updated for latest Patch12/12/19
I’m sticking with HOF to start and just changing a few variables. Having the acceleration at 100 and pass speed at 52 works well with body sensitivity and ball security at 0. I’ve tried changing all the sliders here and there but they didn’t give a good experience of movement and gameplay. I even tried an all 0 zero slider set which was nice for some things, but limited the games output. This set gives a good flow to movement and gameplay and there is more weight to the player and the ball . This is evident with blocking stealing and passing. There is such a delay for the user to react when a button is pressed that it causes a jerky motion. Now with acceleration at 100 I feel like it is even with the CPU’s internal rating. And leads to smooth moving, shooting, jumping and passing. Back pedaling is more natural and I don’t see that hunched jerky motion when guarding on defense.
Start off HOF
Speed 60
Fatigue OFF( very important for consistent movement)
Substitution. Rotation
OFFENSE
User/cpu
Free Throw Difficulty - 50/NA
Inside Shot Success - 50/55
Close Shot Success - 50/55
Mid-Range Success - 50/55
3PT Success - 50/55
Layup Success - 50/55
Dunk in Traffic Frequency - 45/55
Dunk in Traffic Success - 45/55
Pass Accuracy - 100/55
Alley-Oop Success - 45/55
Contact Shot Success - 46/55
Ball Security - 0/55
Body-Up Sensitivity - 0/55
Pass Speed - 52/50
DEFENSE
Driving Contact Shot Frequency
50/50
Inside Contact Shot Frequency
50/50
Layup Defense Strength (Takeoff) 55/45
Layup Defense Strength (Release) 55/45
Jump Shot Defense Strength (Gather)
55/45
Jump Shot Defense Strength (Release) -
55/45
Help Defense Strength - 50/50
Steal Success - 50/50
ATTRIBUTES
Acceleration - 100/50
Vertical - 50/50
Strength - 50/50
Stamina - 50/50
Speed - 50/50
Durability - 50/50
Hustle - 50/50
Ball Handling - 50/50
Hands - 50/50
Dunking Ability - 50/50
On-Ball Defense - 50/50
Stealing - 50/50
Blocking - 50/50
Offensive Awareness - 50/50
Defensive Awareness - 50/50
Offensive Rebounding - 50/50
Defensive Rebounding - 50/50
Offensive Consistency - 50/50
Defensive Consistency - 50/50
Fatigue Rate - 50/50
Lateral Quickness - 50/50
Tendencies
Take Inside Shots - 50
Take Close Shots - 50
Take Mid-Range Shots - 50
Take 3PT Shots - 50
Post Shots - 50
Attack the Basket -50
Look for Post Players - 50
Throw Alley-Oops - 50
Attempt Dunks - 50
Attempt Putbacks - 50
Play Passing Lanes - 50
Go for On-Ball Steals - 50
Contest Shots - 50
Backdoor Cuts - 50
FOULS
Over the Back Foul Frequency - 50
Charging Foul Frequency - 70
Blocking Foul Frequency - 70
Reaching Foul Frequency - 70
Shooting Foul Frequency - 70
Loose Ball Foul Frequency - 60
Illegal Screen Foul Frequency - 50
MOVEMENT
Speed with Ball (Max rating) - 70/70
Speed with Ball (Min rating) - 40/40
Acceleration with Ball (Max rating) - 70/70
Acceleration with Ball (Min rating) - 40/40
Speed without Ball (Max rating) - 70/70
Speed without Ball (Min rating) - 35/35
Acceleration without Ball (Max rating) -70/70
Acceleration without Ball (Min rating) - 35/35
I’m sticking with HOF to start and just changing a few variables. Having the acceleration at 100 and pass speed at 52 works well with body sensitivity and ball security at 0. I’ve tried changing all the sliders here and there but they didn’t give a good experience of movement and gameplay. I even tried an all 0 zero slider set which was nice for some things, but limited the games output. This set gives a good flow to movement and gameplay and there is more weight to the player and the ball . This is evident with blocking stealing and passing. There is such a delay for the user to react when a button is pressed that it causes a jerky motion. Now with acceleration at 100 I feel like it is even with the CPU’s internal rating. And leads to smooth moving, shooting, jumping and passing. Back pedaling is more natural and I don’t see that hunched jerky motion when guarding on defense.
Start off HOF
Speed 60
Fatigue OFF( very important for consistent movement)
Substitution. Rotation
OFFENSE
User/cpu
Free Throw Difficulty - 50/NA
Inside Shot Success - 50/55
Close Shot Success - 50/55
Mid-Range Success - 50/55
3PT Success - 50/55
Layup Success - 50/55
Dunk in Traffic Frequency - 45/55
Dunk in Traffic Success - 45/55
Pass Accuracy - 100/55
Alley-Oop Success - 45/55
Contact Shot Success - 46/55
Ball Security - 0/55
Body-Up Sensitivity - 0/55
Pass Speed - 52/50
DEFENSE
Driving Contact Shot Frequency
50/50
Inside Contact Shot Frequency
50/50
Layup Defense Strength (Takeoff) 55/45
Layup Defense Strength (Release) 55/45
Jump Shot Defense Strength (Gather)
55/45
Jump Shot Defense Strength (Release) -
55/45
Help Defense Strength - 50/50
Steal Success - 50/50
ATTRIBUTES
Acceleration - 100/50
Vertical - 50/50
Strength - 50/50
Stamina - 50/50
Speed - 50/50
Durability - 50/50
Hustle - 50/50
Ball Handling - 50/50
Hands - 50/50
Dunking Ability - 50/50
On-Ball Defense - 50/50
Stealing - 50/50
Blocking - 50/50
Offensive Awareness - 50/50
Defensive Awareness - 50/50
Offensive Rebounding - 50/50
Defensive Rebounding - 50/50
Offensive Consistency - 50/50
Defensive Consistency - 50/50
Fatigue Rate - 50/50
Lateral Quickness - 50/50
Tendencies
Take Inside Shots - 50
Take Close Shots - 50
Take Mid-Range Shots - 50
Take 3PT Shots - 50
Post Shots - 50
Attack the Basket -50
Look for Post Players - 50
Throw Alley-Oops - 50
Attempt Dunks - 50
Attempt Putbacks - 50
Play Passing Lanes - 50
Go for On-Ball Steals - 50
Contest Shots - 50
Backdoor Cuts - 50
FOULS
Over the Back Foul Frequency - 50
Charging Foul Frequency - 70
Blocking Foul Frequency - 70
Reaching Foul Frequency - 70
Shooting Foul Frequency - 70
Loose Ball Foul Frequency - 60
Illegal Screen Foul Frequency - 50
MOVEMENT
Speed with Ball (Max rating) - 70/70
Speed with Ball (Min rating) - 40/40
Acceleration with Ball (Max rating) - 70/70
Acceleration with Ball (Min rating) - 40/40
Speed without Ball (Max rating) - 70/70
Speed without Ball (Min rating) - 35/35
Acceleration without Ball (Max rating) -70/70
Acceleration without Ball (Min rating) - 35/35
Comment