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TNA Impact 2: Keys to Success

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Old 09-23-2008, 01:32 PM   #1
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TNA Impact 2: Keys to Success

TNA Impact had more failures than success it's first time out of the gates. However, the foundation has been laid for a potentially good wrestling game. What does any potential sequel to TNA Impact have to do to surpass the competition on the market? Check out Richard Chavez's take in his article, TNA Impact 2: Keys to Success.

Quote:
"It has been a one horse town for over seven years when it comes to wrestling video games. WWE and Yukes have had a chokehold on the competition since WCW was bought out in 2001. But, Midway has put a stop to this tyranny with the release of TNA Impact. TNA Impact marks the first real virtual competition for the WWE since Goldberg was undefeated."

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Old 09-23-2008, 02:03 PM   #2
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I don't plan on ever getting Impact because the developers themselves admitted that they have shortchanged this version

Pretty obvious what they need to improve on and you just stated the obvious unfortunately.

They need to be on par with Smackdown on the features level but at the same time have a good wrestling system on the level of AKI games and Fire Pro

Go back to work midway. I'm giving you another chance. I have read that they are in a financial dip**** though if this and their holiday offerings don't sell
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Old 09-23-2008, 11:08 PM   #3
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Every wrestling game on the current platforms has been awful, and for me, the fun died with WWF No Mercy (N64) and probably around SmackDown! 5 (PS2). Now, as far as features, it's difficult for a series to come out swinging, especially with how long Midway spent working on this version. Is the framework there? Somewhat. I'd say gameplay needs to be bolstered and features added concurrently. Customization, though, is always essential.
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Old 09-24-2008, 01:54 PM   #4
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i liked the game for a while but after bubba ray pulling off a hurricanrana i said see ya!!

the game needs to change, the wrestlers need to be done the way they are and not all having the same move set.
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Old 09-24-2008, 02:30 PM   #5
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Re: TNA Impact 2: Keys to Success

Quote:
Originally Posted by KaliKot
I don't plan on ever getting Impact because the developers themselves admitted that they have shortchanged this version

Pretty obvious what they need to improve on and you just stated the obvious unfortunately.

They need to be on par with Smackdown on the features level but at the same time have a good wrestling system on the level of AKI games and Fire Pro

Go back to work midway. I'm giving you another chance. I have read that they are in a financial dip**** though if this and their holiday offerings don't sell
How long has Smackdown been around? Give Midway that amount of time that Smackdown has been around. We will see a much better out come.

As long as the story mode is not being book by anyone in TNA.
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Old 09-24-2008, 04:03 PM   #6
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Re: TNA Impact 2: Keys to Success

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Originally Posted by Jon22
How long has Smackdown been around? Give Midway that amount of time that Smackdown has been around. We will see a much better out come.

As long as the story mode is not being book by anyone in TNA.
12 years to make a good game?

SD has pretty much been around since '96, and the first version (Touken Retsuden; Power Move Pro Wrestling here) was awesome.
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Old 09-24-2008, 04:34 PM   #7
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Re: TNA Impact 2: Keys to Success

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Originally Posted by JiggidyJames
12 years to make a good game?

SD has pretty much been around since '96, and the first version (Touken Retsuden; Power Move Pro Wrestling here) was awesome.
God.. I didn't think it has been that long. I wish No Mercy's style of game was still in production.
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Old 09-29-2008, 11:20 AM   #8
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Re: TNA Impact 2: Keys to Success

What I would like to see for the sequel is more move to choose from. I would also like to have the option to preview moves. I would also like to be able to customize ring entrances and preview them as well. As the article stated customization is the biggest thing that needs to be improved. I like the controls but there needs to be more moves making wrestlers standout from one another. A perfect example is the fact that Angle does not have the ankle lock and Sting does not have the Scorpion Death Lock.

I have been enjoying the game but it leaves me wanting more. I am holding out hope that the sequel will improve on the original. The game has potential to be good with some work.
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