NBA 2K22 Attention to detail Roster (PS4/PS5/XB1/XBSX/PC/Switch) - Operation Sports Forums

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NBA 2K22 Attention to detail Roster (PS4/PS5/XB1/XBSX/PC/Switch)

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  • CelticLG
    MVP
    • Nov 2014
    • 1903

    #1

    NBA 2K22 Attention to detail Roster (PS4/PS5/XB1/XBSX/PC/Switch)


    cover credit: @PerrionGfx
    "AND WE BACK". What's up 2K community? It's release day for NBA 2K2 and that means that another year of the Attention to Detail project is beginning. As usual, I like to start by thanking you for the tremendous support we received last year, when we released the 2K21 ATD Roster on all the six platforms. It took an immense amount time and effort, without the ATD Community none of this would be possible, I'll never get tired of saying that. Now it's time to build on last year's success and improve.

    We plan to release the roster on all the platforms (PS4, PS5, Xbox One, XBox Series S/X, Switch and PC) but, as usual, release and update times will be different from one console to another based on the amount of the people that is working on the roster and how much time they can spend editing. If you want to help us with rosters and check the progress closely we have a Discord Server with over 600 users divided into sections for each platform.

    If you want to support us and live the full ATD Experience I recommend checking the 2nd post of this thread where you can see how can you have access to all our Patreons benefits like the new MyNBA Generator, all our spreedsheets, the MyNBA tracker, our Tendencies, Attributes and Badges guide, historic players requests and more.

    Below I leave you the list of release dates, which will be updated whenever we have news. Let's have a great year of sim basketball!

    PS4: ATD 2K22 Official (PSN: maxamillion11291)
    PS5: ATD 2K22 Official (PSN: Gmusick2k) [Scenario: ATD Start Today (PSN: DefloDD)]
    Xbox One: work in progress
    Xbox Series S/X: ATD 2K22 Official (tag: CelticLG) [Scenario: NBA Start Today 12/13 (PSN: OB5798)]
    PC: work in progress

    WHAT'S EDITED:


    1. TENDENCIES (thank to Vannwolfhawks206 for the help)
    [1.1] Shot and touch tendencies updated based on player's impact and usage on offense
    [1.2] Shot under the basket/close/mid/3pt corrected based on real life shot distrubution (this implies less 4-feet jumpers and mid-range shots , excluding specialists, with more three pointers in order to replicate modern basketball
    [1.3] Stepbacks shots (mid and 3pt) totally reworked for all the players in order to average their real life numbers of attempts
    [1.4] Pullups, floaters, spin jumpers and bank shots have been tracked and corrected based on attempts per-36 minutes by all the players
    [1.4] Eurostep, hopstep, spin laypus and stepthrough shots all updated based on players frequency to utilize this moves
    [1.5] Drive tendencies correct
    [1.6] Dunk tendencies (standing, driving and flashy) reworked
    [1.7] New alley-oop (pass and dunk) tendencies based on real-life stats
    [1.8] Triple threat jab, pump fake, and idle all globally scaled with less jabs and more fakes
    [1.9] New crash tendency formula based on height and weight
    [1.10] All players size up's scaled to 100 between size up, hesitation and no-setup move (with the last one increased globally in order to have less random dribbling)
    [1.11] Standing dribble and driving dribble tendencies reworked in order to have better game flow
    [1.12] Dish to the the open man tendency (and the other passing tendencies) rescaled and globally increased fin order to have more drive-and-kicks and extra-pass situations
    [1.13] "Spot Up vs Cut" tendency reworked, now players will behave correctly in transition situations, shooters will stay behind the arc while bigs will attack the rim
    [1.14] "RollvsPop" tendency rescaled based on Pick&roll and pick&pop data from the past 2 years
    [1.15] Iso tendencies are now based on real-life isolation stats
    [1.16] All post up and post moves tendencies updated based on players frequency to use this moves
    [1.17] Hook and fade-away shots tracked, rescaled and fixed, now platers will turn to the shoulder of the player, not the hand, when trying one of his moves (these tendencies are backwards)
    [1.18] Charge, hard foul and shot contest tendency updated and globally increased
    [1.19] Steal, foul, play-passing lanes and block tendency rescaled based on real-life stats
    [1.20] Play discipline tendency reworked based on the style of the players

