Home
Madden NFL 17 News Post


Check out the latest Madden NFL 17 blog covering updates within special teams, pass defense, catch outcomes, ball physics and much more. Read it and post your thoughts!

Quote:
First off, we received many complaints that all players were capable of making spectacular catches. We got it loud and clear that you were getting tired of seeing all the one-handers by a litany of different players with vastly different catching abilities. We now restrict those extremely athletic, high degree of difficulty catches to the more elite ball in air receivers only. OBJ, Julio, A.B., Hopkins and Dez are the type of players who will have the ability to do those spectacular catches consistently, while a Running Back or Slot receiver will trigger a catch that is more reflective of his catching ability.

The lack of control options on defense to effectively defend the aggressive catch became a major point of contention throughout the year. We spent a lot of time discussing this specific issue with the community and decided that the right way to attack the problem was not to nerf the aggressive catch, but rather build an effective counter mechanic on defense. Thus, the new SWAT mechanic was born for Madden NFL 17. Defenders now have 3 options when the ball is in the air. Play Ball, Play Receiver or Swat. If you are willing to give up the chance for an interception in order to stop the shot play, the swat mechanic is for you. It has been custom designed as the counter to the aggressive catch on defense.

A huge legacy flaw in the Madden catch system is once a player has ‘matched a catch’ the ball will stay in the receiver’s hands regardless. With ball physics, if a defender collides with the ball during the catch animation, the ball has a chance to be organically knocked out. This also applies to hands and limbs. If they get an arm between the ball and the receiver, the WR will no longer be able to pull the ball through the defender. This is quite a game changer for catches in traffic, and strategic use of the possession catch is critical.

Fumble recoveries in Madden have been one of the many long standing legacy issues that desperately needed attention. We knew by introducing ball physics and organic behaviors, we would need to completely revisit our loose ball and tip ball recovery logic. This includes a set of new animations for loose ball recoveries that cover both in air and on ground scenarios. Players are smarter, react to loose balls faster and have tons of new animations dedicated to loose ball recoveries.

Throw out of sack is how Madden has previously handled situations where a defender triggered a sack animation on a QB who already started his throwing motion. In these cases, the ball would often appear to simply fall out of his hand as the sack animation triggered. With ball physics, we now have organic outcomes in these situations. They can result in fumbles and strip sacks. If the QB’s arm is going forward when he is hit, you are also going to see that outcome play out organically. This all plays a big role in fumble vs. incomplete pass. It is now more important than ever to get the ball out quickly under pressure.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 21 charter04 @ 05/26/16 10:28 PM
Quote:
Originally Posted by Yanks1408
Some quick thoughts on special teams-

1. The 3 click kick meter isn't new, it has been reinstated after being taken out of Madden a few years ago

2. Isn't the main special teams issu kick/punt return coverage? I haven't played the latest Madden but I know that seems to be the main special teams complaint that usually pops up with the game for a number of years running.


True. I think madden 12 had it. Was it three clicks or 2? I can't remember
 
# 22 charter04 @ 05/26/16 10:30 PM
Quote:
Originally Posted by SolidSquid
I enjoy the hype and speculation every year knowing the game will be "meh" but this year I'm actually starting to believe, of course we need to see 1) how everything works after the first patch and b) is AI any smarter both gameplay and roster management in cfm wise.


That's what is excited. All this gameplay stuff and we haven't even seen all the new CFM stuff. If it's really overhauled and deep like we have been told I may not leave the house for a month. [emoji23]
 
# 23 JKSportsGamer1984 @ 05/26/16 10:32 PM
Quote:
Originally Posted by SolidSquid
We cannot do it this year
That's a bummer. I was hoping they would get that in this year. Oh well, everything else sounds really promising.
 
# 24 mrprice33 @ 05/26/16 10:37 PM
Quote:
Originally Posted by Big FN Deal
It was a good read, some things that are really nice to see added, especially ball physics which potentially has a domino effect on some many other things. Like the part about how catches have to actually be secured through the process now or they can be knocked out.

One of the best things I read was the part about injury chances for attempting difficult catches in traffic, love that risk/reward being focused on. Hopefully when CFM is announced the injury system itself has been changed to better enhance this new addition.

Also in that vein of risk/reward for injury, I hope to see in the coming years more of an emphasis placed on players being properly effected by impact and collisions. The reckless abandon with which Users are able to slam players into one another, with very little contextual risk, has bothered my for quite sometime. Trying to avoid fumbles shouldn't be the only reason a User should be trying to get a player down or avoid excessive contact, especially with players of smaller stature.
Injury tuning was done on a whole lot more than AGG catching
 
# 25 TheBleedingRed21 @ 05/26/16 10:39 PM
Only thing I didn't like was "dropped interceptions are rarer occurrences"

Interceptions are way too common. Hopefully this doesn't mean we'll have more interceptions.
 
