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Madden 2010 News Post

IGN has posted their hands-on preview of Madden NFL 10.

Quote:
"Presentation, something that was seriously lacking in the first Madden iterations on current-gen systems, has seen a nice overhaul. Pre-game you'll notice camera angles that show concession stands handing hot dogs to fans and people making their way to their seats. During the action there will be detailed cutscenes (not the low-resolution models like in last year's game) showing players warming up on the sideline. If your quarterback is taking a licking on the field you'll see him trot over to the sideline and pick up a phone to talk to the coach's box. The chain gang is also present, as are all of the refs that should be on the field. And yes, you can truck into them.

Just don't run into them too hard or you might injure one of your star players. Do that, and you'll be greeted with a new injury mechanic. It won't happen immediately – depending on the severity of the injury your man might need to be helped off the field by other players – but once the problem is diagnosed you'll be shown a screen that tells you what's injured, how severe it is and then you'll be given the option to put him back in the game. You'll be given a rating that tells you how good he'll be once he's back on the field and you'll see the likelihood of him re-injuring himself. It's sort of like Blitz The League, but without the steroid use."

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
Madden NFL 10 Videos
Member Comments
# 41 g2thecore @ 05/15/09 01:21 PM
Quote:
Originally Posted by NYG 5
well, 2k8 didn't have that many different throwing styles either. i know marino and elway had signature animations, randal cunningham had his QB evade moves, and the 1940s passers had the retro throwing style, but thats about it. you're telling me ea sports tiburon is going to sport EVERY starting quarterback's throwing style in ONE year?
Yup. That's what he's saying. Why's that so hard to believe? I'm guessing you haven't noticed the constant unbelievable changes by Ian's team this year.
 
# 42 Ian_Cummings @ 05/15/09 01:23 PM
Quote:
Originally Posted by Maelstrom-XIII
Okay...to somehow try to deflate my worries of the game...I'll post what I liked and didn't like from the preview...and maybe the devs can assuage me.

Liked
- Different styles for players...every QB has a different throwing style...nice to see this made it in.
- Presentation...missing for far too long...sounds impressive...have to wait and see.
- Most realistic football from the series...

Disliked
- Run 'n Chuck still there?
- Lack of pressure
- Pocket still isn't right
- Fumble is a "chore", not fun...but this is subjective, so I'll give the devs benefit of the doubt...

...let's hope it can be tuned properly...I don't think I can take another bad preview.
Well, first of all, I don't really see this as a bad preview. Sure he can have gameplay and camera feedback about an alpha build that's in progress, but all the rest of the rather glowing praise seemed to make me feel pretty good.

Regardless, his concerns are all valid, but again all things are still very much in progress. The entirety of the pocket stuff is still being worked on and tuned...the pocket and gang tackles are our big remaining items...making sure you can't scramble out, making sure you actually get pressure, etc. Just so everyone knows, Nate was also playing on Pro mode - a mode where we are very purposely making it easier to stay in the pocket. It's quite a culture shock to have defenders right in your face after 20 years of not worrying about it.

We all know the fumble pileup thing is going to be totally subjective within the community, and though it is extremely rare (played a full 10 min qtr game yesterday, had 3 fumbles, and didn't see it), you still have the option to turn it off.

Anyway, I am hoping that you can take more away from the article - the gameplay tuning items are very valid but they are also in progress.

Oh well, worry away.
 
# 43 g2thecore @ 05/15/09 01:23 PM
Quote:
Originally Posted by rgiles36
Yes, you can customize the throwing motion for each QB.
That's awesome news!
 
# 44 roadman @ 05/15/09 01:26 PM
Quote:
Originally Posted by Ian_Cummings_EA

Oh well, worry away.

That part made me chuckle.
 
# 45 Da Bears @ 05/15/09 01:26 PM
Quote:
Originally Posted by Ian_Cummings_EA
All valid concerns but all things still very much in progress. The entirety of the pocket stuff is still being worked on and tuned...the pocket and gang tackles are our big remaining items...making sure you can't scramble out, making sure you actually get pressure, etc. Just so everyone knows, Nate was also playing on Pro mode - a mode where we are very purposely making it easier to stay in the pocket. It's quite a culture shock to have defenders right in your face after 20 years of not worrying about it.

