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NASCAR The Game 2011 News Post


The sign above the digital garage of the NASCAR world has read "vacant" now for almost two years. In 2008 EA released the final installment of its NASCAR series, titled NASCAR 09. While it received mixed reviews, many felt like the game was progressing in the right direction. In 2009 rumors surfaced that EA was not going to re-sign with NASCAR, and would therefore no longer be providing a yearly title any longer. That rumor was substantiated in early September 2009 when Peter Moore, the president of EA Sports, confessed that there would be no more installments of the NASCAR series. This was devastating news to console racers because they had no other alternative to turn to that would replicate the sport that they so dearly loved.

In early 2010 more rumors surfaced that a company out of New Castle, England was in talks to secure the NASCAR license. Then, in September, it was confirmed that Eutechnyx had in fact secured that license. The company has actually been developing a new NASCAR title for almost 18 months and will have a full two-year development cycle before the retail version hits store shelves. Eutechnyx is developing the title, NASCAR 2011: The Game, and the company has partnered with Activision to release the title on February 15, 2011.

I had a chance to sit down with Eutechnyx executive vice president, Ed Martin. Mr. Martin was kind enough to answer some questions about the upcoming title.

Read More - NASCAR The Game 2011 Exclusive Interview with Ed Martin

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Member Comments
# 21 bluengold34_OS @ 10/14/10 04:51 PM
Quote:
Originally Posted by GrandMaster B
Let's get part 2.
Soon......man, NASCAR fans are impatient! I am still having communication with Eutechnyx, so I am hoping to have it up and posted by Next Tuesday or Wednesday.
 
# 22 twthomas @ 10/14/10 05:01 PM
I was sold at the part where he said,

"I started with Papyrus in the early '90s, and ran the NASCAR franchise for Hasbro Sports (NASCAR Heat) and Electronic Arts (NASCAR series), so I have been around these games for a long time. "

Exxxxxxcelent! Not so much for the EA part but the fact he worked with Papy and on Heat.
 
# 23 DrunkenCat @ 10/14/10 11:52 PM
Quote:
Originally Posted by twthomas
I was sold at the part where he said,

"I started with Papyrus in the early '90s, and ran the NASCAR franchise for Hasbro Sports (NASCAR Heat) and Electronic Arts (NASCAR series), so I have been around these games for a long time. "

Exxxxxxcelent! Not so much for the EA part but the fact he worked with Papy and on Heat.
I was a Papyrus tester right from the start with Indycar Racing 1 all the way to NR2003 so I have been around for awhile. Needless to say, EA screwed the pooch on Nascar chasing Papyrus out of Nascar just like they did 2K sports out of the NFL. I still play Nascar Racing 2003, but I remember a time where we had promises about EA's Nascar Sim Racing. Being away from EA is a good thing but I'm not holding out much hope of anything that will finally let me retire NR2003 from Papyrus. Good luck Ed! I'm pulling for you guys to pull this off because it has been a long dry spell since EA mucked things up.
 
# 24 DrunkenCat @ 10/15/10 07:12 AM
Quote:
Originally Posted by Segagendude
Lucky you! Sounds like a great job!

NR2003 is the standard (gameplay-wise, not presentation, obviously) by which all Nascar games should be held to, IMO.

I tried the Sim Racing demo by EA, and it s*cked badly.
Just think where Papyrus would be with the Nascar series now had EA kept its nose out of it.
 
# 25 Elitemajik @ 10/15/10 10:57 AM
Quote:
Originally Posted by DrunkenCat
Just think where Papyrus would be with the Nascar series now had EA kept its nose out of it.
i know exactly where they would be.. iracing.com
 
# 26 Gritblitzer @ 10/15/10 04:08 PM
Any word on part 2?
 
# 27 bluengold34_OS @ 10/15/10 08:01 PM
Quote:
Originally Posted by GreenReign86
Am I the only one that read this line? By what he is saying there may not even be a career mode. Well that's what I'm taking from it anyways. Yet, maybe someone else know's different. Admittedly, I haven't heard much about this game.
There is a career mode. In part 2 of the interview, I will break down the whole multiplayer, career mode, control schemes....and more!
 
# 28 Gritblitzer @ 10/15/10 08:45 PM
Quote:
Originally Posted by GreenReign86
Am I the only one that read this line? By what he is saying there may not even be a career mode. Well that's what I'm taking from it anyways. Yet, maybe someone else know's different. Admittedly, I haven't heard much about this game.
He means that out of the box you will get the 2010 season in the sense of Paintschemes, what drivers are in what cars, etc.

I can't wait until part two. My whole deal is the career mode. I'm really just wanting to know about the career mode!
 
