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Accurate Sigs + Rookies + Offszn Updates '22-23 roster

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  • ZakMarcin
    Pro
    • Nov 2014
    • 773

    #1

    Accurate Sigs + Rookies + Offszn Updates '22-23 roster

    What’s up OS, I'm finally back. Some of you may know me from the signature edits threads over the years and maybe even remember my 2K15 roster. It was my first public roster, and being that I've been doing this since 2K10 I was excited about it, and the reception was great. I haven’t put a public roster out since then but I still make one each year regardless. I’ve decided to go public again. If you don’t remember my roster, it was basically “attention to detail” before that was a thing (no shade) For those who don’t, here’s a breakdown of its features.

    Signature Edits:
    - the pride and joy of my roster and what got me into this. I’ve been in the signature editing business since 2K10, back when there were only a handful of animations across the league. Nearly every single player has more accurate signature stuff from jump shots to free throws and dunk packages. But the best part is that I don't only use my edits, this roster is comprised of the signature work of myself, but also some of the best from some of the other top signature guys on these forums.

    Attributes:
    Overall, 2K’s ratings are my base, and I don’t alter *every* rating. I’ve also incorporated every ratings update they’ve done. So if you compare, some ratings are very close. Overall ratings are generally higher due to badges, but the bottom line for my rosters has always been individual ratings > overall ratings. Do not get caught up in who’s “better” than who based on that.

    - Three Point & Free Throw percentages: Every player in the league has their 3 pt & FT percentages tuned to match their regular season percentages. Playoff percentages will be averaged in for high usage players as teams are eliminated.

    For threes, I use the same formula 2K uses. For FTs I use the true percentage. In some cases this varies based on factoring in attempts. i.e. Deandre Ayton shoots 37% from 3, but I wouldn’t give him the 84 rating the formula dictates with less than 1 attempt per game and vice versa for high volume shooters.

    Physicals:

    This is where the eye test comes into play and where you’ll see the greatest disparity in 2K’s ratings vs. mine. while 2K has improved with ratings over the years, their physical ratings (speed, speed w. ball, vertical, stamina) can still be straight up egregious. you’ll find a bunch of wings who in real life are fairly mobile that move super slow in the game, and they only update these ratings at the beginning of the year. for example, Cam Johnson’s 43 speed with ball rating. Go watch him on a fastbreak. Another example, Tre Mann’s 60 dunk rating and 68 vert. self explanatory.

    - Most notable as well as lesser known free agents are also edited. Still working on getting them all done, so if you see one you want me to take a look at, let me know.

    - G-League footage/stats are used to rate two-way guys and adjusted for the NBA

    For those who have had very brief stints in the league recently, or got injured and waived, their stats will be based on the last season they received consistent minutes and took consistent attempts from three & the FT line. One of my biggest philosophies with attributes is that injury does not equate to decline in everything. Most injuries impact mobility related ratings, not things like shooting and passing.

    Badges:

    One of the biggest reasons I got into editing rosters was that role players and lesser known players were almost worthless. There are a ton of badges in this game & there are VERY few players in the league that don't deserve a few or at least one. Almost everyone does something well or is known for something. 2K hasn't done well with using levels of badges. Tiers are there for a reason. Both role players and stars will be as effective as they should be.

    Badges are even more crucial in 2K22 as there are so many playmaking badges that affect the movement of players, as well as badges that make players reliable shooters. The main goal of this roster is feel, not ratings. To reflect that, guards will tend to have the most badges. Speed ratings don’t cut it alone anymore.

    The 3 main badges I’ve put an emphasis on redistributing are quick first step, sniper, and bullet passer - 3 essential badges.

    Sniper - Shot timing is much more erratic this year but with sniper I’ve been able to correct it around the league. Timing is a good for skill gap, but it shouldn’t have you missing wide open shots on a basis. Stars and pure shooters will have it at the highest levels. Don’t think so literal with the name of the badge.

    QFS - makes a huge difference with explosiveness off the catch.

    Bullet Passer - nearly every player on the roster has this at some level, as I think it’s one of the worst things they’ve added. pass IQ and steals are already flawed, every player should be able to throw passes with speed, it’s the pros.

    Additional badges I’ve emphasized:

    Tireless Defender/Handle For Days. Neither of these are skill badges, they only affect stamina.

