MLB The Show 17 News Post
Member Comments
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That is the issue though, QC is a godsend for guys like me with two kids in sports, a wife who somehow wants my attention still after all these years and a job that requires me to work some strange hours at times. Not to mention finding time to watch the Blue Jays, playoff hockey, play my ball games as well.
# 362
BillPeener @ 04/26/17 12:13 PM
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Since the game doesn't do that, I feel like quick counts make up for my eyes by adjusting the counts to individual players. Maybe I'm wrong, but it seems like players with low vision or other ratings are in 0-2 counts more often than players with higher ratings. Or is it purely random?
I bring this up because I frequently see you bring up QC. In theory, I agree with what you're saying. But the game's simulation engine should currently be capable of producing somewhat-realistic - if not more realistic - counts. You make it seem like quick counts force the developers to focus too much on the wrong issues, and maybe that's true.
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And I think it would also be helpful to know if for those not pulled mid inning but before an inning starts it would help to know if the pitchers spot is or isn't coming up.
In all the sims where users have pointed out lines with just 5 or 6 innings that very important context is being left out.
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It just sounds like you are trying to find ways to rationalise your desire for them to only concentrate on the parts of the game you use. I get it, I'm sure most of us would like the things we use to work and for the programmers to happen to concentrate more on those parts, but to claim your preferred part is more valid than other peoples is just kinda selfish.
# 365
WaitTilNextYear @ 04/26/17 12:22 PM
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# 366
DarthRambo @ 04/26/17 12:23 PM
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Sent from my SM-G920P using Operation Sports mobile app
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# 369
DarthRambo @ 04/26/17 12:29 PM
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Sent from my SM-G920P using Operation Sports mobile app
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Although in the game I just played I felt that the CPU left a reliever in too long, i was down 2-1 in the bottom of the 8th and he hit the 1st batter of the inning and after a stolen base the next guy lined out to 3rd base so there now was a runner on 2nd with 1 out, next up was Donaldson who drove in the run with a single, it's now 2-2 runner on 1st with 1 out, same pitcher still in, Bautista then hit one off the wall and now it's runners on 1st and 3rd with 1 out. This is where I feel the pitcher should've been taken out but he stayed on to face Morales who hit a bomb to left and it was now 5-2 and the pitcher was taken out
I just realised I didn't save the video of it and can't remember the pitchers name, the other thing I thought was weird about it was it was a lefty pitcher against all the righty's in the Jays top order
Again this is the first time I've noticed this and probably just a one off
Sent from my SM-G920F using Operation Sports mobile app
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Completely understood, I'm talking more about sinned games with sim logic to determine if they are accounting for the pitchers spot or disregarding it.
# 372
stealyerface @ 04/26/17 12:34 PM
I have a weird idea about the QCs, and this might be totally out there in left field, but I thought about it with regards to charting pitches, and trying to get accurate counts.
If an at-bat starts with a 1-2 count, is it possible the game have figured in a couple foul balls prior to the actual at-bat taking place?
What's to say that when the CPU dice-rolls the algorithm for the count that is on the batter when the user gets into the action, that the two strike count could not have had a multitude of foul balls figured into the equation?
Especially guys who have the Foul Ball Frequency set up at 7-8, why wouldn't the CPU figure that into the mix?
Let's say in the course of the six innings, the CPU pitcher starts his at-bats against your guys with 50% two-strike counts. That is nine batters with a two strike count, and let's say out of those nine, the batter fouled off 2.2 pitches in the at-bat, before it went live. That is 19.8 extra pitches, now factor in a couple really good at bats, and with the Foul Frequency slider cranked up, let's say the CPU figures half of those batters with 4+ foul balls. That is another 12 pitches. Added to the previous 20 is 32 more possible pitches.
So, when the CPU takes out the pitcher with 60 pitches, he might potentially have 92
And thus, he gets pulled accordingly.
So, the behind-the-scenes pitch count might hold more than meets the eye, especially when guys have cranked up the Foul Frequency to try and make their QC at-bats more realistic.
Just a thought.
~syf
If an at-bat starts with a 1-2 count, is it possible the game have figured in a couple foul balls prior to the actual at-bat taking place?
What's to say that when the CPU dice-rolls the algorithm for the count that is on the batter when the user gets into the action, that the two strike count could not have had a multitude of foul balls figured into the equation?
