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Madden NFL 25 News Post



Madden NFL 25 Title Update #2 is available now for PS3 and 360 users. Below is a more detailed list of fixes, provided by EASPORTS_AJ, which were not included in the blog posted yesterday.

General
  • Improved stability in all game modes.
  • Fixed various menu and UI bugs.
  • Fixed an issue with Gameface, which made the eyes render gray.
Gameplay
  • Tuned in-game injuries, which were occurring too frequently in some cases.
  • Improved an issue where the game ran slow in some cases on PS3.
  • Tuned an issue where players with a high Catch In Traffic rating were still dropping too many passes when they were hit after a catch.
  • Tuned pull blocking on the offensive line.
  • Tuned down broken tackles while using the truck stick.
  • Fixed an issue with toss/sweep plays when the game speed is set to Slow.
  • Tuned a defensive blitz when using 4-3 Stack: Thunder Smoke.
Ultimate Team
  • Fixed an issue where offline users who earned a Gold in a Skill Tutorial would not receive the content within MUT.
  • Fixed an issue where the user would be credited with a LOSS in the History Panel instead of a WIN when the user’s opponent quits the game.
  • Fixed an issue with Solo Challenges awarding players a win without finishing the game.
Connected Franchise
  • Fixed an issue where users would get kicked from the servers while advancing their franchise.
  • Fixed an issue where some players from an Imported Draft Class would not have facemasks.
  • Tuned ratings for Imported Draft Classes. (They were coming in too low compared to their NCAA 14 ratings.)
  • Fixed an issue with importing custom rosters where real NFL players have changed positions.
  • Fixed an issue with accelerated clock in CFM H2H games.
  • Fixed an issue where if a user created a new character in a CFM where they are the only member, other users couldn’t find/join the CFM.
  • Fixed an issue where the News Center would display the wrong player in the Draft Stories photo.
  • Fixed an exploit where users could make trades outside of week 8, when doing so from the web.
  • Improved depth chart philosophy so every player at a position is graded on the same player type.
  • Fixed an issue where the same draft storylines would appear in consecutive seasons.
  • Fixed an issue where the Vikings stadium overlay would show unrealistically low temperatures and heavy snow during the preseason.
  • Fixed an issue in Owner Mode when making scheme changes would reset after advancing the week.
  • Fixed an issue where toggles for Heat Seeker, Switch Assist and Ball Hawk would be OFF in game even though they were set to ON in the League Settings.
  • Fixed an issue with re-signing players.
  • Fixed an issue where the Goals tile would be locked in the Playoffs even when the team was still playing and achieving goals.
  • Fixed various incorrect records, names and dates in the NFL Records screen.
  • Fixed an issue where a user’s playbook would be changed when they started a CFM with a custom roster.
  • Fixed an issue where Owners were not notified when they made the Hall of Fame after retiring.
  • Fixed an issue preventing users from entering some passwords in Private CFMs.
  • Fixed an issue where CPU controlled teams were allowed to release injured players.
Madden Share
  • Fixed an issue where filters were not updating.
Presentation
  • Reinstated touchdown celebrations in all online game modes.
  • Improved the logic used to select the GMC Never Say Never Moment of the Game.

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
Madden NFL 25 Videos
Member Comments
# 21 friscob @ 10/24/13 02:06 PM
Quote:
Originally Posted by tamburo22
When you started a CFM and had existing injuries set to ON, the players currently on IR would still be available.
Explains why i didn't know there was a problem b/c i always have existing injuries turned off.
 
# 22 silver281gt @ 10/24/13 02:15 PM
Quote:
Originally Posted by BadAssHskr
the patch doesn't take affect on existing CFM's?
So we have to restart our CFM's right.
 
# 23 DiscountCleric @ 10/24/13 02:26 PM
Quote:
Fixed an issue where the same draft storylines would appear in consecutive seasons.
Does this mean that offline CFMs aren't locked into the same draft order, or does this just mean that it won't give me two Eli Watson drafts in a row?
 
# 24 RTF @ 10/24/13 02:29 PM
Can't get on until later today, can anyone check if uploaded replays still end up playing too fast and looking like they're in fast forward?
 