# 26 Reed1417 @ 05/26/16 10:43 PM
Really good read. Just wish we could see how this all works with video! But that's coming soon. Man, these guys are bringing it this year I love it!

Sent from my SM-G920P using Tapatalk
 
# 27 Armor and Sword @ 05/26/16 10:43 PM
Quote:
Originally Posted by charter04
Man oh man. I'm not usually really exited about a new Madden. I look forward to them but, not excited. I'm legitimately excited this year. They have added so much real football stuff. From strategy to gameplay. Just a lot of real football. This is the first Madden that I feel knowing real football will be a huge advantage over the cheeser. I hope I'm right about all.
I am super pumped. 16 was so damn good.....they are going to top it. Madden 17 is going to be legendary. Can't wait for the CFM blog to be the cherry on top.
 
# 28 wordtobigbird @ 05/26/16 10:44 PM
Quote:
Originally Posted by Big FN Deal
Also in that vein of risk/reward for injury, I hope to see in the coming years more of an emphasis placed on players being properly effected by impact and collisions. The reckless abandon with which Users are able to slam players into one another, with very little contextual risk, has bothered my for quite sometime. Trying to avoid fumbles shouldn't be the only reason a User should be trying to get a player down or avoid excessive contact, especially with players of smaller stature.
I hope to see non-tackle injuries next.
 
# 29 wordtobigbird @ 05/26/16 10:47 PM
Quote:
Originally Posted by TheBleedingRed21
Only thing I didn't like was "dropped interceptions are rarer occurrences"

Interceptions are way too common. Hopefully this doesn't mean we'll have more interceptions.
My optimistic outlook on this is that in previous games it was either: INT or dropped INT. So instead of swats/breakups/tips/organic in-completions, there were just mostly dropped INTs. I agree that interceptions are too common so hopefully the case is less blatant WTF drops and more true to life in-completions.
 
# 30 Cowboy008 @ 05/26/16 10:47 PM
Quote:
Originally Posted by charter04
Man oh man. I'm not usually really exited about a new Madden. I look forward to them but, not excited. I'm legitimately excited this year. They have added so much real football stuff. From strategy to gameplay. Just a lot of real football. This is the first Madden that I feel knowing real football will be a huge advantage over the cheeser. I hope I'm right about all.
I feel the same way. This year I wasn't excited about Madden and wasn't really looking forward to it but after every blog that gets released I get more excited.
 
# 31 MajorSupreme @ 05/26/16 11:12 PM
Quote:
Originally Posted by TheBleedingRed21
Only thing I didn't like was "dropped interceptions are rarer occurrences"

Interceptions are way too common. Hopefully this doesn't mean we'll have more interceptions.
I had an opposite impression with Madden 16, seemed like all DBs had brick hands when bad balls were thrown right at them.
 
# 32 howboutdat @ 05/26/16 11:16 PM
Quote:
Originally Posted by Bigg Cee
Yup this is my fear, I hope i don't see FG blocks every game. That would just kill it for me, but we all know someone will find some exploit online and be a block FG master which then gets posted to YouTube and everyone is blocking them.
This is a major concern and legit one .Mainly because we all know people in past have spent alot of time to find glitches to block fgs at will. Now given some kind "feature" to do it, i can smell a youtube video coming. Hope to be wrong, but its a very legitimate concern.Only time will tell
 
# 33 wordtobigbird @ 05/26/16 11:32 PM
Quote:
Originally Posted by howboutdat
This is a major concern and legit one .Mainly because we all know people in past have spent alot of time to find glitches to block fgs at will. Now given some kind "feature" to do it, i can smell a youtube video coming. Hope to be wrong, but its a very legitimate concern.Only time will tell
There's youtube vids on how to do everything in every game.. I think you guys are being overly negative without seeing anything. They even put this in there:

"Rest assured there are cap systems in place to ensure users do not exploit this new implementation of kick blocks."

I doubt people are blocking a kicks regularly. That would just be dumb and I think the devs know that. You could use the "what if it's OP or broken" for every announcement for every feature for every game BEFORE anyone plays it.
 
# 34 jfsolo @ 05/26/16 11:33 PM
Quote:
Originally Posted by mrprice33
Injury tuning was done on a whole lot more than AGG catching
Can't wait to hear about this.
 