    2. ATTRIBUTES
    [2.1] Layup/Close/Mid/3pt attributes updated with new formulas based shooting % and volume
    [2.2] Free Throw rating update for all the players based on the last two years
    [2.3] New formulas for Shot IQ (based of shot selection) and Offensive/Defensive consistency
    [2.4] Dunk attributes reworked
    [2.5] Driving layup, draw foul, post fade/hook updated based on real-life stats
    [2.6] Athletic attributes (speed, acceleration, vertical, lateral quickness) updated based on combine numbers and age + some corrections
    [2.7] Defensive attributes overhaul for all the player in order to fix good defensive players with bad defensive attributes and viceversa
    [2.8] Passing attributes reworked based on various advanced-passing data
    [2.9] Stamina updated for all the players based on age, height, weight and position
    [2.10] New formula for the strenght attribute
    [2.11] Rebounds, steal, pass perception and block updated based on stats from the past season
    [2.12] Hustle, ball handling (expecially for bigs that can handle) and hands adjusted based on the style of the player

    3. BADGES
    [3.1] Globally reduced the number of players with badges in order to separate the true specialists from the other players. Every badge is now assigned to around 20-40 players, depending on the badge
    [3.2] Around 90% of the badges are now based on stats with different tiers (bronze, silver, gold, HOF). See the badges guide for more details
    [3.3] Removed some of the OP badges that can ruin gameplay and/or sim stats (worm, quick first step, rebound chaser, etc)
    [3.4] Personality badges updated for all the players in the league in order to replicate their real life character (personality badges can unlock certain scenarios when using the MyNBA Event Generator, see the details in the 2nd post)

    4. PLAYBOOKS (NEW!) (thank to Vannwolfhawks206 for the help): all playbooks have been reworked by Vannwolfhawks206 in order to replicate real-life playbooks and style of play, now all the teams have 50 plays each, for more info: https://forums.operationsports.com/f...a-x-s-o-s.html

    5. PLAY-TYPES: updated for all the players based on real-life play-calling data from last season

    6. HOT ZONES: updated for over 350 players using career shots data

    7. SIG SHOTS: (NEW!) all moving shots, free throws, layups, dunks, dribble moves, post moves updated for all the players based on Woody and ZayTreece edits. Almost every player on the league is covered with their authentic shots and moves.

    8. ACCESSORIES & SHOES: updated (with frequencies!) based on what they wear this season

    9. COACHING PROFILES AND COACHING SLIDERS: updated for all 30 teams in order to replicate their coaching style and the type of rotation that can be using after years in MyNBA sims

    10. POINT OF EMPHASIS: updated for every team in order to have sim stats as authentic as possible

    11. TRANSACTIONS: all transactions are updated until opening night (remember, this is an opening night roster designed for MyNBA players)

    12. G-LEAGUE INCLUDED: (NEW!) created all the players from scratch with authentic faces, attributes, tendencies and shots. Updated all the transactions until opening night. All credit to @br821186 (PS5), @johnlong9869 (PS5), @brandone (XB) and @cdk10 (XB).

