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EA Sports UFC 2 News Post


EA Sports UFC 2 is available today in stores! We are currently working on a first impressions piece and our review (which should be live late tonight or tomorrow!).

This year's game features a plethora of improvements, including dynamic grappling, a new Ultimate Team mode, and new game modes.

Want to learn how to play EA Sports UFC 2? EA Sports created several gameplay tutorial videos, which you can find here.

Make sure you get some fights in, try out the other features in the game and post your impressions here!

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
EA Sports UFC 2 Videos
Member Comments
# 201 KeViNxAnThOnY @ 03/23/16 11:12 PM
anyone know if they're adding barao to fw?
 
# 202 BDKiiing @ 03/23/16 11:17 PM
My one wish for this game gamplay wise would be to have a sprint button, so you can get to a guy fast when you rock em or knock them down. But that it drains stamina or makes you more vulnerable that you couldn't just spam in tall the time.
 
# 203 Pappy Knuckles @ 03/24/16 12:00 AM
Quote:
Originally Posted by Pappy Knuckles
Just had a fight go a full 25 minutes against Mike Meth. Dude broke my damn controller playing him. In the 5th round my block button kept getting stuck, so I was just trying to work around it without getting dropped. I guess that's the closest thing we'll get in this game to a fighter fighting through a broken hand or something lmao. Damn good fight.

Sent from my SCH-S960L using Tapatalk
The aforementioned fight. Long, but it's a good watch. Especially the first 3 rounds before our dudes started slowing down a bit. I was Benson and he was Woodley. **** might as well have been Fight Night we were playing lol. I definitely shouldn't have won 50-45.

 
# 204 Pappy Knuckles @ 03/24/16 12:09 AM
One more thing; it seems like they reset the ranked leaderboards on a weekly basis. You can still see your overall record, but everyone got reset to 0-0.
 
# 205 NYG_Meth @ 03/24/16 10:09 PM
Quote:
Originally Posted by Pappy Knuckles
The aforementioned fight. Long, but it's a good watch. Especially the first 3 rounds before our dudes started slowing down a bit. I was Benson and he was Woodley. **** might as well have been Fight Night we were playing lol. I definitely shouldn't have won 50-45.

Oh man, I didn't want to see this debacle again lol
 
# 206 Pappy Knuckles @ 03/24/16 10:40 PM
Quote:
Originally Posted by NYG_Meth
Oh man, I didn't want to see this debacle again lol
Lmao. It's rare to fight someone willing to just throw hands like that. You're a very tough opponent, man. We'll have to see what your ground game looks like next time.
 
# 207 NYG_Meth @ 03/24/16 11:00 PM
Quote:
Originally Posted by Pappy Knuckles
Lmao. It's rare to fight someone willing to just throw hands like that. You're a very tough opponent, man. We'll have to see what your ground game looks like next time.
Standup has plenty of room for improvement as well =P
 
# 208 Pappy Knuckles @ 03/24/16 11:08 PM
I was just prompted to download an update file. Weird that they dropped it at night. I was just playing a few hours ago.
 
# 209 NYG_Meth @ 03/24/16 11:11 PM
Quote:
Originally Posted by Pappy Knuckles
I was just prompted to download an update file. Weird that they dropped it at night. I was just playing a few hours ago.
Supposedly to remove the random "religious" post-fight celebration that caught some flack recently.
 
# 210 jvalverde88 @ 03/24/16 11:53 PM
I love that if you play as Sakuraba, Buffer calls him by all of his nicknames. You can tell the devs are diehard MMA fans and that is awesome.
 
# 211 Gotmadskillzson @ 03/25/16 03:20 AM
Played against Clay Guida. They nailed the AI version of him. Guida was wild and reckless like in real life. What I didn't like however was a couple of times Guida would take me down and then instantly stand back up. I thought that was weird.

I also noticed the AI did way more head movement to avoid strikes rather then parrying. Could have just been a Guida thing, who knows. However as always, the CPU eats way too many uppercuts. I once hit Guida with like 3 to 4 uppercuts in a row and I wasn't even in the clinch. He just refused to block it, instead the AI blindly just tried to haymaker strike their way through it. Needless to say that led to him being knocked down. One diving forearm smash later into his guard and he was TKO'ed.

