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Intimidator is a great badge, but it needs to be re-worked.

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Old 02-04-2020, 01:08 AM   #1
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Intimidator is a great badge, but it needs to be re-worked.

I'm guilty of this too. I have HOF intimidator on my defensive characters and will sag off my man to get passing lane steals as well. But this strategy is far too effective. This is the reason why the 2-3 zone is so popular. You don't have to play tight on shooters. I even put on HOF deadeye last game in the Rec to try and see if that would counter. It seems if you want that desired effect, Sready Shooter is the way to go. Which in turn drops your effectiveness wide open. I'm not willing to take that trade off since i only have an 80 wide open 3.

The fact that when i see "2 way" in front of my match up makes me upset before the game even starts should not be in this practical effect. If im worried about a 2 way it should be his ability to stay with me while fighting through screens and getting strong contests on my shot.

It should NOT be the fact he can play lackadaisical defense and be rewarded for easy transition buckets. He doesn't jump at my shot, he simply needs to get a hand up 2-3 feet away from my release. Which, if i have 6-7 badges that are supposed to boost my percentages, he shouldn't be able to counteract them with ONE.

Does that make sense to anyone else? If i have several HOF and Gold badges, it doesn't matter because he can invest in a SINGLE badge to affect my percentage?

This also applies in the paint.

I remember i had a rebounding rim last year with HOF defensive stopper and HOF rim protector. I could drop percentages on the perimeter and in the paint. But this year, you can invest in a single badge for effectiveness everywhere.

Especially in the paint when i get a dunk, or i get my man jumping, he can MISTIME his contest and still get rewarded by an AOE effect badge.

It's just frustrating being on the other end.
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Old 02-04-2020, 02:51 AM   #2
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Re: Intimidator is a great badge, but it needs to be re-worked.

The only re work it needs is to be removed from the game completely.
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Old 02-04-2020, 02:04 PM   #3
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Re: Intimidator is a great badge, but it needs to be re-worked.

I can barely score inside at all when someone on the other team has HOF intimidator. Doesnt matter if i make the right move, time it right, get him jumping, the shot will miss much more often than not if he is there.
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Old 02-05-2020, 12:29 AM   #4
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Re: Intimidator is a great badge, but it needs to be re-worked.

Me missing a shot based on some badge my opponent has as opposed to his positioning or stick reaction/skills is quite simply ridiculous.

Take this stuff out.


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Old 02-05-2020, 03:16 AM   #5
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Re: Intimidator is a great badge, but it needs to be re-worked.

Quote:
Originally Posted by ItchyNscratchy
The only re work it needs is to be removed from the game completely.
Exactly. Rewarding a defender for just being in your vicinity and not even actively playing defense?

No wonder the inside game is so trash this year. Get that **** out the game man.
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Old 02-05-2020, 07:45 AM   #6
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Re: Intimidator is a great badge, but it needs to be re-worked.

I said on week 1 of release for 2k20 that Intimidator was ridiculous and got laughed at by people like Goffs who just refused to see the truth. 5 months later and the badge is still stupid, rewarding lazy and unskilled play. It completely changed the meta of the game and virtually killed inside scoring, especially on higher difficulties.

Last edited by adamspag; 02-05-2020 at 08:18 AM.
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Old 02-05-2020, 08:35 AM   #7
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Re: Intimidator is a great badge, but it needs to be re-worked.

Quote:
I can barely score inside at all when someone on the other team has HOF intimidator. Doesnt matter if i make the right move, time it right, get him jumping, the shot will miss much more often than not if he is there.
Quote:
Me missing a shot based on some badge my opponent has as opposed to his positioning or stick reaction/skills is quite simply ridiculous. Take this stuff out.
Quote:
Originally Posted by adamspag
the badge is stupid, rewarding lazy and unskilled play. It completely changed the meta of the game and virtually killed inside scoring, especially on higher difficulties.
2K20's intimidator badge has not just hurt all forms of inside scoring (layups, dunks, alley oops, hooks, fades), but it has also made it easier for far-away defenders to register effective shot contests on perimeter jumpers, making the garbage 2-3 zone defense that everyone hides behind in NBA 2K (but no one plays for more than few possessions per game in the real NBA) even stronger.

Last year, defenders who were behind, off to the side, or failed to get a hand up on a shooter wouldn't register an effective shot contest.

But this year, the defender can be trailing several steps behind or be standing off to the side of the shooter with no hand up and still register a successful shot contest purely off the strength of his "intimidation" radius.

Last edited by jyoung; 02-05-2020 at 08:51 AM.
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Old 02-05-2020, 08:38 AM   #8
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Re: Intimidator is a great badge, but it needs to be re-worked.

Quote:
Originally Posted by jyoung
2K20's intimidator badge has not only hurt all forms of inside scoring, but it has also made it easier for far-away defenders to register effective shot contests on perimeter jumpers, making the garbage 2-3 zone defense that everyone hides behind in NBA 2K (but no one plays for more than few possessions per game in the real NBA) even stronger.
Don't forget interceptor.
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