not in any playable WWE game.

TNA Impact 2 can be a special game. Midway needs to take some cues from other wrestling games (in the past and present) but the frame is in place. What did you think of TNA Impact? Are you ready for the potential sequel a year from now? What would you change from the original? Sound off in the comment box below.


Member Comments
# 1 KaliKot @ 09/23/08 02:03 PM
I don't plan on ever getting Impact because the developers themselves admitted that they have shortchanged this version

Pretty obvious what they need to improve on and you just stated the obvious unfortunately.

They need to be on par with Smackdown on the features level but at the same time have a good wrestling system on the level of AKI games and Fire Pro

Go back to work midway. I'm giving you another chance. I have read that they are in a financial dip**** though if this and their holiday offerings don't sell
 
# 2 Shinyhubcaps @ 09/23/08 11:08 PM
Every wrestling game on the current platforms has been awful, and for me, the fun died with WWF No Mercy (N64) and probably around SmackDown! 5 (PS2). Now, as far as features, it's difficult for a series to come out swinging, especially with how long Midway spent working on this version. Is the framework there? Somewhat. I'd say gameplay needs to be bolstered and features added concurrently. Customization, though, is always essential.
 
# 3 TCF @ 09/24/08 01:54 PM
i liked the game for a while but after bubba ray pulling off a hurricanrana i said see ya!!

the game needs to change, the wrestlers need to be done the way they are and not all having the same move set.
 
# 4 JiggidyJames @ 09/24/08 04:03 PM
Quote:
Originally Posted by Jon22
How long has Smackdown been around? Give Midway that amount of time that Smackdown has been around. We will see a much better out come.

As long as the story mode is not being book by anyone in TNA.
12 years to make a good game?

SD has pretty much been around since '96, and the first version (Touken Retsuden; Power Move Pro Wrestling here) was awesome.
 
# 5 funky_chicken @ 09/29/08 11:20 AM
What I would like to see for the sequel is more move to choose from. I would also like to have the option to preview moves. I would also like to be able to customize ring entrances and preview them as well. As the article stated customization is the biggest thing that needs to be improved. I like the controls but there needs to be more moves making wrestlers standout from one another. A perfect example is the fact that Angle does not have the ankle lock and Sting does not have the Scorpion Death Lock.

I have been enjoying the game but it leaves me wanting more. I am holding out hope that the sequel will improve on the original. The game has potential to be good with some work.
 
# 6 theRKO @ 08/28/09 04:31 PM
Look lets be serious tna impact the first game sucked but here are ways to improve it:

1. Whether you like it or not this game needs the TNA Knockouts like ODB, Awesome kong, angelina love, and Tara are just a few what this game needs.
2. Lets be real when i played the first game everybody had the same moveset that has to be changed kurt angle does not have the same haves as jay lethal i mean come on besides the finishers they have the same move example give kurt angle the belly to belly suplex, german suplex, mat slam, moves that kurt angle uses make his moveset diverse from everyone elses.
3. I aint going to lie SVR 2010 is going to be big but TNA Impact needs to steal one of their features which is Design Your own Storyline which would be sweet 4 TNA because make the matches and the scenes.
4. RTS Road To Slammaversery Yes do it like svr 2010 only bigger have 6 superstars with storylines Kurt Angle, AJ Styles, Sting, Bobby Lashley, Mick Foley, and Samoe joe and also a tag team storyline with Beer Money or LAX

I hope tna can use this piece of advice they definitely would step thier game and alternate attires wouldnt hurt thnx
 
# 7 PantherBeast_OS @ 11/14/09 08:31 PM
Quote:
Originally Posted by Shinyhubcaps
Every wrestling game on the current platforms has been awful, and for me, the fun died with WWF No Mercy (N64) and probably around SmackDown! 5 (PS2). Now, as far as features, it's difficult for a series to come out swinging, especially with how long Midway spent working on this version. Is the framework there? Somewhat. I'd say gameplay needs to be bolstered and features added concurrently. Customization, though, is always essential.
Agreed SD vs Raw 10 was no better this year. More glitches in svr 10 then in 09. Yukes brought the game out way to soon because they was afraid of MW2 big release. So they brought it out 3 weeks to early and never fully test it. Well crap they never did it in the past. So why start now. Yukes is just a lazy company that juist want to add more problems on top of problems simple fact.
 
# 8 CaptainZombie @ 11/15/09 01:06 PM
This kind of sucks about Southpeak taking reigns of Impact 2 as its only PSP and DS. I guess they can screw things up big time on there and nobody would make a huge ruckus as if it were on the main consoles.
 
# 9 darksuicide11 @ 06/20/10 04:18 PM
I Would Love To See A TNA Impact 2 . The 1st One Was Awsome I Play Ever Day . My Fav On It Is Suicide . I Hope On The Nxt One You Guys Make Suicide Look More Like The Real One . And Make The Caws Better . U should Make Like Svr Caws .And Put Paul London On The unlockbles . And Let U Create Ur Own Area And championship And Ring 2 . And Make When U Get Out Of Wrestling For The Day . U can Hav a Life Like On TheSims Games . And Put 5 Diffrent Storys 1 With A Guy Caw 2nd One With A Girl Caw3rd One With A Guy And Girl Caw 4th One With Suicide again . And Last A Tag Team 1 Were U Can B A Caw Or SuperStars
 

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