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NCAA Editor help (Object reference not set to an instance of an object)

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  • DavidTheGreat20
    MVP
    • Apr 2012
    • 1445

    #1

    NCAA Editor help (Object reference not set to an instance of an object)

    For the past few seasons of my dynasty, I have used the Dynasty Editor and mjavon's Dynamic Dynasty tool to help the CPU draft declaration logic as the normal one in-game is extremely flawed with many standout juniors never declaring.

    Recently, however, I haven't been able to use the tool because of an error that keeps popping up that I don't have a solution for. I'm unable to open the file in the Dynasty Editor (or any editor, for that matter) because of it. I'm using Bruteforce and doing all the right things (decrypt -> change USR-DATA to an .MC02 file), but I get this error message when I try to open it:

    Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

    Object reference not set to an instance of an object.

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at NCAA_Dynasty_Editor.TableManager.AddPlayerAttribut es(ListView lv, PlayerData cPD, Int32& x)
    at NCAA_Dynasty_Editor.TableManager.PopPlayerAttribut es(ListView lv)
    at NCAA_Dynasty_Editor.Form1.PopCurrentView(Boolean refresh)
    at NCAA_Dynasty_Editor.Form1.tc_SelectedIndexChanged( Object sender, EventArgs e)
    at System.Windows.Forms.TabControl.OnSelectedIndexCha nged(EventArgs e)
    at System.Windows.Forms.TabControl.WmSelChange()
    at System.Windows.Forms.TabControl.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    NCAA Dynasty Editor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/david/Desktop/NCAA14%20Editing%20Tools/NCAA%20Dynasty%20Editor.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4150.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    OptaneShellExt
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files/Intel/OptaneShellExtensions/OptaneShellExt.dll
    ----------------------------------------
    SharpShell
    Assembly Version: 2.2.0.0
    Win32 Version: 2.2.0.0
    CodeBase: file:///C:/Program%20Files/Intel/OptaneShellExtensions/SharpShell.DLL
    ----------------------------------------
    log4net
    Assembly Version: 1.2.15.0
    Win32 Version: 1.2.15.0
    CodeBase: file:///C:/Program%20Files/Intel/OptaneShellExtensions/log4net.DLL
    ----------------------------------------
    PinningServiceApi
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files/Intel/OptaneShellExtensions/PinningServiceApi.DLL
    ----------------------------------------
    System.ComponentModel.Composition
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ComponentModel.Composition/v4.0_4.0.0.0__b77a5c561934e089/System.ComponentModel.Composition.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    Is a fix possible for this? I am using a different computer than I originally started using the tool on, which worked in the past, but doesn't anymore. What is the source of my problem, and how can I fix it?
    Wolverines vs. The World || DavidTheGreat's Michigan Wolverines (NCAA14)
    Season 1: 11-2 (Won Rose Bowl vs. Arizona)
    Season 2: 0-0


  • JHamilton9
    '94 World Series MVP
    • May 2014
    • 640

    #2
    Re: NCAA Editor help (Object reference not set to an instance of an object)

    Recently, a number of players seem to be having the same issue as you. Some are on XBox and some are on PS3. I'm going to ask a bunch of questions because I hope this could possibly turn into a successful troubleshooting thread. And one other users can follow.


    As for you, which version of BruteForce are you using? I am wondering if the latest versions of BruteForce (and the latest versions of Modio for Xbox users) are causing problems with decrypting the file.

    Next, if you click "Continue" on the editor pop-up error message, are you able to click on different tabs in the NCAA Dynasty Editor (Teams, Coaches, Organization, etc.) and have them populate in a minute or two? If so, which tabs are populating? I am wondering if there is a problem with reading one specific table or if it is a much bigger issue.

    Finally, have you used only the editor to make the edits? Or maybe you export the csv file, make your edits, then import it back into the file. I recently discovered an issue with NFL Head Coach 09 where exporting the Player csv file, making edits, and importing it back could cause the file to have an error message. It turns out, anybody with a ", Jr." or ", Sr." with their last name or an international player with ", Canada" added to their hometown would add an extra column to the file and create that specific error message.


    I'm trying to see if I can recreate the error message since I haven't had any recent problems opening several dynasties.

    Comment

    • DavidTheGreat20
      MVP
      • Apr 2012
      • 1445

      #3
      Re: NCAA Editor help (Object reference not set to an instance of an object)

      Originally posted by JHamilton9
      Recently, a number of players seem to be having the same issue as you. Some are on XBox and some are on PS3. I'm going to ask a bunch of questions because I hope this could possibly turn into a successful troubleshooting thread. And one other users can follow.


