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MLB The Show 17 News Post

MLB The Show 17 patch 1.04 is available now, check out the full list of fixes below and post your thoughts.

NOTE: Server maintenance is still taking place.

UPDATE: Servers are up.

Thanks to HozAndMoose for the image!


Game: MLB The Show 17Hype Score: 9/10 - Vote Now
Platform: PS4Votes for game: 36 - View All
Member Comments
# 361 zukes @ 04/26/17 12:13 PM
Quote:
Originally Posted by Millennium
For those of you experiencing the quick hook issues:

1) Do you play on Quick Counts

2) Can you play a game or two without Quick Counts and see if you have the same issue?

Sent from my Pixel XL using Operation Sports mobile app
Mill, prety sure it's been established already that it's a QC issue. If I get time tonight, I will try a couple games without to make sure.

That is the issue though, QC is a godsend for guys like me with two kids in sports, a wife who somehow wants my attention still after all these years and a job that requires me to work some strange hours at times. Not to mention finding time to watch the Blue Jays, playoff hockey, play my ball games as well.
 
# 362 BillPeener @ 04/26/17 12:13 PM
Quote:
Originally Posted by tessl
I know it is popular but IRL there is no quick counts and perhaps gimmick isn't the correct term but you can't expect something which doesn't exist IRL to be realistic. By definition it isn't realistic because it doesn't exist.
Few things about Quick Counts. First they make me excited to play the game, and I plan on never turning them off. Real counts have always seemed "unrealistic" to me because every batter gets an 0-0 count using my eyes. In real life, each player has their own eyes, and the current game engine doesn't account for that well enough, in my opinion. If a player has bad vision, the ball should be smaller than if the player has good vision. While this might be unrealistic (baseballs don't really shrink or expand), it's actually more realistic because it helps to simulate real life more realistically. If the ball is the size of a pin, you should have a harder time seeing it than if it's the size of a beach ball. Plus, many players refer to the phenomenon of the ball looking huge when they're on fire or when it's a meatball.

Since the game doesn't do that, I feel like quick counts make up for my eyes by adjusting the counts to individual players. Maybe I'm wrong, but it seems like players with low vision or other ratings are in 0-2 counts more often than players with higher ratings. Or is it purely random?

I bring this up because I frequently see you bring up QC. In theory, I agree with what you're saying. But the game's simulation engine should currently be capable of producing somewhat-realistic - if not more realistic - counts. You make it seem like quick counts force the developers to focus too much on the wrong issues, and maybe that's true.
 
# 363 kehlis @ 04/26/17 12:16 PM
Quote:
Originally Posted by Millennium
For those of you experiencing the quick hook issues:

1) Do you play on Quick Counts

2) Can you play a game or two without Quick Counts and see if you have the same issue?

Sent from my Pixel XL using Operation Sports mobile app

And I think it would also be helpful to know if for those not pulled mid inning but before an inning starts it would help to know if the pitchers spot is or isn't coming up.

In all the sims where users have pointed out lines with just 5 or 6 innings that very important context is being left out.
 
# 364 BigOscar @ 04/26/17 12:18 PM
Quote:
Originally Posted by tessl
I know it is popular but IRL there is no quick counts and perhaps gimmick isn't the correct term but you can't expect something which doesn't exist IRL to be realistic. By definition it isn't realistic because it doesn't exist.

Manage mode on on full counts on the other hand does exist IRL. In terms of game play it is the core game , CPU vs CPU with zero user input. If you ask people who play manage mode they tend to say the same thing - not nearly enough offense. The core game isn't functioning properly while they are fixing other "stuff".

For me - speaking only for myself - they should fix the core game before they fix all the other stuff they have added on and when they do add things they should figure on adding more programmers to fix the problems with the stuff they have added. Currently some modes are being neglected because the programmer is overwhelmed.
Honestly mate, this is just wrong, of course you can make QC's realistic, they did last year, no one had any complaints. It not working right is a new thing, so don't come out with this nonsense about it being impossible to make realistic as that's clearly not the case.

