Home
Tiger 14 News Post


The Tiger Woods PGA TOUR 14 demo is available now for Xbox 360 users (queue it up here). It weighs in at 1.98 GB.

PS3 users will have to wait until later this afternoon, when the PS Store updates.

UPDATE: The PS3 demo is available now.

Fans Get First Taste of Innovative Gameplay Features

Experience golf from the past and present, and play as golf icon Arnold Palmer in the all-new Legends of the Majors mode, experience the LPGA Tour and get a taste of the Connected Tournaments feature where players can compete online with friends.
  • The Tiger Woods PGA TOUR 14 demo features one of the most compelling modes in franchise history – Legends of the Majors. The featured challenge, 1961 Open Championship at Royal Birkdale, puts players in the shoes of golf legend Arnold Palmer, in the 1960’s era, with the legend’s era-specific attire, equipment and skills. Once the challenge is passed, gamers will unlock 1960’s Arnold Palmer for use in the full version of the game.

  • For the first time in franchise history, the game will feature LPGA integration and gamers can get a preview of the LPGA via the all-new Quick Tournaments feature. Players can use LPGA golf phenom Lexi Thompson on a new course – Oak Hill Country Club.

  • Golf in a “Twenty-foursome” through our all-new Connected Tournaments mode in the Tiger Woods PGA TOUR 14 demo. Compete online against other players or friends and see as many as 23 shot arcs from other players on the course at the same time. Players can get a jumpstart on creating their country club tournaments by going to the Tiger Woods PGA TOUR 14 website.

  • The Tiger Woods PGA TOUR 14 demo will support motion control and continue the level of immersion as fans can play the demo with Kinect for Xbox 360 or Sony PlayStation Move controllers.

Game: Tiger Woods PGA TOUR 14Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 13 - View All
Tiger Woods PGA TOUR 14 Videos
Member Comments
# 341 Danimal @ 03/17/13 01:15 AM
Everyone and I do mean everyone better take a step back when ti comes to the yardage marker not being present.

I assume most of us play golf so we know that yardage is available in any number of forms on the real course. I also didn't see anyone defending its absences as a true sim experience.

They are trying things to make the game harder for those of us who want it. Because at the end of the day it is a game and thus will never be as difficult as real golf.

Having said my peace now let me say people are still allowed to post if they are upset about yardage issue as long as they keep it respectful.

Carry on.
 
# 342 Matt10 @ 03/17/13 02:24 AM
I'll be the bigger man and concede. It's just nice to see that yet again I am right about an EA Sports game with a fundamental "questionable" decision. Talk about a beaten horse - wonder why that theme continues though....

With all that being said. This game can't come out soon enough. The good thing about the yardage issue is that there is a workaround -unlike the NCAA 13 DB glitch. Obviously, I can play the level below Simulation - and be good. Or of course, as I've mentioned, I can scout the courses and physically write down yardages myself - who knows, maybe I'll turn into one of the Dev's caddies after all this - of course out of spite I will give them the wrong yardage on occasion
 
# 343 DivotMaker @ 03/17/13 03:13 AM
Quote:
Originally Posted by Matt10
Obviously, I can play the level below Simulation - and be good.
Or you can play Simulation with Zoom to Aim on and all is good.....
 
# 344 DivotMaker @ 03/17/13 03:20 AM
Quote:
Originally Posted by Hurricain
Here is the funny part. NEXT YEAR yardages will be in, it will be the NEW feature to get everyone to buy the game again. It is actually a smart business decision. Sad but imo true.
I am going to respectfully disagree if you are basing your comments on the past two versions. TW12 gave us a licensed version of Augusta and the Masters Tournament for the first time in history. TW13 brought a completely new Swing control (TSC) and Country Clubs among other new features. TW14 is bringing Simulation mode, Broadcast Presentation, a new Legends Mode all new online play back end functionality and increased commentary among other new features. I can flat out guarantee you that leaving yardages out in '14 was not intended to be the feature to bring users to TW15. I know the Devs personally and this is not how they roll.
 
# 345 DivotMaker @ 03/17/13 03:22 AM
Quote:
Originally Posted by Danimal
Everyone and I do mean everyone better take a step back when ti comes to the yardage marker not being present.