      As for you, which version of BruteForce are you using? I am wondering if the latest versions of BruteForce (and the latest versions of Modio for Xbox users) are causing problems with decrypting the file.

      Next, if you click "Continue" on the editor pop-up error message, are you able to click on different tabs in the NCAA Dynasty Editor (Teams, Coaches, Organization, etc.) and have them populate in a minute or two? If so, which tabs are populating? I am wondering if there is a problem with reading one specific table or if it is a much bigger issue.

      Finally, have you used only the editor to make the edits? Or maybe you export the csv file, make your edits, then import it back into the file. I recently discovered an issue with NFL Head Coach 09 where exporting the Player csv file, making edits, and importing it back could cause the file to have an error message. It turns out, anybody with a ", Jr." or ", Sr." with their last name or an international player with ", Canada" added to their hometown would add an extra column to the file and create that specific error message.


      I'm trying to see if I can recreate the error message since I haven't had any recent problems opening several dynasties.
      - I'm using Bruteforce 4.7.4

      - I just checked using the Dynasty Editor and while the "Players" tab is the one having the error, I can open "Teams", "Coaches", "Organization", "Places to Play" and "Awards" just fine

      - I use the editor to export/import the .csv files for further editing. I wish I can see if there are players with the edits you say are causing the errors, but I can't open them
      Wolverines vs. The World || DavidTheGreat's Michigan Wolverines (NCAA14)
      Season 1: 11-2 (Won Rose Bowl vs. Arizona)
      Season 2: 0-0


      Comment

      • DavidTheGreat20
        MVP
        • Apr 2012
        • 1445

        #4
        Re: NCAA Editor help (Object reference not set to an instance of an object)

        A quick update on the editor~

        I went ahead and tried a different Dynasty file to open in the editor, and I was able to open, export and import the Players tab successfully. However, the error still persists in my main Dynasty file
        Wolverines vs. The World || DavidTheGreat's Michigan Wolverines (NCAA14)
        Season 1: 11-2 (Won Rose Bowl vs. Arizona)
        Season 2: 0-0


        Comment

        • JHamilton9
          '94 World Series MVP
          • May 2014
          • 640

          #5
          Re: NCAA Editor help (Object reference not set to an instance of an object)

          Originally posted by DavidTheGreat20
          - I'm using Bruteforce 4.7.4
          I'm attaching my version of Bruteforce 4.4.2 just to see if it is Bruteforce creating the problem.

          Originally posted by DavidTheGreat20
          - I just checked using the Dynasty Editor and while the "Players" tab is the one having the error, I can open "Teams", "Coaches", "Organization", "Places to Play" and "Awards" just fine
          The problem is narrowed down to the Players tab. It could be a problem with the table (PLAY), the editor, and/or the XML file. I'm going to mess around with this stuff and see what happens.

          Originally posted by DavidTheGreat20
          - I use the editor to export/import the .csv files for further editing. I wish I can see if there are players with the edits you say are causing the errors, but I can't open them
          I probably should have asked how many seasons you have played in the dynasty and if it was a created roster. You would have had problems with the first season if you were exporting/importing csv player files with extra commas in their first or last name.


          But here's an older version of Bruteforce to try out...
          Attached Files

          Comment

          • DavidTheGreat20
            MVP
            • Apr 2012
            • 1445

            #6
            Re: NCAA Editor help (Object reference not set to an instance of an object)

            Did a couple tests, here are my results:

            - Bruteforce doesn't seem to be an issue as 4.4.2 still can't open the file. The only one affected is the Players tab, just like 4.7.4.

            - I believe the issue lies in the Players tab

            - I can open the file fully in the Skulletor EA DB editor, but I'm trying to use the Dynasty Editor as it allows me to export/import .csvs for the dynasty tool.

            - Once again, I don't have an issue opening other Dynasty files

            - I am currently in the offseason between 2028 and 2029. I've used the editor starting in the 2022-23 offseason and have used it until 2026 which was the last season that I could open the file without any problems.
            Wolverines vs. The World || DavidTheGreat's Michigan Wolverines (NCAA14)
            Season 1: 11-2 (Won Rose Bowl vs. Arizona)
            Season 2: 0-0


            Comment

            • JHamilton9
              '94 World Series MVP
              • May 2014
              • 640

              #7
              Re: NCAA Editor help (Object reference not set to an instance of an object)

              Here's a theory I am working on... and I am probably going to talk/write long and dumb because I'm trying to logically process this through my head.

