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NCAA Football 09 Videos
Member Comments
# 101
auburntigersfan @ 06/19/08 11:29 AM
my download is messing up. I have background downloads on, I turned on my xbox to see the progress and it was only 10%
.

I used the free trial found in GTA IV to get my demo. Thank god for that.
My games:
LSU 3 OSU 0
OSU 14 LSU 3
At first I wasn't really that impressed, felt like 08 with prettier graphics, but as time went on it got a lot better and I started to notice things. My first game worried me with 3 INTs (2 were mine, still adjusting to not playing NCAA in awhile), but the next game only had one desperation one. Second game was much much better. However I have to question if the CPU will ever kick to Brandon Saine (OSU RB#3), every single kick has gone to Ray Small (OSU WR#4).
For those wondering about OSU, they fixed the rosters. OSU has NO fullback coming into the next year, and Curtis Terry (ROLB#55) right now is the leader at that position. Dexter Larrimore's amazing meteoric rise up the depth chart that appeared earlier in footage from Steve and other guys out there was finally sorted out to how it should be (#3 DT). Pryor is #2 most likely because he will see time in gimmick packages much more than Henton, (the guy who would have been the #2 QB) so that is fairly accurate.
PROS
-Improved gameplay, not an INT fest and when there were INTs none were for TDs.
-As said before, the game looks prettier
-Playcalling by the cpu was much better than I had anticipated.
-CPU could run the ball well or pass.
-Passes that should be completed were.
-I like the system that people are complaining about with acceleration. Once a player gets to top end speed he feels really fast, but you won't be up to full speed in the backfield.
-Pass blocking was improved
-Pass rush bug didn't bother me too much, I got ample pressure (no sacks however, but I was close in enough).
-Passes overthrown/underthrown.
CONS:
-I hate how small the representations of the formations are in terms of the numbers, I can barely read them at all. I couldn't tell you the #s if I didn't know the team.
-Announcing. People have already pointed out the "4th down" on 2nd. However I did not enjoy this gem: "It was an obvious passing situation, why didn't the defense think of that". It was 3rd and 1 after LSU had been tearing me up on the run. I'm sorry, if a team can do whatever they want with me on the ground, why is 3rd and 1 a *CLEAR* passing situation?
-2 minute quarters. I know, not really a game flaw as much as just the overall design. Due to the time constraints, I can't get a feel for the run game and the CPU has to give it up too quickly. I haven't gotten to use the open field jukes at all because I don't have a chance to.
-I haven't seen the CPU throw deep yet, but it was two games.
-Quick Snap. I kind of lump this into the 2 minute quarter design problem, because due to the time constraint I have to snap the ball quick anyways so at least for the demo I can't fault the cpu much for that at all, but if these were 7 minute quarters I wouldn't be happy. How am I supposed to choose defensive audibles at all if I can't even see the formation they are in until the last second when they snap the ball?
My games:
LSU 3 OSU 0
OSU 14 LSU 3
At first I wasn't really that impressed, felt like 08 with prettier graphics, but as time went on it got a lot better and I started to notice things. My first game worried me with 3 INTs (2 were mine, still adjusting to not playing NCAA in awhile), but the next game only had one desperation one. Second game was much much better. However I have to question if the CPU will ever kick to Brandon Saine (OSU RB#3), every single kick has gone to Ray Small (OSU WR#4).
For those wondering about OSU, they fixed the rosters. OSU has NO fullback coming into the next year, and Curtis Terry (ROLB#55) right now is the leader at that position. Dexter Larrimore's amazing meteoric rise up the depth chart that appeared earlier in footage from Steve and other guys out there was finally sorted out to how it should be (#3 DT). Pryor is #2 most likely because he will see time in gimmick packages much more than Henton, (the guy who would have been the #2 QB) so that is fairly accurate.
PROS
-Improved gameplay, not an INT fest and when there were INTs none were for TDs.
-As said before, the game looks prettier
-Playcalling by the cpu was much better than I had anticipated.
-CPU could run the ball well or pass.
-Passes that should be completed were.
-I like the system that people are complaining about with acceleration. Once a player gets to top end speed he feels really fast, but you won't be up to full speed in the backfield.
-Pass blocking was improved
-Pass rush bug didn't bother me too much, I got ample pressure (no sacks however, but I was close in enough).
-Passes overthrown/underthrown.
CONS:
-I hate how small the representations of the formations are in terms of the numbers, I can barely read them at all. I couldn't tell you the #s if I didn't know the team.
-Announcing. People have already pointed out the "4th down" on 2nd. However I did not enjoy this gem: "It was an obvious passing situation, why didn't the defense think of that". It was 3rd and 1 after LSU had been tearing me up on the run. I'm sorry, if a team can do whatever they want with me on the ground, why is 3rd and 1 a *CLEAR* passing situation?