I assume most of us play golf so we know that yardage is available in any number of forms on the real course. I also didn't see anyone defending its absences as a true sim experience.

They are trying things to make the game harder for those of us who want it. Because at the end of the day it is a game and thus will never be as difficult as real golf.

Having said my peace now let me say people are still allowed to post if they are upset about yardage issue as long as they keep it respectful.

Carry on.
Well said Dan....could not agree more and thanks for stepping in and helping to get this thread back on topic. I am done commenting on the yardage topic as well.
 
# 346 Pappy Knuckles @ 03/17/13 03:35 AM
Quote:
Originally Posted by Seymour Scagnetti
If you plan to mainly play career mode and if you are having alot of trouble even breaking par then just make it a little easier for yourself. Use zoom to aim, omit the fading strike meter or don't use grid less greens. That's the beauty of this year's game, the customization to make it as hard as you want and I'm just happy we have this option this year. I don't think I'll be shooting mid 60's on full sim mode so I will make adjustments'e especially with gridless greens which I feel still doesn't give you enough info to properly assess a putt.

While that can't help you online with a CC you join that insists playing full sim mode, it sure won't restrict you offline. And if you still insist you must play the hardest mode then do I what did last year while playing with the Move. Use the easy AI scoring level. Most top AI scores were around even on that level.

With other sports games, I never play against the hardest AI level because it's just too frustrating for me. In the end the advancement of the swing is what makes or breaks the sim level, everything else is just window dressing that you can choose to use at your discretion.
No doubt man, but I can be sort of be a glutton for punishment lol. I'm not finding putting without the grids to be too bad, I just have to find some consistency issues with my swing off the tee and find myself in bad spots. On my follow-through I tend to end it at a 90 degree angle instead of at 11 o'clock which causes mi****s. I've had some rounds where I've done pretty well though, so hopefully my thumb will cooperate with me more often.
 
# 347 chi_hawks @ 03/17/13 09:05 AM
Quote:
Originally Posted by HANDSWARD_EA
My thoughts on the continued discussion of no course yardages with Zoom to Aim off...



I get it, now move the discussion forward instead of harping on the same thing over and over and over again...
You've been here, what, 2 weeks? Your trying to steer discussion away from features that several posters don't like about this game. This isn't an EA feedback thread - its a demo thoughts thread.

Most of my banter has been aimed at Divot, not you. Hes a good guy though, and is respectful towards the discussion even though he may not agree.

I'm with Matt though, I'll drop it. We can still play the tour pro mode and have a good time. Its just too bad that Simulation mode is incomplete (from our perspective) - hopefully its something you guys can fix for next year. You add yardages and some course details and Simulation mode might be the greatest TW feature ever IMO.
 
# 348 chi_hawks @ 03/17/13 09:10 AM
Quote:
Originally Posted by DivotMaker
I can flat out guarantee you that leaving yardages out in '14 was not intended to be the feature to bring users to TW15. I know the Devs personally and this is not how they roll.
Yeah, I believe you on devs being good guys. I don't doubt that at all. Im glad they are on OS. It would just be nice to hear that leaving out yardage was a mistake (or feature they didn't have time to get in?) versus something they purposely did to make it more like real golf. As someone who manages a portfolio of in house developed software, sometimes things get left out that our users wanted. Our response is usually to get it fixed or enhanced in the next release. I suspect EA will do the same
 
# 349 chi_hawks @ 03/17/13 09:17 AM
I went back to check out some old school Tiger Woods 2004 footage on youtube and it really struck me how far along the course graphics have come. Playing the TW14 demo, hitting into the first green and seeing that scoreboard in the background, is truly an awesome experience. Especially the field of depth and colors - awesome stuff.
 
# 350 Gerg04 @ 03/17/13 11:45 AM
I just learned something while playing the demo today, and I'm kind of in disbelief. You can change your aiming marker forward or back and that will change your overall power of your swing?? This has never been the case (if I recall), you could always move the marker and see the distance to certain spots but if you wanted to hit it lighter you'd have to manually compensate that during your backswing, now it does it automatically depend on where you aim?

This is on simulation. I've been playing Tiger for as long as I can remember and was NEVER the type to play on the hardest difficulty, just wanted have fun. With the addition of CC and online games, the competitive nature brought me to not shoot -20 every round.

