This is just getting ridiculous especially for online leagues, between the crazy amount of breakout scenarios we see and the fact that we get a crazy amount of post season dev bumps it is getting way out of hand. We just finished season 2 and we already have some teams with 12-13 players with superstar & x factor abilities. This is only after 2 seasons, by time we get 3 or 4 seasons in people are going to end up having to face some opponents with a line up made of entirely of players with superstar and x factor abilities on one side of the ball. With how powerful a lot of these abilities are this is going to destroy the balance of leagues.
One of the biggest problems is the process which is supposed randomly generate breakout scenarios based on stats each week seems to favor certain teams more than others. I’ve seen some teams get more breakout scenarios in ONE WEEK than other teams have had through both seasons combined, and it always seems to favor the top teams for the most part. The whole way the scenario engine and these new abilities were incorporated in to the game was so short sighted and it’s become an annual EA tradition to take ideas that could actually add a lot of fun factor to a game and implement them poorly.
Don’t get me wrong this game doesn’t play that bad and the issue with the crazy dev inflation isn’t nearly as prevalent for people that only play solo franchises against the CPU. But being a big online franchise player this game is quickly surpassing 19 for one of my least favorite Maddens of all time. I hated 19 for the on field gameplay in user vs user play because it was one of the worst experiences I’ve ever had, but with 20 while the on field gameplay is improved the whole scenario system and new abilities are so poorly implemented for online leagues that it is quickly ruining the fun.
I have a huge problem with the direction madden has went with devs and progression. In the real NFL it is a league built on parody, it’s made for teams to make turnarounds in a matter of a couple of seasons. In Madden everything has become so stat based that it just continues to reward the top users and creates a rich get richer scenario. It really makes it next to impossible for users that are on the bubble of being competitive and trying to improve their user skills to really compete.
One of the biggest problems is the process which is supposed randomly generate breakout scenarios based on stats each week seems to favor certain teams more than others. I’ve seen some teams get more breakout scenarios in ONE WEEK than other teams have had through both seasons combined, and it always seems to favor the top teams for the most part. The whole way the scenario engine and these new abilities were incorporated in to the game was so short sighted and it’s become an annual EA tradition to take ideas that could actually add a lot of fun factor to a game and implement them poorly.
Don’t get me wrong this game doesn’t play that bad and the issue with the crazy dev inflation isn’t nearly as prevalent for people that only play solo franchises against the CPU. But being a big online franchise player this game is quickly surpassing 19 for one of my least favorite Maddens of all time. I hated 19 for the on field gameplay in user vs user play because it was one of the worst experiences I’ve ever had, but with 20 while the on field gameplay is improved the whole scenario system and new abilities are so poorly implemented for online leagues that it is quickly ruining the fun.
I have a huge problem with the direction madden has went with devs and progression. In the real NFL it is a league built on parody, it’s made for teams to make turnarounds in a matter of a couple of seasons. In Madden everything has become so stat based that it just continues to reward the top users and creates a rich get richer scenario. It really makes it next to impossible for users that are on the bubble of being competitive and trying to improve their user skills to really compete.
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