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FIFA 16 News Post


The FIFA 16 demo is available now on PlayStation 4 in a few regions. We will update this post when it is available here in the states.

UPDATE: (9-8) The FIFA 16 demo is available now for Xbox 360 and Xbox One. It should be available later this afternoon for PlayStation 3, PlayStation 4 and PC users. We will update this post when they arrive.

UPDATE: (9-8) The FIFA 16 demo is available now for PlayStation 3 and PlayStation 4.

UPDATE: (9-8) The FIFA 16 demo is available for PC users.

Below are the modes and options available in the FIFA 16 demo.
  • Kick-Off: jump onto the pitch and play a match. When starting the FIFA 16 Demo for the first time on PC, Xbox One, or PS4, you will begin at El Clasico, Real Madrid CF at home to FC Barcelona.
  • FIFA Ultimate Team Draft: experience a brand new way to play - FUT Draft. Make careful decisions as you build a squad, then take them onto the pitch in an offline match.
  • FIFA Trainer: everyone can Compete at a Higher Level in FIFA 16. Check out the FIFA Trainer, a new contextual training system, to pick up some new tips while playing Kick Off or FUT Draft.
  • New Skill Games: as matches are loading experience six of our six new skill games.
  • Bundesliga Broadcast Presentation: (available on Xbox One, PlayStation 4 and PC only) experience authentic broadcast graphics when Borussia Dortmund visits Borussia Mönchengladbach at BORUSSIA-PARK.
Teams:
  • FC Barcelona
  • Borussia Dortmund
  • Borussia Mönchengladbach
  • Chelsea FC
  • Inter Milan
  • Manchester City
  • Paris Saint-Germain
  • Real Madrid CF
  • River Plate
  • Seattle Sounders
Women’s National Teams: (Women's National Teams compete exclusively against other Women's National Teams.)
  • Germany
  • United States
Stadiums:
  • Borussia-Park
  • CenturyLink Field
  • Santiago Bernabeu
Play a few matches and post your thoughts!

Game: FIFA 16Reader Score: 7.5/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 2 - View All
FIFA 16 Videos
Member Comments
# 461 flo182 @ 09/12/15 02:14 PM
Quote:
Originally Posted by Resurrection403
CPU on world class and above is far too good passing. Even with pass accuracy up to 70 error they had 93% knocked the ball around with zero problem
I think they're already too good on Pro-level. I'm not new to FIFA and I think I know how to defend but if Seattle has a constant 90-95% pass accuracy on Professional I see some problems ahead...
 
# 462 orion523 @ 09/13/15 06:09 PM
Quote:
Originally Posted by Resurrection403
CPU on world class and above is far too good passing. Even with pass accuracy up to 70 error they had 93% knocked the ball around with zero problem
It just takes time, with default sliders I've been keeping them between 75-85% pretty regularly on world class. Try to play 3-5 yards off the ball, close off the gaps and try to force long balls. Besides that,don't always switch off as soon as the ball is passed, by doing that you eliminate the chance of your AI teammate making a play on the ball. Wait to switch until someone new has the ball.
 
# 463 steelerfan @ 09/13/15 06:13 PM
Quote:
Originally Posted by orion523
It just takes time, with default sliders I've been keeping them between 75-85% pretty regularly on world class. Try to play 3-5 yards off the ball, close off the gaps and try to force long balls. Besides that,don't always switch off as soon as the ball is passed, by doing that you eliminate the chance of your AI teammate making a play on the ball. Wait to switch until someone new has the ball.
Good advice.
 
# 464 SpritePuck @ 09/13/15 06:35 PM
Quote:
Originally Posted by orion523
It just takes time, with default sliders I've been keeping them between 75-85% pretty regularly on world class. Try to play 3-5 yards off the ball, close off the gaps and try to force long balls. Besides that,don't always switch off as soon as the ball is passed, by doing that you eliminate the chance of your AI teammate making a play on the ball. Wait to switch until someone new has the ball.
I agree and will add, do not ball chase. It is less arcade and you cannot just run down the ball and tackle it off the opponent. If you sit back and hold your position and as Orion said do not stop your teammates from intercepting, the passing % majorly drops.

I am sure most everyone knows but also you can set how agressive each player in each position is on pass intecepting in player instructions. I did not realise many positions now have two levels of instructions so sometimes play passing lanes or whatever is not visible until clicking down.

For me the key is to keep position and make them pass, they will mess up. I will say they pass a higher percentage against me if I use high preasure tactics. But others will get different results as play style of the gamer affects it all.
 