We all know the fumble pileup thing is going to be totally subjective within the community, and though it is extremely rare (played a full 10 min qtr game yesterday, had 3 fumbles, and didn't see it), you still have the option to turn it off.

Anyway, I am hoping that you can take more away from the article - the gameplay tuning items are very valid but they are also in progress.

Oh well, worry away.

Good to hear.
 
# 46 Bgamer90 @ 05/15/09 01:28 PM
Quote:
Originally Posted by Ian_Cummings_EA
Regardless, his concerns are all valid, but again all things are still very much in progress. The entirety of the pocket stuff is still being worked on and tuned...the pocket and gang tackles are our big remaining items...making sure you can't scramble out, making sure you actually get pressure, etc. Just so everyone knows, Nate was also playing on Pro mode - a mode where we are very purposely making it easier to stay in the pocket. It's quite a culture shock to have defenders right in your face after 20 years of not worrying about it.
I knew it
 
# 47 KANE699 @ 05/15/09 01:34 PM
On Cd I went through and saw what all throwing motions they had in the game, I saw all the starters myself.
 
# 48 DubTrey1 @ 05/15/09 01:40 PM
I know the EA team is working on tweaking and will await vids and a more complete build before passing my own judgment.
 
# 49 Ian_Cummings @ 05/15/09 01:53 PM
Quote:
Originally Posted by NYG 5
yeah but they're only human, they've only had a year to work on the game, and they're not Nnamdi Asomugha. when you're devoting yourself to fixing a fundamentally broken game, theres only so many little things you can add to the game. but if they do add everything that an article boasts, then damn good job
Ye of little faith...and from a fellow Giants fan no less!
 
# 50 Netherscourge @ 05/15/09 01:59 PM
Quote:
Originally Posted by Ian_Cummings_EA
Ye of little faith...and from a fellow Giants fan no less!

No wonder the Giants in Madden games seem to have a mysterious advantage against all the other NFC East teams...

 
# 51 Vikes1 @ 05/15/09 02:06 PM
While this IGN preview wasn't exactly glowing imo...but it did seem pretty balanced. Mentioned the good, and somethings that need work. Sounds about right, at this time in mid-May.

Nothing I read in this preview has me particularly concerned.
 
# 52 Maelstrom-XIII @ 05/15/09 02:07 PM
I want to thank you Ian for assuaging my fears so quickly!

I understand that the game is still a work in progress...I guess I just had unrealistic expectations as to how far the game would be right now (just under 3 months from release)...I thought this would be fixed by now...again, I'm not "in the know" as far as how developing a game works...so my ignorance is partly responsible for my worry...I do hope that you guys can deliver what the article says...it seems like a good start.

Now...back to work! We gotta have that pocket perfect come Aug 14.

Jk...take all the time you need...as long as its perfect....on Aug 14...2009.
 
# 53 Smoke316 @ 05/15/09 02:13 PM
Quote:
Originally Posted by Ian_Cummings_EA
Well, first of all, I don't really see this as a bad preview. Sure he can have gameplay and camera feedback about an alpha build that's in progress, but all the rest of the rather glowing praise seemed to make me feel pretty good.

Regardless, his concerns are all valid, but again all things are still very much in progress. The entirety of the pocket stuff is still being worked on and tuned...the pocket and gang tackles are our big remaining items...making sure you can't scramble out, making sure you actually get pressure, etc. Just so everyone knows, Nate was also playing on Pro mode - a mode where we are very purposely making it easier to stay in the pocket. It's quite a culture shock to have defenders right in your face after 20 years of not worrying about it.

We all know the fumble pileup thing is going to be totally subjective within the community, and though it is extremely rare (played a full 10 min qtr game yesterday, had 3 fumbles, and didn't see it), you still have the option to turn it off.

Anyway, I am hoping that you can take more away from the article - the gameplay tuning items are very valid but they are also in progress.

