System/Game: PC/NBA 2K20
Mode: MyLeague
Rosters: dmx_133 1989-90 roster (with many adjustments to certain things, but without the base roster that would have been impossible)
Located here: https://forums.nba-live.com/viewtopic.php?f=258&t=108680&hilit=1989
Sliders: Shady Mike’s with slight adjustments to progression and major adjustment to contracts (I prefer a sane contract level in the league, circa 2015/16 or so) -- injury frequency set to 34, severity to 35. Will adjust as needed.
Quarter Length: 10 Minutes
Sim Quarter Length: 12 Minutes
Draft Class:
Classic draft classes, some downloaded, some based on edits I make to the (somewhat lackluster) historic classes, quite a many my own personal edits on Thunder Shaq’s incredible work (as we get further into 90s and such). I’ve upped the injury ratings for some historic players whom we never saw a full career from (like Penny Hardaway and Grant Hill) and have kept some of the random cpu generated guys that looked interesting — since this is an alternate history, the draft classes will not be completely 100% accurate but they’ll be pretty accurate overall for the guys that mattered. How their careers play out may be similar or wildly different, we’ll just have to see who goes down as a legend in this universe.
Season Length: 82 Games
Regular Season Rules: 8-15 played, rest simmed.
Playoff Rules: 2 playoff games (randomly determined by number generator, one must be in first four games) per series.
2 games allowed in NBA Finals (randomly determined by number generator, one must be in first four games)
Playoff Format: 5-7-7-7 (first round is 5 games to replicate the rules of the era and, truthfully I like it better at 5 so that’s how it will stay I think).
Progressive Fatigue: Off (seems to be too much this year, so I've taken it off -- with chemistry and injuries still on, I anticipate the league will be fine, but will adjust accordingly as we go).
Team Chemistry: On
Chemistry effects, for both the team and player morale, are turned WAY down.
CPU Trades: Off
CPU Trade Approval: Off
Trade Override: Off
Control: 30 Teams, CPU automation for lineup/coaching tasks on every team but my primary; total control otherwise (roster moves, drafting, free agency, etc). No on goes to the G-League, as that place ups the the overalls of players far too fast.
Welcome to my newest dynasty thread. I know, I know — it’s been a (long) while, many months really since I posted in the last thread I started. Real life got in the way — 2021 was just hell, especially at the end.
But this project was — thankfully — a good ways started before things went off the rails for me. I’ve spent the past 10 days going back through this, editing it, cleaning it up, and making sure it all read fine. This will be the first time I’ve tried this particular style but it seems to come quite naturally to me.
Rather than do this in the traditional 3rd person POV character/TV series narrative style, this is written more like it’s a deep-dive book — yes, we’ll have characters, but we’re not gonna be so zoomed in on them. Inspired by books written by Jeff Pearlman (I can’t recommend “Three Ring Circus” and his other books enough), this work of fiction is a multi-media deep-dive on an organization and an era of NBA basketball that looks much different than what we know.
(Disclaimer -- all this is FICTION so don't assume any of it is real in any way, other than the game results and certain real-life details of certain real-life players.)
The Many-Worlds Theory of quantum mechanics states that any action that has more than one possible result produces a split in the universe, producing a whole new reality that coexists with all the others.
Our story begins in early 1990 …

Part 2 Begins Here, in the summer of 2003:
https://forums.operationsports.com/f...&postcount=198
Mode: MyLeague
Rosters: dmx_133 1989-90 roster (with many adjustments to certain things, but without the base roster that would have been impossible)
Located here: https://forums.nba-live.com/viewtopic.php?f=258&t=108680&hilit=1989
Sliders: Shady Mike’s with slight adjustments to progression and major adjustment to contracts (I prefer a sane contract level in the league, circa 2015/16 or so) -- injury frequency set to 34, severity to 35. Will adjust as needed.
Quarter Length: 10 Minutes
Sim Quarter Length: 12 Minutes
Draft Class:
Classic draft classes, some downloaded, some based on edits I make to the (somewhat lackluster) historic classes, quite a many my own personal edits on Thunder Shaq’s incredible work (as we get further into 90s and such). I’ve upped the injury ratings for some historic players whom we never saw a full career from (like Penny Hardaway and Grant Hill) and have kept some of the random cpu generated guys that looked interesting — since this is an alternate history, the draft classes will not be completely 100% accurate but they’ll be pretty accurate overall for the guys that mattered. How their careers play out may be similar or wildly different, we’ll just have to see who goes down as a legend in this universe.
Season Length: 82 Games
Regular Season Rules: 8-15 played, rest simmed.
Playoff Rules: 2 playoff games (randomly determined by number generator, one must be in first four games) per series.
2 games allowed in NBA Finals (randomly determined by number generator, one must be in first four games)
Playoff Format: 5-7-7-7 (first round is 5 games to replicate the rules of the era and, truthfully I like it better at 5 so that’s how it will stay I think).
Progressive Fatigue: Off (seems to be too much this year, so I've taken it off -- with chemistry and injuries still on, I anticipate the league will be fine, but will adjust accordingly as we go).
Team Chemistry: On
Chemistry effects, for both the team and player morale, are turned WAY down.
CPU Trades: Off
CPU Trade Approval: Off
Trade Override: Off
Control: 30 Teams, CPU automation for lineup/coaching tasks on every team but my primary; total control otherwise (roster moves, drafting, free agency, etc). No on goes to the G-League, as that place ups the the overalls of players far too fast.
Welcome to my newest dynasty thread. I know, I know — it’s been a (long) while, many months really since I posted in the last thread I started. Real life got in the way — 2021 was just hell, especially at the end.
But this project was — thankfully — a good ways started before things went off the rails for me. I’ve spent the past 10 days going back through this, editing it, cleaning it up, and making sure it all read fine. This will be the first time I’ve tried this particular style but it seems to come quite naturally to me.
Rather than do this in the traditional 3rd person POV character/TV series narrative style, this is written more like it’s a deep-dive book — yes, we’ll have characters, but we’re not gonna be so zoomed in on them. Inspired by books written by Jeff Pearlman (I can’t recommend “Three Ring Circus” and his other books enough), this work of fiction is a multi-media deep-dive on an organization and an era of NBA basketball that looks much different than what we know.
(Disclaimer -- all this is FICTION so don't assume any of it is real in any way, other than the game results and certain real-life details of certain real-life players.)
The Many-Worlds Theory of quantum mechanics states that any action that has more than one possible result produces a split in the universe, producing a whole new reality that coexists with all the others.
Our story begins in early 1990 …

Part 2 Begins Here, in the summer of 2003:
https://forums.operationsports.com/f...&postcount=198
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