# 35 Trick13 @ 05/27/16 12:54 AM
I was really hoping to hear/read something about user control over fumble recovery attempts - like catch/defend pass but for fumbles...

...one button for scoop and run and a secondary button, most appropriate would be dive I think, for just getting down on the ball.
 
# 36 dxyyz1 @ 05/27/16 01:14 AM
Quote:
Originally Posted by SportsGamer94
Maybe there were too many tipped ball interceptions, but also there were way too many drops on easy, simple, wide open, should be picks, were the ball would hit the defender right in the hands and they'd drop it, another legacy issue in Madden.
after the patches came out tipped ball picks happen a lot less
 
# 37 ggsimmonds @ 05/27/16 01:19 AM
Thoughts after reading the blog:

1. Special teams
Don't really care about the kick meter. I guess it is good if it leads to more accurate results.
I like the block kick mechanic for what could be a surprising reason. I think it would cut down on the exploits. In past games guys learned things like moving the blocker further out wide or do the crazy run around presnap to throw off AI blocking in order to almost guarantee blocks. As long as this is properly tuned it should be a lot better.

2. Trick plays. This could be a love or hate type of deal. I am primarily a offline franchise guy so I really only want to know one thing -- will the AI still have the physic ability to know when I am attempting a fake? PAst games the AI would simply never be fooled.

3. Catch. Well I thought play receiver was the counter to aggressive catching? And that made sense to me. The swat mechanic sounds like it should counter possession catching. I would have been satisfied with limiting who could do highlight catches.
The user bonus is a mixed bag. I am a no switch guy, so will I basically be punished for not switching?

4. Ball physics. Sounds great, but need to see it in action. I am kind of expecting to see some goofy glitches early on though. Glad to hear that QBs avoiding sacks by seemingly dropping the ball has been addressed though.
 
# 38 wordtobigbird @ 05/27/16 01:58 AM
Quote:
Originally Posted by Gridiron
The lighting has a REAL problem in this game and it needs to be addressed. Look at the disparity between the following two pics in Madden 16:





Now, if you looked at that top pic and said "Man, that looks like a 4pm+ game", you'd be off by 3+ hours. BOTH pics are 1pm games under clear sunny skies, one is outdoors and one is indoors, and somehow the top pic looks like a completely different time of day, more like 4pm or a little later.

===============================

But now it's time to get crazy, and this is the part that shows how messed up the lighting is in this game:



^^^ Guess what the time of day is for that pic? 4pm. But hold on, why does this pic at 4pm look BRIGHTER than the first pic in this post at 1pm? Makes no sense, right? Of course it doesn't. This is just bad.

They need to fix that. This has been a problem for WAY too long.
Good post. I never thought much of it but that's pretty awkward. Lighting goes a long way, whenever I play the division the lighting impresses me.
 
# 39 howboutdat @ 05/27/16 07:50 AM
Quote:
Originally Posted by Trick13
I was really hoping to hear/read something about user control over fumble recovery attempts - like catch/defend pass but for fumbles...

...one button for scoop and run and a secondary button, most appropriate would be dive I think, for just getting down on the ball.
I agree with this totally. Not a fan of the fight for the fumble button mash contest, however, this would be a nice way to at least give the use some control over recovering a fumble.

One of the most frustrating things to me has been watching the ball sit there right beside one of my guys, and im doing everything i can to move him over it to pick it up, or dive on it ( there is a dive button already, but they sure wont dive on a ball to recover it) only to watch someone else come over 3 seconds later to pick it up from the other team.

I like your idea on a better way for it to be handled but still under user control. One other thing i like less in the game is them taking more control out of users hands and placing more control of the game by dice rolls more and more.
 
# 40 OhMrHanky @ 05/27/16 08:34 AM
Quote:
Originally Posted by howboutdat
I agree with this totally. Not a fan of the fight for the fumble button mash contest, however, this would be a nice way to at least give the use some control over recovering a fumble.

One of the most frustrating things to me has been watching the ball sit there right beside one of my guys, and im doing everything i can to move him over it to pick it up, or dive on it ( there is a dive button already, but they sure wont dive on a ball to recover it) only to watch someone else come over 3 seconds later to pick it up from the other team.

I like your idea on a better way for it to be handled but still under user control. One other thing i like less in the game is them taking more control out of users hands and placing more control of the game by dice rolls more and more.


I think they mentioned they've created more 'get the fumble' or 'dive for fumble' animations, and I think they mentioned having better AI to react to the fumble 'quicker', so maybe this has been addressed.


Sent from my iPhone using Tapatalk
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.