Anyone else really digging the new recruiting in Dynasty? I love how it isn't mindless asking of questions about weight rooms over and over and over. I feel like there is definitely some strategy about how to balance resources between scouting, catching up on the next school ahead of you, and offering scholarships/visits. I have stolen a few guys, lost a few guys, and generally felt pretty responsible for what happens because I feel like I have a ton more control now. Not to mention the upgrade trees!
Just played with BenGerman's sliders that he posted a while back.
TCU (me) vs Oklahoma St. I finally got my first win, 31-24. I ended up with 423 total yards and the CPU had 386. 318 of those passing. Their QB's accuracy was definitely more hit and miss. Their starter was 17-34 for 224 yards, 2 TDs and 1INT and their backup was 4-8 for 94 yards, 1 TD and 1 INT. There was certainly more erratic throws on AA than on Heisman and of course they threw some absolute darts too. I saved some replays that I will post in the highlight thread later.
Their running game was hard to judge, as their RB had only 5 carries for 30 yards. I'm looking forward to playing GT again with these. Good job, Ben.
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Thanks! I'm not quite settled on the CPU running game. I just played Miami (with UF) and won 20-17. They had had 92 yards on 22 carries, which seems about right. Lots of screen passes and fluff at the end of the game gave them 334 yards passing. I won by not turning the ball over and making stands when I needed to.
I got to play one game and I absolutely enjoyed it. Only one game so I can't say X and Y were ironed out and it could be entirely placebo but I genuinely had fun playing with NIU against Akron. Only thing I notice is that it's extremely hard for home run plays in this game and CPU players seem to always be able to catch up. Not too huge because I rather have few home runs than too many.
There were a few graphical hiccups where the players would start to fall after a collision than rest on the ground than stand back up. It looks odd, but it really is just a graphical error.
Graphics were kinda average from what I've seen but the game play seems so much better, and dare I say it but ratings seem to matter a little more? Noticed the Akron quarterback mis reading the defense more often and throwing more incompletions away from the receiver due to poor accuracy.
I'm too busy naming rosters to get much more than a game here and there in, but it definitely feels much improved, can't wait to dig into it!
Year one, one star LA tech, level one created coach
Simmed thru the year, only had 4 guys I targetted stolen from me and I was trying to sign as many as possible just to see
Team went 7-5, bowl against NIU, kept simming, won. Coach ended up level 5
Got offered a HC job at Hawaii, DC job at Ohio state, OC job at Ohio State, DC at Florida, OC and DC at Texas, OC at A&M and Braska, a bunch more were up and I was getting non stop offers so I declined them all and moved on to offseason recruiting. Basically, if you have a good first year as a HC you will get coordinator offers from almost anywhere you want first year
72 LE from Arkansas transferred to Tech
Off season I poured in 5000 points to a guy I was behind all year and stole him. Not sure how I feel about no limit to off season recruiting points.
Ended up with 53rd best glass, 16 3 star guys 6 two star guys and 1 one star.
Through 4 games played I've had only 1 penalty called.
Hmm, I've had a few per game. I've had to slide clipping down some because I was seeing too many of those.
What I've found curious is that I've seen much fewer injuries on 14, compared to 13. I wish we could get an injury slider, rather than the on or off toggle.
Hmm, I've had a few per game. I've had to slide clipping down some because I was seeing too many of those.
What I've found curious is that I've seen much fewer injuries on 14, compared to 13. I wish we could get an injury slider, rather than the on or off toggle.
Easiest solution to this is to reduce your players injury ratings in edit roster. One by one. U could do it for all teams u play as well but I find that too time consuming. Then when u add freshman in recruiting u only have to change their ratings.. First year takes the longest doing your whole roster. There is a table I used for '13 to reduce the positions injury ratings. It never seemed to cause any O lineman injuries though. I like doing it tho bc it makes u really focus on having quality depth on your roster
Easiest solution to this is to reduce your players injury ratings in edit roster. One by one. U could do it for all teams u play as well but I find that too time consuming. Then when u add freshman in recruiting u only have to change their ratings.. First year takes the longest doing your whole roster. There is a table I used for '13 to reduce the positions injury ratings. It never seemed to cause any O lineman injuries though. I like doing it tho bc it makes u really focus on having quality depth on your roster
I agree, and I have modified player's injury ratings in the past, but not across the board as you suggested. Good idea- I may do that if I continue to see a dearth of injuries occurring.
Yea, Oline injuries are *super* rare. I only had one in my 12 year '13 dynasty.
I must be getting older, Or Heisman default is finally tough. Played Nebraska vs ODU, and my d could not stop anything. TMart committed 3 INTs and lost 24-21. Boy I hope my blackshirts are better than I am with them. Love the difficulty. I need lots of practice this year.
I usually mess with sliders, but this year AA seems to be good as is. I'm sure the longer I play the more I'll see stuff and want to tweak.
I'm running a offline dynasty with ODU. I love taking a 1star team and moving them up. I can finally play with my hometown team so it makes it even better.
The reason I like the AA setting this year, is because the games played (difficulty/score) the way that they should.
I lost to VT, UVA, and OkSt by between 17-30 points, then I won 3 straight against GASt, FAU and North Texas by 10-21 points.
I think one thing that is going to change the way the game plays, is the coaching tree stuff.
Starting out you have nothing, then as you play you can get better attributes based on what you unlock. I haven't really looked too deeply into the unlocks, but for sliders this year it may be more difficult to find an equilibrium as the game itself can change each progressing week.
Before players would progress yearly, now it seems like depending on what you unlock, it could be weekly.
I don't' know. I'm 9 weeks into my first dynasty that I'll start over once the rosters come out. All in all I like AA difficulty.
Bears, I noticed on the game load screen it says Big Blue or something instead of Monarchs for ODU. have you seen that mistake anywhere else in the game or is it just that one load screen?
I agree, and I have modified player's injury ratings in the past, but not across the board as you suggested. Good idea- I may do that if I continue to see a dearth of injuries occurring.
Yea, Oline injuries are *super* rare. I only had one in my 12 year '13 dynasty.
LOL I just had my Right tackle go down for the game with a bruised elbow. I DID NOT ADJUST INJ RATINGS YET... Offline dynasty FIRST GAME of season... Could it be?!!
Did they take dreads out? Not a big deal to me but I noticed Florida's starting RB has no dreads but in real life he has medium size dreads.
Haven't seen any that I remember. Man I have not got to play because of work and other things have come up.
Last night I played Florida(me) at LSU we went to 3 overtimes with some epic back to back game saving Interceptions. But going into the 3rd I threw another all they had to do was kick a field goal. I iced him but he drilled it right through the middle.
dreads are in they're on teambuilder. they left them off the default roster but you can still edit them and you'll get recruits with dreads randomly like always I believe