It just sounds like you are trying to find ways to rationalise your desire for them to only concentrate on the parts of the game you use. I get it, I'm sure most of us would like the things we use to work and for the programmers to happen to concentrate more on those parts, but to claim your preferred part is more valid than other peoples is just kinda selfish.
 
# 365 WaitTilNextYear @ 04/26/17 12:22 PM
Quote:
Originally Posted by tessl
I know it is popular but IRL there is no quick counts and perhaps gimmick isn't the correct term but you can't expect something which doesn't exist IRL to be realistic. By definition it isn't realistic because it doesn't exist.

Manage mode on on full counts on the other hand does exist IRL. In terms of game play it is the core game , CPU vs CPU with zero user input. If you ask people who play manage mode they tend to say the same thing - not nearly enough offense. The core game isn't functioning properly while they are fixing other "stuff".

For me - speaking only for myself - they should fix the core game before they fix all the other stuff they have added on and when they do add things they should figure on adding more programmers to fix the problems with the stuff they have added. Currently some modes are being neglected because the programmer is overwhelmed.
If some of you have seen the term "agenda posting" before and don't quite know what that means...here is a good example.
 
# 366 DarthRambo @ 04/26/17 12:23 PM
Quote:
Originally Posted by RidinDwnKingsley
I had Verlander go 7ip on 105 pitches and give up 1 run on QC last night. Pretty realistic to me. I have a feeling its a combination of situational elements that cause the issue. In my game Verlander cruised and didnt run into many issues. I think its more about situations than pitch counts. Remember baseball has gone to a bullpen game, it may be trying to replicate that but just needs tweaking. I have still seen complete games in QC.


Sent from my iPhone using Operation Sports
Can you post the line and boxscore? I'd like to see the score and all

Sent from my SM-G920P using Operation Sports mobile app
 
# 367 BigOscar @ 04/26/17 12:28 PM
Quote:
Originally Posted by kehlis
And I think it would also be helpful to know if for those not pulled mid inning but before an inning starts it would help to know if the pitchers spot is or isn't coming up.

In all the sims where users have pointed out lines with just 5 or 6 innings that very important context is being left out.
In my experience, it is far, far more prevalent in response to a guy getting on base, even more severely if they get into scoring position. The first sign of trouble in a close game and the starter will be pulled in my experience on QC's
 
# 368 EWRMETS @ 04/26/17 12:28 PM
Quote:
Originally Posted by Armor and Sword
And Humanity AI on defense is the real deal. And it is not talked about enough. I saw something yesterday that was awesome.

A dribbler down the first base line but short enough for the pitcher to stab it. Instead of making the throw he dives at my hitter to tag him and misses him!!! Totally cool and looked like a flat out bad human decision. And my Batter avoided the tag to boot.

Guys....play the game. Play it a lot. I am seeing new stuff every game. Trust the game a little more. It is a new pinnacle in the genre.
I saw something but unsure if it is Humanity AI or just bad AI. Ground ball to Robinson Cano that looks routine but he overshoots it and it's a single. In looking at the replay, the ball took a funny hop but I'm unsure if it was actually Humanity as the game typically gives you the scorer's ruling on a questionable fielding play.
 
# 369 DarthRambo @ 04/26/17 12:29 PM
Quote:
Originally Posted by BobSacamano
I think a useful thing to do is to check the game log after a "quick pull" pull. Without fail, I'll see that the CPU started doing some really funky things with their bullpen in the inning that the starter was pulled. They'll get two guys up, then after a batter they'll sit both down, and then get two more guys up. Basically, almost the entire bullpen will be warmed up and sat down during the inning.

I don't know why this happens, but it's a sign, to me, that the bullpen management is going a little haywire.


Sent from my iPhone using Tapatalk
Oh wow this is something I never checked or thought about. Personally once the cpu brings in the bullpen I switch teams and manage the cpu bullpen for them the rest of the game. Including mound visits which the cpu rarely uses.

