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NCAA Football 10 News Post

NCAA FOOTBALL 10 DEMO AVAILABLE TODAY

Fans Awaiting the Release of NCAA Football 10
Create Over 80,000 Custom Teams via TeamBuilder

June 18, 2009 –Electronic Arts is proud to announce that the demo of NCAA Football 10 is available today for Xbox 360 and PS3. Fans who download the free demo will experience all-new gameplay features including:
  • Defensive Keys—Prior to the snap during the pre-play, hold the left trigger while pressing the analog stick in the direction you think will stop the run. If you think the offense will pass the ball, press upward. Or, you can press the icon associated with a receiver (X, Y, A, B, LB, RB) to spotlight that individual. This will focus the defense on making sure that the chosen offensive player does not make a play.
  • Defensive Player Assist—By holding A (on 360) or X (on PS3) on defense your player will be put under CPU control so you have time to read a play and decide the best course of action.
  • Enhanced Defensive Lineman Moves—With new animations, take control of your defensive linemen using the right stick to fight pass blocks and put pressure on the quarterback.
  • Gameplanning—There are six defensive and five offensive individual game planning options, or you can globally set your offense and defense. Each option changes the way your team will perform. For example, be aggressive and try and strip the ball every time and you run the risk of getting more facemask penalties.
  • Player Lock—Player lock allows you to lock on to a specific player in order to control that position during the play. When you lock on you'll get a whole new camera angle that puts you closer to the action.
  • Set Up Plays—Set up plays allows you to run one play in order to set up another. When picking a play, you will notice that some plays have a chain link between them, which indicates that one play can set up the other. Every time you use one particular play throughout the game, you are setting up for the play that is chain linked to it. Once the play is 100% set up (as shown in your playbook), the defense is at its highest likelihood to fall for that play action.
  • 1000 new animations like throw out of a sack, new shotgun snaps/hand-offs, WR/DB interactions, tackles, double team run blocks, catches, broken tackles, and slipping in bad weather.
In anticipation of the release of NCAA Football 10, thousands of fans have logged on to teambuilder.easports.com to create custom teams that can be shared and used in-game when the full product launches on July 14th. One of the year’s most highly anticipated video game features, TeamBuilder was announced and went live at E3 and has been a huge hit with fans ever since, generating over 80,000 user-created teams to date.

TeamBuilder is an all-new, online create-a-school feature that revolutionizes the user’s ability to produce personalized content for NCAA Football 10. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will allow users to add more teams to NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share their unique, customized content with ease. A football fan’s dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.

The original packaging of NCAA Football 10 will contain a code that unlocks 12 TeamBuilder slots, allowing users to save up to 12 created teams to the console hard drive. Those who pre-order NCAA Football 10 prior to the July 14th in store date will receive a code for an additional 13 slots, allowing them to save 25 created teams directly to the console hard drive.

When the full NCAA Football 10 product hits stores on July 14th, the all-new Season Showdown mode will bring the excitement of college football to fans across the nation like never before. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition for pride. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10’s Season Showdown.

With all 120 Football Bowl Subdivision schools represented in the game, NCAA Football 10 offers fans an exciting way to experience the thrill of authentic college football year-round. NCAA Football 10 brings the college football atmosphere to life with enhanced stadiums packed with school colors, cheerleaders and mascots. Enjoy the sights of game day with new field goal nets, flags waving in the wind and camera flashes exploding during pivotal moments.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 10 will be available for the Xbox 360 video game and entertainment system, the PlayStation2 and PLAYSTATION3 computer entertainment systems and the PSP (PlayStationPortable). NCAA Football 10 has been rated “E” for everyone by the ESRB.

For more information, please visit www.ncaafootball10.com.

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Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
NCAA Football 10 Videos
Member Comments
# 221 KANE699 @ 06/18/09 01:28 PM
There are WAAAAAAAAYYYYYYYYYYYYYYYYYY too many injuries happening in this game, this is an overload just to hear Erin Andrews I swear.
 