    For example, bigs like Nikola Jokic can have a 99 stamina rating and still get tired extremely fast from banging in the paint. These badges are a way to counteract that as we know he plays a ton of minutes with a ton of usage. Same goes for guards. Dribbling takes more stamina than ever because 2K had to find a way to fight cheese. However on Hall of Fame difficulty (what you should be on) a player with HFD will still be penalized.

    Tendencies:

    - All active players have been given more realistic/updated tendencies for better gameplay/sim results

    Hotzones:

    - Updated for all high usage players, added for rookies

    Player Priorities:

    - Every player has re-evaluated priorities to limit contract anomalies. Vets will sign for minimums, less proven players will value money more.

    Faces: all players that 2K hasn’t scanned have been replaced with more accurate faces + tats

    Accessories:
    always updated from their last game played. for some reason 2K barely put any effort into this, this year. (this is a harder one to keep up with so feel free to let me know if I miss something)

    Off-Season/MYNBA

    Free Agency:

    - Updated DAILY, by the end of each night at the minimum. This will be the most consistent and quickest roster you've ever used as far as player movement goes, right up until opening night next year. Rotations will be finalized after the bulk of the free agents have been signed.


    Contracts:

    - Updated when needed. One year will be taken off everyone's contract to ensure the future free agent classes are accurate. All options accounted for. Some team options have been added for players with a lot of unguaranteed money in their final year of a contract.

    Supermax and even most max guys will have inaccuracies in the total of the contract because 2K only lets you go to a certain number per year depending on who it is.

    Draft:

    - All rookies drafted are on their respective teams. Undrafted rookies on two-ways are being added in gradually. Summer league players by request.

    - I rate rookies using similar formulas as I do for the regular players to an extent. I consume a ton of footage over the course of the summer.

    - current rookies will have one year added to their years as a pro (as will all players) so they won’t qualify as rookies

    - some players who are impending free agents or have unguaranteed contracts may be released to make space for rookies.

    - rookie contracts will be estimated using Forbes.com + Spotrac. every rookie has a team option, rendering them a restricted free agent when the time comes.

    Misc.

    - While my ratings are higher than some may prefer, it’s across the board, and mainly due to badge distribution but there is no team that I neglect. This roster may not be for those who are conservative rating wise but there are always slider sets to accommodate. Overall it provides a very fun experience while maintaining accuracy, feel, and realism.

    - I'm always open to feedback and encourage it. so if something stands out to you, feel free to DM me. I’m a one-man team so I’m not perfect. Also, disclaimer - this roster is not meant for cheesy users, it’s for the purists who won’t exploit it.

    Enjoy, and I appreciate any support in advance!

    Roster Name - accurate sigs + offszn updates
    PSN - ZakMarcin
    Youtube Link -
    Last edited by ZakMarcin; 07-09-2022, 02:45 AM. Reason: Grammar
    PSN/YT: ZakMarcin
  • TJ MAC
    Rookie
    • May 2018
    • 18

    #2
    Re: Accurate Sigs + Rookies + Offszn Updates '22-23 roster

    Anxious to try these out man!


    Sent from my iPhone using Operation Sports

    Comment

    • liljoe11
      Rookie
      • Feb 2012
      • 26

      #3
      Re: Accurate Sigs + Rookies + Offszn Updates '22-23 roster

      Just a question def gonna check these out, did you do anything with playbooks?


      Sent from my iPhone using Operation Sports

      Comment

      • williamsc025
        Rookie
        • Nov 2004
        • 89

        #4
        Re: Accurate Sigs + Rookies + Offszn Updates '22-23 roster

        Originally posted by ZakMarcin
        What’s up OS, I'm finally back. Some of you may know me from the signature edits threads over the years and maybe even remember my 2K15 roster. It was my first public roster, and being that I've been doing this since 2K10 I was excited about it, and the reception was great. I haven’t put a public roster out since then but I still make one each year regardless. I’ve decided to go public again. If you don’t remember my roster, it was basically “attention to detail” before that was a thing (no shade) For those who don’t, here’s a breakdown of its features.

        Signature Edits:
        - the pride and joy of my roster and what got me into this. I’ve been in the signature editing business since 2K10, back when there were only a handful of animations across the league. Nearly every single player has more accurate signature stuff from jump shots to free throws and dunk packages. But the best part is that I don't only use my edits, this roster is comprised of the signature work of myself, but also some of the best from some of the other top signature guys on these forums.