              Gamers use the editor for several seasons, then there seems to be a problem populating the players. For some, it starts around season 6. Other people seem to be getting problems in future seasons.

              So what changes?

              The school records, bowl games, and recruits have tables and their size is always static. New records will replace the old ones, you can't add bowl games through the editor, and you have the same number of available recruits every season.

              But the number of players in the player table changes every year. When one first starts a dynasty, nobody has the maximum 70 players. Alabama may have 69, while a school like Wyoming may have 66. Central Michigan may have 68 in their second year, but then they'll be down to 65 in their third season.

              What happens to CMU's players 66, 67, and 68 in that third season? They aren't removed from the game. Their player IDs are there, but their team IDs are changed. Instead of having Central Michigan's team ID, their new team IDs are 1023 (none).

              Let's say in season four, CMU jumps up to the maximum 70 players. At that point, the IDs from the old 66th, 67th, and 68th players will be used and those old players will be "removed." But from season 4 on, every player ID in Central Michigan's range will be used. The only 2 team IDs in that range will be Central Michigan's or 1023.

              So I'm thinking, that once every "slot" for every team is taken, the editor can no longer populate the Players tab for that dynasty. The editor can't read the Player table at its maximum size or the editor "thinks" the Player table is larger than it really is.

              Granted, I am not looking at the code for the editor and this is all assumptions. Right now, I'm just doing a lot of testing and making note of the differences. Back to the lab again

              Comment

              • gluke
                Rookie
                • Jul 2020
                • 59

                #8
                Re: NCAA Editor help (Object reference not set to an instance of an object)

                Hey JHamilton9, first off, as a fellow Demon Deacon... Go Deacs!

                But, more importantly, I wanted to chime in that I'm also having this reported issue (my error log is slightly different but still the same issue regardless). For your own troubleshooting purposes, I wanted to say that this popped up in only my third season of this dynasty. I was in the Preseason phase and tried to load the MC02 file and got the error. I was able to load the Recruits tab so I still could run the dynasty tool for that, but the Players tab was nonfunctional.

                Anyway, if you're still trying to figure this out, just wanted to add my experience in.

                Comment

                • TarHeelPhenom
                  All Star
                  • Jul 2002
                  • 7036

                  #9
                  Re: NCAA Editor help (Object reference not set to an instance of an object)

                  It could be that there are duplicate players on your roster file. An easy way of checked my is by using the Madden 12 Editor. It has a search for duplicates by Player ID function. Worth a shot.
                  "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

                  Comment

                  • JHamilton9
                    '94 World Series MVP
                    • May 2014
                    • 640

                    #10
                    Re: NCAA Editor help (Object reference not set to an instance of an object)

                    Many PGID duplicates are the result of a player being on one team while the same PGID is on practice teams (TGID 300-311, 400-411) or not being on a team (TGID 1023).

                    Something that works - but you have to been doing this before you get the errors - is "yearly maintenance." In the preseason, get rid of the players from those teams. If you highlight the player the right-click, you can get the option to delete the player. Just be sure you are deleting the correct player. (I've made that mistake before and it really messed stuff up.)

                    As TarHeelPhenom mentioned, the Madden 12 editor can be used to eliminate duplicate IDs. The Madden 12 editor is a much easier option instead of using the NCAA Editor to remove players one at a time.

                    I can confirm once the player table (PLAY) reaches a certain size, errors pop up in the editor. The table itself is mostly fine. You can still play games. You can still export the csv, make edits, and import the csv. It just isn't possible to make changes or mass edits inside the editor.

                    Comment

                    • gluke
                      Rookie
                      • Jul 2020
                      • 59

                      #11
                      Re: NCAA Editor help (Object reference not set to an instance of an object)

                      Good to know. When I made it to the next year's preseason, the problem was gone and I was able to run everything as normal. So it did seem to be temporary at least.

                      Comment

                      • Ntmoore
                        Rookie
                        • Jan 2012
                        • 13

                        #12
                        Re: NCAA Editor help (Object reference not set to an instance of an object)

                        I'm having the same issue. I tried looking for duplicates with the madden 12 editor, and found a bunch, but I'm not sure how to delete them.

                        Comment

                        • Ntmoore
                          Rookie
                          • Jan 2012
                          • 13

                          #13
                          Re: NCAA Editor help (Object reference not set to an instance of an object)

                          After removing duplicate players, it seems the dynasty file is now corrupted. (And I forgot to back it up.)