# 465 Matt10 @ 09/13/15 07:44 PM
Also keep in mind the fact that the CPU builds up now, those passing percentages increase. What annoys me more is if they passed perfectly in the defensive third like it was in 15. If they're going to pass accurately through the back, then that's fine and I could care less what that percentage is - unlike how PES attack is perfect passing throughout the defensive 3rd to create chances.

I've been trying to stream, but no luck right now. Will have to just get a video recorded and uploaded. What Orion said is spot on, you let the CPU attack you and use secondary pressure in certain positions. I've found that 16's momentum is the same as it was in 15. So as you let go of second pressure, your players should still have enough momentum to continue the animation for a brief second and complete whatever tackle animation if you time it correctly.
 
# 466 KG @ 09/13/15 09:44 PM
Quote:
Originally Posted by Matt10
Also keep in mind the fact that the CPU builds up now, those passing percentages increase. What annoys me more is if they passed perfectly in the defensive third like it was in 15. If they're going to pass accurately through the back, then that's fine and I could care less what that percentage is - unlike how PES attack is perfect passing throughout the defensive 3rd to create chances.

I've been trying to stream, but no luck right now. Will have to just get a video recorded and uploaded. What Orion said is spot on, you let the CPU attack you and use secondary pressure in certain positions. I've found that 16's momentum is the same as it was in 15. So as you let go of second pressure, your players should still have enough momentum to continue the animation for a brief second and complete whatever tackle animation if you time it correctly.
I find it the opposite. In PES the CPU inflates their passing % with passes in their own half where FIFA has a tendency to go Arsenal around the box UNLESS you're playing a team that has players with the long distance shooting trait.

FIFA'S build up game by the CPU is legit though. They make you defend as a unit but it's a shame that both defensive options are incomplete. I should be able to use tactical defending and map the teammate pressure to a button. You're teammates do a great job at containing and cutting off lanes but they still won't make tackles for you.

I will say that player Instructions are more important this year than team tactics. I've noticed in the demo that turning tour teams aggressiveness up to 100 with team pressure up to 100 doesn't affect them. But if you change the player instructions to high pressure/close down instead of conservative they will apply pressure.

That's not a good thing for Krebstars tactic efforts.
 
# 467 RoyceDa59 @ 09/13/15 09:48 PM
Quote:
Originally Posted by KG
I find it the opposite. In PES the CPU inflates their passing % with passes in their own half where FIFA has a tendency to go Arsenal around the box UNLESS you're playing a team that has players with the long distance shooting trait.

FIFA'S build up game by the CPU is legit though. They make you defend as a unit but it's a shame that both defensive options are incomplete. I should be able to use tactical defending and map the teammate pressure to a button. You're teammates do a great job at containing and cutting off lanes but they still won't make tackles for you.

I will say that player Instructions are more important this year than team tactics. I've noticed in the demo that turning tour teams aggressiveness up to 100 with team pressure up to 100 doesn't affect them. But if you change the player instructions to high pressure/close down instead of conservative they will apply pressure.

That's not a good thing for Krebstars tactic efforts.
Team instructions seems like the only way to possibly get teams to play different. It is a shame and still you can get the Fullbacks and Midfielders ignoring your instructions from time to time.
 
# 468 Matt10 @ 09/13/15 09:56 PM
Quote:
Originally Posted by KG
I find it the opposite. In PES the CPU inflates their passing % with passes in their own half where FIFA has a tendency to go Arsenal around the box UNLESS you're playing a team that has players with the long distance shooting trait.

FIFA'S build up game by the CPU is legit though. They make you defend as a unit but it's a shame that both defensive options are incomplete. I should be able to use tactical defending and map the teammate pressure to a button. You're teammates do a great job at containing and cutting off lanes but they still won't make tackles for you.

I will say that player Instructions are more important this year than team tactics. I've noticed in the demo that turning tour teams aggressiveness up to 100 with team pressure up to 100 doesn't affect them. But if you change the player instructions to high pressure/close down instead of conservative they will apply pressure.

That's not a good thing for Krebstars tactic efforts.
Maybe my thoughts are skewed and irrelevant to 16 on default because I've been having a blast with slider editing. There are so many good things from the demo right now, and sliders are responsive to each value.
 