    13. PLAY FOR WIN, FINANCIAL SECURITY, LOYALTY EDITS: values updated for all the players in order to replicate their personality and their contract requests (veterans like Andre Iguodala or Carmelo Anthony will sign for a contender at the minimum salary while other guys like Marcus Morris or Terry Rozier will prefer money over winning a title)

    14. PEAK START/END EDITS: updated for all the players based on the style of the players (pure shooters will last longer than athletic bigs for example), fixing the problem of some players regressing too soon or too late

    15. POTENTIALS: corrected in order to have more stability and balance during MyNBA's future seasons, reducing the huge number of 80+ OVR players that showed up after a few years of simulation

    16. POSITION CORRECTIONS: based on real-life data

    17. CONTRACT CORRECTIONS: added team/player options where missing and corrected all the wrong values

    18. ROTATIONS: updated for all 30 teams based on the first month of season

    19. PLAY-INITIATOR CORRECTIONS: all around the league in order to have only real ball handlers to call plays and handle the ball

    20. REALISTIC SIM STATS: we put a ton of work on sim stats because we think they're essential for a sim experience, so we can assurde that sim stats will be as accurate as possible

    21. HEIGHTS AND JERSEY NUMBERS: all updated after the training camps

    22. UPDATED FACE SCANS: all the new scans have been added to roster + the faces of players without scans have been replaced with high-quality CAPs created by OS community

    Feel free to contact me here on OS via PM or with a message on this thread, if don't have an account you can find me on Twitter (@CelticLG) or Discord (@CelticLG).
    Last edited by CelticLG; 01-24-2022, 07:31 PM.
  • CelticLG
    MVP
    • Nov 2014
    • 1903

    #2
    Re: NBA 2K22 Attention to detail Project (PS4/PS5/XB1/XBSX/PC/Switch)

    If you like our work, you want to support us and unlock exclusive contents for the ultimate ATD MyNBA experience you can support us at: https://www.patreon.com/ATDProject. It'll help us giving you the best possible product (with subscriptions at advanced stats sites like Synergy, BBall Index, Cleaning the glass, etc) and aso help different charity associations and projects at https://www.globalgiving.org/.

    There're two types of membership available: Supporter and MVP.

    The Supporter membership will give you access to Attributes Guides and the Badges guide that I personally release every year with all the formulas and where to find the correct stats in order to create your personal roster (historic(WNBA/Euro-League/NCAA/etc). You'll also have access to my Tendencies-Editing serie, where every two days we deep dive together on how to edit a specific group of tendencies in order to have the most realistic results as possible.

    The MVP membership wil give you access to the guides plus:
    • the spreadsheets with all the data we put into the roster (tendencies, attributes, badges, injuries data, play-types, vitals and more)
    • the MyNBA Random Event Generator with over 200 realistic scenarios to spice up your MyLeague for any period of the season (regular season, trade deadline, playoffs, coaching carousel, draft combine, NBA draft and training camp)
    • exclusive access to my fictional ATD Draft Classes (on Xbox Series S/X) created by me
    • the possibility to make any requests about player creations. You want a 2008 Kobe or a 1992 MJ created with the ATD model? You can have it!
    • the MyNBA spreadsheet with all you need in order to keep track of your MyNBA seasons
    • the new MyNBA trade machine (work in progress) for more equal trades between CPU&CPU and User&CPU


    If you like to get the guides and all the material while not supporting the project monthly you can subscribe for a month and the cancel the membership after you receive all the content. Keep in mind that majority of material will be available once the roster is out. Also, Patreon charges you when start the subscriptions and at the 1st of every month, so I suggest to start the memebership at the start of the month (or if you start at the end of the month you can send me a DM and have a refund for the 1st month).

    Big thanks to all the supporters, hoping to fulfill your expectations!
    Last edited by CelticLG; 12-13-2021, 05:36 PM.

    Comment

    • Deflo_
      Rookie
      • Jun 2010
      • 401

      #3
      Re: NBA 2K22 Attention to detail Project (PS4/PS5/XB1/XBSX/PC/Switch)

      It's time
      Go Gators!

      Comment

      • ch46647
        MVP
        • Aug 2006
        • 3510

        #4
        Re: NBA 2K22 Attention to detail Project (PS4/PS5/XB1/XBSX/PC/Switch)

        Celt- Awesome news. Great base to work off of this year.

        I will donate as I do every year. Thanks!

