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Madden 2010 News Post

Check out our Madden NFL 10 franchise mode preview. If you have any questions, I'll try to get another article up, later in the week, if need be.

Quote:
"Welcome to Madden NFL 10 franchise mode. This is year 1 of my Dallas Cowboys franchise, I'll try to cover what I can, then answer questions tomorrow or during the week.

Let's start with the franchise setup. From here, just pick your team. For those wondering, you can select all 32, if you want to.

Next it's the Franchise setup options. I'll just list them here:

Sim Injuries: (On/Off)
Injuries: (On/Off)
Salary Cap: (On/Off)
Quarter Length: (1-15 minutes)
Fantasy Draft: (On/Off)
Trade Deadline: (On/Off)
Use Preexisting Injuries: (On/Off)
Update Depth Chart: (CPU/User)
Re-Sign Players: (CPU/User)
Free Agent Wire: (CPU/User)
Sign Draft Picks: (CPU/User)
Fill Roster: (CPU/User)
Accelerated Clock: (Off, 15, 20, 25 seconds)

Next is preseason, for those that asked, you can't change your preseason schedule. In the main franchise hub, you can check the leagues top stories, manage your team. Look at your preseason schedule, manage your players (release, re-sign, trade, place a player on the trade block, make a team captain and edit a player). When going into player editor, while you can change player info and equipment, you can't change any ratings. You can tinker the depth chart, get a roster breakdown, look at the free agents (of note, you will see P. Burress, C. McAlister, E. James, M. Harrison, G. Ellis, R. Harrison, A. Toomer, D. Brooks, of course many more) and also look at the injury report."

Madden NFL 10 screenshot gallery - Click to view Madden NFL 10 screenshot gallery - Click to view
Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
Madden NFL 10 Videos
Member Comments
# 21 Lucicren @ 08/01/09 06:47 PM
Thank you! The first time I think I've ever seen a Chicago Quarterback in the top five statistics... Ever!
 
# 22 Spanky @ 08/01/09 07:03 PM
Quote:
Originally Posted by icomb1ne
Anyone else think the total number of rushing TDs is pretty low?
Yes, extremely low. The other stats looked good and realistic. Strange why rushing TDs are so low.
 
# 23 yamabushi @ 08/01/09 07:52 PM
Well except signing logic for free-agents, and presentation stuff (dont care) sounds like `04 to me. Was really hoping for something more.
 
# 24 Jono078 @ 08/01/09 08:08 PM
2 things that stuck out to me..

QB Completion % is fixed In fact all the QB stats looked nice.

The other may be a worry or just a coincidence..

The top 5 sackers, none had .5 sacks, are half sacks still in the game or...?
 
# 25 countryboy @ 08/01/09 08:18 PM
I gotta think that the rushing TD totals was a misprint...maybe there was a 2 missing from the ten's column.
 
# 26 MVP1991 @ 08/01/09 08:20 PM
Not being able to change the camera angle in Online Franchise is terrible. It can't be difficult to program something like that.
 
# 27 Jono078 @ 08/01/09 08:21 PM
Quote:
Originally Posted by countryboy
I gotta think that the rushing TD totals was a misprint...maybe there was a 2 missing from the ten's column.
Yeah rushing TDs look a bit low once again.
 
# 28 adembroski @ 08/01/09 08:41 PM
Quote:
Originally Posted by mavfan21
I thought Ian had confirmed you can edit every players ratings in franchise mode....this isn't true???
No, that was never confirmed. Player equipment and the like was, not ratings.

Quote:
Originally Posted by icomb1ne
Anyone else think the total number of rushing TDs is pretty low?
Yes, they are. unfortunately, there's a problem with the sim engine in that it tends to short change runningbacks near the goalline. Josh spent extensive time trying to get this fixed, but it's an inherent limitation in the stat gen that he hopes to rebuild next year based on SuperSim.

I'm going to play around with the SuperSim when I get the game and see if I can squeeze more realistic rushing TD numbers out of it.
 
# 29 Stacks @ 08/01/09 08:43 PM
Thanks for the confirmation on NOT being able to edit rookie ratings Mid-Franchise Steve. Can you try editing a player's equipment to see if you lose his draft history after he is edited?
 