# 469 RoyceDa59 @ 09/13/15 10:06 PM
Quote:
Originally Posted by Matt10
Maybe my thoughts are skewed and irrelevant to 16 on default because I've been having a blast with slider editing. There are so many good things from the demo right now, and sliders are responsive to each value.
I tried your sliders on World Class and I like what I am seeing but they are definitely not geared for the short demo time as both teams can finish a half without even one shot attempted and very low pass accuracy. I know you are playing with the demo extender so you are probably getting better results but I am very curious to see what how they fit with the release build.
 
# 470 ZoneBlitz @ 09/13/15 10:06 PM
Quote:
Originally Posted by RoyceDa59
I tried your sliders on World Class and I like what I am seeing but they are definitely not geared for the short demo time as both teams can finish a half without even one shot attempted and very low pass accuracy. I know you are playing with the demo extender so you are probably getting better results but I am very curious to see what how they fit with the release build.
Where can I find these sliders?

Sent from my SAMSUNG-SM-N910A using Tapatalk
 
# 471 KG @ 09/13/15 10:27 PM
Quote:
Originally Posted by Matt10
Maybe my thoughts are skewed and irrelevant to 16 on default because I've been having a blast with slider editing. There are so many good things from the demo right now, and sliders are responsive to each value.
Oh don't get me wrong, this is easily the best FIFA demo to date. Balanced, more intelligent teammates, very good pace, etc...

The difference is you and Orion see something off and immediately work with the sliders to remedy it. Most folks won't in a demo or just in general, especially if they play online.
 
# 472 Dos_Santos @ 09/14/15 01:41 AM
Any word on matchmaking or is it the same as 15?

Constantly getting matched up with Mexicans is a total joysuck online. EA needs to do country only because of the internet infrastructure differences of different countries.
 
# 473 Zac @ 09/14/15 03:29 AM
Quote:
Originally Posted by Dos_Santos
Any word on matchmaking or is it the same as 15?

Constantly getting matched up with Mexicans is a total joysuck online. EA needs to do country only because of the internet infrastructure differences of different countries.
Maybe your username shouldn't be Dos_Santos?
 
# 474 nunogomes @ 09/14/15 07:48 AM
This is absolutely the opposite of a football match:

In FIFA, if i press high up the pitch or if i press the ball carrier, to intercept the ball, it will have the effect of the CPU never missing a pass (exagerating of course), and if i donīt press the CPU and stay 5 yards away from them and give them space... they will loose the ball.

I canīt think of a more artificial way to decrease the CPU passing percentage... good teams (at least) do not play 5 yards away from the ball carrier or donīt press high up the pitch (except some italian teams).
 
# 475 fearwhatnow @ 09/14/15 09:36 AM
Quote:
Originally Posted by nunogomes
This is absolutely the opposite of a football match:

In FIFA, if i press high up the pitch or if i press the ball carrier, to intercept the ball, it will have the effect of the CPU never missing a pass (exagerating of course), and if i donīt press the CPU and stay 5 yards away from them and give them space... they will loose the ball.

I canīt think of a more artificial way to decrease the CPU passing percentage... good teams (at least) do not play 5 yards away from the ball carrier or donīt press high up the pitch (except some italian teams).
Have you seen Leicester City?
 
# 476 SpritePuck @ 09/14/15 09:42 AM
For me it works to press the ball and apply preasure or sit back. They make errors either way. What does not work is preasure on the ball that pulls your defense out of position. So, for me anyhow as long as I do not ball chase and hold my defensive positions, I can apply preasure on the ball. Plus, if going to do this need to use the appropriate tactic settings.

Though I humbly disagree with anyone stating actual football teams do not defend by being five or so yards off the ball. I get that in and around the box they mark up and get tight (I do this in FIFA also) but in the midfield they give space and cut off lanes. Just my opnion but if you keep your defensive shape and play like a real football team you can get the accurate results. Of course the games vary and sometimes pass percentage is off in the demo. My opinion is 4 min halves have a partial impact.

To me the difference is in FIFA 15 I attacked on defense and just forced turnovers. Now, you have to use your teammates (who thankfully play way better than before). My impression is defensively it is better and more realistic. But it seems some are getting a different experience. Hard to say the cause of this.

I want to be clear. I preasure the ball when appropriate. If you just stayed five yards off the whole time they would bring the ball down the pitch and score. But they will do that if you over pursue also and lose your defensive shape. To me this seems pretty realistic but again it seems others are seeing something else.
 