# 222 Solidice @ 06/18/09 01:30 PM
Quote:
Originally Posted by nxt
This tells me that most drives are being done via the pass. Have you (or anyone) had success mixing it up? or having a drive just running the ball down the CPU's throat? How about the CPU? are they only moving the ball via the pass? I'm sure the play calling is hampered by the two minute quarters.... arrghhh.
I had about 100+ yards rushing with OU, mostly up the middle runs. really got to follow your blockers and not mash on the speed burst. I had a 30 yard TD run as my longest run so far. I-form stretch play where I cut it up in between the Guard and Tackle and behind my FB, then broke 1 tackle and was off. looked really nice, only wish we could look at replays and/or save replays in the demo.

strangely, I felt that passing was harder to do than it was in '09. the CPU was getting a good rush on me and the pass coverage is better than '09, but have yet to see any of those super LB/DB type plays that past NCAA games had(even last-gen)
 
# 223 rudyjuly2 @ 06/18/09 01:30 PM
Quote:
Originally Posted by egkb2753
I think I need to apologize to EA, this demo is tight. I just won my 2nd game 10-6 with Florida. The biggest predetermined gripe I had with the game was the potential lack of a pass rush and I was being way to presumptuous, being that I had quite a fun time wreaking havoc on Sam Bradford. I love the game plan feature as well. I really like the way the receivers run their routes, the incompletions, and the overall feel of the game.

The presentation is lacking but I don't think it's a make or break situation. Overall, this is a solid demo IMO. Once again I apologize to EA.
I like what I'm reading so far. I hope I feel the same way after playing the demo tonight.
 
# 224 jeeve @ 06/18/09 01:31 PM
Quote:
Originally Posted by steelers1
For me I was only moving the ball throwing, and the CPU was only moving the ball on me by throwing. It might be due to the 2 minute quarters, but I don't really know.
Running the ball was a disaster in '08 (Heisman, no other level was even playable), and despite the running game being improved in '09, the broken pass rush and guaranteed-open receivers made it way too easy to pass (so why ever run, unless to mix it up a tad?).

If it's still the general case for user vs. AI that passing is wayyy easier than running, then the gameplay is (still) fundamentally broken.

I understand it's OU and UF, who both have good defenses. However, if a stellar offense can't run it at all against a good defense...

I hope I'm just reading too much into the initial impressions.
 
# 225 Ronnie brown23 @ 06/18/09 01:32 PM
rocket catch is still in the game.which is pathetic. everything else is good but i guess the devs didnt learn anything at all from the rcing in madden 09.
 
# 226 Behindshadows @ 06/18/09 01:34 PM
I love the demo, it is like NCAA 9.5 and not a 10 though!

But the minor additions are pretty nice! Gameplay is much smoother and nice new animations, especially the running.

Like someone else said," I have yet to win a game, but it's fun"!

2min quarters is too short, but 1 half and I was getting beat by 14.

Overall it's a definite buy!
 
# 227 md0t @ 06/18/09 01:37 PM
its deja vu....with a demo band in the beginning.

however I did appreciate the way my rb picked up the blitz one time.
 
# 228 GigemAGGIES13 @ 06/18/09 01:40 PM
I haven't been able to run the ball at all and neither has the CPU. These sliders better not be broken.

Otherwise I've had a good time with the demo.
 
# 229 KANE699 @ 06/18/09 01:40 PM
Quote:
Originally Posted by Behindshadows
I love the demo, it is like NCAA 9.5 and not a 10 though!

But the minor additions are pretty nice! Gameplay is much smoother and nice new animations, especially the running.

Like someone else said," I have yet to win a game, but it's fun"!

2min quarters is too short, but 1 half and I was getting beat by 14.

Overall it's a definite buy!
I'll take it you don't care for real life physics?
 
# 230 fistofrage @ 06/18/09 01:42 PM
Can anyone comment on the Field Goal Kicking? Is it still the same old automatic from 55 yards and in?
 
# 231 Drocks @ 06/18/09 01:43 PM
You expect mostly positive first impressions, yes, but I'm also reading things that encourage me as far as worries people had that turned out to be maybe a tad overblown. They may still be issues, but not as much as they appeared to be on initial look at the video. That's more of a plus to me than just hearing "Man, this game is fun!", cause I thought last year's was fun too anyway. But I'm encouraged...can't wait to try it out for myself tonight.
 