                          If I click continue I can still edit it just fine, but it doesn't work in game. I've attached the file. I get this error when loading it with the editor:



                          See the end of this message for details on invoking
                          just-in-time (JIT) debugging instead of this dialog box.

                          ************** Exception Text **************
                          NCalc.EvaluationException: Could not load file or assembly 'Antlr3****ntime, Version=3.1.3.22795, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
                          at NCalc.Expression.Evaluate()
                          at EA_DB_Editor.View.UpdateGridData(MaddenTable maddenTable, List`1 lFilters)
                          at EA_DB_Editor.Form1.UpdateTableBoundViews()
                          at EA_DB_Editor.Form1.openToolStripMenuItem_Click(Obj ect sender, EventArgs e)
                          at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
                          at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
                          at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
                          at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
                          at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
                          at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
                          at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
                          at System.Windows.Forms.Control.WndProc(Message& m)
                          at System.Windows.Forms.ToolStrip.WndProc(Message& m)
                          at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
                          at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


                          ************** Loaded Assemblies **************
                          mscorlib
                          Assembly Version: 4.0.0.0
                          Win32 Version: 4.7.2117.0 built by: NET47REL1LAST
                          CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
                          ----------------------------------------
                          EA DB Editor
                          Assembly Version: 1.0.0.0
                          Win32 Version: 1.0.0.0
                          CodeBase: file:///C:/Users/Nick/Desktop/NCAA14/Test/EA%20DB%20Editor.exe
                          ----------------------------------------
                          System.Windows.Forms
                          Assembly Version: 4.0.0.0
                          Win32 Version: 4.7.2110.0 built by: NET47REL1LAST
                          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
                          ----------------------------------------
                          System
                          Assembly Version: 4.0.0.0
                          Win32 Version: 4.7.2634.0 built by: NET471REL1LAST_C
                          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
                          ----------------------------------------
                          System.Drawing
                          Assembly Version: 4.0.0.0
                          Win32 Version: 4.7.2053.0 built by: NET47REL1
                          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
                          ----------------------------------------
                          System.Configuration
                          Assembly Version: 4.0.0.0
                          Win32 Version: 4.7.2053.0 built by: NET47REL1
                          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
                          ----------------------------------------
                          System.Xml
                          Assembly Version: 4.0.0.0
                          Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
                          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
                          ----------------------------------------
                          Accessibility
                          Assembly Version: 4.0.0.0
                          Win32 Version: 4.7.2053.0 built by: NET47REL1
                          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
                          ----------------------------------------
                          NCalc
                          Assembly Version: 1.3.8.0
                          Win32 Version: 1.3.8.0
                          CodeBase: file:///C:/Users/Nick/Desktop/NCAA14/Test/NCalc.DLL
                          ----------------------------------------

                          ************** JIT Debugging **************
                          To enable just-in-time (JIT) debugging, the .config file for this
                          application or computer (machine.config) must have the
                          jitDebugging value set in the system.windows.forms section.
                          The application must also be compiled with debugging
                          enabled.

                          For example:

                          <configuration>
                          <system.windows.forms jitDebugging="true" />
                          </configuration>

                          When JIT debugging is enabled, any unhandled exception
                          will be sent to the JIT debugger registered on the computer
                          rather than be handled by this dialog box.
                          Attached Files

                          Comment

                          • TarHeelPhenom
                            All Star
                            • Jul 2002
                            • 7036

                            #14
                            Re: NCAA Editor help (Object reference not set to an instance of an object)

                            Originally posted by Ntmoore
                            After removing duplicate players, it seems the dynasty file is now corrupted. (And I forgot to back it up.)

                            If I click continue I can still edit it just fine, but it doesn't work in game. I've attached the file. I get this error when loading it with the editor:



                            See the end of this message for details on invoking
                            just-in-time (JIT) debugging instead of this dialog box.

