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As we await the return of spring, baseball fans wonder what suprises a new season will bring. Building off the excitement of probably the single greatest postseason in baseball history, video game fans are once again looking towards the annual release of a new crop of baseball games and the innovation and improvements they bring. MLB12: The Show is one of those titles and some would argue the best baseball series fans should experience (and perhaps the single best sports video game title available).

The driving force behind a title with such critical acclaim primarily is due to the stellar gameplay that offers a realistic recreation of the sport of baseball. As some sports games continue to toe the line between arcade fun and simulation, MLB: The Show consistently sides with the simulation side of sports gaming. The development team’s focus on a true-to-life digital offering of the sport continues to reel gamers in with an experience that requires very minimal adjustments and that tradition is even more noticeable this year.

Pitching

New this year is a pitching interface, aptly named Pulse Pitching. This mechanic comes into play once the user selects a pitch. Offering a beauty in its simplicity, players will be faced with a pulsating circle that can be moved around the strike zone and must attempt to press the X button at the smallest possible size. The size of the circle indicates the zone in which a pitch will cross the plate. This user-defined area is not the only possible result however; you will find your pitch randomly travels out of this selected zone, all based on pitcher ratings, situation, etc. The maximum and minimum size of this zone also varies, so the ability to pinpoint your pitches was never a concern.

Having spent a little over a week now with this mode (between November and January) I have to admit that it was extremely well done. It reminds me much of High Heat Baseball’s pitch result where you would throw to an area and your pitch would land in different areas from the user-selected zone. This takes that concept a bit further however as you can specify just about an area in and around the strike zone.

There are some things I would like to see in this mode, such as the ability to select the amount of effort. Currently this is done for you. It does not in any way detract from the mode but I still would like to see it and without a visual cue (similar to Classic pitching). The developers wanted to make the mode user friendly and succeeded. With that said, I will be using this mode for pitching this year. It is extremely well done.

Hitting

Hitting finds the inclusion of Zone Batting plus Analog as a new option this year. While analog hitting was introduced last year, some fans asked for the ability to move where the bat will swing through the zone courtesy of the Left Stick. Well, this year that wish was granted – and boy is it difficult! Thankfully there is a slider for timing your step so you can make this option easier or more difficult. One thing to note is how the developers listened to the feedback and now offer it as an option.

As I am sure you have read, the ball physics were completely redone this year. The impact this has on the game is monumental – I can’t stress that enough. Balls react off the bat with a sense of realism missing from MLB: The Show games in the past. This is one of those things where you never realized just how big an impact it made until you see it in its new iteration. Pitches up and in are no longer blasted for opposite field homeruns – you either turn on the ball or hit a flare to the opposite field. And this is just one example – many more become noticeable as you play over time.

Hit Variety continues its yearly evolution in this series. If you have not noticed, our trips to community day have helped the game benefit from an increased variety in each of the past 2 years. This year is no exception. In MLB10, hits down the line were finally realized thanks to the discovery of a long-time bug in the game. In MLB11, high choppers were added allowing for some interesting plays in the infield. In MLB12, line drive gappers and flares are now a thing a beauty. Gone are the hits to the gap where the corner outfielders would cut the ball off at a high rate. Their normal position was moved just enough to the foul lines to eliminate this as a result of a great interaction between Chris Gill, Lead Gameplay Producer and myself and nemesis04. It pretty much sums up the benefit of such an event as gave examples back and forth as to how the change can benefit everyone. This still will allow for hits down the line to fall into the corner, something that was a concern. Fielders were also slowed up a bit to allow hits to drop in over fielder’s heads – late game defensive substitutions are especially key now more than ever.

Fielding/Throwing

Fielding feels very responsive and more accurate thanks to subtle changes in animation speed and selection. Bunts are no longer a gimme as gone are the glove pickup, pump and throw animations from the catcher and pitcher when there is a sense of urgency. Dives are now possible all over the field, not just near the diamond; outfielders have more opportunities to dive and it shows. This is all in part to catch animations not triggering as early as they did in the past. I still would like to see the scenario where your infielder dives over a ball cleaned up. As it is, diving for a ball you MAY have reached results in you going over the ball when one would expect the fielder to smother the ball. Fielders also bobble the ball much more now. You still see throwing errors a bit more than fielding errors (I saw this with analog fielding and rushed throws) so I would like to see a few more. Regardless, there are REALLY nice situations that arise, such as a bad hop coming up on routine ground ball and “eating up” the fielder. Take out slides are certainly in the game so expect to be able to break up the double play. Catches by the first basemen are better; not as all over the place as in years past. However, they could offer a bit more routine chest catches instead of the side and high ones. As an aside, I did make this incredible catch at the wall to rob a homerun that resulted in the room letting out a universal “OH!” – I don’t think any game has ever captured this better.