Sent from my SM-G920P using Operation Sports mobile app
 
# 370 parky_17 @ 04/26/17 12:30 PM
Quote:
Originally Posted by zukes
Mill, prety sure it's been established already that it's a QC issue. If I get time tonight, I will try a couple games without to make sure.

That is the issue though, QC is a godsend for guys like me with two kids in sports, a wife who somehow wants my attention still after all these years and a job that requires me to work some strange hours at times. Not to mention finding time to watch the Blue Jays, playoff hockey, play my ball games as well.
I think it must be, because I've played all my games since release with full counts and haven't ever thought that a pitcher had been taken out too quickly

Although in the game I just played I felt that the CPU left a reliever in too long, i was down 2-1 in the bottom of the 8th and he hit the 1st batter of the inning and after a stolen base the next guy lined out to 3rd base so there now was a runner on 2nd with 1 out, next up was Donaldson who drove in the run with a single, it's now 2-2 runner on 1st with 1 out, same pitcher still in, Bautista then hit one off the wall and now it's runners on 1st and 3rd with 1 out. This is where I feel the pitcher should've been taken out but he stayed on to face Morales who hit a bomb to left and it was now 5-2 and the pitcher was taken out

I just realised I didn't save the video of it and can't remember the pitchers name, the other thing I thought was weird about it was it was a lefty pitcher against all the righty's in the Jays top order

Again this is the first time I've noticed this and probably just a one off

Sent from my SM-G920F using Operation Sports mobile app
 
# 371 kehlis @ 04/26/17 12:30 PM
Quote:
Originally Posted by BigOscar
In my experience, it is far, far more prevalent in response to a guy getting on base, even more severely if they get into scoring position. The first sign of trouble in a close game and the starter will be pulled in my experience on QC's

Completely understood, I'm talking more about sinned games with sim logic to determine if they are accounting for the pitchers spot or disregarding it.
 
# 372 stealyerface @ 04/26/17 12:34 PM
I have a weird idea about the QCs, and this might be totally out there in left field, but I thought about it with regards to charting pitches, and trying to get accurate counts.

If an at-bat starts with a 1-2 count, is it possible the game have figured in a couple foul balls prior to the actual at-bat taking place?

What's to say that when the CPU dice-rolls the algorithm for the count that is on the batter when the user gets into the action, that the two strike count could not have had a multitude of foul balls figured into the equation?

Especially guys who have the Foul Ball Frequency set up at 7-8, why wouldn't the CPU figure that into the mix?

Let's say in the course of the six innings, the CPU pitcher starts his at-bats against your guys with 50% two-strike counts. That is nine batters with a two strike count, and let's say out of those nine, the batter fouled off 2.2 pitches in the at-bat, before it went live. That is 19.8 extra pitches, now factor in a couple really good at bats, and with the Foul Frequency slider cranked up, let's say the CPU figures half of those batters with 4+ foul balls. That is another 12 pitches. Added to the previous 20 is 32 more possible pitches.

So, when the CPU takes out the pitcher with 60 pitches, he might potentially have 92

And thus, he gets pulled accordingly.

So, the behind-the-scenes pitch count might hold more than meets the eye, especially when guys have cranked up the Foul Frequency to try and make their QC at-bats more realistic.

Just a thought.
~syf
 
# 373 NDAlum @ 04/26/17 12:35 PM
I've played 100s of franchise games the past two years...probably more time than I care to even admit I spend on the game.

I can't even get through a game this year.

The balls in the dirt issue ruins the game for me. I just had 3 in 3 innings. The catchers are just clueless with no urgency. I want to bury my breaking pitches late in the count. Catchers can block/receive these pitches. That's why they are in the MLB.

*On the 3rd my catcher didn't even run after the ball...with the bases loaded. Somehow nobody even ran to score.

I'll give it one more patch. If it doesn't address this much better I'm trading it in and just eating my L.
 
