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  • Matt10
    Hall Of Fame
    • Apr 2006
    • 16519

    #1

    Matt10's Madden 22 Sliders

    Matt10's Madden 22 Sliders

    Background: For me, sliders, or any type of gameplay customization, has been part of my life since I was a teenager. I do not exactly subscribe to the theory of how games are designed under certain environments, so messing with it will mess up the game. Rather, I believe in pushing games to a limit in which I can explore it, take what I need, and upcycle it back in for the public to use. In its most simplest form, the purpose of sliders are to either enhance the game or to fix its core issues. Each year when I spend time on a game, it's one or the other. After more than a decade doing this, you would think I'd be burnt out, but working in tech and seeing the tech presented to us as gamers is just too amazing not to be inspired.

    Focus of the Sliders: Madden 22 has a solid foundation. It has playability, difficulty and incredible scale to modify. There are multiple slider enthusiasts on OS alone that have come up with theories, put in the hours and have truly owned their research. My focus is to do what I mentioned above, take what I can from Madden 22, and improve the base. To be fair, the game does not need that much modification. It does have some cracks in the pass defense and some canned animations that are a bit of an eye-sore. Through the progression of this thread, I am sure I'll obsess over each of them. As always, the sliders presented are a base of my findings, and by no means the "end all, be all".

    I will most likely use some theories of the past Maddens, but may also explore some newer ones. I do not see myself asking anything that is out of the ordinary, or that can't be isolated with proof of concept. Even if a concept is proven elsewhere, it does not mean I need to absolutely go down that road - and neither do you. From modifying sliders here in the Madden side, I've also done the project manager job of the FIFA side - and there are only so many specific demands I can ask of the public before things go haywire.

    In addition, I will have general summary of each section this year, as opposed to previous year of explaining every single value one-by-one. The reason for this is: 1) Time: it would take me hours to write up the explanation. With how fast we get patches (with the exception of OOTB), I was writing so much on a slider set version, only to have to write the complete opposite the next day (or day of!). It took way too long, and I just can't do that anymore. (2) Ease of reading: I am a junior level web developer and I've learned a lot about writing less code to do more. It's gotten into a lot of my approaches on things, and this thread will show that. It will start off bare bones, but eventually I will incorporate the website I'm working on and other ways to present the findings. Please note: just because a value sits at default 50, it doesn't mean I didn't test it. It would take way too long to explain what was tested - and why it was left alone.

    So, you will see a simplified approach to what Madden 22 gives me, and I'll try my best to interpret it into building a solid base. I will do my best to update this thread, but just know with FIFA 22 around the corner, that will take some chunk of my time. I'm no longer a teenager with all the time in the world, just a 36-year old out of shape dad of 3 boys and a beautiful wife, who I remind I could be at a bar...instead of figuring out why the safety with 10 catch rating keeps trying to intercept the ball.

    Thanks as always, take care, and stay tuned.

    =================================
    Slider Update Log
    =================================
    11/7/2021: As mentioned, this the part where I start to get a bit more picky on some values because the slider set is in such a good place. However, I did see some areas of concern, such as poor pursuit angles, CPU catching everything in traffic and some return of poor tackling animations (bear hug --> barrel roll).

    These modifications for Version 9 have allowed everything return to a nice balance. The main culprit was the lower RTP, from 20 and now all the way back to 35. It's a sensitive value, and with the block-shedding improved, the RTP would just be too aggressive at low values like 20. At 35, it's more of a read & react, but still enough room to put pressure on the QB. The CPU QB on the AM set is altered too, where elite QBs find they have to focus on location, while lower quality QBs just want to keep plays alive or cut their losses - it just depends.

    Overall, these last couple tweaks are right where I'm feeling the need to let it marinate, and won't be updating for a while. Enjoy!


    If you provide feedback, please advise of any modifications you have done from this set. Make sure to edit the sliders in the main menu, then import the sliders in franchise.