Analog throwing has been tightly tuned and what a difference does it make. The routine throw animations have FINALLY made it in on groundballs in the infield and are completely user controllable. A preloaded flick on the stick to the base with plenty of time to spare results in the fielder doing some nice pump and throws to get the runner. This did not result in the runner being safe, either; the correct throws were being played. A preloaded flick and hold resulted in a harder throw to a base. The system works how one would have expected it to last year so the refinements are welcome.

Others

Baserunning has not seen the improvements one would hope for considering the other areas advancing as much as they have. Runners still slide into bases when they should be making turns (such as a base where there is no play) and the lack of “rounding the base” animations at times look a bit un-natural because everything else looks so much better. It’s not the worst – just did not advance much. Maybe next year this area can receive the attention it deserves. On the other hand, stealing bases seem to be well balanced. Pick-offs do not happen too often and the CPU relents at times as opposed to previous years where it would throw over constantly. They also pitch out at times, which is nice to see.

Tags seem to be cleaned up a bit but I did see one instance where the ball beat the runner and fielder didn’t go straight to block the runner from the bag but rather choose to do a sweep tag. This was a sole instance but it is worth noting. There are completely new scenarios for catchers on a play at the plate. They do swipe tags and other animations that are new. Missing from what I experienced are the collisions during close plays. They may be there, but it was very difficult to trigger them.

I can’t help but focus on just how good the game has come together. There is this… synergy that is present with all of the changes that allow the game to feel different than before, but more importantly respect the game of baseball. In our short time with the game, I can’t even begin to point out all of the great scenarios that were a direct result of all the changes this year.

MLB12: The Show is shaping up to take the series to new heights while still staying true to their roots. The gameplay has a refreshing new feeling that will take center stage once consumers have a chance to try out the many changes seen this year. After experiencing what some will end up saying is the best playing game in the past few years of the series, this is one show you will not want to miss.

Game: MLB 12 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 55 - View All
MLB 12 The Show Videos
Member Comments
# 61 Heroesandvillains @ 01/23/12 03:04 PM
QB, Nomo, etc...

Great topic guys!!! Hopefully the CES invitees and/or Devs can come in and continue the conversation. I love reading about this stuff.
 
# 62 ped3328 @ 01/23/12 03:17 PM
Quote:
Originally Posted by Knight165
It's not.
I'm HORRIBLE at batting...and because of my tendency to swing at everything(ask Nem!! ).....I K quite a bit(never looking!)....but I also easily get walks when I do actually concentrate.
Last night....I played two innings(had to shut it down...after playing '12, '11..........) and had two walks.

M.K.
Knight165
Having realized I was just as bad hitting while playing The Show as in real life when I played sandlot baseball, I decided on pitching exclusively. When it's my turn to bat, I simply switch to pitching for the other team. It's pretty gratifying when I hear Soupy say '' That was a pretty good pitch''! It may be an odd way of playing the game but I'm having more fun doing it that way.
 
# 63 nemesis04 @ 01/23/12 03:47 PM
Quote:
Originally Posted by Qb
This leads me to something else. I know this isn't not the Q&A thread, but was anything done regarding pitch selection/frequency? I felt like guys -- particularly power relievers -- would throw too many changeups. A lot of those types almost never throw them, but have them in-game to round out the three pitch repertoire. I think what happens is a few swings & misses (or even called strikes) really cranked up the individual pitch confidence leading to more pitches of that type. I can see how that's integral to the an adaptive CPU pitching experience -- ie, go with what's working -- but perhaps the refined confidence makes it more subtle?
My last game I played at the event was the Tigers and Yanks at Yankee Stadium. It was Verlander (CPU) and Sabathia (me). I took an early 4-0 lead in the first three innings and Verlander's confidence was never below 50%. Sabathia bled runs through 6.5. The big blow was a 3 run Home run in the 6th and the lead trailing 6-4. That event brought his confidence down between 40-50%. Last year that would have been lights out and Sabathia probably would have not been able to get out of the inning. Verlander stayed in and completed 8 full innings and his confidence never really went above 75%.