# 30 Jono078 @ 08/01/09 08:48 PM
Quote:
Originally Posted by adembroski
No, that was never confirmed. Player equipment and the like was, not ratings.
For real? I thought I read that if we weren't happy with progression we could just manually edit player ratings in franchise

Thought it was confirmed ages ago.
 
# 31 adembroski @ 08/01/09 08:53 PM
Quote:
Originally Posted by Jono078
For real? I thought I read that if we weren't happy with progression we could just manually edit player ratings in franchise

Thought it was confirmed ages ago.
In a lot of cases, people hear things the way they want to hear it and repeat what they want to interpret. This was a prime case... I've seen what you saw many times, but it never came from EA.

There are people out there still insisting you can build your own draft classes from scratch too, because they heard "hand made" or "custom" draft classes (meaning developer designed rather than randomly generated), and I've actually had arguments about it in which the person INSISTS Josh Looman said to them PERSONALLY at E3 or something that they can build their own draft class.
 
# 32 dcook25 @ 08/01/09 09:20 PM
Great read... the stats look good minus the rushing TD's.

One question though about relocating the teams. If i decide i wanna move my team to a new city do I HAVE to change the uniforms and symbol? Is it mandatory to do so again this year?

And if so, can i just build my team a new stadium in the same city?
 
# 33 quis79 @ 08/01/09 09:29 PM
everything i hear about this game is making it sound really good.
 
# 34 countryboy @ 08/01/09 09:31 PM
Ok, these stats were from a simmed season and the rushing TD totals are really low. Now, I have a question. Steve, how does your rushing TD's look in comparison to the those of league in your franchise?

I'm curious if the sim engine will keep everything "balanced".
 
# 35 MADman24 @ 08/01/09 09:43 PM
Are the same drills still the same for progressing players?

And can you run through a season and scout a draft class so you can see if it valuable information can be gained in determining who the busts and sleepers are going to be as opposed to the generic comments of the past few years which didn't help at all?
 
# 36 bran9413 @ 08/01/09 10:49 PM
i mad they dont have mike vick in free agency
 
# 37 kwpit79 @ 08/01/09 11:00 PM
Quote:
Originally Posted by claystone
1. If I play a franchise and decide to redo my franchise again. Does rookie draftees ratings change? What i mean is that i hope they are not preset. I don't want to know the future of rookie drafttes if i decide to replay my franchise.

2. I didn't see "Coaches Mode" option. Is it in there?

3. Is "Coaches Mode" option allowed for ONLINE FRANCHISE PLAY?

4. How are the penalties? Do you see "Roughing The Passer"?

5. Is "Broadcast Camara" angle in the game?
I can answer a few of these:

1.) There are 90 draft classes (90 QB classes, 90 RB classes, etc), and each positional grouping is randomly selected for each year, so theoretically you'll probably never have the exact same draft class any one year (if I'm wrong, please someone jump in and correct me; it's been a while since I read that blog).

2.) There is an option for coach mode (I saw it in one of the screenshots), but I don't know how it plays.

3.) Don't know.

4.) From what I've read - yes. You even have late hit penalties on other positions.

5.) Not at the outset, but Ian has said this is being worked on in a patch. Maybe after a month or so after release. But there's no guarantee. Something about there are bugs whenever that mode is used.
 
# 38 DereckM @ 08/01/09 11:24 PM
No changing sliders in Online franchise? This is the biggest miss from the dev team for me and my friends and family. I was really looking forward to the whole online franchise feature. I guess we will have to wait untill M11 if they add the sliders in the online franchise for that game. Ill just put my money on something else and look forward to M11. Unless this is patched of course.
 
# 39 Scott @ 08/01/09 11:31 PM
Quote:
Originally Posted by bran9413
i mad they dont have mike vick in free agency
Really? Since he's not even allowed to play yet.
 
# 40 PuddleMonkey @ 08/01/09 11:36 PM
Quote:
Originally Posted by bran9413
i mad they dont have mike vick in free agency
i mad you fail at proper english


more school/less video games




kthxbye!
 


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