        Comment

        • ericem
          Rookie
          • May 2008
          • 103

          #5
          Re: NBA 2K22 Attention to detail Project (PS4/PS5/XB1/XBSX/PC/Switch)

          Looking forward to this every year and glad to hear that there are going to be weekly updates. Beyond excited!

          Comment

          • The Kid 24
            It's Show Time!
            • Jan 2007
            • 14751

            #6
            Re: NBA 2K22 Attention to detail Project (PS4/PS5/XB1/XBSX/PC/Switch)

            The opening night roster will still have the tendencies, attributes, badges, playbooks, etc edits, correct?
            Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

            Comment

            • CelticLG
              MVP
              • Nov 2014
              • 1903

              #7
              Re: NBA 2K22 Attention to detail Project (PS4/PS5/XB1/XBSX/PC/Switch)

              Originally posted by The Kid 24
              The opening night roster will still have the tendencies, attributes, badges, playbooks, etc edits, correct?
              Yessir, everything's included

              Comment

              • The Kid 24
                It's Show Time!
                • Jan 2007
                • 14751

                #8
                Re: NBA 2K22 Attention to detail Project (PS4/PS5/XB1/XBSX/PC/Switch)

                Originally posted by CelticLG
                Yessir, everything's included

                Awesome, cant wait!!


                Sent from my iPhone using Operation Sports
                Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                Comment

                • deadinside
                  Rookie
                  • Dec 2020
                  • 208

                  #9
                  Re: NBA 2K22 Attention to detail Project (PS4/PS5/XB1/XBSX/PC/Switch)

                  looking forward to the absolute best yearly roster!!!

                  Comment

                  • Faux.ID
                    Rookie
                    • Oct 2018
                    • 20

                    #10
                    Re: NBA 2K22 Attention to detail Project (PS4/PS5/XB1/XBSX/PC/Switch)

                    Christmas is great because, well, it's Christmas, but also because it's usually around the time finalized rosters go out and I can start my campaign. Super excited for what's to come with this roster plus next gen improvements!

                    Comment

                    • jayrich751
                      Rookie
                      • Sep 2010
                      • 325

                      #11
                      Re: NBA 2K22 Attention to detail Project (PS4/PS5/XB1/XBSX/PC/Switch)

                      Are classics teams being worked in aswell?


                      Sent from my iPhone using Operation Sports

                      Comment

                      • zten11
                        MVP
                        • Oct 2011
                        • 2383

                        #12
                        Re: NBA 2K22 Attention to detail Project (PS4/PS5/XB1/XBSX/PC/Switch)

                        Is tendencies the very first thing you work on and what's your process for them?
                        NBA 2K23: 2023 Playoff Rating Roster for Xbox Series X/S

                        Comment

                        • justincurivers
                          Rookie
                          • Dec 2015
                          • 57

                          #13
                          Re: NBA 2K22 Attention to detail Project (PS4/PS5/XB1/XBSX/PC/Switch)

                          Tatum jumpshot please


                          Sent from my iPad using Tapatalk

                          Comment

                          • cmebfresh
                            Pro
                            • Jan 2011
                            • 930

                            #14
                            Re: NBA 2K22 Attention to detail Project (PS4/PS5/XB1/XBSX/PC/Switch)

                            I would happily do XB1?
                            "Sometimes i sit and piss myself" - Quote Cmebfresh

                            MIAMI ALL THE WAY

                            MIAMI HEAT
                            MIAMI DOLPHINS
                            MIAMI MARLINS
                            AND THE U

                            Comment

                            • ericem
                              Rookie
                              • May 2008
                              • 103

                              #15
                              Re: NBA 2K22 Attention to detail Project (PS4/PS5/XB1/XBSX/PC/Switch)

                              Originally posted by jayrich751
                              Are classics teams being worked in aswell?


                              Sent from my iPhone using Operation Sports
                              Hopefully this can be done. But the work required just to do the normal teams, I doubt this will happen. Plus 2K21 crashes when I accidentally switch from Current teams to Classic/All-time teams since most players from those teams were deleted.

                              Comment

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