So I've been playing the demo on Sim since it dropped and have only managed to post -1 and E respectively. Love the challenge and risk reward and difficulty. But when I just figured this out it seems cheap. Of all the things added to make this game more challenging, only to add that automatic compensation in swing speed/power seems counterintuitive.

/end rant

Tl;dr the fact you can change the amount of power you put into your shot with the aiming arrow pre-shot seems way to easy.

Sent from my SCH-I605 using Tapatalk 2
 
# 351 HANDSWARD_EA @ 03/17/13 01:22 PM
Quote:
Originally Posted by Gerg04
I just learned something while playing the demo today, and I'm kind of in disbelief. You can change your aiming marker forward or back and that will change your overall power of your swing?? This has never been the case (if I recall), you could always move the marker and see the distance to certain spots but if you wanted to hit it lighter you'd have to manually compensate that during your backswing, now it does it automatically depend on where you aim?
This is a change that was made last year, where we implemented the new swing mechanic called Total Swing Control. We eliminated the concept of set shot types and percentage swings. Now you create any type of shot you want by adjusting your aiming distance and shot setup.

You aren't automatically awarded the proper distance for what you have set up. You still have to execute the shot properly. On the backswing, you can underswing or overswing. On the follow through, you can be slow or fast. To get the correct distance for the shot you set up you need to execute the backswing and follow through perfectly.
 
# 352 Gerg04 @ 03/17/13 04:48 PM
Quote:
Originally Posted by HANDSWARD_EA
This is a change that was made last year, where we implemented the new swing mechanic called Total Swing Control. We eliminated the concept of set shot types and percentage swings. Now you create any type of shot you want by adjusting your aiming distance and shot setup.

You aren't automatically awarded the proper distance for what you have set up. You still have to execute the shot properly. On the backswing, you can underswing or overswing. On the follow through, you can be slow or fast. To get the correct distance for the shot you set up you need to execute the backswing and follow through perfectly.
Well I played 13 then without even knowing that. Ignorance on my part. However the idea you can place your aiming marker wherever and take a back and forth and hit your distance seems like the first place to start in realism.

You select your club, said club hits a certain distance. You need to add more, take a longer backswing. Need less, shorten your swing. Not sure why this would be changed when trying to "add" realism.

Sent from my SCH-I605 using Tapatalk 2
 
# 353 DivotMaker @ 03/17/13 06:17 PM
Quote:
Originally Posted by Gerg04
Well I played 13 then without even knowing that. Ignorance on my part. However the idea you can place your aiming marker wherever and take a back and forth and hit your distance seems like the first place to start in realism.

You select your club, said club hits a certain distance. You need to add more, take a longer backswing. Need less, shorten your swing. Not sure why this would be changed when trying to "add" realism.

Sent from my SCH-I605 using Tapatalk 2
If you do not execute the shot with PerfectSwing speed/Perfect Tempo swing, it will not go the distance the club indicates. This is also excluding the lie and wind impact. Not sure what the problem is......
 
# 354 Gerg04 @ 03/17/13 06:39 PM
Quote:
Originally Posted by DivotMaker
If you do not execute the shot with PerfectSwing speed/Perfect Tempo swing, it will not go the distance the club indicates. This is also excluding the lie and wind impact. Not sure what the problem is......
Lol there is no "probem". Oh my opinion differed from yours, yes that means there's a problem I forgot...it was a statement anyway not a complaint. You take things too personally Divot you need to relax.

Anyway that's not entirely true. Because depending how far back you move the marker, the total distance of your swing changes.

Sent from my SCH-I605 using Tapatalk 2
 
# 355 DivotMaker @ 03/17/13 07:09 PM
Quote:
Originally Posted by Gerg04
Lol there is no "probem". Oh my opinion differed from yours, yes that means there's a problem I forgot...it was a statement anyway not a complaint. You take things too personally Divot you need to relax.

Anyway that's not entirely true. Because depending how far back you move the marker, the total distance of your swing changes.