# 25 hoopvillian @ 10/24/13 02:33 PM
I've seen it asked like 10x between this thread and the other thread, but no one knows if the CFM has to be restarted to implement the patch.
 
# 26 Jumpman14 @ 10/24/13 02:33 PM
Quote:
Originally Posted by silver281gt
So we have to restart our CFM's right.
Can anybody answer this?
 
# 27 NYBorn81 @ 10/24/13 02:43 PM
You've always had to restart CFM when a patch dropped in past games, not sure if they fixed it for this one. Would be nice, but doubtful. So yes, you'd have to restart CFM once downloaded the patch.
 
# 28 BadAssHskr @ 10/24/13 02:48 PM
this whole restarting cfm's seems to be an important enough question to be addressed.

would a restart also be required for a online cfm, or is that all done server side?
 
# 29 CheesHd09 @ 10/24/13 02:50 PM
Quote:
Originally Posted by NYBorn81
You've always had to restart CFM when a patch dropped in past games, not sure if they fixed it for this one. Would be nice, but doubtful. So yes, you'd have to restart CFM once downloaded the patch.
Actually most games we never had to, i believe last year we didnt either
 
# 30 CheesHd09 @ 10/24/13 02:51 PM
Easy way to test this would be a user v user online cfm game and see if accel clock works. If it does then we are good (y)
 
# 31 PaulChildres @ 10/24/13 02:58 PM
Yeah Ive been working hard at my franchise since the drop of the game and due to my lack of time to play I'm only in week 13 of the first season. I'd hate to start all over if I don't need to.

Someone please test it out to see if we have to restart CFM before our franchise updates the changes made.
 
# 32 lisinas @ 10/24/13 03:12 PM
Quote:
Originally Posted by BadAssHskr
the patch doesn't take affect on existing CFM's?
There is no confirmation on this yet, but in all other maddens i've played EA said that in order for patch to work at 100% you need to restart your CFM. I doubt its changed since, but again no one said anything from EA yet .
 
# 33 enfuego44 @ 10/24/13 03:22 PM
Ps3 I still can't start an exhibition game without it freezing! The menus still lag horribly! Anybody else on ps3 having issues even starting a game?

Sent from my SPH-L710 using Tapatalk now Free
 
# 34 hunter2k9 @ 10/24/13 03:25 PM
can someone confirm if they fixed the helmet glitch where some QB's had their helmets halfway out of their heads? gosh that's annoying... Tom Brady looks ridiculous like that
 
# 35 kehlis @ 10/24/13 03:26 PM
I guess I'm going crazy but I don't ever remember having to restart a franchise or ccm in order to get a patch to take effect.
 
# 36 homeycool @ 10/24/13 03:26 PM
I've never started a franchise over for a patch and I always get all of the benefits of the patch. It will be no different this year. The person who said otherwise is just not correct regarding past Maddens.
 
# 37 Wednesday @ 10/24/13 03:28 PM
Anyone tried a play-now game on Xbox yet, and changed uniforms before a game? The menu used to lag horribly, hoping they fixed that.
 
# 38 TeeDogg @ 10/24/13 03:41 PM
Quote:
Originally Posted by hunter2k9
can someone confirm if they fixed the helmet glitch where some QB's had their helmets halfway out of their heads? gosh that's annoying... Tom Brady looks ridiculous like that
Rothlesbergers is tiny and smashed down on his head lol. I changed his helmet to one thats a little fuller to help be he still looks odd
 
# 39 BobbyColtrane @ 10/24/13 03:48 PM
Would someone please take a look at QB sim stats and tell me if they've been fixed? Maybe even post the results of a simmed season?

I know this is an impression thread but my decision to buy or not hinges on this. thanks in advance.
 
# 40 azdawgpound @ 10/24/13 04:03 PM
Quote:
Originally Posted by enfuego44
Ps3 I still can't start an exhibition game without it freezing! The menus still lag horribly! Anybody else on ps3 having issues even starting a game?

Sent from my SPH-L710 using Tapatalk now Free
nope I just played my 4th pre season game... in my cfm no problems at all on ps3.
 


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