Fast forward to the bottom of the ninth trailing 6-4 and the Tigers bring in Valverde to close it out. He predominantly used his fastballs and very rarely went off speed with anything. Anyway to start the 9th Swisher grounded to short for the first out. Valverde's confidence was pretty high which would be expected starting off the inning with an out. Andrew Jones was up next and I kept him instead of pinch hitting for him with a lefty. After working the count I hit a long drive into the left field seats 6-5 now. As Andrew Jones rounds third the Jumbo-tron flashes "Its not over yet!" talk about motivation! Martin gets up and Valverde is pounding the inside of the Zone, confidence was still high considering he gave up a bomb. I actually picked up a pattern during this at bat and was able to hit a sharp single down the third base line just past a diving Inge. His confidence only dropped a little (the cocky bastard that he is). Gardner got up and I hit a deep drive to left center which was caught just before the warning track. 2 outs man on first and Valverde's confidence is pretty solid. Jeter steps up to the box, I knew I was going to get pounded down and in. Still going with his fastball, ball 1 down and ball 2 just misses in. It took all my power not to swing, lol. The third pitch he took a little off and I barely fouled it off down low. Remember that pattern I mentioned, it was back and the next pitch was deposited into the left field stands! Yanks win 7-6!! No dance for Papa Grande today!

The biggest thing I noticed with the confidence in this game was even though it was high at times, pitchers were still beatable and still lost control at certain points. So full confidence did not mean lights out like in the past!
 
# 64 Pared @ 01/23/12 03:53 PM
I watched the bottom of that 9th inning. It was nuts.

The PS3 was so pissed it rage quit as soon as Jeter hit it out.
 
# 65 PsychoBulk @ 01/23/12 04:11 PM
Quote:
Originally Posted by nemesis04
My last game I played at the event was the Tigers and Yanks at Yankee Stadium. It was Verlander (CPU) and Sabathia (me). I took an early 4-0 lead in the first three innings and Verlander's confidence was never below 50%. Sabathia bled runs through 6.5. The big blow was a 3 run Home run in the 6th and the lead trailing 6-4. That event brought his confidence down between 40-50%. Last year that would have been lights out and Sabathia probably would have not been able to get out of the inning. Verlander stayed in and completed 8 full innings and his confidence never really went above 75%.

Fast forward to the bottom of the ninth trailing 6-4 and the Tigers bring in Valverde to close it out. He predominantly used his fastballs and very rarely went off speed with anything. Anyway to start the 9th Swisher grounded to short for the first out. Valverde's confidence was pretty high which would be expected starting off the inning with an out. Andrew Jones was up next and I kept him instead of pinch hitting for him with a lefty. After working the count I hit a long drive into the left field seats 6-5 now. As Andrew Jones rounds third the Jumbo-tron flashes "Its not over yet!" talk about motivation! Martin gets up and Valverde is pounding the inside of the Zone, confidence was still high considering he gave up a bomb. I actually picked up a pattern during this at bat and was able to hit a sharp single down the third base line just past a diving Inge. His confidence only dropped a little (the cocky bastard that he is). Gardner got up and I hit a deep drive to left center which was caught just before the warning track. 2 outs man on first and Valverde's confidence is pretty solid. Jeter steps up to the box, I knew I was going to get pounded down and in. Still going with his fastball, ball 1 down and ball 2 just misses in. It took all my power not to swing, lol. The third pitch he took a little off and I barely fouled it off down low. Remember that pattern I mentioned, it was back and the next pitch was deposited into the left field stands! Yanks win 7-6!! No dance for Papa Grande today!

The biggest thing I noticed with the confidence in this game was even though it was high at times, pitchers were still beatable and still lost control at certain points. So full confidence did not mean lights out like in the past!
I need to speak with the devs about realism because this series is clearly going backwards on that score.