# 374 kehlis @ 04/26/17 12:39 PM
Quote:
Originally Posted by stealyerface
I have a weird idea about the QCs, and this might be totally out there in left field, but I thought about it with regards to charting pitches, and trying to get accurate counts.

If an at-bat starts with a 1-2 count, is it possible the game have figured in a couple foul balls prior to the actual at-bat taking place?

What's to say that when the CPU dice-rolls the algorithm for the count that is on the batter when the user gets into the action, that the two strike count could not have had a multitude of foul balls figured into the equation?

Especially guys who have the Foul Ball Frequency set up at 7-8, why wouldn't the CPU figure that into the mix?

Let's say in the course of the six innings, the CPU pitcher starts his at-bats against your guys with 50% two-strike counts. That is nine batters with a two strike count, and let's say out of those nine, the batter fouled off 2.2 pitches in the at-bat, before it went live. That is 19.8 extra pitches, now factor in a couple really good at bats, and with the Foul Frequency slider cranked up, let's say the CPU figures half of those batters with 4+ foul balls. That is another 12 pitches. Added to the previous 20 is 32 more possible pitches.

So, when the CPU takes out the pitcher with 60 pitches, he might potentially have 92

And thus, he gets pulled accordingly.

So, the behind-the-scenes pitch count might hold more than meets the eye, especially when guys have cranked up the Foul Frequency to try and make their QC at-bats more realistic.

Just a thought.
~syf

They do do something like that, they admitted as much last year.

Someone will have to keep me honest here because I only vaguely remember this but I think they added one pitch to the given count to account for something (fatigue maybe?).

If you looked at the box score in last years game the pitch would be astronomically higher than what the in game pitch count was saying.

They said that was happening as designed.
 
# 375 BillPeener @ 04/26/17 12:57 PM
If I have any issue with QC, it's that I don't know how to replace a pitcher before the next at-bat begins. Say a guy is walked, well the next time I can replace the pitcher is after the following batter is announced with a 3-2 count. Maybe I'm missing something?

Bringing it back to the patch, I'm thankful this place is run better than Reddit. I feel bad for developers going to /r/mlbtheshow. It's much more constructive / mature here thanks in part to what might come off as excessive moderation. It's needed.
 
# 376 slthree @ 04/26/17 01:01 PM
Quote:
Originally Posted by NDAlum
I've played 100s of franchise games the past two years...probably more time than I care to even admit I spend on the game.

I can't even get through a game this year.

The balls in the dirt issue ruins the game for me. I just had 3 in 3 innings. The catchers are just clueless with no urgency. I want to bury my breaking pitches late in the count. Catchers can block/receive these pitches. That's why they are in the MLB.

*On the 3rd my catcher didn't even run after the ball...with the bases loaded. Somehow nobody even ran to score.

I'll give it one more patch. If it doesn't address this much better I'm trading it in and just eating my L.
I hate to say it but I agree with u. Balls in the dirt killing my enjoyment and I absolutely LOVE this game.

I love the fact that you have to be careful about burying a pitch in the dirt, but as we have all experienced, this is much more than that

Sent from my SM-N910V using Operation Sports mobile app
 
# 377 Jaysonguy @ 04/26/17 01:07 PM
Anyone having a problem with base running on auto?

Whenever I get a hit they just keep running on their own never stopping.

This has been happening for me since the patch.
 
# 378 Armor and Sword @ 04/26/17 01:08 PM
Quote:
Originally Posted by parky_17
I think it must be, because I've played all my games since release with full counts and haven't ever thought that a pitcher had been taken out too quickly

Although in the game I just played I felt that the CPU left a reliever in too long, i was down 2-1 in the bottom of the 8th and he hit the 1st batter of the inning and after a stolen base the next guy lined out to 3rd base so there now was a runner on 2nd with 1 out, next up was Donaldson who drove in the run with a single, it's now 2-2 runner on 1st with 1 out, same pitcher still in, Bautista then hit one off the wall and now it's runners on 1st and 3rd with 1 out. This is where I feel the pitcher should've been taken out but he stayed on to face Morales who hit a bomb to left and it was now 5-2 and the pitcher was taken out