Ground and pound is over powered simply because of 2 things:

1. G & P ratings are too high for too many fighters

2. AI does a bad job of blocking strikes when they are on the ground. First reaction after you been taken down or knocked down should be to protect your face. The AI only reaction is to immediately transition or to immediately try to block your transition.
 
# 212 Thetruth9012 @ 03/25/16 07:47 AM
I had great fight vs PappyKnuckles last night !!


Thats how fight should look.

Wysłane z mojego LG-H525n przy użyciu Tapatalka
 
# 213 aholbert32 @ 03/25/16 09:01 AM
Quote:
Originally Posted by Gotmadskillzson
Played against Clay Guida. They nailed the AI version of him. Guida was wild and reckless like in real life. What I didn't like however was a couple of times Guida would take me down and then instantly stand back up. I thought that was weird.

I also noticed the AI did way more head movement to avoid strikes rather then parrying. Could have just been a Guida thing, who knows. However as always, the CPU eats way too many uppercuts. I once hit Guida with like 3 to 4 uppercuts in a row and I wasn't even in the clinch. He just refused to block it, instead the AI blindly just tried to haymaker strike their way through it. Needless to say that led to him being knocked down. One diving forearm smash later into his guard and he was TKO'ed.

Ground and pound is over powered simply because of 2 things:

1. G & P ratings are too high for too many fighters

2. AI does a bad job of blocking strikes when they are on the ground. First reaction after you been taken down or knocked down should be to protect your face. The AI only reaction is to immediately transition or to immediately try to block your transition.
Fixed in the next patch.
 
# 214 NYG_Meth @ 03/25/16 03:33 PM
Straight punches (power hand) NEED to start being counted as significant strikes, or at least weighted more heavily in the decision making process. I can't tell you how many times I've lost these types of fights 30-27 across the board.

 
# 215 Thetruth9012 @ 03/25/16 05:13 PM
Quote:
Originally Posted by NYG_Meth
Straight punches (power hand) NEED to start being counted as significant strikes, or at least weighted more heavily in the decision making process. I can't tell you how many times I've lost these types of fights 30-27 across the board.

Yes wtf is this, decision is broken.

Wysłane z mojego LG-H525n przy użyciu Tapatalka
 
# 216 TheShizNo1 @ 03/25/16 05:46 PM
I need spam(ming) and broken to be banned words around here.

Sent from my SM-T807V using Tapatalk
 
# 217 JoeMimic @ 03/25/16 06:14 PM
Quote:
Originally Posted by TheShizNo1
I need spam(ming) and broken to be banned words around here.

Sent from my SM-T807V using Tapatalk
Your avatar goes perfectly with your post lol.
 
# 218 zmcman1 @ 03/26/16 03:03 AM
Yeah my main problem with the game's judging system is that in my experience, significant strikes landed tend to heavily outweigh total strikes. As someone who plays almost entirely offline, I hate to see the fights go to the scorecards because the AI throws such a high amount of modified punches in its design. I'd say it's pretty routine to see 50-60% of an AI fighter's total thrown strikes to be significant while mine are in the 20-30% range.

That % thrown by the AI is something I've always wanted to see addressed for a couple of reasons, but high modified strikes thrown by the AI has been present since the Fight Night series.

edit: Just had an interesting split decision loss (30-27, 28-29, 28-29).
 
# 219 Pappy Knuckles @ 03/26/16 02:54 PM
Seems pretty hard to build your dude up in Ultimate Team without spending money. I'm doing the best that I can, but he's so weak. I keep getting dropped eventually, no matter how much I'm outstriking them. Maybe I should play the CPU for a bit and try to farm some coins or something.
 
# 220 JoeMimic @ 03/26/16 04:08 PM
Quote:
Originally Posted by Pappy Knuckles
Seems pretty hard to build your dude up in Ultimate Team without spending money. I'm doing the best that I can, but he's so weak. I keep getting dropped eventually, no matter how much I'm outstriking them. Maybe I should play the CPU for a bit and try to farm some coins or something.
Yeah there's no way to tell how good the guy you're fighting is either which is frustrating because I'm sure I've fought guys that have way better attribute ratings.
 


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