                            ************** Exception Text **************
                            NCalc.EvaluationException: Could not load file or assembly 'Antlr3****ntime, Version=3.1.3.22795, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
                            at NCalc.Expression.Evaluate()
                            at EA_DB_Editor.View.UpdateGridData(MaddenTable maddenTable, List`1 lFilters)
                            at EA_DB_Editor.Form1.UpdateTableBoundViews()
                            at EA_DB_Editor.Form1.openToolStripMenuItem_Click(Obj ect sender, EventArgs e)
                            at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
                            at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
                            at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
                            at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
                            at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
                            at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
                            at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
                            at System.Windows.Forms.Control.WndProc(Message& m)
                            at System.Windows.Forms.ToolStrip.WndProc(Message& m)
                            at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
                            at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


                            ************** Loaded Assemblies **************
                            mscorlib
                            Assembly Version: 4.0.0.0
                            Win32 Version: 4.7.2117.0 built by: NET47REL1LAST
                            CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
                            ----------------------------------------
                            EA DB Editor
                            Assembly Version: 1.0.0.0
                            Win32 Version: 1.0.0.0
                            CodeBase: file:///C:/Users/Nick/Desktop/NCAA14/Test/EA%20DB%20Editor.exe
                            ----------------------------------------
                            System.Windows.Forms
                            Assembly Version: 4.0.0.0
                            Win32 Version: 4.7.2110.0 built by: NET47REL1LAST
                            CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
                            ----------------------------------------
                            System
                            Assembly Version: 4.0.0.0
                            Win32 Version: 4.7.2634.0 built by: NET471REL1LAST_C
                            CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
                            ----------------------------------------
                            System.Drawing
                            Assembly Version: 4.0.0.0
                            Win32 Version: 4.7.2053.0 built by: NET47REL1
                            CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
                            ----------------------------------------
                            System.Configuration
                            Assembly Version: 4.0.0.0
                            Win32 Version: 4.7.2053.0 built by: NET47REL1
                            CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
                            ----------------------------------------
                            System.Xml
                            Assembly Version: 4.0.0.0
                            Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
                            CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
                            ----------------------------------------
                            Accessibility
                            Assembly Version: 4.0.0.0
                            Win32 Version: 4.7.2053.0 built by: NET47REL1
                            CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
                            ----------------------------------------
                            NCalc
                            Assembly Version: 1.3.8.0
                            Win32 Version: 1.3.8.0
                            CodeBase: file:///C:/Users/Nick/Desktop/NCAA14/Test/NCalc.DLL
                            ----------------------------------------

                            ************** JIT Debugging **************
                            To enable just-in-time (JIT) debugging, the .config file for this
                            application or computer (machine.config) must have the
                            jitDebugging value set in the system.windows.forms section.
                            The application must also be compiled with debugging
                            enabled.

                            For example:

                            <configuration>
                            <system.windows.forms jitDebugging="true" />
                            </configuration>

                            When JIT debugging is enabled, any unhandled exception
                            will be sent to the JIT debugger registered on the computer
                            rather than be handled by this dialog box.
                            Hey man, I just took a look at your Dynasty file. At first I was only able to load it in Skulls version of the editor, but not the Dynasty editor. So, I loaded it up in the Madden 12 Editor and you still had like 4 duplicates. So, I deleted them and tried to reload it into the Dynasty editor and it worked. So, you should be good to go. Whenever you are looking for duplicates in the Madden 12 Editor, always look under "New" because that's where they will be and you can delete them right there. Now all you have to do is complete the step of putting your edited file into the HxD Hex editor along with an unedited version of the dynasty file and it should work in game. Here is your file back...

                            "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

                            Comment

                            • Ntmoore
                              Rookie
                              • Jan 2012
                              • 13

                              #15
                              Re: NCAA Editor help (Object reference not set to an instance of an object)

                              Originally posted by TarHeelPhenom
                              Hey man, I just took a look at your Dynasty file. At first I was only able to load it in Skulls version of the editor, but not the Dynasty editor. So, I loaded it up in the Madden 12 Editor and you still had like 4 duplicates. So, I deleted them and tried to reload it into the Dynasty editor and it worked. So, you should be good to go. Whenever you are looking for duplicates in the Madden 12 Editor, always look under "New" because that's where they will be and you can delete them right there. Now all you have to do is complete the step of putting your edited file into the HxD Hex editor along with an unedited version of the dynasty file and it should work in game. Here is your file back...

                              https://mega.nz/folder/d1xhCZSK#LZC5gs5TRWtdzPuWJwc56g
                              Wow! Thank you so much! Couple quick things, when I searched for dupes, I couldn't figure out how to delete players from the window that showed me for the results. I searched for them in the main window and deleted them there.

                              Next, what you're mentioning with the HxD Hex editor is entirely new to me. I've always just replaced the Dynasty file using Modio. Will this not work when players are deleted? I don't have an unedited version of the dynasty file, either. (I thought my backup in game was up to date, it wasn't )

                              Thanks again.

                              Comment

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