    Matt10's Madden 22 Sliders - Version 9

    Game Options

    Skill Level: All-Madden | All-Pro
    Game Style: Simulation
    Quarter Length: 10 minutes (previous: 9 minutes)
    Accelerated Clock: Off
    System: Current Gen (PS5, XB Series X), Last Gen (PC, PS4, Stadia)
    Rosters: EA Default (Active or Preseason)
    Auto-subs: Default
    Superstar Abilities: On | Personal Preference

    --------------------------------------------------
    Summary (Version 5): I've adjusted the quarter length for 10 minutes, from a previous 9 minutes. If I could have a 9.5 that'd be perfect, but even at 10 it's pretty good, with plenty of plays - without feeling rushed. In addition, because penalties are now working (hooray!) the big plays have a chance of being canceled out, or big plays can happen as a result of the penalties.

    *Note* I haven't tested in coach mode or CPU v CPU. I honestly do not plan on it. I really enjoyed playing on straight default in these modes. I think the impact of user input plays a big role to what the CPU will do, which is why default on those modes may be best. I trust someone much more dedicated in those modes regardless though.
    --------------------------------------------------

    Gameplay Helpers

    Defensive Auto Strafe: Off
    Defensive Ball Hawk: Off
    Defensive Heat Seeker Assist: Off
    Defensive Switch Assist: Off


    Player Sliders

    Injuries: 12
    Fatigue: 72 (Previous: 70)
    Speed Disparity Scale: 72 (Previous: 75)

    --------------------------------------------------
    Summary (Version 9): I wanted the fatigue back to get some more snaps for players, but I also needed to let some plays breathe a bit more - without modifying the gameplay sliders all that much. As a result, speed disparity scale gets bumped down from 75 to 72. This allows the penalty sliders and the tight coverage to do what they're meant to, while giving both offensive and defensive time to react.
    --------------------------------------------------

    Auto-Subs

    WR,RB IN/OUT: 30/25

    --------------------------------------------------
    Summary (Version 6): I do not believe the Progressive Fatigue is still working the way it should, so I still recommend these autosubs + adding the WR, especially after big gains they need a breather.

    --------------------------------------------------

    Gameplay Sliders

    ////All-Madden USER/CPU

    QB Accuracy: 42/25 (Previous: 42/28)
    Pass Blocking: 50/50
    WR Catch: 45/42 (Previous: 45/45)
    Run Blocking: 50/50
    Fumbles: 60/60
    Pass Defensive Reaction: 5/5
    Interceptions: 15/10
    Pass Coverage: 10/20 (Previous: 35/30)
    Tackling: 48/48

    Special Teams

    FG Power: 50/50
    FG Accuracy: 50/50
    Punt Power: 55/55
    Punt Accuracy: 50/50
    Kickoff Power: 50/50

    --------------------------------------------------
    Summary (Version 8 & 9): With the findings on Version 8, and the adjustments to fatigue/threshold of version 9, I had more time to see how a lower WR Catch for the CPU played out. What I liked was that the 50/50 balls are more true to that value rather than the CPU having a bit of an advantage. (Version 8): Pass Coverage concept of getting a bit tighter. It's not as tight as 5 was, but 10/20 respectively (from 35/30) should do just fine. Notice I even gave the user a bit more tighter compared to the CPU to help them a bit more on top of the receiver. This is mainly because I want them focused on their assignment, and with the newest update allowing better zone coverage - that meant the defenders would start to wander a bit earlier, rather than stick to their assignments. By lowering the PCV, they're focused and they are not going to get distracted as early, giving enough time - and momentum - to make a play. From a man coverage perspective, they have been able to stay right on the receivers, but the timing where the QB sets it up perfectly - leaving the defender in the dust, is not as effective because the QBA value has been lowered in the AM set to 25 (from 28).
    --------------------------------------------------

    ////All-Pro USER/CPU

    QB Accuracy: 40/50
    Pass Blocking: 50/50
    WR Catch: 45/52
    Run Blocking: 35/52
    Fumbles: 60/70
    Pass Defensive Reaction: 5/5
    Interceptions: 15/25
    Pass Coverage: 5/5
    Tackling: 46/55

    Special Teams

    FG Power: 50/50
    FG Accuracy: 50/50
    Punt Power: 55/55
    Punt Accuracy: 50/50
    Kickoff Power: 50/50