# 29 DrunkenCat @ 10/16/10 11:37 AM
Quote:
Originally Posted by Elitemajik
i know exactly where they would be.. iracing.com
That is not for everybody. Between pricing and lack of AI, it is really not for me. Apples and Oranges.
 
# 30 cable guy @ 10/16/10 01:08 PM
This is probably a dumb question but, this game has all the real drivers and cars right?

I assume that is what the Sprint Series is. Just a casual fan and didnt recognize the cars in the pics. With the exception of Jeff Gordons 24 car I think.
 
# 31 bluengold34_OS @ 10/16/10 09:34 PM
Quote:
Originally Posted by GreenReign86
Will there be more then 43 drivers in the game? For instance, will some drivers have to qualify in order to make the 43 car field?
From what I understand, they will only be a total of 43 drivers in the game. This is of course, subject to change as the release date approaches.
 
# 32 MizzouBravesFan @ 10/17/10 02:39 AM
Quote:
As far as mechanical failures, yep, those absolutely happen. It can happen in the AI car, and it can happen in a human car also if you turn that [option] on. By default we give you visual damage, but if you turn on full damage anything can happen, including mechanical failures. What’s very cool with our damage though -- and this is something that is completely new -- is that we have the most advanced damage model to ever don a racing game. Every time you bump into the wall or bump into a different car, your damage is literally based off of what just happened. There will be cracked fiberglass if you interact with another car and damaged pieces can fall off. If you run over a piece of sheet metal on the track and you have full damage on, you're going to cut a tire.
Sounds awesome.

My interest in this game is def. peaking...will be following it from now on and I'm sure it'll be a must buy for me by Feb.
 
# 33 BamaBoy88 @ 10/17/10 01:55 PM
Does anyone know if in career mode we will be able to drive as real drivers or will it have to be created drivers?
 
# 34 BamaBoy88 @ 10/18/10 03:43 PM
Nevermind I found the answer on the website
 
# 35 mwjr @ 10/20/10 09:12 AM
At the risk of violating anti-stalking legislation, is there an ETA for part 2?
 
# 36 mwjr @ 10/20/10 09:13 AM
Quote:
Originally Posted by GreenReign86
I have a few questions, that maybe the OP can ask the devs.

1. Are there more then 23 tracks that you can race on, in non-career races. Such as, historic tracks no longer used by Sprint Cup, or used exclusively by the Nationwide serries, ex. Smoky Mountain Raceway, Old Dominion Speedway, Rockingham,Huntsville Speedway, Bowman-Gray Stadium, Toronto, Mexico City, ect. As well as perhaps a few fantasy tracks?

2. Will there be more then 43 drivers in the games database? For instance, will some drivers have to qualify on time, thus risking not qualifieing at all. It would get pretty boring with the same 43 every week.

3. How many seasons will career mode last?

4. Do some drivers retire, in career mode?If so, do they get replaced by rookies?

5. Do drivers have viewable -- real life, and in-season -- career stats?

6. Are there viewable driver ratings and atributes, so you can distinguish the great drivers from the not-so-great?

That's all I have for now.
Excellent questions.
 
# 37 bluengold34_OS @ 10/20/10 11:25 AM
Quote:
Originally Posted by mwjr
At the risk of violating anti-stalking legislation, is there an ETA for part 2?
The piece is done guys, but I am trying to confirm a couple of items with Eutechnyx. Ed is in England right now, and hopefully we will have the last bits confirmed and the article up no later than tomorrow!

Sorry for the delay, but we are trying to answer as many questions as possible....and keep it accurate.
 
# 38 BurghFan @ 10/20/10 12:37 PM
Looks good, can't wait for part II and the game itself.
 
# 39 King10Sooted @ 10/20/10 09:28 PM
Quote:
Originally Posted by GreenReign86
According to the site (http://www.NascarTheGame.com) they confirmed 16 human controlled drivers online. Still wondering if you can race with 43 cars in offline split screen multiplayer. You could only race with, if memory serves correctly, between 20-24 drivers at the max in splitscreen, on the EA versons of the game, which I never understood.
The reason that you have less cars is because all those cars have to be displayed on the same screen. If you had 43 car fields on a 4 player split screen I dont think the game would break 10 FPS.
 
# 40 mwjr @ 10/21/10 09:54 AM
Quote:
Originally Posted by bluengold34_OS
The piece is done guys, but I am trying to confirm a couple of items with Eutechnyx. Ed is in England right now, and hopefully we will have the last bits confirmed and the article up no later than tomorrow!

Sorry for the delay, but we are trying to answer as many questions as possible....and keep it accurate.
Thanks, bluengold. Looking forward to part II.
 


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