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  • lvann4x
    Rookie
    • Mar 2012
    • 146

    #1

    Bad AI DH Choices

    The AI makes odd choices of who to DH and who to play in the field.
    In my RTTS, the Indians have put
    Greg Allen (79 spd, 84 reaction, 99 arm str, 75 fld) at DH in favor of lesser outfielders for several years in a row. This year, they have
    Chris Vazquez (71 spd, 80 reaction, 47 arm str, 86 fld). That’s not even close! Greg Allen should be in the outfield every game he starts. His durability is 97. No injury risk or need to rest often. He’s a platoon starter anyway.
    Vazquez’s arm accuracy is 38, so he’s got an all-around horrible arm. Allen’s accuracy is 77.

    On my team, Tyler Naquin (57spd, 97 reaction, 97 arm str, 86 fld) is a platoon starter and DH’s, while an aging
    Mookie Betts (56spd, 85 reaction, 68 arm str, 91 fld) starts in RF. Arm strength is a big deal in RF and Naquin can cover more ground than Betts. Naquin should definitely get the nod there.
    Betts WAS a Gold Glove-caliber RF, but Naquin IS a Gold Glove-caliber RF this year (2026).
    Betts arm accuracy is 90 and Naquin’s is 88, so not near enough difference there to even consider.

    I’m hoping that the next-gen consoles will allow for better AI decisions in management of non-user teams.


    Sent from my iPhone using Tapatalk
  • Caulfield
    Hall Of Fame
    • Apr 2011
    • 10987

    #2
    Re: Bad AI DH Choices

    maybe it's time DH was added as a primary position. it wouldn't help in every instance but I think it would reduce the head scratchers by half
    OSFM23 - Building Better Baseball - OSFM23

    A Work in Progress

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    • garry1221
      Rookie
      • Jul 2017
      • 152

      #3
      Re: Bad AI DH Choices

      Originally posted by Caulfield
      maybe it's time DH was added as a primary position. it wouldn't help in every instance but I think it would reduce the head scratchers by half
      Maybe not primary position. I could see secondary, or maybe even under the hood parameters for the AI. Best CON/POW of the lowest FLD/React and/or DUR ratings could be a start. It could create other roster issues, but IMO it's a place to start.

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      • ReturnoftheTmac
        Pro
        • Nov 2012
        • 791

        #4
        Re: Bad AI DH Choices

        I’ve noticed this as well in previous years. That’s one of the many reasons I go with 32 team control now. Also, I haven’t noticed but does the CPU use the DH as a rotating spot to get guys rest throughout the season? I’d assume not, but that’d be a cool addition next year especially if the DH stays (fingers crossed)

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        • Cycloniac
          Man, myth, legend.
          • May 2009
          • 6466

          #5
          Re: Bad AI DH Choices

          From what I've observed, the AI will usually put the best hitting backup, according to depth chart, in the DH spot. Even if the highest rated player is a poor fielder, he will be put in the field because he has the higher OVR.

          I dont think it takes fielding ratings into account as much as it should.
          THE TrueSim PROJECTS



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          • Caulfield
            Hall Of Fame
            • Apr 2011
            • 10987

            #6
            Re: Bad AI DH Choices

            Originally posted by Cycloniac
            ...I dont think it takes fielding ratings into account as much as it should.
            yep. that's probably the best solution. and also seems like a relatively easyish fix... if they only had another 10 developers to implement
            OSFM23 - Building Better Baseball - OSFM23

            A Work in Progress

            Comment

            • Red_Ted_is_back
              Rookie
              • Jun 2019
              • 236

              #7
              Re: Bad AI DH Choices

              Originally posted by lvann4x

              I’m hoping that the next-gen consoles will allow for better AI decisions in management of non-user teams.


              Unfortunately this is a logic issue so next-gen won’t see an improvement unless the AI management code is given some love. Let’s hope there have been some priority changes at HQ so AI management improves across the board.


              Sent from my iPhone using Operation Sports
              Check out youtube.com/RedTedisback

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              • Caulfield
                Hall Of Fame
                • Apr 2011
                • 10987

                #8
                Re: Bad AI DH Choices

                Originally posted by Red_Ted_is_back
                Let’s hope there have been some priority changes at HQ so AI management improves across the board.
                just a hunch but I'm assuming for the most part it'll be the same old status quo, with the priority being the low hanging fruit that is the lowest common denominator. what I'm really hoping is that some extra hands will be hired over the next couple years and spred the workload of the overworked at the Studio
                OSFM23 - Building Better Baseball - OSFM23

                A Work in Progress

                Comment

                • mariner690
                  Rookie
                  • Mar 2011
                  • 256

                  #9
                  Re: Bad AI DH Choices

                  Originally posted by Caulfield
                  just a hunch but I'm assuming for the most part it'll be the same old status quo, with the priority being the low hanging fruit that is the lowest common denominator. what I'm really hoping is that some extra hands will be hired over the next couple years and spred the workload of the overworked at the Studio


                  It is sad how low our expectations have become.


                  Sent from my iPhone using Operation Sports

                  Comment

                  • Red_Ted_is_back
                    Rookie
                    • Jun 2019
                    • 236

                    #10
                    Re: Bad AI DH Choices

                    Originally posted by Caulfield
                    just a hunch but I'm assuming for the most part it'll be the same old status quo, with the priority being the low hanging fruit that is the lowest common denominator. what I'm really hoping is that some extra hands will be hired over the next couple years and spred the workload of the overworked at the Studio


                    Yep, my thoughts exactly. Year after year of superficial additions to the core of the game (a season of baseball).

                    It will probably eventually cycle back to the season modes being a thing again. Who knows when though.

                    What I really hope is that SDS and OOTPD strike a deal so that SDS devs can focus on gameplay and visuals, DD and league management, and OOTPD can bring backend logic for franchise, season, RTTS and M2O up to a standard befitting of the expectations of their dedicated fan bases. Things like AI game management logic, presentation of stats and information from the user’s ‘game world’, team management, trades, budgets, contracts, player relationships and morale etc, quick manage and manage only mode.

                    Whether or not the potential to lose $ from players of both games is a barrier I don’t know. But it would open up a world of opportunity for The Show.


                    Sent from my iPhone using Operation Sports
                    Check out youtube.com/RedTedisback

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