    --------------------------------------------------
    Summary (Version 6): The fatigue and penalties adjustments actually help solidify the All-Pro set overall. The lowering of the User RBL is simply to keep some of those sticky OL to have their blocks shed just a bit earlier - and that should happen more with the Offensive Holding penalty raised.
    --------------------------------------------------

    Penalties

    Offside: 80
    False Start: 80
    Offensive Holding: 80
    Facemask: 45 (previous: 50)
    Defensive Pass Interference: 75
    Ineligible Receiver Downfield: On
    Offensive Pass Interference: On
    Kick Catch Interference: On
    Illegal Block in the Back: 50
    Intentional Grounding: Off
    Roughing the Passer: 35 (Previous: 20)
    Roughing the Kicker: On
    Running into the Kicker: On
    Illegal Contact: On

    --------------------------------------------------
    Summary (Version 8 & 9): It was noticeable that the adjustments to RTP was a bit much. It was just a bit too aggressive, and the adjustments to the Offside/Holding/False_start was more than enough to get that good block-shed. Saw some poor pursuit angles as well, even on 30, so instead of changing the Offside/FalseStart/Holding, I opted to raise the RTP to 35. It's done exactly what I wanted to help with those angles both on the ground and in the air as it's focused on getting more read & react versus instant aggression. Facemask adjusted a bit lower to help with some tackling animations that were an issue an update or so ago, in particular the act of a linebacker/lineman bear-hugging the ball carrier and slamming them backwards. Contextually makes sense if the player is stopped due to bodies in the way, but not when it should be a tackle from behind with momentum.
    --------------------------------------------------

    =================================
    Video Archive
    =================================
    Version 4:
    Spoiler


    Version 2:
    Spoiler


    *********************

    Slider Log Update - Archive

    Version 8
    Spoiler



    Version 7
    Spoiler


    Version 6
    Spoiler


    Version 5
    Spoiler


    Version 4
    Spoiler



    Version 2
    Spoiler


    Version 2
    Spoiler


    Version 1

    Spoiler

    Last edited by Matt10; 11-07-2021, 02:17 PM.
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  • supersonician
    Rookie
    • Feb 2018
    • 164

    #2
    Re: Matt10's Madden 22 Sliders

    Thanks Matt 👍🏻

    Here’s to fellow 36 year olds 😂

    Comment

    • TexasLASFan
      Banned
      • Oct 2018
      • 452

      #3
      Re: Matt10's Madden 22 Sliders

      How come pass coverage is so low?

      Sent from my SM-G996U using Operation Sports mobile app

      Comment

      • nexuskk4
        Rookie
        • Jan 2020
        • 19

        #4
        Re: Matt10's Madden 22 Sliders

        You are the real MVP man!

        Comment

        • Qb
          All Star
          • Mar 2003
          • 8797

          #5
          Re: Matt10's Madden 22 Sliders

          Originally posted by TexasLASFan
          How come pass coverage is so low?

          Sent from my SM-G996U using Operation Sports mobile app
          Matt addressed it in his explanation. Certainly goes against the grain but I can follow his logic. In my limited play time at default, I saw defenders (mostly safeties in zones) get locked on receivers that they really shouldn't be worried about (eg, playing Cover 2 and reacting to underneath routes in the LBs zones). Haven't played with Matt's settings yet.

          Originally posted by Matt10
          For pass coverage, I've used the concept of defenders staying focused to their assignment. If the value goes up, their field of view increases and more distractions can occur. The reason I have this at 5, instead of 1, is because the threshold is above 50, which means there's less separation and I still need a bit of separation so the receiver and defender to perform their animations without warping into each other.

          Comment

          • rylodutch
            Rookie
            • Aug 2021
            • 52

            #6
            Re: Matt10's Madden 22 Sliders

            ayo im excited 2c u back on Matty Matt.. i used ur slider set all last year while running with the Bengals 7seasons straight with 2 AFC championship appearances but no Superbowl and no matter what i stilled enjoed every minute of it while playing on all-pro.. i would jus like 2c the Cpu take more shots down field but all-in-all ur the best hands down.. this year its either Bucs, Chargers or Pats... cant wait 2start my franchise with 1out of the 3... #matt10 #madden22 #damurgood

            Comment

            • damion2721
              Rookie
              • Mar 2013
              • 311

              #7
              Re: Matt10's Madden 22 Sliders

              Random question, should I have Live playbooks on or off? Does it make any difference?