# 232 jeeve @ 06/18/09 01:44 PM
Quote:
Originally Posted by GigemAGGIES13
I haven't been able to run the ball at all and neither has the CPU. These sliders better not be broken.
That royally sucks.

Even if they sliders work, I doubt my pass-happy friends will enjoy letting me tune the sliders for our dynasty so that the running game isn't worthless.
 
# 233 Drocks @ 06/18/09 01:44 PM
Quote:
Originally Posted by fistofrage
Can anyone comment on the Field Goal Kicking? Is it still the same old automatic from 55 yards and in?
Someone already noted they hit a 53 yarder with room. Sounds like Robo Kicker is still in effect.
 
# 234 KANE699 @ 06/18/09 01:48 PM
Quote:
Originally Posted by ~Guru~
Real life physics in a 60 dollar video game?

Lol
Close to real life physics, is that a better choice of wording for you?

2k has done it, madden is doing it, its not impossible?
 
# 235 ActLikeYouCrow @ 06/18/09 01:48 PM
people have mentioned the rocket catching, but overall doesnt this game play a lot like madden 09 too? i barely played madden but it feels kinda like that to me. anybody who played madden last year more than me feel the same way? the game does feel different than ncaa 09, its harder to complete deep passes. thats partially due to personally me not being able to judge passes if i user catch. even when i have a receiver get by the defense im having trouble positioning him to make the catch. theres going to be a bit of an adjustment period. the pressure is improved over 09.
 
# 236 KANE699 @ 06/18/09 01:49 PM
Quote:
Originally Posted by jeeve
The sliders better not be broken, but even if they're effective, I doubt my pass-happy friends will enjoy me trying to convince them to tune the sliders for our dynasty so that the running game isn't worthless.
What's wrong with wide open gameplay?
 
# 237 Spam2mapS @ 06/18/09 01:51 PM
Quote:
Originally Posted by fistofrage
Can anyone comment on the Field Goal Kicking? Is it still the same old automatic from 55 yards and in?
The only field goal attempt I've seen from the AI so far was a miss from 20 yards (heisman).

I'm hoping that's not just a fluke, one time thing.
 
# 238 Geauxldenboy @ 06/18/09 01:52 PM
A few more things after playing a couple of games on AA:

-Running the ball seemed slightly easier than it was on Heisman. I broke a long run in each game. Scored on one, hawked on the other one.

-On the QB sneak the QB actually tries to get low this year instead of standing straight up and getting hit in the mouth.

-The cpu actually disguised coverages a little. In 09 it was easy to see that the blitz was coming by looking at the corners. In the demo, the corners gave the blitz look, but dropped off into coverage.

-Loving the player lock even more. Was able to pressure the QB once, which forced him to throw a pick, and then able to go throw a block to help my FS go score.

-Really hope that Adam is right about the spike play logic being fixed. Although Tebow did use the fake spike against me for a TD.

-Felt like the cpu brought a little less pressure on AA than on Heisman. Still didn't get alot of pressure on the cpu besides the one instance I mentioned above.

-Thought that cpu made a good adjustment of calling more screens after I started blitzing more.

-Pass coverage appears to be better.
 
# 239 Maximus205 @ 06/18/09 01:54 PM
Quote:
Originally Posted by fistofrage
Can anyone comment on the Field Goal Kicking? Is it still the same old automatic from 55 yards and in?
Yeah, I just saw a 54 yarder hit almost to the top of the field goal net.
 
# 240 jzal8 @ 06/18/09 01:55 PM
Quote:
Originally Posted by jeeve
That royally sucks.

Even if they sliders work, I doubt my pass-happy friends will enjoy letting me tune the sliders for our dynasty so that the running game isn't worthless.
For what it's worth; I had no problem rushing for a TD and a few first downs on Heisman using OU. As tebow I rushed quite a bit as well. Didn't do much HB rushing with Florida, as I am really inexperienced running out of the shotgun.
 


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