Sent from my SCH-I605 using Tapatalk 2
Not sure why you feel the need to make this personal because I am certainly not. I also don't need to be told to relax as I am not the one who is making the kind of statements that you are. I am just trying to understand your criticisms. As far as your last statement, I don't see the difference between having a club with a range of distance versus a club with only a single distance potential. Either way, if you set up and execute the shot properly, you will get good results. Your club potential also changes when you add/subract draw and fade setups. If you are saying that each club should only have one potential distance, I don't have a "problem" with that either, but regardless, you will still have to execute the shot properly. That being said, I don't know of any Pro or any golfer who can hit lets say a 7 iron the exact same distance on every swing. I think we are splitting hairs here, but then again, I am probably wrong for trying to discuss this with you.....
 
# 356 Gerg04 @ 03/17/13 07:22 PM
Quote:
Originally Posted by DivotMaker
Not sure why you feel the need to make this personal because I am certainly not. I also don't need to be told to relax as I am not the one who is making the kind of statements that you are. I am just trying to understand your criticisms. As far as your last statement, I don't see the difference between having a club with a range of distance versus a club with only a single distance potential. Either way, if you set up and execute the shot properly, you will get good results. Your club potential also changes when you add/subract draw and fade setups. If you are saying that each club should only have one potential distance, I don't have a "problem" with that either, but regardless, you will still have to execute the shot properly. That being said, I don't know of any Pro or any golfer who can hit lets say a 7 iron the exact same distance on every swing. I think we are splitting hairs here, but then again, I am probably wrong for trying to discuss this with you.....
Sir I'm not making it personal, nor saying it's an absolute travesty and I'm not buying the game because of it. It was a simple observation. I apologize for my ignorance of not seeing it last year.

My point is not about hitting any club the same distance every time. My point is, if you want to hit say your driver for power you should have to over swing/swing faster, not aim further. Conversely if you want to hit say your 9 iron 10 yards shorter than its distance you should have to scale your swing to compensate for that, not simply aim shorter and swing as far as the mechanic will let you.

Since we were talking realism and simulation, I feel that making adjustments in your swing manually, swinging harder/softer is more realistic than aiming further/shorter.

Nothing personal to you divot, nor is it a complaint. Just my observation. Sorry if I offended you.

Sent from my SCH-I605 using Tapatalk 2
 
# 357 Klocker @ 03/17/13 07:42 PM
hands,

can you tell us will TW14 be available on xbox a Digital download day 1?

thanks
 
# 358 DivotMaker @ 03/17/13 08:23 PM
Quote:
Originally Posted by Klocker
hands,

can you tell us will TW14 be available on xbox a Digital download day 1?

thanks
I am not Hands, but I believe only the PS3 version is available as a digital download on day one. The 360 version is supposed to be available for digital download 3 months after release.
 
# 359 Klocker @ 03/17/13 08:26 PM
Quote:
Originally Posted by DivotMaker
I am not Hands, but I believe only the PS3 version is available as a digital download on day one. The 360 version is supposed to be available for digital download 3 months after release.

damn thanks

well I sure hope that changes for the next gen... I am ready for a DD world
 
# 360 PhantomPain @ 03/17/13 11:18 PM
Quote:
Originally Posted by DivotMaker
Not sure why you feel the need to make this personal because I am certainly not. I also don't need to be told to relax as I am not the one who is making the kind of statements that you are. I am just trying to understand your criticisms. As far as your last statement, I don't see the difference between having a club with a range of distance versus a club with only a single distance potential. Either way, if you set up and execute the shot properly, you will get good results. Your club potential also changes when you add/subract draw and fade setups. If you are saying that each club should only have one potential distance, I don't have a "problem" with that either, but regardless, you will still have to execute the shot properly. That being said, I don't know of any Pro or any golfer who can hit lets say a 7 iron the exact same distance on every swing. I think we are splitting hairs here, but then again, I am probably wrong for trying to discuss this with you.....
I haven't played a TW game in years and my favorite all time (console) was Links2004. I don't remember how TW was when I played it but in Links you would have the distance your club would get in perfect conditions and lie and you would have to take into consideration the wind and swing strength. Depending on how much of a swing you needed (full backswing or short), you would adjust to how far you pulled the joystick back on the controller. Does this TW not do that? You just point to where you want to go and pull back to 100% every time? I get that you still have to execute it properly, but I'm curious if that is how this TW plays.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.