              Comment

              • Jagsfan24
                MVP
                • Mar 2016
                • 1846

                #8
                Re: Matt10's Madden 22 Sliders

                I was worrie Matt wouldn't make a return for this game but Im glad he did. Can't wait to try these out later

                Comment

                • Jagsfan24
                  MVP
                  • Mar 2016
                  • 1846

                  #9
                  Re: Matt10's Madden 22 Sliders

                  Originally posted by damion2721
                  Random question, should I have Live playbooks on or off? Does it make any difference?
                  I play with them OFF right now. Only because when you turn them on then it brings the old coaches playbook back from the previous year. So I just play with them OFF for now and once some weeks during the season happen then I will switch

                  Comment

                  • TexasLASFan
                    Banned
                    • Oct 2018
                    • 452

                    #10
                    Re: Matt10's Madden 22 Sliders

                    Originally posted by Qb
                    Matt addressed it in his explanation. Certainly goes against the grain but I can follow his logic. In my limited play time at default, I saw defenders (mostly safeties in zones) get locked on receivers that they really shouldn't be worried about (eg, playing Cover 2 and reacting to underneath routes in the LBs zones). Haven't played with Matt's settings yet.
                    Jokes on me lol ima try his out loved his 21 sliders I tried going with mine but it's too easy on AP

                    Sent from my SM-G996U using Operation Sports mobile app

                    Comment

                    • mvpstax
                      Rookie
                      • May 2020
                      • 203

                      #11
                      Re: Matt10's Madden 22 Sliders

                      I was trying to test out the player speed disparity, but didn't feel like it made THAT much of a difference. I feel like I preferred it on the lower end or the higher end rather than in the middle though for some reason.

                      Does it speed up the game at all?

                      Comment

                      • PhillySpecials
                        Rookie
                        • Apr 2020
                        • 14

                        #12
                        Re: Matt10's Madden 22 Sliders

                        As always thank you for the sliders matt! Gonna plug these into my Bears rebuild and ride with em

                        Comment

                        • TexasLASFan
                          Banned
                          • Oct 2018
                          • 452

                          #13
                          Re: Matt10's Madden 22 Sliders

                          Done with my 1st game since going to these sliders I can say for sure felt a bit better than my sliders played Atlanta idk wtf happened but Matty Ice goes 41/72 582 Yds 1 TD 2 Int In a loss 52-22 Atlanta only rushed 10 times

                          Here are the team stats looked like
                          Carolina / Atlanta

                          Total Offense : 381 - 561
                          Rushing Yards : 138 - 21
                          Passing Yards : 243 - 540
                          1st Downs : 20 - 26
                          PR Yards : 21 - 5
                          KR Yards : 238 - 13
                          Total Yards : 640 - 579
                          TOs : 2 - 4
                          3rd Down % : 6-12(50%) - 6-16(37%)
                          Penalties : 3/43 - 0/0
                          Possession Time : 22:48 - 25:12

                          I'll probably decrease the clock to 10 minutes but overall sliders are looking great [emoji106]

                          Sent from my SM-G996U using Operation Sports mobile app

                          Comment

                          • Figoo
                            Rookie
                            • Apr 2020
                            • 36

                            #14
                            Re: Matt10's Madden 22 Sliders

                            Thanks Matt! I feel like the gameplay on PS4 is pretty good. Especially for such an early stage of the circle

                            Comment

                            • Sliq_Hazard
                              Rookie
                              • Aug 2015
                              • 75

                              #15
                              Re: Matt10's Madden 22 Sliders

                              I've been experimenting with some sliders whilst I've waited for yours, unfortunately I've found the game to easy offensively early on in my rebuild with the Vikings.

                              I'm hoping your sliders do the trick like they always seem to do! Can't wait to rip in with these.

                              Comment

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