        Attributes:
        Overall, 2K’s ratings are my base, and I don’t alter *every* rating. I’ve also incorporated every ratings update they’ve done. So if you compare, some ratings are very close. Overall ratings are generally higher due to badges, but the bottom line for my rosters has always been individual ratings > overall ratings. Do not get caught up in who’s “better” than who based on that.

        - Three Point & Free Throw percentages: Every player in the league has their 3 pt & FT percentages tuned to match their regular season percentages. Playoff percentages will be averaged in for high usage players as teams are eliminated.

        For threes, I use the same formula 2K uses. For FTs I use the true percentage. In some cases this varies based on factoring in attempts. i.e. Deandre Ayton shoots 37% from 3, but I wouldn’t give him the 84 rating the formula dictates with less than 1 attempt per game and vice versa for high volume shooters.

        Physicals:

        This is where the eye test comes into play and where you’ll see the greatest disparity in 2K’s ratings vs. mine. while 2K has improved with ratings over the years, their physical ratings (speed, speed w. ball, vertical, stamina) can still be straight up egregious. you’ll find a bunch of wings who in real life are fairly mobile that move super slow in the game, and they only update these ratings at the beginning of the year. for example, Cam Johnson’s 43 speed with ball rating. Go watch him on a fastbreak. Another example, Tre Mann’s 60 dunk rating and 68 vert. self explanatory.

        - Most notable as well as lesser known free agents are also edited. Still working on getting them all done, so if you see one you want me to take a look at, let me know.

        -G-League footage/stats are used to rate two-way guys and adjusted for the NBA

        For those who have had very brief stints in the league recently, or got injured and waived, their stats will be based on the last season they received consistent minutes and took consistent attempts from three & the FT line. One of my biggest philosophies with attributes is that injury does not equate to decline in everything. Most injuries impact mobility related ratings, not things like shooting and passing.

        Badges:

        One of the biggest reasons I got into editing rosters was that role players and lesser known players were almost worthless. There are a ton of badges in this game & there are VERY few players in the league that don't deserve a few or at least one. Almost everyone does something well or is known for something. 2K hasn't done well with using levels of badges. Tiers are there for a reason. Both role players and stars will be as effective as they should be.

        Badges are even more crucial in 2K22 as there are so many playmaking badges that affect the movement of players, as well as badges that make players reliable shooters. The main goal of this roster is feel, not ratings. To reflect that, guards will tend to have the most badges. Speed ratings don’t cut it alone anymore.

        The 3 main badges I’ve put an emphasis on redistributing are quick first step, sniper, and bullet passer - 3 essential badges.

        Sniper - Shot timing is much more erratic this year but with sniper I’ve been able to correct it around the league. Timing is a good for skill gap, but it shouldn’t have you missing wide open shots on a basis. Stars and pure shooters will have it at the highest levels. Don’t think so literal with the name of the badge.

        QFS - makes a huge difference with explosiveness off the catch.

        Bullet Passer - nearly every player on the roster has this at some level, as I think it’s one of the worst things they’ve added. pass IQ and steals are already flawed, every player should be able to throw passes with speed, it’s the pros.

        Additional badges I’ve emphasized:

        Tireless Defender/Handle For Days. Neither of these are skill badges, they only affect stamina.

        For example, bigs like Nikola Jokic can have a 99 stamina rating and still get tired extremely fast from banging in the paint. These badges are a way to counteract that as we know he plays a ton of minutes with a ton of usage. Same goes for guards. Dribbling takes more stamina than ever because 2K had to find a way to fight cheese. However on Hall of Fame difficulty (what you should be on) a player with HFD will still be penalized.

        Tendencies:

        - All active players have been given more realistic/updated tendencies for better gameplay/sim results

        Hotzones:

        - Updated for all high usage players, added for rookies

        Player Priorities:

        - Every player has re-evaluated priorities to limit contract anomalies. Vets will sign for minimums, less proven players will value money more.