Oh well, worry away.
Good to here Ian. Alot of the stuff Nate said seemed to me taht a few tweaks here and there and it can be fixed. I saw it as a glowing preview myself, the subtitle alone got me hyped lol. I like how Nate mentioned the new strategy towards developement you guys deserve that. There is more than enough time for things to be fixed. AND the best part is we havent even gotten the biggest info yet. If this were just the game itself id be pleased...somewhat lol

Do your thing man!
 
# 54 xX CASCABEL Xx @ 05/15/09 02:13 PM
Quote:
Originally Posted by Ian_Cummings_EA
Well, first of all, I don't really see this as a bad preview. Sure he can have gameplay and camera feedback about an alpha build that's in progress, but all the rest of the rather glowing praise seemed to make me feel pretty good.

Regardless, his concerns are all valid, but again all things are still very much in progress. The entirety of the pocket stuff is still being worked on and tuned...the pocket and gang tackles are our big remaining items...making sure you can't scramble out, making sure you actually get pressure, etc. Just so everyone knows, Nate was also playing on Pro mode - a mode where we are very purposely making it easier to stay in the pocket. It's quite a culture shock to have defenders right in your face after 20 years of not worrying about it.

We all know the fumble pileup thing is going to be totally subjective within the community, and though it is extremely rare (played a full 10 min qtr game yesterday, had 3 fumbles, and didn't see it), you still have the option to turn it off.

Anyway, I am hoping that you can take more away from the article - the gameplay tuning items are very valid but they are also in progress.

Oh well, worry away.
sounds good, , no worrys here, keep on truckn...
 
# 55 Netherscourge @ 05/15/09 02:14 PM
As long as I don't see this anymore:






I'll be happy.


Things wrong with this video:

1. No pocket whatsoever

2. QB turns around and runs straight backward, and then turns back up field and flicks a perfect, deep pass without even having time to look down the field - and the ball magically lifts off into the atmosphere without even a wind-up by the QB.

3. ...and Westbrook makes the perfect catch with double-coverage...


I love the Eagles... but this simply can not happen.
 
# 56 dougdeuce @ 05/15/09 02:16 PM
I'm stoked about this game, and talk it up to anyone who will listen. I feel very confident that all of these issues will be fixed by ship date. just like anything else, you implement new ideas, make them fit, and then fix all the problems that come about because of them... the first two have been done and I'm sure all they are working on now is tuning everything so it works correctly in the game...

I'm still disappointed that there are no Packers screens in that preview... Ian, please make my day with a screen... you could even put it in the gamegear like you did on twitter. LOL
 
# 57 Montana16 @ 05/15/09 02:18 PM
Quote:
Originally Posted by Netherscourge
As long as I don't see this anymore:






I'll be happy.
Same here.
 
# 58 Netherscourge @ 05/15/09 02:20 PM
Quote:
Originally Posted by dougdeuce
I'm stoked about this game, and talk it up to anyone who will listen. I feel very confident that all of these issues will be fixed by ship date. just like anything else, you implement new ideas, make them fit, and then fix all the problems that come about because of them... the first two have been done and I'm sure all they are working on now is tuning everything so it works correctly in the game...

I'm still disappointed that there are no Packers screens in that preview... Ian, please make my day with a screen... you could even put it in the gamegear like you did on twitter. LOL

Pfft - I wanna see the Lions and the Browns head-to-head. It's a preview of the Superbowl.... in 2079
 
# 59 Big_Mig_11 @ 05/15/09 02:20 PM
Quote:
Originally Posted by KANE699
On Cd I went through and saw what all throwing motions they had in the game, I saw all the starters myself.


Shaun Hill has a release where it looks like it is early when he lets go. A sometimes overhand then 3/4 release sas well. And he kinda throws it with his upper body motion using little momentum/strength from his lower body...

Would you happen to remember??...
 
# 60 dougdeuce @ 05/15/09 02:21 PM
Quote:
Originally Posted by Netherscourge
Pfft - I wanna see the Lions and the Browns head-to-head. It's a preview of the Superbowl.... in 2079

I just got owned...
 


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