You are telling me, Papa Grande, the Papa Grande, author of a perfect season of saves, 49 from 49, was manhandled like that by of all people, Andruw Jones!

I simply dont believe it.

Im done with this game
 
# 66 thaSLAB @ 01/23/12 04:11 PM
Quote:
Originally Posted by Pared
I watched the bottom of that 9th inning. It was nuts.

The PS3 was so pissed it rage quit as soon as Jeter hit it out.
And rightfully so!

signed,

Tigers Fan
 
# 67 Knight165 @ 01/23/12 04:11 PM
Quote:
Originally Posted by ped3328
Having realized I was just as bad hitting while playing The Show as in real life when I played sandlot baseball, I decided on pitching exclusively. When it's my turn to bat, I simply switch to pitching for the other team. It's pretty gratifying when I hear Soupy say '' That was a pretty good pitch''! It may be an odd way of playing the game but I'm having more fun doing it that way.
ped.....We may be in luck in the future.
I asked Kolbe(who may have been just saying YES to everything knowing he'd never have to deal with me again!!!!) if they could put an option in for AUTO hitting and/or AUTO pitching, so that you didn't have to really hand over control to the CPU for half an inning(and have it possibly make moves for you) and he seemed to think it was doable.
I'll definitely put it on the list I plan on sending for '12.

M.K.
Knight165
 
# 68 nomo17k @ 01/23/12 04:24 PM
Quote:
Originally Posted by Knight165
ped.....We may be in luck in the future.
I asked Kolbe(who may have been just saying YES to everything knowing he'd never have to deal with me again!!!!) if they could put an option in for AUTO hitting and/or AUTO pitching, so that you didn't have to really hand over control to the CPU for half an inning(and have it possibly make moves for you) and he seemed to think it was doable.
I'll definitely put it on the list I plan on sending for '12.

M.K.
Knight165
I hope that sort of flexibility gets in in future as well... Just like we can change in-game which team to take control of, it would be great if we can choose "how" we take control of (wanna control players? just managerial decisions? that sort of thing...). I like watching CPU vs CPU games more than doing full MoM, but sometimes I want to intervene and decide on player substitutions myself, which I can do by taking control of the team as we can right now, but cannot do like MoM...

When the MoM mode gets revamped I'd like the devs to think ahead of having that capability.
 
# 69 EnigmaNemesis @ 01/23/12 04:34 PM
Quote:
Originally Posted by nemesis04
My last game I played at the event was the Tigers and Yanks at Yankee Stadium. It was Verlander (CPU) and Sabathia (me). I took an early 4-0 lead in the first three innings and Verlander's confidence was never below 50%. Sabathia bled runs through 6.5. The big blow was a 3 run Home run in the 6th and the lead trailing 6-4. That event brought his confidence down between 40-50%. Last year that would have been lights out and Sabathia probably would have not been able to get out of the inning. Verlander stayed in and completed 8 full innings and his confidence never really went above 75%.

Fast forward to the bottom of the ninth trailing 6-4 and the Tigers bring in Valverde to close it out. He predominantly used his fastballs and very rarely went off speed with anything. Anyway to start the 9th Swisher grounded to short for the first out. Valverde's confidence was pretty high which would be expected starting off the inning with an out. Andrew Jones was up next and I kept him instead of pinch hitting for him with a lefty. After working the count I hit a long drive into the left field seats 6-5 now. As Andrew Jones rounds third the Jumbo-tron flashes "Its not over yet!" talk about motivation! Martin gets up and Valverde is pounding the inside of the Zone, confidence was still high considering he gave up a bomb. I actually picked up a pattern during this at bat and was able to hit a sharp single down the third base line just past a diving Inge. His confidence only dropped a little (the cocky bastard that he is). Gardner got up and I hit a deep drive to left center which was caught just before the warning track. 2 outs man on first and Valverde's confidence is pretty solid. Jeter steps up to the box, I knew I was going to get pounded down and in. Still going with his fastball, ball 1 down and ball 2 just misses in. It took all my power not to swing, lol. The third pitch he took a little off and I barely fouled it off down low. Remember that pattern I mentioned, it was back and the next pitch was deposited into the left field stands! Yanks win 7-6!! No dance for Papa Grande today!