        Faces: all players that 2K hasn’t scanned have been replaced with more accurate faces + tats

        Accessories:
        always updated from their last game played. for some reason 2K barely put any effort into this, this year. (this is a harder one to keep up with so feel free to let me know if I miss something)

        Off-Season/MYNBA

        Free Agency:

        - Updated DAILY, by the end of each night at the minimum. This will be the most consistent and quickest roster you've ever used as far as player movement goes, right up until opening night next year. Rotations will be finalized after the bulk of the free agents have been signed.


        Contracts:

        - Updated when needed. One year will be taken off everyone's contract to ensure the future free agent classes are accurate. All options accounted for.

        Supermax and even most max guys will have inaccuracies in the total of the contract because 2K only lets you go to a certain number per year depending on who it is.

        Draft:

        - All rookies drafted are on their respective teams. Undrafted rookies on two-ways are being added in gradually. Summer league players by request.

        - I rate rookies using similar formulas as I do for the regular players to an extent. I consume a ton of footage over the course of the summer.

        - current rookies will have one year added to their years as a pro (as will all players) so they won’t qualify as rookies

        - some players who are impending free agents or have unguaranteed contracts may be released to make space for rookies.

        - rookie contracts will be estimated using Forbes.com + Spotrac. every rookie has a team option, rendering them a restricted free agent when the time comes.

        Misc.

        - While my ratings are higher than some may prefer, it’s across the board, and mainly due to badge distribution but there is no team that I neglect. This roster may not be for those who are conservative rating wise but there are always slider sets to accommodate. Overall it provides a very fun experience while maintaining accuracy, feel, and realism.

        - I'm always open to feedback and encourage it. so if something stands out to you, feel free to DM me. I’m a one-man team so I’m not perfect. Also, disclaimer - this roster is not meant for cheesy users, it’s for the purists who won’t exploit it.

        Enjoy, and I appreciate any support in advance!

        Roster Name - accurate sigs + offszn updates
        PSN - ZakMarcin
        Youtube Link -
        https://www.youtube.com/watch?v=TjUtwDaLwKE


        This looks like it is going to be fire! Looking forward to trying this out! Thanks for the time put in and dedication to making 2K even better!


        Sent from my iPhone using Operation Sports

        Comment

        • kgoodman180
          Rookie
          • Oct 2021
          • 10

          #5
          Re: Accurate Sigs + Rookies + Offszn Updates '22-23 roster

          PS4 or PS5?

          Comment

          • ZakMarcin
            Pro
            • Nov 2014
            • 773

            #6
            Re: Accurate Sigs + Rookies + Offszn Updates '22-23 roster

            Originally posted by liljoe11
            Just a question def gonna check these out, did you do anything with playbooks?


            Sent from my iPhone using Operation Sports

            working on completing them this week. a few teams done, but they will all be reworked very soon.


            Sent from my iPhone using Tapatalk
            PSN/YT: ZakMarcin

            Comment

            • ZakMarcin
              Pro
              • Nov 2014
              • 773

              #7
              Re: Accurate Sigs + Rookies + Offszn Updates '22-23 roster

              Originally posted by kgoodman180
              PS4 or PS5?

              PS5


              Sent from my iPhone using Tapatalk
              PSN/YT: ZakMarcin

              Comment

              • ZakMarcin
                Pro
                • Nov 2014
                • 773

                #8
                Re: Accurate Sigs + Rookies + Offszn Updates '22-23 roster

                7/6 Update:

                - rotations touched up (the best I could do with incomplete teams at this stage of free agency)
                - contract adjustments
                - number adjustments
                - Bledsoe waived


                Sent from my iPhone using Tapatalk
                PSN/YT: ZakMarcin

                Comment

                • ZakMarcin
                  Pro
                  • Nov 2014
                  • 773

                  #9
                  Re: Accurate Sigs + Rookies + Offszn Updates '22-23 roster

                  7/7 Update

                  Not much going on with KD and Kyrie holding up the market.