# 477 TheDutchDad @ 09/14/15 09:44 AM
Is FIFA16 fullg ame available this Thursday with EA access?
 
# 478 L4velle @ 09/14/15 09:46 AM
Quote:
Originally Posted by Mercurial23
Is FIFA16 fullg ame available this Thursday with EA access?
I heard it was Thu but not sure what time. I'll tweet EA access and see if they can clarify
 
# 479 nunogomes @ 09/14/15 09:57 AM
Quote:
Originally Posted by SpritePuck
For me it works to press the ball and apply preasure or sit back. They make errors either way. What does not work is preasure on the ball that pulls your defense out of position. So, for me anyhow as long as I do not ball chase and hold my defensive positions, I can apply preasure on the ball. Plus, if going to do this need to use the appropriate tactic settings.

Though I humbly disagree with anyone stating actual football teams do not defend by being five or so yards off the ball. I get that in and around the box they mark up and get tight (I do this in FIFA also) but in the midfield they give space and cut off lanes. Just my opnion but if you keep your defensive shape and play like a real football team you can get the accurate results. Of course the games vary and sometimes pass percentage is off in the demo. My opinion is 4 min halves have a partial impact.

To me the difference is in FIFA 15 I attacked on defense and just forced turnovers. Now, you have to use your teammates (who thankfully play way better than before). My impression is defensively it is better and more realistic. But it seems some are getting a different experience. Hard to say the cause of this.

I want to be clear. I preasure the ball when appropriate. If you just stayed five yards off the whole time they would bring the ball down the pitch and score. But they will do that if you over pursue also and lose your defensive shape. To me this seems pretty realistic but again it seems others are seeing something else.
Im using Tactical Defending controls. Are you using Legacy? Maybe thatīs the difference, donīt know really.

What i do know, its that i can clearly see that i have a much better chance of recovering the ball if i donīt press the ball carrier, only because that makes the CPU pass in a more risky way...

Im just feeling everything very... how should i say this... i feel that the CPU is a "on rails reaction machine". They react in a "robotic" way as a team, itīs almost as i already know what they are doing if i do a certain thing...

Example:

If i defend the inside of the pitch with a RB (for example) to "force" the LW to go outside and not inside, the LW reacts accordingly, it actually goes outside where the space is. This is great, good AI, however... it canīt happen all the time. Sometimes players take chances, they try to force the inside in situations like these, they dribble. Sometimes the best choice itīs not to go outside in these situations. This is an example, but i canīt shake this feeling around the whole game, itīs almost like two computers playing chess, no randomness, no variety, no poor decisions...
 
# 480 woody2goody @ 09/14/15 10:07 AM
Quote:
Originally Posted by nunogomes
Im using Tactical Defending controls. Are you using Legacy? Maybe thatīs the difference, donīt know really.

What i do know, its that i can clearly see that i have a much better chance of recovering the ball if i donīt press the ball carrier, only because that makes the CPU pass in a more risky way...

Im just feeling everything very... how should i say this... i feel that the CPU is a "on rails reaction machine". They react in a "robotic" way as a team, itīs almost as i already know what they are doing if i do a certain thing...

Example:

If i defend the inside of the pitch with a RB (for example) to "force" the LW to go outside and not inside, the LW reacts accordingly, it actually goes outside where the space is. This is great, good AI, however... it canīt happen all the time. Sometimes players take chances, they try to force the inside in situations like these, they dribble. Sometimes the best choice itīs not to go outside in these situations. This is an example, but i canīt shake this feeling around the whole game, itīs almost like two computers playing chess, no randomness, no variety, no poor decisions...
That sums up why this game is so much better than previous ones.

It's the start of more 'human AI'. Risk taking is part of football. When we as human players play an over-the-top through ball, we are taking a risk. My biggest gripe with FIFA 15 is that the CPU doesn't take any risks up until the point of shooting from about 12 yards out.

The FIFA 16 demo AI has blasted shots over and wide from distance, gone for ambitious passes, crosses and volleys - all the things that we do. They even managed to put a couple in from 25+ yards, something I think the CPU did precisely twice against me in the whole year of FIFA 15.

Graphics and presentation are top notch, they have finally made the font smaller on shirts for shorter names, and everything just seems to have stepped up a notch.

Honestly the only thing I'm struggling with is seeing the attribute colours on the lighter background, and when that is the biggest gripe EA have done something right.

I could still do with the AI having less possession, but I'm sure once I've had a proper look at sliders it can be tweaked.

PS Handballs actually work again, and also the referees seem to be so much better.

Sent from my SM-G925F using Tapatalk
 


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