The biggest thing I noticed with the confidence in this game was even though it was high at times, pitchers were still beatable and still lost control at certain points. So full confidence did not mean lights out like in the past!
The atmosphere was so amazing, even I as a Red Sox fan cheered and jumped. Was pretty damn E P I C!!!
 
# 70 thaSLAB @ 01/23/12 04:47 PM
Quote:
Originally Posted by PsychoBulk
I need to speak with the devs about realism because this series is clearly going backwards on that score.

You are telling me, Papa Grande, the Papa Grande, author of a perfect season of saves, 49 from 49, was manhandled like that by of all people, Andruw Jones!

I simply dont believe it.

Im done with this game

Fluke! LOL, not to worry, Papa Grande was doing his dance when Nemesis and I play against each other!

He did make it interesting tho, but closed it out for a 2-1 victory for the Tigs.
 
# 71 YanksFan4Life @ 01/23/12 04:57 PM
Quote:
Originally Posted by nemesis04
My last game I played at the event was the Tigers and Yanks at Yankee Stadium. It was Verlander (CPU) and Sabathia (me). I took an early 4-0 lead in the first three innings and Verlander's confidence was never below 50%. Sabathia bled runs through 6.5. The big blow was a 3 run Home run in the 6th and the lead trailing 6-4. That event brought his confidence down between 40-50%. Last year that would have been lights out and Sabathia probably would have not been able to get out of the inning. Verlander stayed in and completed 8 full innings and his confidence never really went above 75%.

Fast forward to the bottom of the ninth trailing 6-4 and the Tigers bring in Valverde to close it out. He predominantly used his fastballs and very rarely went off speed with anything. Anyway to start the 9th Swisher grounded to short for the first out. Valverde's confidence was pretty high which would be expected starting off the inning with an out. Andrew Jones was up next and I kept him instead of pinch hitting for him with a lefty. After working the count I hit a long drive into the left field seats 6-5 now. As Andrew Jones rounds third the Jumbo-tron flashes "Its not over yet!" talk about motivation! Martin gets up and Valverde is pounding the inside of the Zone, confidence was still high considering he gave up a bomb. I actually picked up a pattern during this at bat and was able to hit a sharp single down the third base line just past a diving Inge. His confidence only dropped a little (the cocky bastard that he is). Gardner got up and I hit a deep drive to left center which was caught just before the warning track. 2 outs man on first and Valverde's confidence is pretty solid. Jeter steps up to the box, I knew I was going to get pounded down and in. Still going with his fastball, ball 1 down and ball 2 just misses in. It took all my power not to swing, lol. The third pitch he took a little off and I barely fouled it off down low. Remember that pattern I mentioned, it was back and the next pitch was deposited into the left field stands! Yanks win 7-6!! No dance for Papa Grande today!

The biggest thing I noticed with the confidence in this game was even though it was high at times, pitchers were still beatable and still lost control at certain points. So full confidence did not mean lights out like in the past!
Sorry not right topic, But Nem's post got me so excited to see how yankee stadium looks in '12 haha
 
# 72 rudyjuly2 @ 01/23/12 05:26 PM
Quote:
Originally Posted by nemesis04
Fast forward to the bottom of the ninth trailing 6-4 and the Tigers bring in Valverde to close it out. He predominantly used his fastballs and very rarely went off speed with anything. Anyway to start the 9th Swisher grounded to short for the first out. Valverde's confidence was pretty high which would be expected starting off the inning with an out. Andrew Jones was up next and I kept him instead of pinch hitting for him with a lefty. After working the count I hit a long drive into the left field seats 6-5 now. As Andrew Jones rounds third the Jumbo-tron flashes "Its not over yet!" talk about motivation! Martin gets up and Valverde is pounding the inside of the Zone, confidence was still high considering he gave up a bomb. I actually picked up a pattern during this at bat and was able to hit a sharp single down the third base line just past a diving Inge. His confidence only dropped a little (the cocky bastard that he is). Gardner got up and I hit a deep drive to left center which was caught just before the warning track. 2 outs man on first and Valverde's confidence is pretty solid. Jeter steps up to the box, I knew I was going to get pounded down and in. Still going with his fastball, ball 1 down and ball 2 just misses in. It took all my power not to swing, lol. The third pitch he took a little off and I barely fouled it off down low. Remember that pattern I mentioned, it was back and the next pitch was deposited into the left field stands! Yanks win 7-6!! No dance for Papa Grande today!
Fake! Papa Grande doesn't blow saves!
 