                  - more contract and number updates
                  - Lester Quinones added to the Warriors


                  Sent from my iPhone using Tapatalk
                  PSN/YT: ZakMarcin

                  Comment

                  • 26Belhanda
                    Rookie
                    • May 2013
                    • 55

                    #10
                    Re: Accurate Sigs + Rookies + Offszn Updates '22-23 roster

                    nice roster man, appreciate your work

                    Comment

                    • ZakMarcin
                      Pro
                      • Nov 2014
                      • 773

                      #11
                      Accurate Sigs + Rookies + Offszn Updates '22-23 roster

                      7/8 Update

                      - Frank Kaminsky to the Hawks
                      - Taj Gibson to the Wizards
                      - DJ Wilson to the Raptors
                      - Lillard extended
                      - new Harden contract
                      - Mavs new starting lineup per Jason Kidd
                      - Summer League appearance/accessory updates (Hardy, Houstan, Eason)
                      - AJ Green added to the Bucks
                      - Collin Gillespie added to the Nuggets
                      - Trevor Hudgins added to the Rockets

                      Sent from my iPhone using Tapatalk
                      Last edited by ZakMarcin; 07-09-2022, 02:15 AM.
                      PSN/YT: ZakMarcin

                      Comment

                      • ZakMarcin
                        Pro
                        • Nov 2014
                        • 773

                        #12
                        Re: Accurate Sigs + Rookies + Offszn Updates '22-23 roster

                        7/9 Update:

                        - Various contract updates
                        - Various appearance & accessory updates for some end of bench players, free agents, rookies


                        Sent from my iPhone using Tapatalk
                        PSN/YT: ZakMarcin

                        Comment

                        • Shaker
                          Rookie
                          • Aug 2019
                          • 15

                          #13
                          Re: Accurate Sigs + Rookies + Offszn Updates '22-23 roster

                          I appreciate the effort on these dude, was looking for accurate Jaden Ivey sigs and stumbled across the roster as a whole, definitely going to try it out. Just wondering though, if there's any specific thought process to having Giannis, KD, and Ayton at 6'9 (just the three I caught skimming through) or if that's maybe just forgetting to put them back to their original heights after changing sigs? Jalen Green is also listed at 6'4 instead of your 6'6, and Cade Cunningham is 6'6 instead of 6'7. I always end up checking what roster makers do with player heights when I'm checking em out, so forgive me, ha.

                          Comment

                          • ZakMarcin
                            Pro
                            • Nov 2014
                            • 773

                            #14
                            Re: Accurate Sigs + Rookies + Offszn Updates '22-23 roster

                            Originally posted by Shaker
                            I appreciate the effort on these dude, was looking for accurate Jaden Ivey sigs and stumbled across the roster as a whole, definitely going to try it out. Just wondering though, if there's any specific thought process to having Giannis, KD, and Ayton at 6'9 (just the three I caught skimming through) or if that's maybe just forgetting to put them back to their original heights after changing sigs? Jalen Green is also listed at 6'4 instead of your 6'6, and Cade Cunningham is 6'6 instead of 6'7. I always end up checking what roster makers do with player heights when I'm checking em out, so forgive me, ha.

                            Appreciate that! Most of it is the latter. Ayton and Giannis are completely unintentional.

                            As for KD, it’s partially forgetting but I was also trying to get him to move better than he does while handling, it’s a struggle trying to get him to move as smoothly as he should at his height so I was testing height differences.

                            Now for Jalen and Cade, consensus is that they’re both taller than their listed heights. A lot of people have Cade at 6’8, and Jalen was listed at 6’6 for a long time. I also don’t care for barefoot heights because no one is on the court barefoot lol.

                            So if there’s a 2 inch consensus difference from the listed heights I like to give them at least one. So if so many reports have Cade at 6’8, he’s at least 6’7 I figure. I’ll probably slide Jalen to 6’5 though. Thanks for this call out! Adjusted.


                            Sent from my iPhone using Tapatalk
                            PSN/YT: ZakMarcin

                            Comment

                            • Shaker
                              Rookie
                              • Aug 2019
                              • 15

                              #15
                              Re: Accurate Sigs + Rookies + Offszn Updates '22-23 roster

                              I hear you on KD, players definitely start to get clunky at 6'10/6'11. I can also respect the reasoning about Jalen and Cade, especially considering players are measured by the inch and in reality people are various fractions of an inch taller or shorter than listed.

                              The only reason I personally like to keep everyone in 2k as they're listed barefoot on NBA.com is balance; although everyone is playing at about a +1 because of shoes, I figure if everyone is at their official barefoot height, then everyone is balanced accurately against each other and at that point it's preference at how big you want everyone to be on the court during gameplay since adding height also just scales the models up in overall size.

                              Loading up the roster now with my Pistons thanks again for your contribution this late in the 2k cycle!

                              Comment

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