I just realised I didn't save the video of it and can't remember the pitchers name, the other thing I thought was weird about it was it was a lefty pitcher against all the righty's in the Jays top order

Again this is the first time I've noticed this and probably just a one off

Sent from my SM-G920F using Operation Sports mobile app
- And something to consider is the fatigue of that teams bullpen. There are games where I know my entire bullpen has been stretched over a 3-5 game period and I only have one really fresh pitcher, and the others will be done in 8-10 pitches. It does happen. There are ton's of factors involved. But like you I have not seen anything wonky in full count games

Quote:
Originally Posted by BillPeener
If I have any issue with QC, it's that I don't know how to replace a pitcher before the next at-bat begins. Say a guy is walked, well the next time I can replace the pitcher is after the following batter is announced with a 3-2 count. Maybe I'm missing something?

Bringing it back to the patch, I'm thankful this place is run better than Reddit. I feel bad for developers going to /r/mlbtheshow. It's much more constructive / mature here thanks in part to what might come off as excessive moderation. It's needed.
- The bummer about quick counts (I played with QC exclusively on MLBTS14) is you can't bring in a relief pitcher with a 0-0 count. That is the one quirk about it.




Answers in bold.
 
# 379 CleveCluby @ 04/26/17 01:21 PM
Quote:
Originally Posted by stealyerface
Great post Cleve.

Keeping the posts constructive, and somewhat positive, seems to be to be a better course of action than writing a post that says that until the batting glove Velcro is the correct color for the Marlins Alternative Uniform gets fixed, the game is "broken" and the art director should be ashamed that got through the testing of the game...

~syf
LOL, That gave me a chuckle.. Sadly, I am as guilty as some others. Baseball and Football are my sports passions. When I purchase a game, I already have an expectation out of it. Like you, I think the show is the greatest BB game ever produced. I am old school, Baseball has changed over the years, I am 65 years old and I grew up watching, playing the game as it was. SP pitched as many innings as possible, relievers only got used when necessary. There wasn't a right lefty theory. As a coach, I expected my SP to go 7 inn if possible. Of course there were exceptions.

MLB the Show 14, 15, 16, had this pretty close to expectations even using the L-R as realistic as possible. Then MLB 17. And everything is completely out of wack with the pitching logic. IMO. I wouldn't care, the rest of the game is awesome, But I can not find any way of making the Pitching logic realistic. I played a game the other day and this has happened several times. Playing national league in a 3 to 2 game. I am winning, Bottom of the fifth inning and they have a runner on second 2 outs, and they let the pitcher bat. I strike him out. Top of sixth, they bring in a new pitcher. What kind of strategy or logic is that. That's simply not baseball of any kind. And this has happened more than once.

Last night in real life. Kechuel for the Astro's pitched a complete game against the Indians in a 4 to 2 loss. Even though the Indians had the tying and go ahead run on base, in the 9th, They didn't pull him.. You simply won't see that in MLB 17
 
# 380 BillPeener @ 04/26/17 01:22 PM
Quote:
Originally Posted by Armor and Sword
- And something to consider is the fatigue of that teams bullpen. There are games where I know my entire bullpen has been stretched over a 3-5 game period and I only have one really fresh pitcher, and the others will be done in 8-10 pitches. It does happen. There are ton's of factors involved. But like you I have not seen anything wonky in full count games

- The bummer about quick counts (I played with QC exclusively on MLBTS14) is you can't bring in a relief pitcher with a 0-0 count. That is the one quirk about it.




Answers in bold.
Thanks. I'd be OK with the game creating a quick pitch count for my new reliever. It doesn't have to start out as 0-0, but as it stands, the game is calculating the count based on the previous pitcher, and frustratingly, in many cases, that pitcher happens to be a position player I forgot to replace. It's not a major deal, but it's not realistic, either.
 


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