# 73 thaSLAB @ 01/23/12 06:09 PM
Quote:
Originally Posted by steelersfan77
Pared, you may have addressed this already but in '11 the replay of a stolen base seemed off. I guess what I mean was the view wasn't always that great.

Has that been reworked where the replay zooms out more of the steal attempt?
Yes, you will see different camera angles on stolen bases.
 
# 74 ped3328 @ 01/23/12 10:13 PM
Quote:
Originally Posted by Knight165
ped.....We may be in luck in the future.
I asked Kolbe(who may have been just saying YES to everything knowing he'd never have to deal with me again!!!!) if they could put an option in for AUTO hitting and/or AUTO pitching, so that you didn't have to really hand over control to the CPU for half an inning(and have it possibly make moves for you) and he seemed to think it was doable.
I'll definitely put it on the list I plan on sending for '12.

M.K.
Knight165
You meant '13, did you not? Please explain how this AUTO hitting and AUTO pitching would translate in my case cause I don't understand. Thanks in advance.
 
# 75 Knight165 @ 01/23/12 10:32 PM
Quote:
Originally Posted by ped3328
You meant '13, did you not? Please explain how this AUTO hitting and AUTO pitching would translate in my case cause I don't understand. Thanks in advance.
MAYBE '13.

I asked Kolbe(I'd have to re-ask Aaron now)....if it was possible to put in an option to put either/and/or Hitting and Pitching on AUTO, like you can for fielding or base running now. He said it was likely you could(it would be the CPU).
The only thing he wondered was how it would work with fielding and base running(if they would have to be auto respectively as well)

M.K.
Knight165
 
# 76 Skyboxer @ 01/24/12 12:30 AM
Quote:
Originally Posted by Knight165
ped.....We may be in luck in the future.
I asked Kolbe(who may have been just saying YES to everything knowing he'd never have to deal with me again!!!!) if they could put an option in for AUTO hitting and/or AUTO pitching, so that you didn't have to really hand over control to the CPU for half an inning(and have it possibly make moves for you) and he seemed to think it was doable.
I'll definitely put it on the list I plan on sending for '12.

M.K.
Knight165
I've been wanting auto pitching for a while and if that gets in someday I'll be pretty happy.
I also have asked (like asbb) to have selectible control on hitters.
Love playing but also want ratings and not my skill to matter more(which is why i love MOM)
So the happy place for me (other than Yankee Stadium) would be able to select hitters I would hit for and the rest be ai. Then I'd switch it up next game etc..So me controlling them wouldnt overly affect their stats but I would still have the enjoyment of playing some.

If we'd have auto pitching I would use it exclusively unless of course i was a RTTS pitcher.
 
# 77 callmetaternuts @ 01/24/12 08:08 AM
Pared, thanks for your impressions and discussion. Are the other guys going to post a thread on their experience at community day?
 
# 78 ped3328 @ 01/24/12 09:12 AM
Quote:
Originally Posted by Knight165
MAYBE '13.

I asked Kolbe(I'd have to re-ask Aaron now)....if it was possible to put in an option to put either/and/or Hitting and Pitching on AUTO, like you can for fielding or base running now. He said it was likely you could(it would be the CPU).
The only thing he wondered was how it would work with fielding and base running(if they would have to be auto respectively as well)

M.K.
Knight165
I get you now. Thank you DEERE Mr. Knight
 
# 79 nemesis04 @ 01/24/12 09:18 AM
Quote:
Originally Posted by callmetaternuts
Pared, thanks for your impressions and discussion. Are the other guys going to post a thread on their experience at community day?
I have done one the past two years but Pared did one this year and did not think we needed 2 game-play threads. I thought I would answer questions this go around. Maybe I can do a summary of all the questions answered?
 
# 80 42 @ 01/24/12 10:16 AM
Quote:
Originally Posted by callmetaternuts
Pared, thanks for your impressions and discussion. Are the other guys going to post a thread on their experience at community day?


There will be another Podcast with PS3Nation and the OS crew - will keep you updated on that as to when it'll happen.

He's swamped at the moment with other projects.
 


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