Especially guys who have the Foul Ball Frequency set up at 7-8, why wouldn't the CPU figure that into the mix?
Let's say in the course of the six innings, the CPU pitcher starts his at-bats against your guys with 50% two-strike counts. That is nine batters with a two strike count, and let's say out of those nine, the batter fouled off 2.2 pitches in the at-bat, before it went live. That is 19.8 extra pitches, now factor in a couple really good at bats, and with the Foul Frequency slider cranked up, let's say the CPU figures half of those batters with 4+ foul balls. That is another 12 pitches. Added to the previous 20 is 32 more possible pitches.
So, when the CPU takes out the pitcher with 60 pitches, he might potentially have 92
And thus, he gets pulled accordingly.
So, the behind-the-scenes pitch count might hold more than meets the eye, especially when guys have cranked up the Foul Frequency to try and make their QC at-bats more realistic.
Just a thought.
~syf
I've played 100s of franchise games the past two years...probably more time than I care to even admit I spend on the game.
I can't even get through a game this year.
The balls in the dirt issue ruins the game for me. I just had 3 in 3 innings. The catchers are just clueless with no urgency. I want to bury my breaking pitches late in the count. Catchers can block/receive these pitches. That's why they are in the MLB.
*On the 3rd my catcher didn't even run after the ball...with the bases loaded. Somehow nobody even ran to score.
I'll give it one more patch. If it doesn't address this much better I'm trading it in and just eating my L.
I can't even get through a game this year.
The balls in the dirt issue ruins the game for me. I just had 3 in 3 innings. The catchers are just clueless with no urgency. I want to bury my breaking pitches late in the count. Catchers can block/receive these pitches. That's why they are in the MLB.
*On the 3rd my catcher didn't even run after the ball...with the bases loaded. Somehow nobody even ran to score.
I'll give it one more patch. If it doesn't address this much better I'm trading it in and just eating my L.
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They do do something like that, they admitted as much last year.
Someone will have to keep me honest here because I only vaguely remember this but I think they added one pitch to the given count to account for something (fatigue maybe?).
If you looked at the box score in last years game the pitch would be astronomically higher than what the in game pitch count was saying.
They said that was happening as designed.
# 375
BillPeener @ 04/26/17 12:57 PM
If I have any issue with QC, it's that I don't know how to replace a pitcher before the next at-bat begins. Say a guy is walked, well the next time I can replace the pitcher is after the following batter is announced with a 3-2 count. Maybe I'm missing something?
Bringing it back to the patch, I'm thankful this place is run better than Reddit. I feel bad for developers going to /r/mlbtheshow. It's much more constructive / mature here thanks in part to what might come off as excessive moderation. It's needed.
Bringing it back to the patch, I'm thankful this place is run better than Reddit. I feel bad for developers going to /r/mlbtheshow. It's much more constructive / mature here thanks in part to what might come off as excessive moderation. It's needed.
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I love the fact that you have to be careful about burying a pitch in the dirt, but as we have all experienced, this is much more than that
Sent from my SM-N910V using Operation Sports mobile app
Anyone having a problem with base running on auto?
Whenever I get a hit they just keep running on their own never stopping.
This has been happening for me since the patch.
Whenever I get a hit they just keep running on their own never stopping.
This has been happening for me since the patch.
# 378
Armor and Sword @ 04/26/17 01:08 PM
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Answers in bold.
# 379
CleveCluby @ 04/26/17 01:21 PM
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MLB the Show 14, 15, 16, had this pretty close to expectations even using the L-R as realistic as possible. Then MLB 17. And everything is completely out of wack with the pitching logic. IMO. I wouldn't care, the rest of the game is awesome, But I can not find any way of making the Pitching logic realistic. I played a game the other day and this has happened several times. Playing national league in a 3 to 2 game. I am winning, Bottom of the fifth inning and they have a runner on second 2 outs, and they let the pitcher bat. I strike him out. Top of sixth, they bring in a new pitcher. What kind of strategy or logic is that. That's simply not baseball of any kind. And this has happened more than once.
Last night in real life. Kechuel for the Astro's pitched a complete game against the Indians in a 4 to 2 loss. Even though the Indians had the tying and go ahead run on base, in the 9th, They didn't pull him.. You simply won't see that in MLB 17
# 380
BillPeener @ 04/26/17 01:22 PM
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