-2 minute quarters. I know, not really a game flaw as much as just the overall design. Due to the time constraints, I can't get a feel for the run game and the CPU has to give it up too quickly. I haven't gotten to use the open field jukes at all because I don't have a chance to.
-I haven't seen the CPU throw deep yet, but it was two games.
-Quick Snap. I kind of lump this into the 2 minute quarter design problem, because due to the time constraint I have to snap the ball quick anyways so at least for the demo I can't fault the cpu much for that at all, but if these were 7 minute quarters I wouldn't be happy. How am I supposed to choose defensive audibles at all if I can't even see the formation they are in until the last second when they snap the ball?
# 105
Kevin26385 @ 06/19/08 11:36 AM
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I just captured a full game coogrfan. Ill post them here, when they get done uploading.
# 106
bad_philanthropy @ 06/19/08 11:37 AM
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Then again I scored an 80 yard rushing TD with Perrilloux, receiver's routes took everyone over to the right on the screen, meanwhile the tackle and guard opened up a big hole on the left and I was able to shake the spying LB. Man was Perrilloux ever slow those last ten yards though, he was sucking some serious wind.
# 107
CcAaRrSsOoNn3 @ 06/19/08 11:37 AM
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First play of my 09' career was a 98 yard return by Brandon Saine for a TD!

Huge difference between speeds. You can really tell a difference between guys like Robiskie compared to Nicol.
All in all, I am pretty impressed with the fluid motions and such.
Hard to get a grasp on things when I am used to playing on Heisman. This varsity stuff stinks.
Perriloux at QB as well?!?!?!
I noticed the CPU uses a lot more juke moves then in 08.
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# 109
mdgoalie37 @ 06/19/08 11:39 AM
Unreal - 95% of the time I go pretty much straight home from work. Tonight is in that 5%. RRRRRRRRRRRrrrrrrrrr.
Can anyone post a still shot, just for kicks? I can't view the vids here.
Can anyone post a still shot, just for kicks? I can't view the vids here.
# 111
pdandy1994 @ 06/19/08 11:47 AM
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You know what im sayin
# 112
o 99 PROBL3MS o @ 06/19/08 11:48 AM
My impressions from the demo:
The Good:
1. Atmosphere- the atmosphere in this game seems to be alot better than that of 07-08. The sidelines are somewhat crowded and the cheerleader cutscenes don't seem overdone (at least not yet). They also appear to have removed those annoying stadium pans from the past two games.
2. Playbooks- There are tons of new plays I've seen so far. This will make the game alot more refreshing because in past games (particularly online) after a few months I would practically know what someone was doing before the play was actually run.
3. Formation audibles- This was long needed and really helps in adjusting to what the defense shows you pre-snap. Now only if they could give the defense some formation audibles we would be in business.
4. New animations help keep plays and player interactions from feeling so "scripted".
5. No jetpacking- After labbing with my brother those annoying jetpack catches by the spectacular catch WR's which were scene in NCAA 08 appear to be gone.
6. 3-man contain glitch- The 3 man defensive lineman contain-to-crash glitch is now gone. This was so close to a game killer in NCAA 08 its not even funny (specifically for those active in online play seeing that the cpu doesn't do this.). Now when pinched and crashed, containing lineman become regular rushers.
7. Slide Protection- Now this is something next-gen has needed for a while. Me and my brother toyed around with this for a view minutes and the slide protection was able to virtually disable all nano blitzes. This is huge for those of us who like to run a pro-style offense from under the center and couldn't because of that ridiculous pressure coming from the A-gaps.
8. Punt returns-the punt game feels alot more natural and blockers dont seem to just flat out ignore as many blocks as in 08.
9. Goaline- Goaline offense no longer seems like the headache it was in 08 and I feel that gamers planning on running this for an entire game may be in for a rude awakening. The fact that EA has apparently taken the option out of the Goaline formation (particularly triple option) is huge!
10. Fullback Dive- Fullback dive is no longer a guaranteed 5 yards if this demo is any indication.
The Bad:
1. Commentary- the commentary in the demo was flat out wrong sometimes but I expected this with a demo. It should be much better in the final version (NCAA 08 demo didn't have commentary if i remember correctly).
2. Passing Accuracy- I was playing against OSU QB #17 (Todd Boeckman) on Varsity but felt like I was playing against Peyton Manning on All Madden. The CPU was just too accurate in the passing game. I'm nervous about seeing how this is affected when the game is played on All-American or Heisman modes. I know this was a big complaint coming out of community day.
3. Warping by defenders- There still appears to be some "warping" by defenders to intercept passes that appear as they should be completions. Not nearly as bad as 08 but I long the day when this is gone.
