I’ve noticed that cpu teams usually have 2-3 guys out for multiple weeks at a time due to injuries. Of course I never do. I realize many here have been editing the ratings to get realistic injuries. So I am wondering how far to lower them to get the same results as the cpu(2-3 guys out for multiple weeks at a time). Lower the ratings 20 points? Or more?
Recommended Videos
Collapse
Editing your team’s injury ratings
Collapse
X
-
Re: Editing your team’s injury ratings
This is what I use. Always gave me good results.
Quarterbacks (-10)
HBs : (-15)
WRs: (-10)
OL: (-70)
TE/FB: (-20)
Defense: (-40)
https://forums.operationsports.com/f...&postcount=133 -
Re: Editing your team’s injury ratings
This is what I use. Always gave me good results.
Quarterbacks (-10)
HBs : (-15)
WRs: (-10)
OL: (-70)
TE/FB: (-20)
Defense: (-40)
https://forums.operationsports.com/f...&postcount=133Just another Ohio State Buckeye
PSN:Comment
-
Re: Editing your team’s injury ratings
This is what I use. Always gave me good results.
Quarterbacks (-10)
HBs : (-15)
WRs: (-10)
OL: (-70)
TE/FB: (-20)
Defense: (-40)
https://forums.operationsports.com/f...&postcount=133Comment
-
Re: Editing your team’s injury ratings
This is what I use. Always gave me good results.
Quarterbacks (-10)
HBs : (-15)
WRs: (-10)
OL: (-70)
TE/FB: (-20)
Defense: (-40)
https://forums.operationsports.com/f...&postcount=133My Idaho Dynasty - https://forums.operationsports.com/f...4-dynasty.htmlComment
-
Re: Editing your team’s injury ratings
Yes, and even then, OL injuries only start to get close to realistic. I would say that, in the game, OL is probably the position group with the lowest injury rate, which I'm sure is why the original creator of those edits went so low.Comment
-
Re: Editing your team’s injury ratings
Also one thing to note, lowering injuries for a player can also lower their OVR by a few points, so if you're an auto-sort depth chart person and have players on your team close in overness, they could end up dropping a spot to a less skilled player simply because their injury is lower. So I always just make a quick mental note of who's in front of who, and if someone drops, just raise their injury by 2 or so points to get their over back where it was over the other player.
Honestly I hit a point where I don't even edit the OL injury anymore because even with the edits I've never seen them happen for me (and I assume they could only happen anyway on a fumble or something where they could get hit if they pick the ball up)Comment
-
Re: Editing your team’s injury ratings
This is what I use. Always gave me good results.
Quarterbacks (-10)
HBs : (-15)
WRs: (-10)
OL: (-70)
TE/FB: (-20)
Defense: (-40)
https://forums.operationsports.com/f...&postcount=133
QB -10
HB/FB -15
OL -70
WR/TE -20
DL -50
LB -40
DB -30“No one is more hated than he who speaks the truth.”
― PlatoComment
-
Comment
-
Re: Editing your team’s injury ratings
Does this work for simming as well, or just playing?Check out my NCAA 14/M25 Universe/Dynasty:
https://forums.operationsports.com/f...-universe.html
Broncos, Thunder, MarinersComment
-
Re: Editing your team’s injury ratings
Players are injured more appropriately in sims. These edits are for games you play only. I edit the injury ratings of my team and each of my opponents. You don't have to edit them back if you don't want to as the lower injury ratings will not cause any issues in simulations. The only potential issue could be editing a team one year and not playing them in future years and a guy that should be starting ends up being 2nd team because the new recruit had a higher injury rating, but the chances of that happening are very slim.“No one is more hated than he who speaks the truth.”
― PlatoComment
Comment