4. Pass Rush- The pass rush is not as big an issue as I feared but it is still a big issue. I couldn't really rely on my defensive linemen to get pressure alone but when I called a defense geared to get pressure on the QB, I was able to generate pressure 90% of the time so its not impossible to get pressure but if you aren't blitzing expect to give up some completions.
5. Ball physics- There are still some unreal ball physics for example, when a WR drops a pass the ball floats 8 yards horizontally to a defender and is intercepted. That just isn't good ball physics. Every blue moon that may happen but normally in football it doesn't.
Final Thoughts:
This game is far more enjoyable than the last, many of the "cheesers" as they have become known will have to find new ways to exploit the game seeing that most of the old exploits have been removed. Thanks EA. NCAA has made some nice improvements. Hopefully Madden can do the same!
The Good:
1. Atmosphere- the atmosphere in this game seems to be alot better than that of 07-08. The sidelines are somewhat crowded and the cheerleader cutscenes don't seem overdone (at least not yet). They also appear to have removed those annoying stadium pans from the past two games.
2. Playbooks- There are tons of new plays I've seen so far. This will make the game alot more refreshing because in past games (particularly online) after a few months I would practically know what someone was doing before the play was actually run.
3. Formation audibles- This was long needed and really helps in adjusting to what the defense shows you pre-snap. Now only if they could give the defense some formation audibles we would be in business.
4. New animations help keep plays and player interactions from feeling so "scripted".
5. No jetpacking- After labbing with my brother those annoying jetpack catches by the spectacular catch WR's which were scene in NCAA 08 appear to be gone.
6. 3-man contain glitch- The 3 man defensive lineman contain-to-crash glitch is now gone. This was so close to a game killer in NCAA 08 its not even funny (specifically for those active in online play seeing that the cpu doesn't do this.). Now when pinched and crashed, containing lineman become regular rushers.
7. Slide Protection- Now this is something next-gen has needed for a while. Me and my brother toyed around with this for a view minutes and the slide protection was able to virtually disable all nano blitzes. This is huge for those of us who like to run a pro-style offense from under the center and couldn't because of that ridiculous pressure coming from the A-gaps.
8. Punt returns-the punt game feels alot more natural and blockers dont seem to just flat out ignore as many blocks as in 08.
9. Goaline- Goaline offense no longer seems like the headache it was in 08 and I feel that gamers planning on running this for an entire game may be in for a rude awakening. The fact that EA has apparently taken the option out of the Goaline formation (particularly triple option) is huge!
10. Fullback Dive- Fullback dive is no longer a guaranteed 5 yards if this demo is any indication.
The Bad:
1. Commentary- the commentary in the demo was flat out wrong sometimes but I expected this with a demo. It should be much better in the final version (NCAA 08 demo didn't have commentary if i remember correctly).
2. Passing Accuracy- I was playing against OSU QB #17 (Todd Boeckman) on Varsity but felt like I was playing against Peyton Manning on All Madden. The CPU was just too accurate in the passing game. I'm nervous about seeing how this is affected when the game is played on All-American or Heisman modes. I know this was a big complaint coming out of community day.
3. Warping by defenders- There still appears to be some "warping" by defenders to intercept passes that appear as they should be completions. Not nearly as bad as 08 but I long the day when this is gone.
4. Pass Rush- The pass rush is not as big an issue as I feared but it is still a big issue. I couldn't really rely on my defensive linemen to get pressure alone but when I called a defense geared to get pressure on the QB, I was able to generate pressure 90% of the time so its not impossible to get pressure but if you aren't blitzing expect to give up some completions.
5. Ball physics- There are still some unreal ball physics for example, when a WR drops a pass the ball floats 8 yards horizontally to a defender and is intercepted. That just isn't good ball physics. Every blue moon that may happen but normally in football it doesn't.
Final Thoughts:
This game is far more enjoyable than the last, many of the "cheesers" as they have become known will have to find new ways to exploit the game seeing that most of the old exploits have been removed. Thanks EA. NCAA has made some nice improvements. Hopefully Madden can do the same!
# 113
Critical Kills @ 06/19/08 11:48 AM
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I checked out a mascot game to see if the difference in playbooks and the cpu went deep 6 times, (yes 6!) during the game. Maybe the playcalling is more arcadey during a mascott game, I don't know if this was the case last year, but during the mascot game, the cpu had more variety in it's playcalling than I have seen in this series in a long time.
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Correct. PSN Store updates usually show up between 3-6PM Est on Thursdays.
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# 117
Critical Kills @ 06/19/08 11:50 AM
Am I the only one reading everyone's impressions and only reading the bad (cons) parts about the game? LOL, you guys here are making me a cynical old man.
Man I hope the CPU attempts bombs in this game. That was one of my pet peeves of last year.
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